| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | |
| 11 | #ifndef PX_PROFILE_EVENT_BUFFER_CLIENT_H |
| 12 | #define PX_PROFILE_EVENT_BUFFER_CLIENT_H |
| 13 | |
| 14 | #include "physxprofilesdk/PxProfileBase.h" |
| 15 | #include "physxprofilesdk/PxProfileEventNames.h" |
| 16 | |
| 17 | namespace physx { |
| 18 | |
| 19 | /** |
| 20 | * Client handles the data when an event buffer flushes. This data |
| 21 | * can be parsed (PxProfileEventHandler.h) as a binary set of events. |
| 22 | */ |
| 23 | class PxProfileEventBufferClient |
| 24 | { |
| 25 | protected: |
| 26 | virtual ~PxProfileEventBufferClient(){} |
| 27 | public: |
| 28 | /** |
| 29 | * Callback when the event buffer is full. This data is serialized profile events |
| 30 | * and can be read back using: |
| 31 | * PxProfileEventHandler::parseEventBuffer (PxProfileEventHandler.h). |
| 32 | */ |
| 33 | virtual void handleBufferFlush( const PxU8* inData, PxU32 inLength ) = 0; |
| 34 | //Happens if something removes all the clients from the manager. |
| 35 | virtual void handleClientRemoved() = 0; |
| 36 | }; |
| 37 | |
| 38 | class PxProfileZoneClient : public PxProfileEventBufferClient |
| 39 | { |
| 40 | protected: |
| 41 | virtual ~PxProfileZoneClient(){} |
| 42 | public: |
| 43 | virtual void handleEventAdded( const PxProfileEventName& inName ) = 0; |
| 44 | }; |
| 45 | |
| 46 | } |
| 47 | |
| 48 | |
| 49 | #endif // PX_PROFILE_EVENT_BUFFER_CLIENT_H |
| 50 | |