| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PARTICLE_BASE_FLAG |
| 15 | #define PX_PARTICLE_BASE_FLAG |
| 16 | /** \addtogroup particles |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "foundation/PxFlags.h" |
| 21 | |
| 22 | #ifndef PX_DOXYGEN |
| 23 | namespace physx |
| 24 | { |
| 25 | #endif |
| 26 | |
| 27 | /** |
| 28 | \brief ParticleBase flags |
| 29 | */ |
| 30 | struct PxParticleBaseFlag |
| 31 | { |
| 32 | enum Enum |
| 33 | { |
| 34 | /** |
| 35 | \brief Enable/disable two way collision of particles with the rigid body scene. |
| 36 | In either case, particles are influenced by colliding rigid bodies. |
| 37 | If eCOLLISION_TWOWAY is not set, rigid bodies are not influenced by |
| 38 | colliding particles. Use particleMass to |
| 39 | control the strength of the feedback force on rigid bodies. |
| 40 | |
| 41 | \note Switching this flag while the particle system is part of a scene might have a negative impact on performance. |
| 42 | */ |
| 43 | eCOLLISION_TWOWAY = (1<<0), |
| 44 | |
| 45 | /** |
| 46 | \brief Enable/disable collision of particles with dynamic actors. |
| 47 | The flag can be turned off as a hint to the sdk to save memory space and |
| 48 | execution time. In principle any collisions can be turned off using filters |
| 49 | but without or reduced memory and performance benefits. |
| 50 | |
| 51 | \note Switching this flag while the particle system is part of a scene might have a negative impact on performance. |
| 52 | */ |
| 53 | eCOLLISION_WITH_DYNAMIC_ACTORS = (1<<1), |
| 54 | |
| 55 | /** |
| 56 | \brief Enable/disable execution of particle simulation. |
| 57 | */ |
| 58 | eENABLED = (1<<2), |
| 59 | |
| 60 | /** |
| 61 | \brief Defines whether the particles of this particle system should be projected to a plane. |
| 62 | This can be used to build 2D applications, for instance. The projection |
| 63 | plane is defined by the parameter projectionPlaneNormal and projectionPlaneDistance. |
| 64 | */ |
| 65 | ePROJECT_TO_PLANE = (1<<3), |
| 66 | |
| 67 | /** |
| 68 | \brief Enable/disable per particle rest offsets. |
| 69 | Per particle rest offsets can be used to support particles having different sizes with |
| 70 | respect to collision. |
| 71 | |
| 72 | \note This configuration cannot be changed after the particle system was created. |
| 73 | */ |
| 74 | ePER_PARTICLE_REST_OFFSET = (1<<4), |
| 75 | |
| 76 | /** |
| 77 | \brief Ename/disable per particle collision caches. |
| 78 | Per particle collision caches improve collision detection performance at the cost of increased |
| 79 | memory usage. |
| 80 | |
| 81 | \note Switching this flag while the particle system is part of a scene might have a negative impact on performance. |
| 82 | */ |
| 83 | ePER_PARTICLE_COLLISION_CACHE_HINT = (1<<5), |
| 84 | |
| 85 | /** |
| 86 | \brief Enable/disable GPU acceleration. |
| 87 | Enabling GPU acceleration might fail. In this case the eGPU flag is switched off. |
| 88 | |
| 89 | \note Switching this flag while the particle system is part of a scene might have a negative impact on performance. |
| 90 | |
| 91 | @see PxScene.removeActor() PxScene.addActor() PxParticleGpu |
| 92 | */ |
| 93 | eGPU = (1<<6) |
| 94 | }; |
| 95 | }; |
| 96 | |
| 97 | |
| 98 | /** |
| 99 | \brief collection of set bits defined in PxParticleBaseFlag. |
| 100 | |
| 101 | @see PxParticleBaseFlag |
| 102 | */ |
| 103 | typedef PxFlags<PxParticleBaseFlag::Enum,PxU16> PxParticleBaseFlags; |
| 104 | PX_FLAGS_OPERATORS(PxParticleBaseFlag::Enum,PxU16) |
| 105 | |
| 106 | #ifndef PX_DOXYGEN |
| 107 | } // namespace physx |
| 108 | #endif |
| 109 | |
| 110 | /** @} */ |
| 111 | #endif |
| 112 | |