| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NXMATERIAL |
| 15 | #define PX_PHYSICS_NXMATERIAL |
| 16 | /** \addtogroup physics |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "PxPhysXConfig.h" |
| 21 | #include "common/PxBase.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | class PxScene; |
| 29 | |
| 30 | /** |
| 31 | \brief Flags which control the behavior of a material. |
| 32 | |
| 33 | @see PxMaterial |
| 34 | */ |
| 35 | struct PxMaterialFlag |
| 36 | { |
| 37 | enum Enum |
| 38 | { |
| 39 | |
| 40 | /** |
| 41 | If this flag is set, friction computations are always skipped between shapes with this material and any other shape. |
| 42 | */ |
| 43 | eDISABLE_FRICTION = 1 << 0, |
| 44 | |
| 45 | /** |
| 46 | The difference between "normal" and "strong" friction is that the strong friction feature |
| 47 | remembers the "friction error" between simulation steps. The friction is a force trying to |
| 48 | hold objects in place (or slow them down) and this is handled in the solver. But since the |
| 49 | solver is only an approximation, the result of the friction calculation can include a small |
| 50 | "error" - e.g. a box resting on a slope should not move at all if the static friction is in |
| 51 | action, but could slowly glide down the slope because of a small friction error in each |
| 52 | simulation step. The strong friction counter-acts this by remembering the small error and |
| 53 | taking it to account during the next simulation step. |
| 54 | |
| 55 | However, in some cases the strong friction could cause problems, and this is why it is |
| 56 | possible to disable the strong friction feature by setting this flag. One example is |
| 57 | raycast vehicles, that are sliding fast across the surface, but still need a precise |
| 58 | steering behavior. It may be a good idea to reenable the strong friction when objects |
| 59 | are coming to a rest, to prevent them from slowly creeping down inclines. |
| 60 | |
| 61 | Note: This flag only has an effect if the PxMaterialFlag::eDISABLE_FRICTION bit is 0. |
| 62 | */ |
| 63 | eDISABLE_STRONG_FRICTION = 1 << 1 |
| 64 | }; |
| 65 | }; |
| 66 | |
| 67 | /** |
| 68 | \brief collection of set bits defined in PxMaterialFlag. |
| 69 | |
| 70 | @see PxMaterialFlag |
| 71 | */ |
| 72 | typedef PxFlags<PxMaterialFlag::Enum,PxU16> PxMaterialFlags; |
| 73 | PX_FLAGS_OPERATORS(PxMaterialFlag::Enum,PxU16) |
| 74 | |
| 75 | |
| 76 | /** |
| 77 | \brief enumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision. |
| 78 | |
| 79 | When two actors come in contact with each other, they each have materials with various coefficients, but we only need a single set of coefficients for the pair. |
| 80 | |
| 81 | Physics doesn't have any inherent combinations because the coefficients are determined empirically on a case by case |
| 82 | basis. However, simulating this with a pairwise lookup table is often impractical. |
| 83 | |
| 84 | For this reason the following combine behaviors are available: |
| 85 | |
| 86 | eAVERAGE |
| 87 | eMIN |
| 88 | eMULTIPLY |
| 89 | eMAX |
| 90 | |
| 91 | The effective combine mode for the pair is maximum(material0.combineMode, material1.combineMode). |
| 92 | |
| 93 | @see PxMaterial.setFrictionCombineMode() PxMaterial.getFrictionCombineMode() PxMaterial.setRestitutionCombineMode() PxMaterial.getFrictionCombineMode() |
| 94 | */ |
| 95 | struct PxCombineMode |
| 96 | { |
| 97 | enum Enum |
| 98 | { |
| 99 | eAVERAGE = 0, //!< Average: (a + b)/2 |
| 100 | eMIN = 1, //!< Minimum: minimum(a,b) |
| 101 | eMULTIPLY = 2, //!< Multiply: a*b |
| 102 | eMAX = 3, //!< Maximum: maximum(a,b) |
| 103 | eN_VALUES = 4, //!< This is not a valid combine mode, it is a sentinel to denote the number of possible values. We assert that the variable's value is smaller than this. |
| 104 | ePAD_32 = 0x7fffffff //!< This is not a valid combine mode, it is to assure that the size of the enum type is big enough. |
| 105 | }; |
| 106 | }; |
| 107 | |
| 108 | /** |
| 109 | \brief Material class to represent a set of surface properties. |
| 110 | |
| 111 | @see PxPhysics.createMaterial |
| 112 | */ |
| 113 | class PxMaterial : public PxBase |
| 114 | { |
| 115 | public: |
| 116 | |
| 117 | /** |
| 118 | \brief Decrements the reference count of a material and releases it if the new reference count is zero. |
| 119 | |
| 120 | The material is destroyed when the application's reference is released and all shapes referencing the material are destroyed. |
| 121 | |
| 122 | @see PxPhysics.createMaterial() |
| 123 | */ |
| 124 | virtual void release() = 0; |
| 125 | |
| 126 | /** |
| 127 | \brief Returns the reference count of the material. |
| 128 | |
| 129 | At creation, the reference count of the material is 1. Every shape referencing this material increments the |
| 130 | count by 1. When the reference count reaches 0, and only then, the material gets destroyed automatically. |
| 131 | |
| 132 | \return the current reference count. |
| 133 | */ |
| 134 | virtual PxU32 getReferenceCount() const = 0; |
| 135 | |
| 136 | /** |
| 137 | \brief Sets the coefficient of dynamic friction. |
| 138 | |
| 139 | The coefficient of dynamic friction should be in [0, PX_MAX_F32). If set to greater than staticFriction, the effective value of staticFriction will be increased to match. |
| 140 | |
| 141 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 142 | |
| 143 | \param[in] coef Coefficient of dynamic friction. <b>Range:</b> [0, PX_MAX_F32) |
| 144 | |
| 145 | @see getDynamicFriction() |
| 146 | */ |
| 147 | virtual void setDynamicFriction(PxReal coef) = 0; |
| 148 | |
| 149 | /** |
| 150 | \brief Retrieves the DynamicFriction value. |
| 151 | |
| 152 | \return The coefficient of dynamic friction. |
| 153 | |
| 154 | @see setDynamicFriction |
| 155 | */ |
| 156 | virtual PxReal getDynamicFriction() const = 0; |
| 157 | |
| 158 | /** |
| 159 | \brief Sets the coefficient of static friction |
| 160 | |
| 161 | The coefficient of static friction should be in the range [0, PX_MAX_F32) |
| 162 | |
| 163 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 164 | |
| 165 | \param[in] coef Coefficient of static friction. <b>Range:</b> [0, PX_MAX_F32) |
| 166 | |
| 167 | @see getStaticFriction() |
| 168 | */ |
| 169 | virtual void setStaticFriction(PxReal coef) = 0; |
| 170 | |
| 171 | /** |
| 172 | \brief Retrieves the coefficient of static friction. |
| 173 | \return The coefficient of static friction. |
| 174 | |
| 175 | @see setStaticFriction |
| 176 | */ |
| 177 | virtual PxReal getStaticFriction() const = 0; |
| 178 | |
| 179 | /** |
| 180 | \brief Sets the coefficient of restitution |
| 181 | |
| 182 | A coefficient of 0 makes the object bounce as little as possible, higher values up to 1.0 result in more bounce. |
| 183 | |
| 184 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 185 | |
| 186 | \param[in] rest Coefficient of restitution. <b>Range:</b> [0,1] |
| 187 | |
| 188 | @see getRestitution() |
| 189 | */ |
| 190 | virtual void setRestitution(PxReal rest) = 0; |
| 191 | |
| 192 | /** |
| 193 | \brief Retrieves the coefficient of restitution. |
| 194 | |
| 195 | See #setRestitution. |
| 196 | |
| 197 | \return The coefficient of restitution. |
| 198 | |
| 199 | @see setRestitution() |
| 200 | */ |
| 201 | virtual PxReal getRestitution() const = 0; |
| 202 | |
| 203 | /** |
| 204 | \brief Raises or clears a particular material flag. |
| 205 | |
| 206 | See the list of flags #PxMaterialFlag |
| 207 | |
| 208 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 209 | |
| 210 | \param[in] flag The PxMaterial flag to raise(set) or clear. |
| 211 | |
| 212 | @see getFlags() PxMaterialFlag |
| 213 | */ |
| 214 | virtual void setFlag(PxMaterialFlag::Enum flag, bool) = 0; |
| 215 | |
| 216 | |
| 217 | /** |
| 218 | \brief sets all the material flags. |
| 219 | |
| 220 | See the list of flags #PxMaterialFlag |
| 221 | |
| 222 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 223 | |
| 224 | */ |
| 225 | virtual void setFlags( PxMaterialFlags inFlags ) = 0; |
| 226 | |
| 227 | /** |
| 228 | \brief Retrieves the flags. See #PxMaterialFlag. |
| 229 | |
| 230 | \return The material flags. |
| 231 | |
| 232 | @see PxMaterialFlag setFlags() |
| 233 | */ |
| 234 | virtual PxMaterialFlags getFlags() const = 0; |
| 235 | |
| 236 | /** |
| 237 | \brief Sets the friction combine mode. |
| 238 | |
| 239 | See the enum ::PxCombineMode . |
| 240 | |
| 241 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 242 | |
| 243 | \param[in] combMode Friction combine mode to set for this material. See #PxCombineMode. |
| 244 | |
| 245 | @see PxCombineMode getFrictionCombineMode setStaticFriction() setDynamicFriction() |
| 246 | */ |
| 247 | virtual void setFrictionCombineMode(PxCombineMode::Enum combMode) = 0; |
| 248 | |
| 249 | /** |
| 250 | \brief Retrieves the friction combine mode. |
| 251 | |
| 252 | See #setFrictionCombineMode. |
| 253 | |
| 254 | \return The friction combine mode for this material. |
| 255 | |
| 256 | @see PxCombineMode setFrictionCombineMode() |
| 257 | */ |
| 258 | virtual PxCombineMode::Enum getFrictionCombineMode() const = 0; |
| 259 | |
| 260 | /** |
| 261 | \brief Sets the restitution combine mode. |
| 262 | |
| 263 | See the enum ::PxCombineMode . |
| 264 | |
| 265 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 266 | |
| 267 | \param[in] combMode Restitution combine mode for this material. See #PxCombineMode. |
| 268 | |
| 269 | @see PxCombineMode getRestitutionCombineMode() setRestitution() |
| 270 | */ |
| 271 | virtual void setRestitutionCombineMode(PxCombineMode::Enum combMode) = 0; |
| 272 | |
| 273 | /** |
| 274 | \brief Retrieves the restitution combine mode. |
| 275 | |
| 276 | See #setRestitutionCombineMode. |
| 277 | |
| 278 | \return The coefficient of restitution combine mode for this material. |
| 279 | |
| 280 | @see PxCombineMode setRestitutionCombineMode getRestitution() |
| 281 | */ |
| 282 | virtual PxCombineMode::Enum getRestitutionCombineMode() const = 0; |
| 283 | |
| 284 | //public variables: |
| 285 | void* userData; //!< user can assign this to whatever, usually to create a 1:1 relationship with a user object. |
| 286 | |
| 287 | virtual const char* getConcreteTypeName() const { return "PxMaterial" ; } |
| 288 | |
| 289 | protected: |
| 290 | PX_INLINE PxMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {} |
| 291 | PX_INLINE PxMaterial(PxBaseFlags baseFlags) : PxBase(baseFlags) {} |
| 292 | virtual ~PxMaterial() {} |
| 293 | virtual bool isKindOf(const char* name) const { return !strcmp("PxMaterial" , name) || PxBase::isKindOf(name); } |
| 294 | |
| 295 | }; |
| 296 | |
| 297 | #ifndef PX_DOXYGEN |
| 298 | } // namespace physx |
| 299 | #endif |
| 300 | |
| 301 | /** @} */ |
| 302 | #endif |
| 303 | |