1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PARTICLESYSTEM_NXPARTICLEFLUIDREADDATA |
15 | #define PX_PARTICLESYSTEM_NXPARTICLEFLUIDREADDATA |
16 | /** \addtogroup particles |
17 | @{ |
18 | */ |
19 | |
20 | #include "particles/PxParticleReadData.h" |
21 | |
22 | #ifndef PX_DOXYGEN |
23 | namespace physx |
24 | { |
25 | #endif |
26 | |
27 | /** |
28 | \brief Data layout descriptor for reading fluid particle data from the SDK. |
29 | |
30 | Additionally to PxParticleReadData, the density can be read from the SDK. |
31 | @see PxParticleReadData PxParticleFluid.lockParticleFluidReadData() |
32 | */ |
33 | class PxParticleFluidReadData : public PxParticleReadData |
34 | { |
35 | public: |
36 | |
37 | /** |
38 | \brief Particle density data. |
39 | |
40 | The density depends on how close particles are to each other. The density values are normalized such that: |
41 | <ol> |
42 | <li> |
43 | Particles which have no neighbors (no particles closer than restParticleDistance * 2) |
44 | will have a density of zero. |
45 | <li> |
46 | Particles which are at rest density (distances corresponding to restParticleDistance in the mean) |
47 | will have a density of one. |
48 | </ol> |
49 | |
50 | The density buffer is only guaranteed to be valid after the particle |
51 | fluid has been simulated. Otherwise densityBuffer.ptr() is NULL. This also |
52 | applies to particle fluids that are not assigned to a scene. |
53 | */ |
54 | PxStrideIterator<const PxF32> densityBuffer; |
55 | |
56 | /** |
57 | \brief virtual destructor |
58 | */ |
59 | virtual ~PxParticleFluidReadData() {} |
60 | |
61 | }; |
62 | |
63 | #ifndef PX_DOXYGEN |
64 | } // namespace physx |
65 | #endif |
66 | |
67 | /** @} */ |
68 | #endif |
69 | |