| 1 | /* | 
| 2 |  * Copyright (c) 2008-2015, NVIDIA CORPORATION.  All rights reserved. | 
| 3 |  * | 
| 4 |  * NVIDIA CORPORATION and its licensors retain all intellectual property | 
| 5 |  * and proprietary rights in and to this software, related documentation | 
| 6 |  * and any modifications thereto.  Any use, reproduction, disclosure or | 
| 7 |  * distribution of this software and related documentation without an express | 
| 8 |  * license agreement from NVIDIA CORPORATION is strictly prohibited. | 
| 9 |  */ | 
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 12 |  | 
| 13 |  | 
| 14 | #ifndef PX_PHYSICS_NX_RIGIDSTATIC | 
| 15 | #define PX_PHYSICS_NX_RIGIDSTATIC | 
| 16 | /** \addtogroup physics | 
| 17 | @{ | 
| 18 | */ | 
| 19 |  | 
| 20 | #include "PxPhysXConfig.h" | 
| 21 | #include "PxRigidActor.h" | 
| 22 |  | 
| 23 | #ifndef PX_DOXYGEN | 
| 24 | namespace physx | 
| 25 | { | 
| 26 | #endif | 
| 27 |  | 
| 28 | /** | 
| 29 | \brief PxRigidStatic represents a static rigid body simulation object in the physics SDK. | 
| 30 |  | 
| 31 | PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world. | 
| 32 |  | 
| 33 | <h3>Creation</h3> | 
| 34 | Instances of this class are created by calling #PxPhysics::createRigidStatic() and deleted with #release(). | 
| 35 |  | 
| 36 | <h3>Visualizations</h3> | 
| 37 | \li #PxVisualizationParameter::eACTOR_AXES | 
| 38 |  | 
| 39 | @see PxRigidActor  PxPhysics.createRigidStatic()  release() | 
| 40 | */ | 
| 41 |  | 
| 42 | class PxRigidStatic : public PxRigidActor | 
| 43 | { | 
| 44 | public: | 
| 45 | 	virtual		const char*		getConcreteTypeName() const { return "PxRigidStatic" ; } | 
| 46 |  | 
| 47 | protected: | 
| 48 | 	PX_INLINE					PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {} | 
| 49 | 	PX_INLINE					PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags) {} | 
| 50 | 	virtual						~PxRigidStatic() {} | 
| 51 | 	virtual		bool			isKindOf(const char* name)	const { return !strcmp("PxRigidStatic" , name) || PxRigidActor::isKindOf(name); } | 
| 52 |  | 
| 53 | }; | 
| 54 |  | 
| 55 | PX_DEPRECATED PX_INLINE	PxRigidStatic*			PxActor::isRigidStatic()			{ 	return is<PxRigidStatic>();	} | 
| 56 | PX_DEPRECATED PX_INLINE	const PxRigidStatic*	PxActor::isRigidStatic() const		{	return is<PxRigidStatic>();	} | 
| 57 |  | 
| 58 |  | 
| 59 | #ifndef PX_DOXYGEN | 
| 60 | } // namespace physx | 
| 61 | #endif | 
| 62 |  | 
| 63 | /** @} */ | 
| 64 | #endif | 
| 65 |  |