1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_NX_RIGIDSTATIC |
15 | #define PX_PHYSICS_NX_RIGIDSTATIC |
16 | /** \addtogroup physics |
17 | @{ |
18 | */ |
19 | |
20 | #include "PxPhysXConfig.h" |
21 | #include "PxRigidActor.h" |
22 | |
23 | #ifndef PX_DOXYGEN |
24 | namespace physx |
25 | { |
26 | #endif |
27 | |
28 | /** |
29 | \brief PxRigidStatic represents a static rigid body simulation object in the physics SDK. |
30 | |
31 | PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world. |
32 | |
33 | <h3>Creation</h3> |
34 | Instances of this class are created by calling #PxPhysics::createRigidStatic() and deleted with #release(). |
35 | |
36 | <h3>Visualizations</h3> |
37 | \li #PxVisualizationParameter::eACTOR_AXES |
38 | |
39 | @see PxRigidActor PxPhysics.createRigidStatic() release() |
40 | */ |
41 | |
42 | class PxRigidStatic : public PxRigidActor |
43 | { |
44 | public: |
45 | virtual const char* getConcreteTypeName() const { return "PxRigidStatic" ; } |
46 | |
47 | protected: |
48 | PX_INLINE PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {} |
49 | PX_INLINE PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags) {} |
50 | virtual ~PxRigidStatic() {} |
51 | virtual bool isKindOf(const char* name) const { return !strcmp("PxRigidStatic" , name) || PxRigidActor::isKindOf(name); } |
52 | |
53 | }; |
54 | |
55 | PX_DEPRECATED PX_INLINE PxRigidStatic* PxActor::isRigidStatic() { return is<PxRigidStatic>(); } |
56 | PX_DEPRECATED PX_INLINE const PxRigidStatic* PxActor::isRigidStatic() const { return is<PxRigidStatic>(); } |
57 | |
58 | |
59 | #ifndef PX_DOXYGEN |
60 | } // namespace physx |
61 | #endif |
62 | |
63 | /** @} */ |
64 | #endif |
65 | |