| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsPhysX.h" |
| 4 | #include "PxPhysicsAPI.h" |
| 5 | #include "BsPhysXMaterial.h" |
| 6 | #include "BsPhysXMesh.h" |
| 7 | #include "BsPhysXRigidbody.h" |
| 8 | #include "BsPhysXBoxCollider.h" |
| 9 | #include "BsPhysXSphereCollider.h" |
| 10 | #include "BsPhysXPlaneCollider.h" |
| 11 | #include "BsPhysXCapsuleCollider.h" |
| 12 | #include "BsPhysXMeshCollider.h" |
| 13 | #include "BsPhysXFixedJoint.h" |
| 14 | #include "BsPhysXDistanceJoint.h" |
| 15 | #include "BsPhysXHingeJoint.h" |
| 16 | #include "BsPhysXSphericalJoint.h" |
| 17 | #include "BsPhysXSliderJoint.h" |
| 18 | #include "BsPhysXD6Joint.h" |
| 19 | #include "BsPhysXCharacterController.h" |
| 20 | #include "Threading/BsTaskScheduler.h" |
| 21 | #include "Components/BsCCollider.h" |
| 22 | #include "BsFPhysXCollider.h" |
| 23 | #include "Utility/BsTime.h" |
| 24 | #include "Math/BsVector3.h" |
| 25 | #include "Math/BsAABox.h" |
| 26 | #include "Math/BsCapsule.h" |
| 27 | #include "foundation/PxTransform.h" |
| 28 | |
| 29 | using namespace physx; |
| 30 | |
| 31 | namespace bs |
| 32 | { |
| 33 | class PhysXAllocator : public PxAllocatorCallback |
| 34 | { |
| 35 | public: |
| 36 | void* allocate(size_t size, const char*, const char*, int) override |
| 37 | { |
| 38 | void* ptr = bs_alloc_aligned16((UINT32)size); |
| 39 | PX_ASSERT((reinterpret_cast<size_t>(ptr) & 15) == 0); |
| 40 | return ptr; |
| 41 | } |
| 42 | |
| 43 | void deallocate(void* ptr) override |
| 44 | { |
| 45 | bs_free_aligned16(ptr); |
| 46 | } |
| 47 | }; |
| 48 | |
| 49 | class PhysXErrorCallback : public PxErrorCallback |
| 50 | { |
| 51 | public: |
| 52 | void reportError(PxErrorCode::Enum code, const char* message, const char* file, int line) override |
| 53 | { |
| 54 | const char* errorCode = nullptr; |
| 55 | |
| 56 | UINT32 severity = 0; |
| 57 | |
| 58 | if ((code & PxErrorCode::eDEBUG_INFO) != 0) |
| 59 | { |
| 60 | errorCode = "Info" ; |
| 61 | severity = 0; |
| 62 | } |
| 63 | |
| 64 | if((code & PxErrorCode::eINVALID_PARAMETER) != 0) |
| 65 | { |
| 66 | errorCode = "Invalid parameter" ; |
| 67 | severity = 1; |
| 68 | } |
| 69 | |
| 70 | if ((code & PxErrorCode::eINVALID_OPERATION) != 0) |
| 71 | { |
| 72 | errorCode = "Invalid operation" ; |
| 73 | severity = 1; |
| 74 | } |
| 75 | |
| 76 | if ((code & PxErrorCode::eDEBUG_WARNING) != 0) |
| 77 | { |
| 78 | errorCode = "Generic" ; |
| 79 | severity = 1; |
| 80 | } |
| 81 | |
| 82 | if ((code & PxErrorCode::ePERF_WARNING) != 0) |
| 83 | { |
| 84 | errorCode = "Performance" ; |
| 85 | severity = 1; |
| 86 | } |
| 87 | |
| 88 | if ((code & PxErrorCode::eOUT_OF_MEMORY) != 0) |
| 89 | { |
| 90 | errorCode = "Out of memory" ; |
| 91 | severity = 2; |
| 92 | } |
| 93 | |
| 94 | if ((code & PxErrorCode::eABORT) != 0) |
| 95 | { |
| 96 | errorCode = "Abort" ; |
| 97 | severity = 2; |
| 98 | } |
| 99 | |
| 100 | if ((code & PxErrorCode::eINTERNAL_ERROR) != 0) |
| 101 | { |
| 102 | errorCode = "Internal" ; |
| 103 | severity = 2; |
| 104 | } |
| 105 | |
| 106 | StringStream ss; |
| 107 | |
| 108 | switch(severity) |
| 109 | { |
| 110 | case 0: |
| 111 | ss << "PhysX info (" << errorCode << "): " << message << " at " << file << ":" << line; |
| 112 | LOGDBG(ss.str()); |
| 113 | break; |
| 114 | case 1: |
| 115 | ss << "PhysX warning (" << errorCode << "): " << message << " at " << file << ":" << line; |
| 116 | LOGWRN(ss.str()); |
| 117 | break; |
| 118 | case 2: |
| 119 | ss << "PhysX error (" << errorCode << "): " << message << " at " << file << ":" << line; |
| 120 | LOGERR(ss.str()); |
| 121 | BS_ASSERT(false); // Halt execution on debug builds when error occurs |
| 122 | break; |
| 123 | } |
| 124 | } |
| 125 | }; |
| 126 | |
| 127 | class PhysXEventCallback : public PxSimulationEventCallback |
| 128 | { |
| 129 | void onWake(PxActor** actors, PxU32 count) override { /* Do nothing */ } |
| 130 | void onSleep(PxActor** actors, PxU32 count) override { /* Do nothing */ } |
| 131 | |
| 132 | void onTrigger(PxTriggerPair* pairs, PxU32 count) override |
| 133 | { |
| 134 | for (PxU32 i = 0; i < count; i++) |
| 135 | { |
| 136 | const PxTriggerPair& pair = pairs[i]; |
| 137 | if (pair.triggerShape->userData == nullptr) |
| 138 | continue; |
| 139 | |
| 140 | PhysX::ContactEventType type; |
| 141 | bool ignoreContact = false; |
| 142 | PhysXObjectFilterFlags flags = PhysXObjectFilterFlags(pair.triggerShape->getSimulationFilterData().word2); |
| 143 | |
| 144 | if (flags.isSet(PhysXObjectFilterFlag::ReportAll)) |
| 145 | { |
| 146 | switch ((UINT32)pair.status) |
| 147 | { |
| 148 | case PxPairFlag::eNOTIFY_TOUCH_FOUND: |
| 149 | type = PhysX::ContactEventType::ContactBegin; |
| 150 | break; |
| 151 | case PxPairFlag::eNOTIFY_TOUCH_PERSISTS: |
| 152 | type = PhysX::ContactEventType::ContactStay; |
| 153 | break; |
| 154 | case PxPairFlag::eNOTIFY_TOUCH_LOST: |
| 155 | type = PhysX::ContactEventType::ContactEnd; |
| 156 | break; |
| 157 | default: |
| 158 | ignoreContact = true; |
| 159 | break; |
| 160 | } |
| 161 | } |
| 162 | else if (flags.isSet(PhysXObjectFilterFlag::ReportBasic)) |
| 163 | { |
| 164 | switch ((UINT32)pair.status) |
| 165 | { |
| 166 | case PxPairFlag::eNOTIFY_TOUCH_FOUND: |
| 167 | type = PhysX::ContactEventType::ContactBegin; |
| 168 | break; |
| 169 | case PxPairFlag::eNOTIFY_TOUCH_LOST: |
| 170 | type = PhysX::ContactEventType::ContactEnd; |
| 171 | break; |
| 172 | default: |
| 173 | ignoreContact = true; |
| 174 | break; |
| 175 | } |
| 176 | } |
| 177 | else |
| 178 | ignoreContact = true; |
| 179 | |
| 180 | if (ignoreContact) |
| 181 | continue; |
| 182 | |
| 183 | PhysX::TriggerEvent event; |
| 184 | event.trigger = (Collider*)pair.triggerShape->userData; |
| 185 | event.other = (Collider*)pair.otherShape->userData; |
| 186 | event.type = type; |
| 187 | |
| 188 | gPhysX()._reportTriggerEvent(event); |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | void (const PxContactPairHeader& , const PxContactPair* pairs, PxU32 count) override |
| 193 | { |
| 194 | for (PxU32 i = 0; i < count; i++) |
| 195 | { |
| 196 | const PxContactPair& pair = pairs[i]; |
| 197 | |
| 198 | PhysX::ContactEventType type; |
| 199 | bool ignoreContact = false; |
| 200 | switch((UINT32)pair.events) |
| 201 | { |
| 202 | case PxPairFlag::eNOTIFY_TOUCH_FOUND: |
| 203 | type = PhysX::ContactEventType::ContactBegin; |
| 204 | break; |
| 205 | case PxPairFlag::eNOTIFY_TOUCH_PERSISTS: |
| 206 | type = PhysX::ContactEventType::ContactStay; |
| 207 | break; |
| 208 | case PxPairFlag::eNOTIFY_TOUCH_LOST: |
| 209 | type = PhysX::ContactEventType::ContactEnd; |
| 210 | break; |
| 211 | default: |
| 212 | ignoreContact = true; |
| 213 | break; |
| 214 | } |
| 215 | |
| 216 | if (ignoreContact) |
| 217 | continue; |
| 218 | |
| 219 | PhysX::ContactEvent event; |
| 220 | event.type = type; |
| 221 | |
| 222 | PxU32 contactCount = pair.contactCount; |
| 223 | const PxU8* stream = pair.contactStream; |
| 224 | PxU16 streamSize = pair.contactStreamSize; |
| 225 | |
| 226 | if (contactCount > 0 && streamSize > 0) |
| 227 | { |
| 228 | PxU32 contactIdx = 0; |
| 229 | PxContactStreamIterator iter((PxU8*)stream, streamSize); |
| 230 | |
| 231 | stream += ((streamSize + 15) & ~15); |
| 232 | |
| 233 | const PxReal* impulses = reinterpret_cast<const PxReal*>(stream); |
| 234 | PxU32 hasImpulses = (pair.flags & PxContactPairFlag::eINTERNAL_HAS_IMPULSES); |
| 235 | |
| 236 | while (iter.hasNextPatch()) |
| 237 | { |
| 238 | iter.nextPatch(); |
| 239 | while (iter.hasNextContact()) |
| 240 | { |
| 241 | iter.nextContact(); |
| 242 | |
| 243 | ContactPoint point; |
| 244 | point.position = fromPxVector(iter.getContactPoint()); |
| 245 | point.separation = iter.getSeparation(); |
| 246 | point.normal = fromPxVector(iter.getContactNormal()); |
| 247 | |
| 248 | if (hasImpulses) |
| 249 | point.impulse = impulses[contactIdx]; |
| 250 | else |
| 251 | point.impulse = 0.0f; |
| 252 | |
| 253 | event.points.push_back(point); |
| 254 | |
| 255 | contactIdx++; |
| 256 | } |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | event.colliderA = (Collider*)pair.shapes[0]->userData; |
| 261 | event.colliderB = (Collider*)pair.shapes[1]->userData; |
| 262 | |
| 263 | gPhysX()._reportContactEvent(event); |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | void onConstraintBreak(PxConstraintInfo* constraints, PxU32 count) override |
| 268 | { |
| 269 | for (UINT32 i = 0; i < count; i++) |
| 270 | { |
| 271 | PxConstraintInfo& constraintInfo = constraints[i]; |
| 272 | |
| 273 | if (constraintInfo.type != PxConstraintExtIDs::eJOINT) |
| 274 | continue; |
| 275 | |
| 276 | PxJoint* pxJoint = (PxJoint*)constraintInfo.externalReference; |
| 277 | |
| 278 | PhysX::JointBreakEvent event; |
| 279 | event.joint = (Joint*)pxJoint->userData; |
| 280 | |
| 281 | if(event.joint != nullptr) |
| 282 | gPhysX()._reportJointBreakEvent(event); |
| 283 | } |
| 284 | } |
| 285 | }; |
| 286 | |
| 287 | class PhysXCPUDispatcher : public PxCpuDispatcher |
| 288 | { |
| 289 | public: |
| 290 | void submitTask(PxBaseTask& physxTask) override |
| 291 | { |
| 292 | // Note: Framework's task scheduler is pretty low granularity. Consider a better task manager in case PhysX ends |
| 293 | // up submitting many tasks. |
| 294 | // - PhysX's task manager doesn't seem much lighter either. But perhaps I can at least create a task pool to |
| 295 | // avoid allocating them constantly. |
| 296 | |
| 297 | auto runTask = [&]() { physxTask.run(); physxTask.release(); }; |
| 298 | SPtr<Task> task = Task::create("PhysX" , runTask); |
| 299 | |
| 300 | TaskScheduler::instance().addTask(task); |
| 301 | } |
| 302 | |
| 303 | PxU32 getWorkerCount() const override |
| 304 | { |
| 305 | return (PxU32)TaskScheduler::instance().getNumWorkers(); |
| 306 | } |
| 307 | }; |
| 308 | |
| 309 | class PhysXBroadPhaseCallback : public PxBroadPhaseCallback |
| 310 | { |
| 311 | void onObjectOutOfBounds(PxShape& shape, PxActor& actor) override |
| 312 | { |
| 313 | Collider* collider = (Collider*)shape.userData; |
| 314 | if (collider != nullptr) |
| 315 | LOGWRN("Physics object out of bounds. Consider increasing broadphase region!" ); |
| 316 | } |
| 317 | |
| 318 | void onObjectOutOfBounds(PxAggregate& aggregate) override { /* Do nothing */ } |
| 319 | }; |
| 320 | |
| 321 | PxFilterFlags PhysXFilterShader(PxFilterObjectAttributes attr0, PxFilterData data0, PxFilterObjectAttributes attr1, |
| 322 | PxFilterData data1, PxPairFlags& pairFlags, const void* constantBlock, PxU32 constantBlockSize) |
| 323 | { |
| 324 | PhysXObjectFilterFlags flags0 = PhysXObjectFilterFlags(data0.word2); |
| 325 | PhysXObjectFilterFlags flags1 = PhysXObjectFilterFlags(data1.word2); |
| 326 | |
| 327 | if (flags0.isSet(PhysXObjectFilterFlag::ReportAll) || flags1.isSet(PhysXObjectFilterFlag::ReportAll)) |
| 328 | pairFlags |= PxPairFlag::eNOTIFY_TOUCH_FOUND | PxPairFlag::eNOTIFY_TOUCH_LOST | PxPairFlag::eNOTIFY_TOUCH_PERSISTS | PxPairFlag::eNOTIFY_CONTACT_POINTS; |
| 329 | else if (flags0.isSet(PhysXObjectFilterFlag::ReportBasic) || flags1.isSet(PhysXObjectFilterFlag::ReportBasic)) |
| 330 | pairFlags |= PxPairFlag::eNOTIFY_TOUCH_FOUND | PxPairFlag::eNOTIFY_TOUCH_LOST | PxPairFlag::eNOTIFY_CONTACT_POINTS; |
| 331 | |
| 332 | if (PxFilterObjectIsTrigger(attr0) || PxFilterObjectIsTrigger(attr1)) |
| 333 | { |
| 334 | if (!pairFlags) |
| 335 | return PxFilterFlag::eSUPPRESS; // Trigger with no notify flags |
| 336 | |
| 337 | pairFlags |= PxPairFlag::eDETECT_DISCRETE_CONTACT; |
| 338 | return PxFilterFlags(); |
| 339 | } |
| 340 | |
| 341 | UINT64 groupA = *(UINT64*)&data0.word0; |
| 342 | UINT64 groupB = *(UINT64*)&data1.word0; |
| 343 | |
| 344 | bool canCollide = gPhysics().isCollisionEnabled(groupA, groupB); |
| 345 | if (!canCollide) |
| 346 | return PxFilterFlag::eSUPPRESS; |
| 347 | |
| 348 | if (flags0.isSet(PhysXObjectFilterFlag::CCD) || flags1.isSet(PhysXObjectFilterFlag::CCD)) |
| 349 | pairFlags |= PxPairFlag::eDETECT_CCD_CONTACT; |
| 350 | |
| 351 | pairFlags |= PxPairFlag::eSOLVE_CONTACT | PxPairFlag::eDETECT_DISCRETE_CONTACT; |
| 352 | return PxFilterFlags(); |
| 353 | } |
| 354 | |
| 355 | void setUnmappedTriangleIndex(const PxQueryHit& input, PhysicsQueryHit& output, PxShape* shapeHint = nullptr) |
| 356 | { |
| 357 | // We can only assign a valid unmapped triangle index if the hit geometry is a triangle mesh |
| 358 | // and it was created with the flags to store the remapping. |
| 359 | // As a fallback, the raw face index is used. |
| 360 | |
| 361 | PxShape* shape = shapeHint ? shapeHint : input.shape; |
| 362 | |
| 363 | if (shape != nullptr && shape->getGeometryType() == PxGeometryType::eTRIANGLEMESH) |
| 364 | { |
| 365 | PxTriangleMeshGeometry triMeshGeometry; |
| 366 | shape->getTriangleMeshGeometry(triMeshGeometry); |
| 367 | |
| 368 | if (triMeshGeometry.isValid() && triMeshGeometry.triangleMesh->getTrianglesRemap() != nullptr) |
| 369 | { |
| 370 | output.unmappedTriangleIdx = triMeshGeometry.triangleMesh->getTrianglesRemap()[input.faceIndex]; |
| 371 | return; |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | output.unmappedTriangleIdx = input.faceIndex; |
| 376 | } |
| 377 | |
| 378 | void parseHit(const PxRaycastHit& input, PhysicsQueryHit& output, PxShape* shapeHint = nullptr) |
| 379 | { |
| 380 | output.point = fromPxVector(input.position); |
| 381 | output.normal = fromPxVector(input.normal); |
| 382 | output.distance = input.distance; |
| 383 | output.triangleIdx = input.faceIndex; |
| 384 | setUnmappedTriangleIndex(input, output, shapeHint); |
| 385 | output.uv = Vector2(input.u, input.v); |
| 386 | |
| 387 | if(input.shape) |
| 388 | output.colliderRaw = (Collider*)input.shape->userData; |
| 389 | |
| 390 | if (output.colliderRaw != nullptr) |
| 391 | { |
| 392 | CCollider* component = (CCollider*)output.colliderRaw->_getOwner(PhysicsOwnerType::Component); |
| 393 | if (component != nullptr) |
| 394 | output.collider = static_object_cast<CCollider>(component->getHandle()); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | void parseHit(const PxSweepHit& input, PhysicsQueryHit& output, PxShape* shapeHint = nullptr) |
| 399 | { |
| 400 | output.point = fromPxVector(input.position); |
| 401 | output.normal = fromPxVector(input.normal); |
| 402 | output.uv = Vector2::ZERO; |
| 403 | output.distance = input.distance; |
| 404 | output.triangleIdx = input.faceIndex; |
| 405 | setUnmappedTriangleIndex(input, output, shapeHint); |
| 406 | output.colliderRaw = (Collider*)input.shape->userData; |
| 407 | |
| 408 | if (output.colliderRaw != nullptr) |
| 409 | { |
| 410 | CCollider* component = (CCollider*)output.colliderRaw->_getOwner(PhysicsOwnerType::Component); |
| 411 | if (component != nullptr) |
| 412 | output.collider = static_object_cast<CCollider>(component->getHandle()); |
| 413 | } |
| 414 | } |
| 415 | |
| 416 | struct PhysXRaycastQueryCallback : PxRaycastCallback |
| 417 | { |
| 418 | static const int MAX_HITS = 32; |
| 419 | PxRaycastHit buffer[MAX_HITS]; |
| 420 | |
| 421 | Vector<PhysicsQueryHit> data; |
| 422 | |
| 423 | PhysXRaycastQueryCallback() |
| 424 | :PxRaycastCallback(buffer, MAX_HITS) |
| 425 | { } |
| 426 | |
| 427 | PxAgain processTouches(const PxRaycastHit* buffer, PxU32 nbHits) override |
| 428 | { |
| 429 | for (PxU32 i = 0; i < nbHits; i++) |
| 430 | { |
| 431 | data.push_back(PhysicsQueryHit()); |
| 432 | parseHit(buffer[i], data.back()); |
| 433 | } |
| 434 | |
| 435 | return true; |
| 436 | } |
| 437 | }; |
| 438 | |
| 439 | struct PhysXSweepQueryCallback : PxSweepCallback |
| 440 | { |
| 441 | static const int MAX_HITS = 32; |
| 442 | PxSweepHit buffer[MAX_HITS]; |
| 443 | |
| 444 | Vector<PhysicsQueryHit> data; |
| 445 | |
| 446 | PhysXSweepQueryCallback() |
| 447 | :PxSweepCallback(buffer, MAX_HITS) |
| 448 | { } |
| 449 | |
| 450 | PxAgain processTouches(const PxSweepHit* buffer, PxU32 nbHits) override |
| 451 | { |
| 452 | for (PxU32 i = 0; i < nbHits; i++) |
| 453 | { |
| 454 | data.push_back(PhysicsQueryHit()); |
| 455 | parseHit(buffer[i], data.back()); |
| 456 | } |
| 457 | |
| 458 | return true; |
| 459 | } |
| 460 | }; |
| 461 | |
| 462 | struct PhysXOverlapQueryCallback : PxOverlapCallback |
| 463 | { |
| 464 | static const int MAX_HITS = 32; |
| 465 | PxOverlapHit buffer[MAX_HITS]; |
| 466 | |
| 467 | Vector<Collider*> data; |
| 468 | |
| 469 | PhysXOverlapQueryCallback() |
| 470 | :PxOverlapCallback(buffer, MAX_HITS) |
| 471 | { } |
| 472 | |
| 473 | PxAgain processTouches(const PxOverlapHit* buffer, PxU32 nbHits) override |
| 474 | { |
| 475 | for (PxU32 i = 0; i < nbHits; i++) |
| 476 | data.push_back((Collider*)buffer[i].shape->userData); |
| 477 | |
| 478 | return true; |
| 479 | } |
| 480 | }; |
| 481 | |
| 482 | static PhysXAllocator gPhysXAllocator; |
| 483 | static PhysXErrorCallback gPhysXErrorHandler; |
| 484 | static PhysXCPUDispatcher gPhysXCPUDispatcher; |
| 485 | static PhysXEventCallback gPhysXEventCallback; |
| 486 | static PhysXBroadPhaseCallback gPhysXBroadphaseCallback; |
| 487 | |
| 488 | static const UINT32 SIZE_16K = 1 << 14; |
| 489 | const UINT32 PhysX::SCRATCH_BUFFER_SIZE = SIZE_16K * 64; // 1MB by default |
| 490 | |
| 491 | PhysX::PhysX(const PHYSICS_INIT_DESC& input) |
| 492 | :Physics(input), mInitDesc(input) |
| 493 | { |
| 494 | mScale.length = input.typicalLength; |
| 495 | mScale.speed = input.typicalSpeed; |
| 496 | |
| 497 | mFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gPhysXAllocator, gPhysXErrorHandler); |
| 498 | mPhysics = PxCreateBasePhysics(PX_PHYSICS_VERSION, *mFoundation, mScale); |
| 499 | |
| 500 | PxRegisterArticulations(*mPhysics); |
| 501 | |
| 502 | if (input.initCooking) |
| 503 | { |
| 504 | // Note: PhysX supports cooking for specific platforms to make the generated results better. Consider |
| 505 | // allowing the meshes to be re-cooked when target platform is changed. Right now we just use the default value. |
| 506 | |
| 507 | PxCookingParams cookingParams(mScale); |
| 508 | mCooking = PxCreateCooking(PX_PHYSICS_VERSION, *mFoundation, cookingParams); |
| 509 | } |
| 510 | |
| 511 | mDefaultMaterial = mPhysics->createMaterial(1.0f, 1.0f, 0.5f); |
| 512 | } |
| 513 | |
| 514 | PhysX::~PhysX() |
| 515 | { |
| 516 | assert(mScenes.empty() && "All scenes must be freed before physics system shutdown" ); |
| 517 | |
| 518 | if (mCooking != nullptr) |
| 519 | mCooking->release(); |
| 520 | |
| 521 | mPhysics->release(); |
| 522 | mFoundation->release(); |
| 523 | } |
| 524 | |
| 525 | void PhysX::fixedUpdate(float step) |
| 526 | { |
| 527 | if (mPaused) |
| 528 | return; |
| 529 | |
| 530 | mUpdateInProgress = true; |
| 531 | |
| 532 | // Note: Consider delaying fetchResults one frame. This could improve performance because Physics update would be |
| 533 | // able to run parallel to the simulation thread, but at a cost to input latency. |
| 534 | bs_frame_mark(); |
| 535 | UINT8* scratchBuffer = bs_frame_alloc_aligned(SCRATCH_BUFFER_SIZE, 16); |
| 536 | |
| 537 | for(auto& scene : mScenes) |
| 538 | { |
| 539 | scene->mScene->simulate(step, nullptr, scratchBuffer, SCRATCH_BUFFER_SIZE); |
| 540 | |
| 541 | UINT32 errorState; |
| 542 | if (!scene->mScene->fetchResults(true, &errorState)) |
| 543 | LOGWRN("Physics simulation failed. Error code: " + toString(errorState)); |
| 544 | } |
| 545 | |
| 546 | bs_frame_free_aligned(scratchBuffer); |
| 547 | bs_frame_clear(); |
| 548 | |
| 549 | // Update rigidbodies with new transforms |
| 550 | for(auto& scene : mScenes) |
| 551 | { |
| 552 | PxU32 numActiveTransforms; |
| 553 | const PxActiveTransform* activeTransforms = scene->mScene->getActiveTransforms(numActiveTransforms); |
| 554 | |
| 555 | for (PxU32 i = 0; i < numActiveTransforms; i++) |
| 556 | { |
| 557 | Rigidbody* rigidbody = static_cast<Rigidbody*>(activeTransforms[i].userData); |
| 558 | |
| 559 | // Note: This should never happen, as actors gets their userData set to null when they're destroyed. However |
| 560 | // in some cases PhysX seems to keep those actors alive for a frame or few, and reports their state here. Until |
| 561 | // I find out why I need to perform this check. |
| 562 | if (activeTransforms[i].actor->userData == nullptr) |
| 563 | continue; |
| 564 | |
| 565 | const PxTransform& transform = activeTransforms[i].actor2World; |
| 566 | |
| 567 | // Note: Make this faster, avoid dereferencing Rigidbody and attempt to access pos/rot destination directly, |
| 568 | // use non-temporal writes |
| 569 | rigidbody->_setTransform(fromPxVector(transform.p), fromPxQuaternion(transform.q)); |
| 570 | } |
| 571 | } |
| 572 | |
| 573 | // Note: Consider extrapolating for the remaining "simulationAmount" value |
| 574 | mUpdateInProgress = false; |
| 575 | |
| 576 | triggerEvents(); |
| 577 | } |
| 578 | |
| 579 | void PhysX::update() |
| 580 | { |
| 581 | // Note: Potentially interpolate (would mean a one frame delay needs to be introduced) |
| 582 | } |
| 583 | |
| 584 | void PhysX::_reportContactEvent(const ContactEvent& event) |
| 585 | { |
| 586 | mContactEvents.push_back(event); |
| 587 | } |
| 588 | |
| 589 | void PhysX::_reportTriggerEvent(const TriggerEvent& event) |
| 590 | { |
| 591 | mTriggerEvents.push_back(event); |
| 592 | } |
| 593 | |
| 594 | void PhysX::_reportJointBreakEvent(const JointBreakEvent& event) |
| 595 | { |
| 596 | mJointBreakEvents.push_back(event); |
| 597 | } |
| 598 | |
| 599 | void PhysX::triggerEvents() |
| 600 | { |
| 601 | CollisionDataRaw data; |
| 602 | |
| 603 | for(auto& entry : mTriggerEvents) |
| 604 | { |
| 605 | data.colliders[0] = entry.trigger; |
| 606 | data.colliders[1] = entry.other; |
| 607 | |
| 608 | switch (entry.type) |
| 609 | { |
| 610 | case ContactEventType::ContactBegin: |
| 611 | entry.trigger->onCollisionBegin(data); |
| 612 | break; |
| 613 | case ContactEventType::ContactStay: |
| 614 | entry.trigger->onCollisionStay(data); |
| 615 | break; |
| 616 | case ContactEventType::ContactEnd: |
| 617 | entry.trigger->onCollisionEnd(data); |
| 618 | break; |
| 619 | } |
| 620 | } |
| 621 | |
| 622 | auto notifyContact = [&](Collider* obj, Collider* other, ContactEventType type, |
| 623 | const Vector<ContactPoint>& points, bool flipNormals = false) |
| 624 | { |
| 625 | data.colliders[0] = obj; |
| 626 | data.colliders[1] = other; |
| 627 | data.contactPoints = points; |
| 628 | |
| 629 | if(flipNormals) |
| 630 | { |
| 631 | for (auto& point : data.contactPoints) |
| 632 | point.normal = -point.normal; |
| 633 | } |
| 634 | |
| 635 | Rigidbody* rigidbody = obj->getRigidbody(); |
| 636 | if(rigidbody != nullptr) |
| 637 | { |
| 638 | switch (type) |
| 639 | { |
| 640 | case ContactEventType::ContactBegin: |
| 641 | rigidbody->onCollisionBegin(data); |
| 642 | break; |
| 643 | case ContactEventType::ContactStay: |
| 644 | rigidbody->onCollisionStay(data); |
| 645 | break; |
| 646 | case ContactEventType::ContactEnd: |
| 647 | rigidbody->onCollisionEnd(data); |
| 648 | break; |
| 649 | } |
| 650 | } |
| 651 | else |
| 652 | { |
| 653 | switch (type) |
| 654 | { |
| 655 | case ContactEventType::ContactBegin: |
| 656 | obj->onCollisionBegin(data); |
| 657 | break; |
| 658 | case ContactEventType::ContactStay: |
| 659 | obj->onCollisionStay(data); |
| 660 | break; |
| 661 | case ContactEventType::ContactEnd: |
| 662 | obj->onCollisionEnd(data); |
| 663 | break; |
| 664 | } |
| 665 | } |
| 666 | }; |
| 667 | |
| 668 | for (auto& entry : mContactEvents) |
| 669 | { |
| 670 | if (entry.colliderA != nullptr) |
| 671 | { |
| 672 | CollisionReportMode reportModeA = entry.colliderA->getCollisionReportMode(); |
| 673 | |
| 674 | if (reportModeA == CollisionReportMode::ReportPersistent) |
| 675 | notifyContact(entry.colliderA, entry.colliderB, entry.type, entry.points, true); |
| 676 | else if (reportModeA == CollisionReportMode::Report && entry.type != ContactEventType::ContactStay) |
| 677 | notifyContact(entry.colliderA, entry.colliderB, entry.type, entry.points, true); |
| 678 | } |
| 679 | |
| 680 | if (entry.colliderB != nullptr) |
| 681 | { |
| 682 | CollisionReportMode reportModeB = entry.colliderB->getCollisionReportMode(); |
| 683 | |
| 684 | if (reportModeB == CollisionReportMode::ReportPersistent) |
| 685 | notifyContact(entry.colliderB, entry.colliderA, entry.type, entry.points, false); |
| 686 | else if (reportModeB == CollisionReportMode::Report && entry.type != ContactEventType::ContactStay) |
| 687 | notifyContact(entry.colliderB, entry.colliderA, entry.type, entry.points, false); |
| 688 | } |
| 689 | } |
| 690 | |
| 691 | for(auto& entry : mJointBreakEvents) |
| 692 | { |
| 693 | entry.joint->onJointBreak(); |
| 694 | } |
| 695 | |
| 696 | mTriggerEvents.clear(); |
| 697 | mContactEvents.clear(); |
| 698 | mJointBreakEvents.clear(); |
| 699 | } |
| 700 | |
| 701 | SPtr<PhysicsMaterial> PhysX::createMaterial(float staticFriction, float dynamicFriction, float restitution) |
| 702 | { |
| 703 | return bs_core_ptr_new<PhysXMaterial>(mPhysics, staticFriction, dynamicFriction, restitution); |
| 704 | } |
| 705 | |
| 706 | SPtr<PhysicsMesh> PhysX::createMesh(const SPtr<MeshData>& meshData, PhysicsMeshType type) |
| 707 | { |
| 708 | return bs_core_ptr_new<PhysXMesh>(meshData, type); |
| 709 | } |
| 710 | |
| 711 | SPtr<PhysicsScene> PhysX::createPhysicsScene() |
| 712 | { |
| 713 | SPtr<PhysXScene> scene = bs_shared_ptr_new<PhysXScene>(mPhysics, mInitDesc, mScale); |
| 714 | mScenes.push_back(scene.get()); |
| 715 | |
| 716 | return scene; |
| 717 | } |
| 718 | |
| 719 | void PhysX::_notifySceneDestroyed(PhysXScene* scene) |
| 720 | { |
| 721 | auto iterFind = std::find(mScenes.begin(), mScenes.end(), scene); |
| 722 | assert(iterFind != mScenes.end()); |
| 723 | |
| 724 | mScenes.erase(iterFind); |
| 725 | } |
| 726 | |
| 727 | void PhysX::setPaused(bool paused) |
| 728 | { |
| 729 | mPaused = paused; |
| 730 | } |
| 731 | |
| 732 | bool PhysX::_rayCast(const Vector3& origin, const Vector3& unitDir, const Collider& collider, PhysicsQueryHit& hit, |
| 733 | float maxDist) const |
| 734 | { |
| 735 | FPhysXCollider* physxCollider = static_cast<FPhysXCollider*>(collider._getInternal()); |
| 736 | PxShape* shape = physxCollider->_getShape(); |
| 737 | |
| 738 | PxTransform transform = toPxTransform(collider.getPosition(), collider.getRotation()); |
| 739 | |
| 740 | PxRaycastHit hitInfo; |
| 741 | PxU32 maxHits = 1; |
| 742 | bool anyHit = false; |
| 743 | PxHitFlags hitFlags = PxHitFlag::eDEFAULT | PxHitFlag::eUV; |
| 744 | PxU32 hitCount = PxGeometryQuery::raycast(toPxVector(origin), toPxVector(unitDir), |
| 745 | shape->getGeometry().any(), transform, |
| 746 | maxDist, hitFlags, maxHits, &hitInfo, anyHit); |
| 747 | |
| 748 | if(hitCount > 0) |
| 749 | parseHit(hitInfo, hit, shape); // We have to provide a hint for the tested shape, as it is not contained in single-geometry raycast hit results |
| 750 | |
| 751 | return hitCount > 0; |
| 752 | } |
| 753 | |
| 754 | PhysXScene::PhysXScene(PxPhysics* physics, const PHYSICS_INIT_DESC& input, const physx::PxTolerancesScale& scale) |
| 755 | :mPhysics(physics) |
| 756 | { |
| 757 | PxSceneDesc sceneDesc(scale); // TODO - Test out various other parameters provided by scene desc |
| 758 | sceneDesc.gravity = toPxVector(input.gravity); |
| 759 | sceneDesc.cpuDispatcher = &gPhysXCPUDispatcher; |
| 760 | sceneDesc.filterShader = PhysXFilterShader; |
| 761 | sceneDesc.simulationEventCallback = &gPhysXEventCallback; |
| 762 | sceneDesc.broadPhaseCallback = &gPhysXBroadphaseCallback; |
| 763 | |
| 764 | // Optionally: eENABLE_KINEMATIC_STATIC_PAIRS, eENABLE_KINEMATIC_PAIRS, eENABLE_PCM |
| 765 | sceneDesc.flags = PxSceneFlag::eENABLE_ACTIVETRANSFORMS; |
| 766 | |
| 767 | if (input.flags.isSet(PhysicsFlag::CCD_Enable)) |
| 768 | sceneDesc.flags |= PxSceneFlag::eENABLE_CCD; |
| 769 | |
| 770 | // Optionally: eMBP |
| 771 | sceneDesc.broadPhaseType = PxBroadPhaseType::eSAP; |
| 772 | |
| 773 | mScene = physics->createScene(sceneDesc); |
| 774 | |
| 775 | // Character controller |
| 776 | mCharManager = PxCreateControllerManager(*mScene); |
| 777 | } |
| 778 | |
| 779 | PhysXScene::~PhysXScene() |
| 780 | { |
| 781 | mCharManager->release(); |
| 782 | mScene->release(); |
| 783 | |
| 784 | gPhysX()._notifySceneDestroyed(this); |
| 785 | } |
| 786 | |
| 787 | SPtr<Rigidbody> PhysXScene::createRigidbody(const HSceneObject& linkedSO) |
| 788 | { |
| 789 | return bs_shared_ptr_new<PhysXRigidbody>(mPhysics, mScene, linkedSO); |
| 790 | } |
| 791 | |
| 792 | SPtr<BoxCollider> PhysXScene::createBoxCollider(const Vector3& extents, const Vector3& position, |
| 793 | const Quaternion& rotation) |
| 794 | { |
| 795 | return bs_shared_ptr_new<PhysXBoxCollider>(mPhysics, mScene, position, rotation, extents); |
| 796 | } |
| 797 | |
| 798 | SPtr<SphereCollider> PhysXScene::createSphereCollider(float radius, const Vector3& position, const Quaternion& rotation) |
| 799 | { |
| 800 | return bs_shared_ptr_new<PhysXSphereCollider>(mPhysics, mScene, position, rotation, radius); |
| 801 | } |
| 802 | |
| 803 | SPtr<PlaneCollider> PhysXScene::createPlaneCollider(const Vector3& position, const Quaternion& rotation) |
| 804 | { |
| 805 | return bs_shared_ptr_new<PhysXPlaneCollider>(mPhysics, mScene, position, rotation); |
| 806 | } |
| 807 | |
| 808 | SPtr<CapsuleCollider> PhysXScene::createCapsuleCollider(float radius, float halfHeight, const Vector3& position, |
| 809 | const Quaternion& rotation) |
| 810 | { |
| 811 | return bs_shared_ptr_new<PhysXCapsuleCollider>(mPhysics, mScene, position, rotation, radius, halfHeight); |
| 812 | } |
| 813 | |
| 814 | SPtr<MeshCollider> PhysXScene::createMeshCollider(const Vector3& position, const Quaternion& rotation) |
| 815 | { |
| 816 | return bs_shared_ptr_new<PhysXMeshCollider>(mPhysics, mScene, position, rotation); |
| 817 | } |
| 818 | |
| 819 | SPtr<FixedJoint> PhysXScene::createFixedJoint(const FIXED_JOINT_DESC& desc) |
| 820 | { |
| 821 | return bs_shared_ptr_new<PhysXFixedJoint>(mPhysics, desc); |
| 822 | } |
| 823 | |
| 824 | SPtr<DistanceJoint> PhysXScene::createDistanceJoint(const DISTANCE_JOINT_DESC& desc) |
| 825 | { |
| 826 | return bs_shared_ptr_new<PhysXDistanceJoint>(mPhysics, desc); |
| 827 | } |
| 828 | |
| 829 | SPtr<HingeJoint> PhysXScene::createHingeJoint(const HINGE_JOINT_DESC& desc) |
| 830 | { |
| 831 | return bs_shared_ptr_new<PhysXHingeJoint>(mPhysics, desc); |
| 832 | } |
| 833 | |
| 834 | SPtr<SphericalJoint> PhysXScene::createSphericalJoint(const SPHERICAL_JOINT_DESC& desc) |
| 835 | { |
| 836 | return bs_shared_ptr_new<PhysXSphericalJoint>(mPhysics, desc); |
| 837 | } |
| 838 | |
| 839 | SPtr<SliderJoint> PhysXScene::createSliderJoint(const SLIDER_JOINT_DESC& desc) |
| 840 | { |
| 841 | return bs_shared_ptr_new<PhysXSliderJoint>(mPhysics, desc); |
| 842 | } |
| 843 | |
| 844 | SPtr<D6Joint> PhysXScene::createD6Joint(const D6_JOINT_DESC& desc) |
| 845 | { |
| 846 | return bs_shared_ptr_new<PhysXD6Joint>(mPhysics, desc); |
| 847 | } |
| 848 | |
| 849 | SPtr<CharacterController> PhysXScene::createCharacterController(const CHAR_CONTROLLER_DESC& desc) |
| 850 | { |
| 851 | return bs_shared_ptr_new<PhysXCharacterController>(mCharManager, desc); |
| 852 | } |
| 853 | |
| 854 | Vector<PhysicsQueryHit> PhysXScene::sweepAll(const PxGeometry& geometry, const PxTransform& tfrm, const Vector3& unitDir, |
| 855 | UINT64 layer, float maxDist) const |
| 856 | { |
| 857 | PhysXSweepQueryCallback output; |
| 858 | |
| 859 | PxQueryFilterData filterData; |
| 860 | memcpy(&filterData.data.word0, &layer, sizeof(layer)); |
| 861 | |
| 862 | mScene->sweep(geometry, tfrm, toPxVector(unitDir), maxDist, output, |
| 863 | PxHitFlag::eDEFAULT | PxHitFlag::eUV, filterData); |
| 864 | |
| 865 | return output.data; |
| 866 | } |
| 867 | |
| 868 | bool PhysXScene::sweepAny(const PxGeometry& geometry, const PxTransform& tfrm, const Vector3& unitDir, UINT64 layer, |
| 869 | float maxDist) const |
| 870 | { |
| 871 | PxSweepBuffer output; |
| 872 | |
| 873 | PxQueryFilterData filterData; |
| 874 | filterData.flags |= PxQueryFlag::eANY_HIT; |
| 875 | memcpy(&filterData.data.word0, &layer, sizeof(layer)); |
| 876 | |
| 877 | return mScene->sweep(geometry, tfrm, toPxVector(unitDir), maxDist, output, |
| 878 | PxHitFlag::eDEFAULT | PxHitFlag::eUV | PxHitFlag::eMESH_ANY, filterData); |
| 879 | } |
| 880 | |
| 881 | bool PhysXScene::rayCast(const Vector3& origin, const Vector3& unitDir, PhysicsQueryHit& hit, UINT64 layer, float max) const |
| 882 | { |
| 883 | PxRaycastBuffer output; |
| 884 | |
| 885 | PxQueryFilterData filterData; |
| 886 | memcpy(&filterData.data.word0, &layer, sizeof(layer)); |
| 887 | |
| 888 | bool wasHit = mScene->raycast(toPxVector(origin), |
| 889 | toPxVector(unitDir), max, output, PxHitFlag::eDEFAULT | PxHitFlag::eUV, filterData); |
| 890 | |
| 891 | if (wasHit) |
| 892 | parseHit(output.block, hit); |
| 893 | |
| 894 | return wasHit; |
| 895 | } |
| 896 | |
| 897 | bool PhysXScene::boxCast(const AABox& box, const Quaternion& rotation, const Vector3& unitDir, PhysicsQueryHit& hit, |
| 898 | UINT64 layer, float max) const |
| 899 | { |
| 900 | PxBoxGeometry geometry(toPxVector(box.getHalfSize())); |
| 901 | PxTransform transform = toPxTransform(box.getCenter(), rotation); |
| 902 | |
| 903 | return sweep(geometry, transform, unitDir, hit, layer, max); |
| 904 | } |
| 905 | |
| 906 | bool PhysXScene::sphereCast(const Sphere& sphere, const Vector3& unitDir, PhysicsQueryHit& hit, |
| 907 | UINT64 layer, float max) const |
| 908 | { |
| 909 | PxSphereGeometry geometry(sphere.getRadius()); |
| 910 | PxTransform transform = toPxTransform(sphere.getCenter(), Quaternion::IDENTITY); |
| 911 | |
| 912 | return sweep(geometry, transform, unitDir, hit, layer, max); |
| 913 | } |
| 914 | |
| 915 | bool PhysXScene::capsuleCast(const Capsule& capsule, const Quaternion& rotation, const Vector3& unitDir, |
| 916 | PhysicsQueryHit& hit, UINT64 layer, float max) const |
| 917 | { |
| 918 | PxCapsuleGeometry geometry(capsule.getRadius(), capsule.getHeight() * 0.5f); |
| 919 | PxTransform transform = toPxTransform(capsule.getCenter(), Quaternion::IDENTITY); |
| 920 | |
| 921 | return sweep(geometry, transform, unitDir, hit, layer, max); |
| 922 | } |
| 923 | |
| 924 | bool PhysXScene::convexCast(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation, |
| 925 | const Vector3& unitDir, PhysicsQueryHit& hit, UINT64 layer, float max) const |
| 926 | { |
| 927 | if (mesh == nullptr) |
| 928 | return false; |
| 929 | |
| 930 | if (mesh->getType() != PhysicsMeshType::Convex) |
| 931 | return false; |
| 932 | |
| 933 | FPhysXMesh* physxMesh = static_cast<FPhysXMesh*>(mesh->_getInternal()); |
| 934 | PxConvexMeshGeometry geometry(physxMesh->_getConvex()); |
| 935 | PxTransform transform = toPxTransform(position, rotation); |
| 936 | |
| 937 | return sweep(geometry, transform, unitDir, hit, layer, max); |
| 938 | } |
| 939 | |
| 940 | Vector<PhysicsQueryHit> PhysXScene::rayCastAll(const Vector3& origin, const Vector3& unitDir, |
| 941 | UINT64 layer, float max) const |
| 942 | { |
| 943 | PhysXRaycastQueryCallback output; |
| 944 | |
| 945 | PxQueryFilterData filterData; |
| 946 | memcpy(&filterData.data.word0, &layer, sizeof(layer)); |
| 947 | |
| 948 | mScene->raycast(toPxVector(origin), toPxVector(unitDir), max, output, |
| 949 | PxHitFlag::eDEFAULT | PxHitFlag::eUV | PxHitFlag::eMESH_MULTIPLE, filterData); |
| 950 | |
| 951 | return output.data; |
| 952 | } |
| 953 | |
| 954 | Vector<PhysicsQueryHit> PhysXScene::boxCastAll(const AABox& box, const Quaternion& rotation, |
| 955 | const Vector3& unitDir, UINT64 layer, float max) const |
| 956 | { |
| 957 | PxBoxGeometry geometry(toPxVector(box.getHalfSize())); |
| 958 | PxTransform transform = toPxTransform(box.getCenter(), rotation); |
| 959 | |
| 960 | return sweepAll(geometry, transform, unitDir, layer, max); |
| 961 | } |
| 962 | |
| 963 | Vector<PhysicsQueryHit> PhysXScene::sphereCastAll(const Sphere& sphere, const Vector3& unitDir, |
| 964 | UINT64 layer, float max) const |
| 965 | { |
| 966 | PxSphereGeometry geometry(sphere.getRadius()); |
| 967 | PxTransform transform = toPxTransform(sphere.getCenter(), Quaternion::IDENTITY); |
| 968 | |
| 969 | return sweepAll(geometry, transform, unitDir, layer, max); |
| 970 | } |
| 971 | |
| 972 | Vector<PhysicsQueryHit> PhysXScene::capsuleCastAll(const Capsule& capsule, const Quaternion& rotation, |
| 973 | const Vector3& unitDir, UINT64 layer, float max) const |
| 974 | { |
| 975 | PxCapsuleGeometry geometry(capsule.getRadius(), capsule.getHeight() * 0.5f); |
| 976 | PxTransform transform = toPxTransform(capsule.getCenter(), Quaternion::IDENTITY); |
| 977 | |
| 978 | return sweepAll(geometry, transform, unitDir, layer, max); |
| 979 | } |
| 980 | |
| 981 | Vector<PhysicsQueryHit> PhysXScene::convexCastAll(const HPhysicsMesh& mesh, const Vector3& position, |
| 982 | const Quaternion& rotation, const Vector3& unitDir, UINT64 layer, float max) const |
| 983 | { |
| 984 | if (mesh == nullptr) |
| 985 | return Vector<PhysicsQueryHit>(0); |
| 986 | |
| 987 | if (mesh->getType() != PhysicsMeshType::Convex) |
| 988 | return Vector<PhysicsQueryHit>(0); |
| 989 | |
| 990 | FPhysXMesh* physxMesh = static_cast<FPhysXMesh*>(mesh->_getInternal()); |
| 991 | PxConvexMeshGeometry geometry(physxMesh->_getConvex()); |
| 992 | PxTransform transform = toPxTransform(position, rotation); |
| 993 | |
| 994 | return sweepAll(geometry, transform, unitDir, layer, max); |
| 995 | } |
| 996 | |
| 997 | bool PhysXScene::rayCastAny(const Vector3& origin, const Vector3& unitDir, |
| 998 | UINT64 layer, float max) const |
| 999 | { |
| 1000 | PxRaycastBuffer output; |
| 1001 | |
| 1002 | PxQueryFilterData filterData; |
| 1003 | filterData.flags |= PxQueryFlag::eANY_HIT; |
| 1004 | memcpy(&filterData.data.word0, &layer, sizeof(layer)); |
| 1005 | |
| 1006 | return mScene->raycast(toPxVector(origin), |
| 1007 | toPxVector(unitDir), max, output, PxHitFlag::eDEFAULT | PxHitFlag::eUV | PxHitFlag::eMESH_ANY, filterData); |
| 1008 | } |
| 1009 | |
| 1010 | bool PhysXScene::boxCastAny(const AABox& box, const Quaternion& rotation, const Vector3& unitDir, |
| 1011 | UINT64 layer, float max) const |
| 1012 | { |
| 1013 | PxBoxGeometry geometry(toPxVector(box.getHalfSize())); |
| 1014 | PxTransform transform = toPxTransform(box.getCenter(), rotation); |
| 1015 | |
| 1016 | return sweepAny(geometry, transform, unitDir, layer, max); |
| 1017 | } |
| 1018 | |
| 1019 | bool PhysXScene::sphereCastAny(const Sphere& sphere, const Vector3& unitDir, |
| 1020 | UINT64 layer, float max) const |
| 1021 | { |
| 1022 | PxSphereGeometry geometry(sphere.getRadius()); |
| 1023 | PxTransform transform = toPxTransform(sphere.getCenter(), Quaternion::IDENTITY); |
| 1024 | |
| 1025 | return sweepAny(geometry, transform, unitDir, layer, max); |
| 1026 | } |
| 1027 | |
| 1028 | bool PhysXScene::capsuleCastAny(const Capsule& capsule, const Quaternion& rotation, const Vector3& unitDir, |
| 1029 | UINT64 layer, float max) const |
| 1030 | { |
| 1031 | PxCapsuleGeometry geometry(capsule.getRadius(), capsule.getHeight() * 0.5f); |
| 1032 | PxTransform transform = toPxTransform(capsule.getCenter(), Quaternion::IDENTITY); |
| 1033 | |
| 1034 | return sweepAny(geometry, transform, unitDir, layer, max); |
| 1035 | } |
| 1036 | |
| 1037 | bool PhysXScene::convexCastAny(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation, |
| 1038 | const Vector3& unitDir, UINT64 layer, float max) const |
| 1039 | { |
| 1040 | if (mesh == nullptr) |
| 1041 | return false; |
| 1042 | |
| 1043 | if (mesh->getType() != PhysicsMeshType::Convex) |
| 1044 | return false; |
| 1045 | |
| 1046 | FPhysXMesh* physxMesh = static_cast<FPhysXMesh*>(mesh->_getInternal()); |
| 1047 | PxConvexMeshGeometry geometry(physxMesh->_getConvex()); |
| 1048 | PxTransform transform = toPxTransform(position, rotation); |
| 1049 | |
| 1050 | return sweepAny(geometry, transform, unitDir, layer, max); |
| 1051 | } |
| 1052 | |
| 1053 | Vector<Collider*> PhysXScene::_boxOverlap(const AABox& box, const Quaternion& rotation, |
| 1054 | UINT64 layer) const |
| 1055 | { |
| 1056 | PxBoxGeometry geometry(toPxVector(box.getHalfSize())); |
| 1057 | PxTransform transform = toPxTransform(box.getCenter(), rotation); |
| 1058 | |
| 1059 | return overlap(geometry, transform, layer); |
| 1060 | } |
| 1061 | |
| 1062 | Vector<Collider*> PhysXScene::_sphereOverlap(const Sphere& sphere, UINT64 layer) const |
| 1063 | { |
| 1064 | PxSphereGeometry geometry(sphere.getRadius()); |
| 1065 | PxTransform transform = toPxTransform(sphere.getCenter(), Quaternion::IDENTITY); |
| 1066 | |
| 1067 | return overlap(geometry, transform, layer); |
| 1068 | } |
| 1069 | |
| 1070 | Vector<Collider*> PhysXScene::_capsuleOverlap(const Capsule& capsule, const Quaternion& rotation, |
| 1071 | UINT64 layer) const |
| 1072 | { |
| 1073 | PxCapsuleGeometry geometry(capsule.getRadius(), capsule.getHeight() * 0.5f); |
| 1074 | PxTransform transform = toPxTransform(capsule.getCenter(), Quaternion::IDENTITY); |
| 1075 | |
| 1076 | return overlap(geometry, transform, layer); |
| 1077 | } |
| 1078 | |
| 1079 | Vector<Collider*> PhysXScene::_convexOverlap(const HPhysicsMesh& mesh, const Vector3& position, |
| 1080 | const Quaternion& rotation, UINT64 layer) const |
| 1081 | { |
| 1082 | if (mesh == nullptr) |
| 1083 | return Vector<Collider*>(0); |
| 1084 | |
| 1085 | if (mesh->getType() != PhysicsMeshType::Convex) |
| 1086 | return Vector<Collider*>(0); |
| 1087 | |
| 1088 | FPhysXMesh* physxMesh = static_cast<FPhysXMesh*>(mesh->_getInternal()); |
| 1089 | PxConvexMeshGeometry geometry(physxMesh->_getConvex()); |
| 1090 | PxTransform transform = toPxTransform(position, rotation); |
| 1091 | |
| 1092 | return overlap(geometry, transform, layer); |
| 1093 | } |
| 1094 | |
| 1095 | bool PhysXScene::boxOverlapAny(const AABox& box, const Quaternion& rotation, UINT64 layer) const |
| 1096 | { |
| 1097 | PxBoxGeometry geometry(toPxVector(box.getHalfSize())); |
| 1098 | PxTransform transform = toPxTransform(box.getCenter(), rotation); |
| 1099 | |
| 1100 | return overlapAny(geometry, transform, layer); |
| 1101 | } |
| 1102 | |
| 1103 | bool PhysXScene::sphereOverlapAny(const Sphere& sphere, UINT64 layer) const |
| 1104 | { |
| 1105 | PxSphereGeometry geometry(sphere.getRadius()); |
| 1106 | PxTransform transform = toPxTransform(sphere.getCenter(), Quaternion::IDENTITY); |
| 1107 | |
| 1108 | return overlapAny(geometry, transform, layer); |
| 1109 | } |
| 1110 | |
| 1111 | bool PhysXScene::capsuleOverlapAny(const Capsule& capsule, const Quaternion& rotation, |
| 1112 | UINT64 layer) const |
| 1113 | { |
| 1114 | PxCapsuleGeometry geometry(capsule.getRadius(), capsule.getHeight() * 0.5f); |
| 1115 | PxTransform transform = toPxTransform(capsule.getCenter(), Quaternion::IDENTITY); |
| 1116 | |
| 1117 | return overlapAny(geometry, transform, layer); |
| 1118 | } |
| 1119 | |
| 1120 | bool PhysXScene::convexOverlapAny(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation, |
| 1121 | UINT64 layer) const |
| 1122 | { |
| 1123 | if (mesh == nullptr) |
| 1124 | return false; |
| 1125 | |
| 1126 | if (mesh->getType() != PhysicsMeshType::Convex) |
| 1127 | return false; |
| 1128 | |
| 1129 | FPhysXMesh* physxMesh = static_cast<FPhysXMesh*>(mesh->_getInternal()); |
| 1130 | PxConvexMeshGeometry geometry(physxMesh->_getConvex()); |
| 1131 | PxTransform transform = toPxTransform(position, rotation); |
| 1132 | |
| 1133 | return overlapAny(geometry, transform, layer); |
| 1134 | } |
| 1135 | |
| 1136 | bool PhysXScene::sweep(const PxGeometry& geometry, const PxTransform& tfrm, const Vector3& unitDir, |
| 1137 | PhysicsQueryHit& hit, UINT64 layer, float maxDist) const |
| 1138 | { |
| 1139 | PxSweepBuffer output; |
| 1140 | |
| 1141 | PxQueryFilterData filterData; |
| 1142 | memcpy(&filterData.data.word0, &layer, sizeof(layer)); |
| 1143 | |
| 1144 | bool wasHit = mScene->sweep(geometry, tfrm, toPxVector(unitDir), maxDist, output, |
| 1145 | PxHitFlag::eDEFAULT | PxHitFlag::eUV, filterData); |
| 1146 | |
| 1147 | if (wasHit) |
| 1148 | parseHit(output.block, hit); |
| 1149 | |
| 1150 | return wasHit; |
| 1151 | } |
| 1152 | |
| 1153 | bool PhysXScene::overlapAny(const PxGeometry& geometry, const PxTransform& tfrm, UINT64 layer) const |
| 1154 | { |
| 1155 | PxOverlapBuffer output; |
| 1156 | |
| 1157 | PxQueryFilterData filterData; |
| 1158 | filterData.flags |= PxQueryFlag::eANY_HIT; |
| 1159 | memcpy(&filterData.data.word0, &layer, sizeof(layer)); |
| 1160 | |
| 1161 | return mScene->overlap(geometry, tfrm, output, filterData); |
| 1162 | } |
| 1163 | |
| 1164 | Vector<Collider*> PhysXScene::overlap(const PxGeometry& geometry, const PxTransform& tfrm, UINT64 layer) const |
| 1165 | { |
| 1166 | PhysXOverlapQueryCallback output; |
| 1167 | |
| 1168 | PxQueryFilterData filterData; |
| 1169 | memcpy(&filterData.data.word0, &layer, sizeof(layer)); |
| 1170 | |
| 1171 | mScene->overlap(geometry, tfrm, output, filterData); |
| 1172 | return output.data; |
| 1173 | } |
| 1174 | |
| 1175 | void PhysXScene::setFlag(PhysicsFlags flag, bool enabled) |
| 1176 | { |
| 1177 | PhysicsScene::setFlag(flag, enabled); |
| 1178 | |
| 1179 | mCharManager->setOverlapRecoveryModule(mFlags.isSet(PhysicsFlag::CCT_OverlapRecovery)); |
| 1180 | mCharManager->setPreciseSweeps(mFlags.isSet(PhysicsFlag::CCT_PreciseSweeps)); |
| 1181 | mCharManager->setTessellation(mFlags.isSet(PhysicsFlag::CCT_Tesselation), mTesselationLength); |
| 1182 | } |
| 1183 | |
| 1184 | Vector3 PhysXScene::getGravity() const |
| 1185 | { |
| 1186 | return fromPxVector(mScene->getGravity()); |
| 1187 | } |
| 1188 | |
| 1189 | void PhysXScene::setGravity(const Vector3& gravity) |
| 1190 | { |
| 1191 | mScene->setGravity(toPxVector(gravity)); |
| 1192 | } |
| 1193 | |
| 1194 | void PhysXScene::setMaxTesselationEdgeLength(float length) |
| 1195 | { |
| 1196 | mTesselationLength = length; |
| 1197 | |
| 1198 | mCharManager->setTessellation(mFlags.isSet(PhysicsFlag::CCT_Tesselation), mTesselationLength); |
| 1199 | } |
| 1200 | |
| 1201 | UINT32 PhysXScene::addBroadPhaseRegion(const AABox& region) |
| 1202 | { |
| 1203 | UINT32 id = mNextRegionIdx++; |
| 1204 | |
| 1205 | PxBroadPhaseRegion pxRegion; |
| 1206 | pxRegion.bounds = PxBounds3(toPxVector(region.getMin()), toPxVector(region.getMax())); |
| 1207 | pxRegion.userData = (void*)(UINT64)id; |
| 1208 | |
| 1209 | UINT32 handle = mScene->addBroadPhaseRegion(pxRegion, true); |
| 1210 | mBroadPhaseRegionHandles[id] = handle; |
| 1211 | |
| 1212 | return handle; |
| 1213 | } |
| 1214 | |
| 1215 | void PhysXScene::removeBroadPhaseRegion(UINT32 regionId) |
| 1216 | { |
| 1217 | auto iterFind = mBroadPhaseRegionHandles.find(regionId); |
| 1218 | if (iterFind == mBroadPhaseRegionHandles.end()) |
| 1219 | return; |
| 1220 | |
| 1221 | mScene->removeBroadPhaseRegion(iterFind->second); |
| 1222 | mBroadPhaseRegionHandles.erase(iterFind); |
| 1223 | } |
| 1224 | |
| 1225 | void PhysXScene::clearBroadPhaseRegions() |
| 1226 | { |
| 1227 | for(auto& entry : mBroadPhaseRegionHandles) |
| 1228 | mScene->removeBroadPhaseRegion(entry.second); |
| 1229 | |
| 1230 | mBroadPhaseRegionHandles.clear(); |
| 1231 | } |
| 1232 | |
| 1233 | PhysX& gPhysX() |
| 1234 | { |
| 1235 | return static_cast<PhysX&>(PhysX::instance()); |
| 1236 | } |
| 1237 | } |