1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H |
15 | #define PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H |
16 | /** \addtogroup extensions |
17 | @{ |
18 | */ |
19 | |
20 | #include "PxPhysXConfig.h" |
21 | |
22 | #include "PxFiltering.h" |
23 | |
24 | #ifndef PX_DOXYGEN |
25 | namespace physx |
26 | { |
27 | #endif |
28 | |
29 | class PxActor; |
30 | |
31 | /** |
32 | \brief 64-bit mask used for collision filtering. |
33 | |
34 | The collision filtering equation for 2 objects o0 and o1 is: |
35 | |
36 | <pre> (G0 op0 K0) op2 (G1 op1 K1) == b </pre> |
37 | |
38 | with |
39 | |
40 | <ul> |
41 | <li> G0 = PxGroupsMask for object o0. See PxSetGroupsMask </li> |
42 | <li> G1 = PxGroupsMask for object o1. See PxSetGroupsMask </li> |
43 | <li> K0 = filtering constant 0. See PxSetFilterConstants </li> |
44 | <li> K1 = filtering constant 1. See PxSetFilterConstants </li> |
45 | <li> b = filtering boolean. See PxSetFilterBool </li> |
46 | <li> op0, op1, op2 = filtering operations. See PxSetFilterOps </li> |
47 | </ul> |
48 | |
49 | If the filtering equation is true, collision detection is enabled. |
50 | |
51 | @see PxSetFilterOps() |
52 | */ |
53 | class PxGroupsMask |
54 | { |
55 | public: |
56 | PX_INLINE PxGroupsMask():bits0(0),bits1(0),bits2(0),bits3(0) {} |
57 | PX_INLINE ~PxGroupsMask() {} |
58 | |
59 | PxU16 bits0, bits1, bits2, bits3; |
60 | }; |
61 | |
62 | /** |
63 | \brief Collision filtering operations. |
64 | |
65 | @see PxGroupsMask |
66 | */ |
67 | struct PxFilterOp |
68 | { |
69 | enum Enum |
70 | { |
71 | PX_FILTEROP_AND, |
72 | PX_FILTEROP_OR, |
73 | PX_FILTEROP_XOR, |
74 | PX_FILTEROP_NAND, |
75 | PX_FILTEROP_NOR, |
76 | PX_FILTEROP_NXOR, |
77 | PX_FILTEROP_SWAP_AND |
78 | }; |
79 | }; |
80 | |
81 | /** |
82 | \brief Implementation of a simple filter shader that emulates PhysX 2.8.x filtering |
83 | |
84 | This shader provides the following logic: |
85 | \li If one of the two filter objects is a trigger, the pair is acccepted and #PxPairFlag::eTRIGGER_DEFAULT will be used for trigger reports |
86 | \li Else, if the filter mask logic (see further below) discards the pair it will be suppressed (#PxFilterFlag::eSUPPRESS) |
87 | \li Else, the pair gets accepted and collision response gets enabled (#PxPairFlag::eCONTACT_DEFAULT) |
88 | |
89 | Filter mask logic: |
90 | Given the two #PxFilterData structures fd0 and fd1 of two collision objects, the pair passes the filter if the following |
91 | conditions are met: |
92 | |
93 | 1) Collision groups of the pair are enabled |
94 | 2) Collision filtering equation is satisfied |
95 | |
96 | @see PxSimulationFilterShader |
97 | */ |
98 | |
99 | PxFilterFlags PxDefaultSimulationFilterShader( |
100 | PxFilterObjectAttributes attributes0, |
101 | PxFilterData filterData0, |
102 | PxFilterObjectAttributes attributes1, |
103 | PxFilterData filterData1, |
104 | PxPairFlags& pairFlags, |
105 | const void* constantBlock, |
106 | PxU32 constantBlockSize); |
107 | |
108 | /** |
109 | \brief Determines if collision detection is performed between a pair of groups |
110 | |
111 | \note Collision group is an integer between 0 and 31. |
112 | |
113 | \param[in] group1 First Group |
114 | \param[in] group2 Second Group |
115 | |
116 | \return True if the groups could collide |
117 | |
118 | @see PxSetGroupCollisionFlag |
119 | */ |
120 | bool PxGetGroupCollisionFlag(const PxU16 group1, const PxU16 group2); |
121 | |
122 | /** |
123 | \brief Specifies if collision should be performed by a pair of groups |
124 | |
125 | \note Collision group is an integer between 0 and 31. |
126 | |
127 | \param[in] group1 First Group |
128 | \param[in] group2 Second Group |
129 | \param[in] enable True to enable collision between the groups |
130 | |
131 | @see PxGetGroupCollisionFlag |
132 | */ |
133 | void PxSetGroupCollisionFlag(const PxU16 group1, const PxU16 group2, const bool enable); |
134 | |
135 | /** |
136 | \brief Retrieves the value set with PxSetGroup() |
137 | |
138 | \note Collision group is an integer between 0 and 31. |
139 | |
140 | \param[in] actor The actor |
141 | |
142 | \return The collision group this actor belongs to |
143 | |
144 | @see PxSetGroup |
145 | */ |
146 | PxU16 PxGetGroup(const PxActor& actor); |
147 | |
148 | /** |
149 | \brief Sets which collision group this actor is part of |
150 | |
151 | \note Collision group is an integer between 0 and 31. |
152 | |
153 | \param[in] actor The actor |
154 | \param[in] collisionGroup Collision group this actor belongs to |
155 | |
156 | @see PxGetGroup |
157 | */ |
158 | void PxSetGroup(PxActor& actor, const PxU16 collisionGroup); |
159 | |
160 | /** |
161 | \brief Retrieves filtering operation. See comments for PxGroupsMask |
162 | |
163 | \param[out] op0 First filter operator. |
164 | \param[out] op1 Second filter operator. |
165 | \param[out] op2 Third filter operator. |
166 | |
167 | \return the filter operations requested |
168 | |
169 | @see PxSetFilterOps PxSetFilterBool PxSetFilterConstants |
170 | */ |
171 | void PxGetFilterOps(PxFilterOp::Enum& op0, PxFilterOp::Enum& op1, PxFilterOp::Enum& op2); |
172 | |
173 | /** |
174 | \brief Setups filtering operations. See comments for PxGroupsMask |
175 | |
176 | \param[in] op0 Filter op 0. |
177 | \param[in] op1 Filter op 1. |
178 | \param[in] op2 Filter op 2. |
179 | |
180 | @see PxSetFilterBool PxSetFilterConstants |
181 | */ |
182 | void PxSetFilterOps(const PxFilterOp::Enum& op0, const PxFilterOp::Enum& op1, const PxFilterOp::Enum& op2); |
183 | |
184 | /** |
185 | \brief Retrieves filtering's boolean value. See comments for PxGroupsMask |
186 | |
187 | \return flag Boolean value for filter. |
188 | |
189 | @see PxSetFilterBool PxSetFilterConstants |
190 | */ |
191 | bool PxGetFilterBool(); |
192 | |
193 | /** |
194 | \brief Setups filtering's boolean value. See comments for PxGroupsMask |
195 | |
196 | \param[in] enable Boolean value for filter. |
197 | |
198 | @see PxSetFilterOps PxSsetFilterConstants |
199 | */ |
200 | void PxSetFilterBool(const bool enable); |
201 | |
202 | /** |
203 | \brief Gets filtering constant K0 and K1. See comments for PxGroupsMask |
204 | |
205 | \return the filtering constants, as a mask. See #PxGroupsMask. |
206 | |
207 | @see PxSetFilterOps PxSetFilterBool PxSetFilterConstants |
208 | */ |
209 | void PxGetFilterConstants(PxGroupsMask& c0, PxGroupsMask& c1); |
210 | |
211 | /** |
212 | \brief Setups filtering's K0 and K1 value. See comments for PxGroupsMask |
213 | |
214 | \param[in] c0 The new group mask. See #PxGroupsMask. |
215 | \param[in] c1 The new group mask. See #PxGroupsMask. |
216 | |
217 | @see PxSetFilterOps PxSetFilterBool PxGetFilterConstants |
218 | */ |
219 | void PxSetFilterConstants(const PxGroupsMask& c0, const PxGroupsMask& c1); |
220 | |
221 | /** |
222 | \brief Gets 64-bit mask used for collision filtering. See comments for PxGroupsMask |
223 | |
224 | \param[in] actor The actor |
225 | |
226 | \return The group mask for the actor. |
227 | |
228 | @see PxSetGroupsMask() |
229 | */ |
230 | PxGroupsMask PxGetGroupsMask(const PxActor& actor); |
231 | |
232 | /** |
233 | \brief Sets 64-bit mask used for collision filtering. See comments for PxGroupsMask |
234 | |
235 | \param[in] actor The actor |
236 | \param[in] mask The group mask to set for the actor. |
237 | |
238 | @see PxGetGroupsMask() |
239 | */ |
240 | void PxSetGroupsMask(PxActor& actor, const PxGroupsMask& mask); |
241 | |
242 | #ifndef PX_DOXYGEN |
243 | } // namespace physx |
244 | #endif |
245 | |
246 | /** @} */ |
247 | #endif |
248 | |