| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "BsCorePrerequisites.h" | 
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| 6 | #include "Utility/BsModule.h" | 
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| 7 |  | 
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| 8 | namespace bs | 
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| 9 | { | 
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| 10 | /** @addtogroup Audio-Internal | 
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| 11 | *  @{ | 
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| 12 | */ | 
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| 13 |  | 
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| 14 | /** Creates and destroys a specific audio system implementation. */ | 
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| 15 | class BS_CORE_EXPORT AudioFactory | 
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| 16 | { | 
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| 17 | public: | 
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| 18 | virtual ~AudioFactory() = default; | 
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| 19 |  | 
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| 20 | /** Initializes the audio system. */ | 
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| 21 | virtual void startUp() = 0; | 
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| 22 |  | 
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| 23 | /** Shuts down the audio system. */ | 
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| 24 | virtual void shutDown() = 0; | 
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| 25 | }; | 
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| 26 |  | 
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| 27 | /** Takes care of loading, initializing and shutting down of a particular audio system implementation. */ | 
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| 28 | class BS_CORE_EXPORT AudioManager : public Module<AudioManager> | 
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| 29 | { | 
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| 30 | public: | 
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| 31 | /** | 
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| 32 | * Initializes the physics manager and a particular audio system implementation. | 
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| 33 | * | 
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| 34 | * @param[in]	pluginName	Name of the plugin containing a audio system implementation. | 
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| 35 | */ | 
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| 36 | AudioManager(const String& pluginName); | 
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| 37 | ~AudioManager(); | 
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| 38 |  | 
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| 39 | private: | 
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| 40 | DynLib* mPlugin = nullptr; | 
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| 41 | AudioFactory* mFactory = nullptr; | 
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| 42 | }; | 
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| 43 |  | 
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| 44 | /** @} */ | 
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| 45 | } | 
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