1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | |
11 | |
12 | #ifndef PX_PROFILE_EVENT_MUTEX_H |
13 | #define PX_PROFILE_EVENT_MUTEX_H |
14 | |
15 | #include "physxprofilesdk/PxProfileBase.h" |
16 | |
17 | namespace physx { |
18 | |
19 | /** |
20 | * Mutex interface that hides implementation around lock and unlock. |
21 | * The event system locks the mutex for every interaction. |
22 | */ |
23 | class PxProfileEventMutex |
24 | { |
25 | protected: |
26 | virtual ~PxProfileEventMutex(){} |
27 | public: |
28 | virtual void lock() = 0; |
29 | virtual void unlock() = 0; |
30 | }; |
31 | |
32 | /** |
33 | * Take any mutex type that implements lock and unlock and make an EventMutex out of it. |
34 | */ |
35 | template<typename TMutexType> |
36 | struct PxProfileEventMutexImpl : public PxProfileEventMutex |
37 | { |
38 | TMutexType* mMutex; |
39 | PxProfileEventMutexImpl( TMutexType* inMtx ) : mMutex( inMtx ) {} |
40 | virtual void lock() { mMutex->lock(); } |
41 | virtual void unlock() { mMutex->unlock(); } |
42 | }; |
43 | |
44 | } |
45 | |
46 | #endif // PX_PROFILE_EVENT_MUTEX_H |
47 | |