1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_FOUNDATION_PX_UNION_CAST_H |
15 | #define PX_FOUNDATION_PX_UNION_CAST_H |
16 | |
17 | #include "foundation/PxPreprocessor.h" |
18 | |
19 | /** \addtogroup foundation |
20 | @{ |
21 | */ |
22 | |
23 | #ifndef PX_DOXYGEN |
24 | namespace physx |
25 | { |
26 | #endif |
27 | |
28 | template<class A, class B> PX_FORCE_INLINE A PxUnionCast(B b) |
29 | { |
30 | union AB |
31 | { |
32 | AB(B bb) |
33 | : _b(bb) |
34 | { |
35 | } |
36 | B _b; |
37 | A _a; |
38 | } u(b); |
39 | return u._a; |
40 | } |
41 | |
42 | #ifndef PX_DOXYGEN |
43 | } // namespace physx |
44 | #endif |
45 | |
46 | /** @} */ |
47 | |
48 | #endif |
49 | |