| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | #ifndef PVD_CONNECTION_H |
| 11 | #define PVD_CONNECTION_H |
| 12 | #include "physxvisualdebuggersdk/PvdConnectionFlags.h" |
| 13 | |
| 14 | namespace physx { namespace debugger { |
| 15 | class PvdNetworkOutStream; |
| 16 | }} |
| 17 | |
| 18 | namespace physx { namespace debugger { namespace renderer { |
| 19 | class PvdUserRenderer; |
| 20 | }}} |
| 21 | |
| 22 | namespace physx { namespace debugger { namespace comm { |
| 23 | |
| 24 | class PvdMetaDataStream; |
| 25 | class PvdDataStream; |
| 26 | |
| 27 | class PvdConnection |
| 28 | { |
| 29 | protected: |
| 30 | virtual ~PvdConnection(){} |
| 31 | public: |
| 32 | virtual void addRef() = 0; |
| 33 | virtual void release() = 0; |
| 34 | |
| 35 | //A data stream is not threadsafe, although you can use multiple |
| 36 | //data streams, each used from only one thread at a one time safely. |
| 37 | //Their shared socket communication, in other words, is threadsafe. |
| 38 | virtual PvdDataStream& createDataStream() = 0; |
| 39 | |
| 40 | //Create a channel to render immediate data on PVD. Rendering is collected |
| 41 | //per frame and then discared. A line is only draw for the frame |
| 42 | //in which it was received. |
| 43 | virtual renderer::PvdUserRenderer& createRenderer() = 0; |
| 44 | |
| 45 | //May actively change during debugging. |
| 46 | //Getting this variable may block until the read thread |
| 47 | //is disconnected or releases the connection state mutex. |
| 48 | virtual PvdConnectionState::Enum getConnectionState() = 0; |
| 49 | |
| 50 | //gets the connection state which will block if the system is paused. |
| 51 | //checks the connection for errors and disconnects if there are any. |
| 52 | virtual void checkConnection() = 0; |
| 53 | |
| 54 | //Will currently never change during debugging |
| 55 | virtual TConnectionFlagsType getConnectionType() = 0; |
| 56 | |
| 57 | virtual bool isConnected() = 0; |
| 58 | virtual void disconnect() = 0; |
| 59 | //flush profile and memory data. |
| 60 | //This does not flush the socket for performance reasons. |
| 61 | virtual void flush() = 0; |
| 62 | |
| 63 | //Connections *always* have an out stream, although they may not |
| 64 | //have an *in* stream. |
| 65 | virtual PvdNetworkOutStream& lockOutStream() = 0; |
| 66 | virtual void unlockOutStream() = 0; |
| 67 | }; |
| 68 | |
| 69 | }} |
| 70 | |
| 71 | |
| 72 | /** \brief Convenience typedef for the PvdConnection. */ |
| 73 | typedef debugger::comm::PvdConnection PxVisualDebuggerConnection; |
| 74 | } |
| 75 | #endif |
| 76 | |