1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | #ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_ERROR_CALLBACK_H |
14 | #define PX_PHYSICS_EXTENSIONS_DEFAULT_ERROR_CALLBACK_H |
15 | |
16 | #include "foundation/PxErrorCallback.h" |
17 | #include "PxPhysXConfig.h" |
18 | |
19 | #ifndef PX_DOXYGEN |
20 | namespace physx |
21 | { |
22 | #endif |
23 | |
24 | /** |
25 | \brief default implementation of the error callback |
26 | |
27 | This class is provided in order to enable the SDK to be started with the minimum of user code. Typically an application |
28 | will use its own error callback, and log the error to file or otherwise make it visible. Warnings and error messages from |
29 | the SDK are usually indicative that changes are required in order for PhysX to function correctly, and should not be ignored. |
30 | */ |
31 | |
32 | class PxDefaultErrorCallback : public PxErrorCallback |
33 | { |
34 | public: |
35 | PxDefaultErrorCallback(); |
36 | ~PxDefaultErrorCallback(); |
37 | |
38 | virtual void reportError(PxErrorCode::Enum code, const char* message, const char* file, int line); |
39 | }; |
40 | |
41 | #ifndef PX_DOXYGEN |
42 | } // namespace physx |
43 | #endif |
44 | |
45 | #endif |
46 | |