| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_FORCE_MODE |
| 15 | #define PX_PHYSICS_NX_FORCE_MODE |
| 16 | |
| 17 | /** \addtogroup physics |
| 18 | @{ |
| 19 | */ |
| 20 | |
| 21 | #ifndef PX_DOXYGEN |
| 22 | namespace physx |
| 23 | { |
| 24 | #endif |
| 25 | |
| 26 | /** |
| 27 | \brief Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out. |
| 28 | |
| 29 | @see PxRigidBody.addForce() PxRigidBody.addTorque() |
| 30 | */ |
| 31 | struct PxForceMode |
| 32 | { |
| 33 | enum Enum |
| 34 | { |
| 35 | eFORCE, //!< parameter has unit of mass * distance/ time^2, i.e. a force |
| 36 | eIMPULSE, //!< parameter has unit of mass * distance /time |
| 37 | eVELOCITY_CHANGE, //!< parameter has unit of distance / time, i.e. the effect is mass independent: a velocity change. |
| 38 | eACCELERATION //!< parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated just like a force except the mass is not divided out before integration. |
| 39 | }; |
| 40 | }; |
| 41 | |
| 42 | #ifndef PX_DOXYGEN |
| 43 | } // namespace physx |
| 44 | #endif |
| 45 | |
| 46 | /** @} */ |
| 47 | #endif |
| 48 | |