| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_RIGIDSTATIC |
| 15 | #define PX_PHYSICS_NX_RIGIDSTATIC |
| 16 | /** \addtogroup physics |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "PxPhysXConfig.h" |
| 21 | #include "PxRigidActor.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | /** |
| 29 | \brief PxRigidStatic represents a static rigid body simulation object in the physics SDK. |
| 30 | |
| 31 | PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world. |
| 32 | |
| 33 | <h3>Creation</h3> |
| 34 | Instances of this class are created by calling #PxPhysics::createRigidStatic() and deleted with #release(). |
| 35 | |
| 36 | <h3>Visualizations</h3> |
| 37 | \li #PxVisualizationParameter::eACTOR_AXES |
| 38 | |
| 39 | @see PxRigidActor PxPhysics.createRigidStatic() release() |
| 40 | */ |
| 41 | |
| 42 | class PxRigidStatic : public PxRigidActor |
| 43 | { |
| 44 | public: |
| 45 | virtual const char* getConcreteTypeName() const { return "PxRigidStatic" ; } |
| 46 | |
| 47 | protected: |
| 48 | PX_INLINE PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {} |
| 49 | PX_INLINE PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags) {} |
| 50 | virtual ~PxRigidStatic() {} |
| 51 | virtual bool isKindOf(const char* name) const { return !strcmp("PxRigidStatic" , name) || PxRigidActor::isKindOf(name); } |
| 52 | |
| 53 | }; |
| 54 | |
| 55 | PX_DEPRECATED PX_INLINE PxRigidStatic* PxActor::isRigidStatic() { return is<PxRigidStatic>(); } |
| 56 | PX_DEPRECATED PX_INLINE const PxRigidStatic* PxActor::isRigidStatic() const { return is<PxRigidStatic>(); } |
| 57 | |
| 58 | |
| 59 | #ifndef PX_DOXYGEN |
| 60 | } // namespace physx |
| 61 | #endif |
| 62 | |
| 63 | /** @} */ |
| 64 | #endif |
| 65 | |