| 1 | /* | 
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| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION.  All rights reserved. | 
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| 3 | * | 
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| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property | 
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| 5 | * and proprietary rights in and to this software, related documentation | 
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| 6 | * and any modifications thereto.  Any use, reproduction, disclosure or | 
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| 7 | * distribution of this software and related documentation without an express | 
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| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. | 
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| 9 | */ | 
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| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
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| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. | 
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| 12 |  | 
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| 13 |  | 
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| 14 | #ifndef PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER | 
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| 15 | #define PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER | 
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| 16 |  | 
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| 17 | /** \addtogroup physics | 
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| 18 | @{ | 
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| 19 | */ | 
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| 20 |  | 
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| 21 | #ifndef PX_DOXYGEN | 
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| 22 | namespace physx | 
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| 23 | { | 
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| 24 | #endif | 
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| 25 |  | 
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| 26 | /* | 
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| 27 | NOTE: Parameters should NOT be conditionally compiled out. Even if a particular feature is not available. | 
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| 28 | Otherwise the parameter values get shifted about and the numeric values change per platform. This causes problems | 
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| 29 | when trying to serialize parameters. | 
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| 30 |  | 
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| 31 | New parameters should also be added to the end of the list for this reason. Also make sure to update | 
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| 32 | eNUM_VALUES, which should be one higher than the maximum value in the enum. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | \brief Debug visualization parameters. | 
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| 37 |  | 
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| 38 | #PxVisualizationParameter::eSCALE is the master switch for enabling visualization, please read the corresponding documentation | 
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| 39 | for further details. | 
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| 40 |  | 
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| 41 | @see PxScene.setVisualizationParameter() PxScene.getVisualizationParameter() PxScene.getRenderBuffer() | 
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| 42 | */ | 
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| 43 | struct PxVisualizationParameter | 
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| 44 | { | 
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| 45 | enum Enum | 
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| 46 | { | 
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| 47 | /* RigidBody-related parameters  */ | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | \brief This overall visualization scale gets multiplied with the individual scales. Setting to zero ignores all visualizations. Default is 0. | 
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| 51 |  | 
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| 52 | The below settings permit the debug visualization of various simulation properties. | 
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| 53 | The setting is either zero, in which case the property is not drawn. Otherwise it is a scaling factor | 
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| 54 | that determines the size of the visualization widgets. | 
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| 55 |  | 
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| 56 | Only objects for which visualization is turned on using setFlag(eVISUALIZATION) are visualized (see #PxActorFlag::eVISUALIZATION, #PxShapeFlag::eVISUALIZATION, ...). | 
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| 57 | Contacts are visualized if they involve a body which is being visualized. | 
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| 58 | Default is 0. | 
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| 59 |  | 
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| 60 | Notes: | 
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| 61 | - to see any visualization, you have to set PxVisualizationParameter::eSCALE to nonzero first. | 
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| 62 | - the scale factor has been introduced because it's difficult (if not impossible) to come up with a | 
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| 63 | good scale for 3D vectors. Normals are normalized and their length is always 1. But it doesn't mean | 
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| 64 | we should render a line of length 1. Depending on your objects/scene, this might be completely invisible | 
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| 65 | or extremely huge. That's why the scale factor is here, to let you tune the length until it's ok in | 
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| 66 | your scene. | 
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| 67 | - however, things like collision shapes aren't ambiguous. They are clearly defined for example by the | 
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| 68 | triangles & polygons themselves, and there's no point in scaling that. So the visualization widgets | 
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| 69 | are only scaled when it makes sense. | 
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| 70 |  | 
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| 71 | <b>Range:</b> [0, PX_MAX_F32)<br> | 
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| 72 | <b>Default:</b> 0 | 
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| 73 | */ | 
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| 74 | eSCALE, | 
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| 75 |  | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | \brief Visualize the world axes. | 
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| 79 | */ | 
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| 80 | eWORLD_AXES, | 
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| 81 |  | 
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| 82 | /* Body visualizations */ | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | \brief Visualize a bodies axes. | 
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| 86 |  | 
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| 87 | @see PxActor.globalPose PxActor | 
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| 88 | */ | 
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| 89 | eBODY_AXES, | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | \brief Visualize a body's mass axes. | 
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| 93 |  | 
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| 94 | This visualization is also useful for visualizing the sleep state of bodies. Sleeping bodies are drawn in | 
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| 95 | black, while awake bodies are drawn in white. If the body is sleeping and part of a sleeping group, it is | 
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| 96 | drawn in red. | 
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| 97 |  | 
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| 98 | @see PxBodyDesc.massLocalPose PxActor | 
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| 99 | */ | 
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| 100 | eBODY_MASS_AXES, | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | \brief Visualize the bodies linear velocity. | 
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| 104 |  | 
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| 105 | @see PxBodyDesc.linearVelocity PxActor | 
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| 106 | */ | 
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| 107 | eBODY_LIN_VELOCITY, | 
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| 108 |  | 
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| 109 | /** | 
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| 110 | \brief Visualize the bodies angular velocity. | 
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| 111 |  | 
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| 112 | @see PxBodyDesc.angularVelocity PxActor | 
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| 113 | */ | 
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| 114 | eBODY_ANG_VELOCITY, | 
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| 115 |  | 
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| 116 |  | 
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| 117 | /** | 
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| 118 | \brief Visualize the bodies joint projection group. | 
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| 119 |  | 
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| 120 | @see PxBodyDesc.angularVelocity PxActor | 
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| 121 | */ | 
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| 122 | eBODY_JOINT_GROUPS, | 
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| 123 |  | 
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| 124 | /* Contact visualisations */ | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | \brief  Visualize contact points. Will enable contact information. | 
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| 128 | */ | 
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| 129 | eCONTACT_POINT, | 
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| 130 |  | 
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| 131 | /** | 
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| 132 | \brief Visualize contact normals. Will enable contact information. | 
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| 133 | */ | 
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| 134 | eCONTACT_NORMAL, | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | \brief  Visualize contact errors. Will enable contact information. | 
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| 138 | */ | 
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| 139 | eCONTACT_ERROR, | 
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| 140 |  | 
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| 141 | /** | 
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| 142 | \brief Visualize Contact forces. Will enable contact information. | 
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| 143 | */ | 
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| 144 | eCONTACT_FORCE, | 
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| 145 |  | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | \brief Visualize actor axes. | 
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| 149 |  | 
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| 150 | @see PxRigidStatic PxRigidDynamic PxArticulationLink | 
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| 151 | */ | 
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| 152 | eACTOR_AXES, | 
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| 153 |  | 
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| 154 |  | 
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| 155 | /** | 
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| 156 | \brief Visualize bounds (AABBs in world space) | 
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| 157 | */ | 
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| 158 | eCOLLISION_AABBS, | 
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| 159 |  | 
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| 160 | /** | 
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| 161 | \brief Shape visualization | 
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| 162 |  | 
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| 163 | @see PxShape | 
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| 164 | */ | 
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| 165 | eCOLLISION_SHAPES, | 
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| 166 |  | 
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| 167 | /** | 
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| 168 | \brief Shape axis visualization | 
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| 169 |  | 
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| 170 | @see PxShape | 
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| 171 | */ | 
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| 172 | eCOLLISION_AXES, | 
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| 173 |  | 
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| 174 | /** | 
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| 175 | \brief Compound visualization (compound AABBs in world space) | 
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| 176 | */ | 
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| 177 | eCOLLISION_COMPOUNDS, | 
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| 178 |  | 
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| 179 | /** | 
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| 180 | \brief Mesh & convex face normals | 
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| 181 |  | 
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| 182 | @see PxTriangleMesh PxConvexMesh | 
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| 183 | */ | 
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| 184 | eCOLLISION_FNORMALS, | 
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| 185 |  | 
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| 186 | /** | 
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| 187 | \brief Active edges for meshes | 
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| 188 |  | 
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| 189 | @see PxTriangleMesh | 
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| 190 | */ | 
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| 191 | eCOLLISION_EDGES, | 
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| 192 |  | 
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| 193 | /** | 
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| 194 | \brief Static pruning structures | 
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| 195 | */ | 
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| 196 | eCOLLISION_STATIC, | 
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| 197 |  | 
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| 198 | /** | 
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| 199 | \brief Dynamic pruning structures | 
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| 200 | */ | 
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| 201 | eCOLLISION_DYNAMIC, | 
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| 202 |  | 
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| 203 | /** | 
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| 204 | \brief Visualizes pairwise state. | 
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| 205 |  | 
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| 206 | */ | 
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| 207 | eCOLLISION_PAIRS, | 
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| 208 |  | 
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| 209 | /** | 
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| 210 | \brief Joint local axes | 
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| 211 | */ | 
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| 212 | eJOINT_LOCAL_FRAMES, | 
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| 213 |  | 
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| 214 | /** | 
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| 215 | \brief Joint limits | 
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| 216 | */ | 
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| 217 | eJOINT_LIMITS, | 
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| 218 |  | 
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| 219 |  | 
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| 220 | /* ParticleSystem visualizations */ | 
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| 221 |  | 
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| 222 | /** | 
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| 223 | \brief Particle position visualization. | 
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| 224 | */ | 
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| 225 | ePARTICLE_SYSTEM_POSITION, | 
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| 226 |  | 
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| 227 | /** | 
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| 228 | \brief Particle velocity visualization. | 
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| 229 | */ | 
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| 230 | ePARTICLE_SYSTEM_VELOCITY, | 
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| 231 |  | 
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| 232 | /** | 
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| 233 | \brief Particle collision normal visualization. | 
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| 234 | */ | 
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| 235 | ePARTICLE_SYSTEM_COLLISION_NORMAL, | 
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| 236 |  | 
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| 237 | /** | 
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| 238 | \brief ParticleSystem AABB visualization. | 
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| 239 | */ | 
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| 240 | ePARTICLE_SYSTEM_BOUNDS, | 
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| 241 |  | 
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| 242 | /** | 
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| 243 | \brief Particle grid visualization. | 
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| 244 | */ | 
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| 245 | ePARTICLE_SYSTEM_GRID, | 
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| 246 |  | 
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| 247 | /** | 
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| 248 | \brief Particle system broad phase bounds. | 
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| 249 | */ | 
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| 250 | ePARTICLE_SYSTEM_BROADPHASE_BOUNDS, | 
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| 251 |  | 
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| 252 | /** | 
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| 253 | \brief ParticleSystem maximum motion distance visualization. | 
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| 254 | */ | 
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| 255 | ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE, | 
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| 256 |  | 
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| 257 | /* Visualization subscene (culling box) */ | 
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| 258 |  | 
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| 259 | /** | 
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| 260 | \brief Debug visualization culling | 
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| 261 | */ | 
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| 262 | eCULL_BOX, | 
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| 263 |  | 
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| 264 | /** | 
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| 265 | \brief Cloth fabric vertical sets | 
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| 266 | */ | 
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| 267 | eCLOTH_VERTICAL, | 
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| 268 | /** | 
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| 269 | \brief Cloth fabric horizontal sets | 
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| 270 | */ | 
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| 271 | eCLOTH_HORIZONTAL, | 
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| 272 | /** | 
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| 273 | \brief Cloth fabric bending sets | 
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| 274 | */ | 
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| 275 | eCLOTH_BENDING, | 
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| 276 | /** | 
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| 277 | \brief Cloth fabric shearing sets | 
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| 278 | */ | 
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| 279 | eCLOTH_SHEARING, | 
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| 280 | /** | 
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| 281 | \brief Cloth virtual particles | 
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| 282 | */ | 
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| 283 | eCLOTH_VIRTUAL_PARTICLES, | 
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| 284 |  | 
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| 285 | /** | 
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| 286 | \brief MBP regions | 
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| 287 | */ | 
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| 288 | eMBP_REGIONS, | 
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| 289 |  | 
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| 290 | /** | 
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| 291 | \brief This is not a parameter, it just records the current number of parameters (as maximum(PxVisualizationParameter)+1) for use in loops. | 
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| 292 | */ | 
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| 293 | eNUM_VALUES, | 
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| 294 |  | 
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| 295 | eFORCE_DWORD = 0x7fffffff | 
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| 296 | }; | 
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| 297 | }; | 
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| 298 |  | 
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| 299 | #ifndef PX_DOXYGEN | 
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| 300 | } // namespace physx | 
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| 301 | #endif | 
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| 302 |  | 
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| 303 | /** @} */ | 
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| 304 | #endif | 
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| 305 |  | 
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