| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_FOUNDATION_PX_UNION_CAST_H |
| 15 | #define PX_FOUNDATION_PX_UNION_CAST_H |
| 16 | |
| 17 | #include "foundation/PxPreprocessor.h" |
| 18 | |
| 19 | /** \addtogroup foundation |
| 20 | @{ |
| 21 | */ |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | template<class A, class B> PX_FORCE_INLINE A PxUnionCast(B b) |
| 29 | { |
| 30 | union AB |
| 31 | { |
| 32 | AB(B bb) |
| 33 | : _b(bb) |
| 34 | { |
| 35 | } |
| 36 | B _b; |
| 37 | A _a; |
| 38 | } u(b); |
| 39 | return u._a; |
| 40 | } |
| 41 | |
| 42 | #ifndef PX_DOXYGEN |
| 43 | } // namespace physx |
| 44 | #endif |
| 45 | |
| 46 | /** @} */ |
| 47 | |
| 48 | #endif |
| 49 | |