| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY |
| 15 | #define PX_PHYSICS_NX_SPHERE_GEOMETRY |
| 16 | /** \addtogroup geomutils |
| 17 | @{ |
| 18 | */ |
| 19 | #include "geometry/PxGeometry.h" |
| 20 | |
| 21 | #ifndef PX_DOXYGEN |
| 22 | namespace physx |
| 23 | { |
| 24 | #endif |
| 25 | |
| 26 | /** |
| 27 | \brief A class representing the geometry of a sphere. |
| 28 | |
| 29 | Spheres are defined by their radius. |
| 30 | \note The scaling of the sphere is expected to be baked into this value, there is no additional scaling parameter. |
| 31 | */ |
| 32 | class PxSphereGeometry : public PxGeometry |
| 33 | { |
| 34 | public: |
| 35 | PX_INLINE PxSphereGeometry() : PxGeometry(PxGeometryType::eSPHERE), radius(0) {} |
| 36 | PX_INLINE PxSphereGeometry(PxReal ir) : PxGeometry(PxGeometryType::eSPHERE), radius(ir) {} |
| 37 | |
| 38 | /** |
| 39 | \brief Returns true if the geometry is valid. |
| 40 | |
| 41 | \return True if the current settings are valid |
| 42 | |
| 43 | \note A valid sphere has radius > 0. |
| 44 | It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a sphere that has zero radius. |
| 45 | |
| 46 | @see PxRigidActor::createShape, PxPhysics::createShape |
| 47 | */ |
| 48 | PX_INLINE bool isValid() const; |
| 49 | |
| 50 | public: |
| 51 | |
| 52 | /** |
| 53 | \brief The radius of the sphere. |
| 54 | */ |
| 55 | PxReal radius; |
| 56 | }; |
| 57 | |
| 58 | |
| 59 | PX_INLINE bool PxSphereGeometry::isValid() const |
| 60 | { |
| 61 | if (mType != PxGeometryType::eSPHERE) |
| 62 | return false; |
| 63 | if (!PxIsFinite(radius)) |
| 64 | return false; |
| 65 | if (radius <= 0.0f) |
| 66 | return false; |
| 67 | |
| 68 | return true; |
| 69 | } |
| 70 | |
| 71 | #ifndef PX_DOXYGEN |
| 72 | } // namespace physx |
| 73 | #endif |
| 74 | |
| 75 | /** @} */ |
| 76 | #endif |
| 77 | |