| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsFPhysXCollider.h" |
| 4 | #include "BsPhysX.h" |
| 5 | #include "BsPhysXRigidbody.h" |
| 6 | #include "BsPhysXMaterial.h" |
| 7 | #include "PxScene.h" |
| 8 | #include "PxShape.h" |
| 9 | |
| 10 | using namespace physx; |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | FPhysXCollider::FPhysXCollider(PxScene* scene, PxShape* shape) |
| 15 | :mScene(scene), mShape(shape) |
| 16 | { |
| 17 | mStaticBody = gPhysX().getPhysX()->createRigidStatic(PxTransform(PxIdentity)); |
| 18 | mStaticBody->attachShape(*mShape); |
| 19 | |
| 20 | mScene->addActor(*mStaticBody); |
| 21 | |
| 22 | updateFilter(); |
| 23 | } |
| 24 | |
| 25 | FPhysXCollider::~FPhysXCollider() |
| 26 | { |
| 27 | if (mStaticBody != nullptr) |
| 28 | mStaticBody->release(); |
| 29 | |
| 30 | mShape->userData = nullptr; |
| 31 | mShape->release(); |
| 32 | } |
| 33 | |
| 34 | void FPhysXCollider::_setShape(PxShape* shape) |
| 35 | { |
| 36 | if (mShape != nullptr) |
| 37 | { |
| 38 | shape->setLocalPose(mShape->getLocalPose()); |
| 39 | shape->setFlags(mShape->getFlags()); |
| 40 | shape->setContactOffset(mShape->getContactOffset()); |
| 41 | shape->setRestOffset(mShape->getRestOffset()); |
| 42 | |
| 43 | UINT32 numMaterials = mShape->getNbMaterials(); |
| 44 | UINT32 bufferSize = sizeof(PxMaterial*) * numMaterials; |
| 45 | PxMaterial** materials = (PxMaterial**)bs_stack_alloc(bufferSize); |
| 46 | |
| 47 | mShape->getMaterials(materials, bufferSize); |
| 48 | shape->setMaterials(materials, numMaterials); |
| 49 | shape->userData = mShape->userData; |
| 50 | |
| 51 | bs_stack_free(materials); |
| 52 | |
| 53 | PxActor* actor = mShape->getActor(); |
| 54 | if (actor != nullptr) |
| 55 | { |
| 56 | PxRigidActor* rigidActor = actor->is<PxRigidActor>(); |
| 57 | if (rigidActor != nullptr) |
| 58 | { |
| 59 | rigidActor->detachShape(*mShape); |
| 60 | rigidActor->attachShape(*shape); |
| 61 | } |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | mShape = shape; |
| 66 | |
| 67 | updateFilter(); |
| 68 | } |
| 69 | |
| 70 | Vector3 FPhysXCollider::getPosition() const |
| 71 | { |
| 72 | return fromPxVector(mShape->getLocalPose().p); |
| 73 | } |
| 74 | |
| 75 | Quaternion FPhysXCollider::getRotation() const |
| 76 | { |
| 77 | return fromPxQuaternion(mShape->getLocalPose().q); |
| 78 | } |
| 79 | |
| 80 | void FPhysXCollider::setTransform(const Vector3& pos, const Quaternion& rotation) |
| 81 | { |
| 82 | mShape->setLocalPose(toPxTransform(pos, rotation)); |
| 83 | } |
| 84 | |
| 85 | void FPhysXCollider::setIsTrigger(bool value) |
| 86 | { |
| 87 | if(value) |
| 88 | { |
| 89 | mShape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, false); |
| 90 | mShape->setFlag(PxShapeFlag::eTRIGGER_SHAPE, true); |
| 91 | |
| 92 | mIsTrigger = true; |
| 93 | } |
| 94 | else |
| 95 | { |
| 96 | mShape->setFlag(PxShapeFlag::eTRIGGER_SHAPE, false); |
| 97 | mShape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, true); |
| 98 | |
| 99 | mIsTrigger = false; |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | bool FPhysXCollider::getIsTrigger() const |
| 104 | { |
| 105 | return (UINT32)(mShape->getFlags() & PxShapeFlag::eTRIGGER_SHAPE) != 0; |
| 106 | } |
| 107 | |
| 108 | void FPhysXCollider::setIsStatic(bool value) |
| 109 | { |
| 110 | if (mIsStatic == value) |
| 111 | return; |
| 112 | |
| 113 | if (mStaticBody != nullptr) |
| 114 | { |
| 115 | mStaticBody->detachShape(*mShape); |
| 116 | |
| 117 | mStaticBody->release(); |
| 118 | mStaticBody = nullptr; |
| 119 | } |
| 120 | |
| 121 | mIsStatic = value; |
| 122 | |
| 123 | if (mIsStatic) |
| 124 | { |
| 125 | mStaticBody = gPhysX().getPhysX()->createRigidStatic(PxTransform(PxIdentity)); |
| 126 | mStaticBody->attachShape(*mShape); |
| 127 | |
| 128 | mScene->addActor(*mStaticBody); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | bool FPhysXCollider::getIsStatic() const |
| 133 | { |
| 134 | return mIsStatic; |
| 135 | } |
| 136 | |
| 137 | void FPhysXCollider::setContactOffset(float value) |
| 138 | { |
| 139 | mShape->setContactOffset(value); |
| 140 | } |
| 141 | |
| 142 | float FPhysXCollider::getContactOffset() const |
| 143 | { |
| 144 | return mShape->getContactOffset(); |
| 145 | } |
| 146 | |
| 147 | void FPhysXCollider::setRestOffset(float value) |
| 148 | { |
| 149 | mShape->setRestOffset(value); |
| 150 | } |
| 151 | |
| 152 | float FPhysXCollider::getRestOffset() const |
| 153 | { |
| 154 | return mShape->getRestOffset(); |
| 155 | } |
| 156 | |
| 157 | void FPhysXCollider::setMaterial(const HPhysicsMaterial& material) |
| 158 | { |
| 159 | FCollider::setMaterial(material); |
| 160 | |
| 161 | PhysXMaterial* physXmaterial = nullptr; |
| 162 | if(material.isLoaded()) |
| 163 | physXmaterial = static_cast<PhysXMaterial*>(material.get()); |
| 164 | |
| 165 | PxMaterial* materials[1]; |
| 166 | if (physXmaterial != nullptr) |
| 167 | materials[0] = physXmaterial->_getInternal(); |
| 168 | else |
| 169 | materials[0] = gPhysX().getDefaultMaterial(); |
| 170 | |
| 171 | mShape->setMaterials(materials, sizeof(materials) / sizeof(materials[0])); |
| 172 | } |
| 173 | |
| 174 | UINT64 FPhysXCollider::getLayer() const |
| 175 | { |
| 176 | return mLayer; |
| 177 | } |
| 178 | |
| 179 | void FPhysXCollider::setLayer(UINT64 layer) |
| 180 | { |
| 181 | mLayer = layer; |
| 182 | updateFilter(); |
| 183 | } |
| 184 | |
| 185 | CollisionReportMode FPhysXCollider::getCollisionReportMode() const |
| 186 | { |
| 187 | return mCollisionReportMode; |
| 188 | } |
| 189 | |
| 190 | void FPhysXCollider::setCollisionReportMode(CollisionReportMode mode) |
| 191 | { |
| 192 | mCollisionReportMode = mode; |
| 193 | updateFilter(); |
| 194 | } |
| 195 | |
| 196 | void FPhysXCollider::_setCCD(bool enabled) |
| 197 | { |
| 198 | mCCD = enabled; |
| 199 | updateFilter(); |
| 200 | } |
| 201 | |
| 202 | void FPhysXCollider::updateFilter() |
| 203 | { |
| 204 | PxFilterData data; |
| 205 | memcpy(&data.word0, &mLayer, sizeof(mLayer)); |
| 206 | |
| 207 | PhysXObjectFilterFlags flags; |
| 208 | |
| 209 | switch(mCollisionReportMode) |
| 210 | { |
| 211 | case CollisionReportMode::None: |
| 212 | flags |= PhysXObjectFilterFlag::NoReport; |
| 213 | break; |
| 214 | case CollisionReportMode::Report: |
| 215 | flags |= PhysXObjectFilterFlag::ReportBasic; |
| 216 | break; |
| 217 | case CollisionReportMode::ReportPersistent: |
| 218 | flags |= PhysXObjectFilterFlag::ReportAll; |
| 219 | break; |
| 220 | } |
| 221 | |
| 222 | if (mCCD) |
| 223 | flags |= PhysXObjectFilterFlag::CCD; |
| 224 | |
| 225 | data.word2 = flags; |
| 226 | |
| 227 | mShape->setSimulationFilterData(data); |
| 228 | mShape->setQueryFilterData(data); |
| 229 | } |
| 230 | } |