| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | |
| 7 | /** @addtogroup Layers |
| 8 | * @{ |
| 9 | */ |
| 10 | |
| 11 | /** @defgroup Core Core |
| 12 | * Second lowest layer that provides core engine functionality and abstract interfaces for various systems. |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** @defgroup Animation Animation |
| 17 | * %Animation clips, skeletal and blend shape animation, animation playback, blending and other features. |
| 18 | */ |
| 19 | |
| 20 | /** @defgroup Application-Core Application |
| 21 | * Entry point into the application and other general functionality. |
| 22 | */ |
| 23 | |
| 24 | /** @defgroup Audio Audio |
| 25 | * %Audio clips, 3D sound and music reproduction. |
| 26 | */ |
| 27 | |
| 28 | /** @defgroup Components-Core Components |
| 29 | * Built-in components (elements that may be attached to scene objects). |
| 30 | */ |
| 31 | |
| 32 | /** @defgroup CoreThread Core thread |
| 33 | * Core objects and interaction with the core (rendering) thread. |
| 34 | */ |
| 35 | |
| 36 | /** @defgroup Importer Importer |
| 37 | * Import of resources into engine friendly format. |
| 38 | */ |
| 39 | |
| 40 | /** @defgroup Input Input |
| 41 | * %Input (mouse, keyboard, gamepad, etc.). |
| 42 | */ |
| 43 | |
| 44 | /** @defgroup Localization Localization |
| 45 | * GUI localization. |
| 46 | */ |
| 47 | |
| 48 | /** @defgroup Material Material |
| 49 | * Materials, shaders and related functionality. |
| 50 | */ |
| 51 | |
| 52 | /** @defgroup Physics Physics |
| 53 | * %Physics system: colliders, triggers, rigidbodies, joints, scene queries, etc. |
| 54 | */ |
| 55 | |
| 56 | /** @defgroup Profiling Profiling |
| 57 | * Measuring CPU and GPU execution times and memory usage. |
| 58 | */ |
| 59 | |
| 60 | /** @defgroup RenderAPI RenderAPI |
| 61 | * Interface for interacting with the render API (DirectX, OpenGL, etc.). |
| 62 | */ |
| 63 | |
| 64 | /** @defgroup Renderer Renderer |
| 65 | * Abstract interface and helper functionality for rendering scene objects. |
| 66 | */ |
| 67 | |
| 68 | /** @defgroup Resources Resources |
| 69 | * Core resource types and resource management functionality (loading, saving, etc.). |
| 70 | */ |
| 71 | |
| 72 | /** @defgroup Particles Particles |
| 73 | * Emission, updates and rendering of particles in the particle system. |
| 74 | */ |
| 75 | |
| 76 | /** @defgroup Network Network |
| 77 | * Sending and receiving data over the network. |
| 78 | */ |
| 79 | |
| 80 | /** @cond RTTI */ |
| 81 | /** @defgroup RTTI-Impl-Core RTTI types |
| 82 | * RTTI implementations for classes within the core layer. |
| 83 | */ |
| 84 | /** @endcond */ |
| 85 | |
| 86 | /** @defgroup Scene Scene |
| 87 | * Managing scene objects and their hierarchy. |
| 88 | */ |
| 89 | |
| 90 | /** @defgroup Text Text |
| 91 | * Generating text geometry. |
| 92 | */ |
| 93 | |
| 94 | /** @defgroup Utility-Core Utility |
| 95 | * Various utility methods and types used by the core layer. |
| 96 | */ |
| 97 | |
| 98 | /** @} */ |
| 99 | /** @} */ |
| 100 | |
| 101 | /** @addtogroup Internals |
| 102 | * @{ |
| 103 | */ |
| 104 | |
| 105 | /** @defgroup Internal-Core Core |
| 106 | * Second lowest layer that provides core engine functionality and abstract interfaces for various systems. |
| 107 | * @{ |
| 108 | */ |
| 109 | |
| 110 | /** @defgroup Animation-Internal Animation |
| 111 | * Animation clips, skeletal and blend shape animation, animation playback, blending and other features. |
| 112 | */ |
| 113 | |
| 114 | /** @defgroup Audio-Internal Audio |
| 115 | * Audio clips, 3D sound and music reproduction. |
| 116 | */ |
| 117 | |
| 118 | /** @defgroup CoreThread-Internal Core thread |
| 119 | * Core objects and interaction with the core (rendering) thread. |
| 120 | */ |
| 121 | |
| 122 | /** @defgroup Importer-Internal Importer |
| 123 | * Import of resources into engine friendly format. |
| 124 | */ |
| 125 | |
| 126 | /** @defgroup Input-Internal Input |
| 127 | * Input (mouse, keyboard, gamepad, etc.). |
| 128 | */ |
| 129 | |
| 130 | /** @defgroup Localization-Internal Localization |
| 131 | * GUI localization. |
| 132 | */ |
| 133 | |
| 134 | /** @defgroup Material-Internal Material |
| 135 | * Materials, shaders and related functionality. |
| 136 | */ |
| 137 | |
| 138 | /** @defgroup Particles-Internal Particles |
| 139 | * Emission, updates and rendering of particles in the particle system. |
| 140 | */ |
| 141 | |
| 142 | /** @defgroup Network-Internal Network |
| 143 | * Sending and receiving data over the network. |
| 144 | */ |
| 145 | |
| 146 | /** @defgroup Physics-Internal Physics |
| 147 | * Physics system: colliders, triggers, rigidbodies, joints, scene queries, etc. |
| 148 | */ |
| 149 | |
| 150 | /** @defgroup Platform-Internal Platform |
| 151 | * Interface for interacting with the platform (OS). |
| 152 | */ |
| 153 | |
| 154 | /** @defgroup Profiling-Internal Profiling |
| 155 | * Measuring CPU and GPU execution times and memory usage. |
| 156 | */ |
| 157 | |
| 158 | /** @defgroup RenderAPI-Internal RenderAPI |
| 159 | * Interface for interacting with the render API (DirectX, OpenGL, etc.). |
| 160 | */ |
| 161 | |
| 162 | /** @defgroup Renderer-Internal Renderer |
| 163 | * Abstract interface and helper functionality for rendering scene objects. |
| 164 | */ |
| 165 | |
| 166 | /** @defgroup Resources-Internal Resources |
| 167 | * Core resource types and resource management functionality (loading, saving, etc.). |
| 168 | */ |
| 169 | |
| 170 | /** @defgroup Scene-Internal Scene |
| 171 | * Managing scene objects and their hierarchy. |
| 172 | */ |
| 173 | |
| 174 | /** @defgroup Text-Internal Text |
| 175 | * Generating text geometry. |
| 176 | */ |
| 177 | |
| 178 | /** @defgroup Utility-Core-Internal Utility |
| 179 | * Various utility methods and types used by the core layer. |
| 180 | */ |
| 181 | |
| 182 | /** @} */ |
| 183 | /** @} */ |
| 184 | |
| 185 | /** Maximum number of color surfaces that can be attached to a multi render target. */ |
| 186 | #define BS_MAX_MULTIPLE_RENDER_TARGETS 8 |
| 187 | #define BS_FORCE_SINGLETHREADED_RENDERING 0 |
| 188 | |
| 189 | /** Maximum number of individual GPU queues, per type. */ |
| 190 | #define BS_MAX_QUEUES_PER_TYPE 8 |
| 191 | |
| 192 | /** Maximum number of hardware devices usable at once. */ |
| 193 | #define BS_MAX_DEVICES 5U |
| 194 | |
| 195 | /** Maximum number of devices one resource can exist at the same time. */ |
| 196 | #define BS_MAX_LINKED_DEVICES 4U |
| 197 | |
| 198 | // DLL export |
| 199 | #if BS_PLATFORM == BS_PLATFORM_WIN32 // Windows |
| 200 | # if BS_COMPILER == BS_COMPILER_MSVC |
| 201 | # if defined(BS_STATIC_LIB) |
| 202 | # define BS_CORE_EXPORT |
| 203 | # else |
| 204 | # if defined(BS_CORE_EXPORTS) |
| 205 | # define BS_CORE_EXPORT __declspec(dllexport) |
| 206 | # else |
| 207 | # define BS_CORE_EXPORT __declspec(dllimport) |
| 208 | # endif |
| 209 | # endif |
| 210 | # else |
| 211 | # if defined(BS_STATIC_LIB) |
| 212 | # define BS_CORE_EXPORT |
| 213 | # else |
| 214 | # if defined(BS_CORE_EXPORTS) |
| 215 | # define BS_CORE_EXPORT __attribute__ ((dllexport)) |
| 216 | # else |
| 217 | # define BS_CORE_EXPORT __attribute__ ((dllimport)) |
| 218 | # endif |
| 219 | # endif |
| 220 | # endif |
| 221 | # define BS_CORE_HIDDEN |
| 222 | #else // Linux/Mac settings |
| 223 | # define BS_CORE_EXPORT __attribute__ ((visibility ("default"))) |
| 224 | # define BS_CORE_HIDDEN __attribute__ ((visibility ("hidden"))) |
| 225 | #endif |
| 226 | |
| 227 | #include "Localization/BsHString.h" |
| 228 | #include "String/BsStringID.h" |
| 229 | |
| 230 | namespace bs |
| 231 | { |
| 232 | // Core objects |
| 233 | template<class T> |
| 234 | struct CoreThreadType |
| 235 | { }; |
| 236 | |
| 237 | #define CORE_OBJECT_FORWARD_DECLARE(TYPE) \ |
| 238 | class TYPE; \ |
| 239 | namespace ct { class TYPE; } \ |
| 240 | template<> struct CoreThreadType<TYPE> { typedef ct::TYPE Type; }; |
| 241 | |
| 242 | CORE_OBJECT_FORWARD_DECLARE(IndexBuffer) |
| 243 | CORE_OBJECT_FORWARD_DECLARE(VertexBuffer) |
| 244 | CORE_OBJECT_FORWARD_DECLARE(GpuBuffer) |
| 245 | CORE_OBJECT_FORWARD_DECLARE(GpuProgram) |
| 246 | CORE_OBJECT_FORWARD_DECLARE(Pass) |
| 247 | CORE_OBJECT_FORWARD_DECLARE(Technique) |
| 248 | CORE_OBJECT_FORWARD_DECLARE(Shader) |
| 249 | CORE_OBJECT_FORWARD_DECLARE(Material) |
| 250 | CORE_OBJECT_FORWARD_DECLARE(RenderTarget) |
| 251 | CORE_OBJECT_FORWARD_DECLARE(RenderTexture) |
| 252 | CORE_OBJECT_FORWARD_DECLARE(RenderWindow) |
| 253 | CORE_OBJECT_FORWARD_DECLARE(SamplerState) |
| 254 | CORE_OBJECT_FORWARD_DECLARE(Viewport) |
| 255 | CORE_OBJECT_FORWARD_DECLARE(VertexDeclaration) |
| 256 | CORE_OBJECT_FORWARD_DECLARE(DepthStencilState) |
| 257 | CORE_OBJECT_FORWARD_DECLARE(RasterizerState) |
| 258 | CORE_OBJECT_FORWARD_DECLARE(BlendState) |
| 259 | CORE_OBJECT_FORWARD_DECLARE(GpuParamBlockBuffer) |
| 260 | CORE_OBJECT_FORWARD_DECLARE(GpuParams) |
| 261 | CORE_OBJECT_FORWARD_DECLARE(GpuParamsSet) |
| 262 | CORE_OBJECT_FORWARD_DECLARE(MaterialParams) |
| 263 | CORE_OBJECT_FORWARD_DECLARE(Light) |
| 264 | CORE_OBJECT_FORWARD_DECLARE(Camera) |
| 265 | CORE_OBJECT_FORWARD_DECLARE(Renderable) |
| 266 | CORE_OBJECT_FORWARD_DECLARE(GraphicsPipelineState) |
| 267 | CORE_OBJECT_FORWARD_DECLARE(ComputePipelineState) |
| 268 | CORE_OBJECT_FORWARD_DECLARE(ReflectionProbe) |
| 269 | CORE_OBJECT_FORWARD_DECLARE(ParticleSystem) |
| 270 | CORE_OBJECT_FORWARD_DECLARE(Texture) |
| 271 | CORE_OBJECT_FORWARD_DECLARE(SpriteTexture) |
| 272 | CORE_OBJECT_FORWARD_DECLARE(Mesh) |
| 273 | CORE_OBJECT_FORWARD_DECLARE(VectorField) |
| 274 | CORE_OBJECT_FORWARD_DECLARE(Skybox) |
| 275 | CORE_OBJECT_FORWARD_DECLARE(Decal) |
| 276 | |
| 277 | class Collider; |
| 278 | class Rigidbody; |
| 279 | class BoxCollider; |
| 280 | class SphereCollider; |
| 281 | class PlaneCollider; |
| 282 | class CapsuleCollider; |
| 283 | class MeshCollider; |
| 284 | class Joint; |
| 285 | class FixedJoint; |
| 286 | class DistanceJoint; |
| 287 | class HingeJoint; |
| 288 | class SphericalJoint; |
| 289 | class SliderJoint; |
| 290 | class D6Joint; |
| 291 | class CharacterController; |
| 292 | class AudioListener; |
| 293 | class AudioSource; |
| 294 | class Animation; |
| 295 | class Bone; |
| 296 | class LightProbeVolume; |
| 297 | |
| 298 | // Components |
| 299 | template<class T> |
| 300 | struct ComponentType |
| 301 | { }; |
| 302 | |
| 303 | #define COMPONENT_FORWARD_DECLARE(TYPE) \ |
| 304 | class C##TYPE; \ |
| 305 | template<> struct ComponentType<TYPE> { typedef C##TYPE Type; }; |
| 306 | |
| 307 | COMPONENT_FORWARD_DECLARE(Collider) |
| 308 | COMPONENT_FORWARD_DECLARE(Rigidbody) |
| 309 | COMPONENT_FORWARD_DECLARE(BoxCollider) |
| 310 | COMPONENT_FORWARD_DECLARE(SphereCollider) |
| 311 | COMPONENT_FORWARD_DECLARE(PlaneCollider) |
| 312 | COMPONENT_FORWARD_DECLARE(CapsuleCollider) |
| 313 | COMPONENT_FORWARD_DECLARE(MeshCollider) |
| 314 | COMPONENT_FORWARD_DECLARE(Joint) |
| 315 | COMPONENT_FORWARD_DECLARE(HingeJoint) |
| 316 | COMPONENT_FORWARD_DECLARE(DistanceJoint) |
| 317 | COMPONENT_FORWARD_DECLARE(FixedJoint) |
| 318 | COMPONENT_FORWARD_DECLARE(SphericalJoint) |
| 319 | COMPONENT_FORWARD_DECLARE(SliderJoint) |
| 320 | COMPONENT_FORWARD_DECLARE(D6Joint) |
| 321 | COMPONENT_FORWARD_DECLARE(CharacterController) |
| 322 | COMPONENT_FORWARD_DECLARE(Camera) |
| 323 | COMPONENT_FORWARD_DECLARE(Renderable) |
| 324 | COMPONENT_FORWARD_DECLARE(Light) |
| 325 | COMPONENT_FORWARD_DECLARE(Animation) |
| 326 | COMPONENT_FORWARD_DECLARE(Bone) |
| 327 | COMPONENT_FORWARD_DECLARE(AudioSource) |
| 328 | COMPONENT_FORWARD_DECLARE(AudioListener) |
| 329 | COMPONENT_FORWARD_DECLARE(ReflectionProbe) |
| 330 | COMPONENT_FORWARD_DECLARE(Skybox) |
| 331 | COMPONENT_FORWARD_DECLARE(LightProbeVolume) |
| 332 | COMPONENT_FORWARD_DECLARE(ParticleSystem) |
| 333 | COMPONENT_FORWARD_DECLARE(Decal) |
| 334 | |
| 335 | class Color; |
| 336 | class GpuProgramManager; |
| 337 | class GpuProgramManager; |
| 338 | class GpuProgramFactory; |
| 339 | class IndexData; |
| 340 | class RenderAPICapabilities; |
| 341 | class RenderTargetProperties; |
| 342 | class TextureManager; |
| 343 | class Input; |
| 344 | struct PointerEvent; |
| 345 | class RendererFactory; |
| 346 | class HardwareBufferManager; |
| 347 | class FontManager; |
| 348 | class RenderStateManager; |
| 349 | class GpuParamBlock; |
| 350 | struct GpuParamDesc; |
| 351 | struct GpuParamDataDesc; |
| 352 | struct GpuParamObjectDesc; |
| 353 | struct GpuParamBlockDesc; |
| 354 | class ShaderInclude; |
| 355 | class CoreObject; |
| 356 | class ImportOptions; |
| 357 | class TextureImportOptions; |
| 358 | class FontImportOptions; |
| 359 | class GpuProgramImportOptions; |
| 360 | class MeshImportOptions; |
| 361 | struct FontBitmap; |
| 362 | class GameObject; |
| 363 | class GpuResourceData; |
| 364 | struct RenderOperation; |
| 365 | class RenderQueue; |
| 366 | struct ProfilerReport; |
| 367 | class VertexDataDesc; |
| 368 | class FrameAlloc; |
| 369 | class FolderMonitor; |
| 370 | class VideoMode; |
| 371 | class VideoOutputInfo; |
| 372 | class VideoModeInfo; |
| 373 | struct SubMesh; |
| 374 | class IResourceListener; |
| 375 | class TextureProperties; |
| 376 | class IShaderIncludeHandler; |
| 377 | class Prefab; |
| 378 | class PrefabDiff; |
| 379 | class RendererMeshData; |
| 380 | class Win32Window; |
| 381 | class RenderAPIFactory; |
| 382 | class PhysicsManager; |
| 383 | class Physics; |
| 384 | class FCollider; |
| 385 | class PhysicsMaterial; |
| 386 | class ShaderDefines; |
| 387 | class ShaderImportOptions; |
| 388 | class AudioClipImportOptions; |
| 389 | class AnimationClip; |
| 390 | class GpuPipelineParamInfo; |
| 391 | template <class T> class TAnimationCurve; |
| 392 | struct AnimationCurves; |
| 393 | class Skeleton; |
| 394 | class MorphShapes; |
| 395 | class MorphShape; |
| 396 | class MorphChannel; |
| 397 | class Transform; |
| 398 | class SceneActor; |
| 399 | class CoreObjectManager; |
| 400 | struct CollisionData; |
| 401 | // Asset import |
| 402 | class SpecificImporter; |
| 403 | class Importer; |
| 404 | // Resources |
| 405 | class Resource; |
| 406 | class Resources; |
| 407 | class ResourceManifest; |
| 408 | class MeshBase; |
| 409 | class TransientMesh; |
| 410 | class MeshHeap; |
| 411 | class Font; |
| 412 | class ResourceMetaData; |
| 413 | class DropTarget; |
| 414 | class StringTable; |
| 415 | class PhysicsMaterial; |
| 416 | class PhysicsMesh; |
| 417 | class AudioClip; |
| 418 | // Scene |
| 419 | class SceneObject; |
| 420 | class Component; |
| 421 | class SceneManager; |
| 422 | class SceneInstance; |
| 423 | // RTTI |
| 424 | class MeshRTTI; |
| 425 | // Desc structs |
| 426 | struct SAMPLER_STATE_DESC; |
| 427 | struct DEPTH_STENCIL_STATE_DESC; |
| 428 | struct RASTERIZER_STATE_DESC; |
| 429 | struct BLEND_STATE_DESC; |
| 430 | struct RENDER_TARGET_BLEND_STATE_DESC; |
| 431 | struct RENDER_TEXTURE_DESC; |
| 432 | struct RENDER_WINDOW_DESC; |
| 433 | struct FONT_DESC; |
| 434 | struct CHAR_CONTROLLER_DESC; |
| 435 | struct JOINT_DESC; |
| 436 | struct FIXED_JOINT_DESC; |
| 437 | struct DISTANCE_JOINT_DESC; |
| 438 | struct HINGE_JOINT_DESC; |
| 439 | struct SLIDER_JOINT_DESC; |
| 440 | struct SPHERICAL_JOINT_DESC; |
| 441 | struct D6_JOINT_DESC; |
| 442 | struct AUDIO_CLIP_DESC; |
| 443 | |
| 444 | template<class T> |
| 445 | class TCoreThreadQueue; |
| 446 | class CommandQueueNoSync; |
| 447 | class CommandQueueSync; |
| 448 | |
| 449 | namespace ct |
| 450 | { |
| 451 | class Renderer; |
| 452 | class VertexData; |
| 453 | class RenderAPI; |
| 454 | class CoreObject; |
| 455 | class MeshBase; |
| 456 | class TransientMesh; |
| 457 | class MeshHeap; |
| 458 | class GpuPipelineParamInfo; |
| 459 | class CommandBuffer; |
| 460 | class EventQuery; |
| 461 | class TimerQuery; |
| 462 | class OcclusionQuery; |
| 463 | class TextureView; |
| 464 | class RenderElement; |
| 465 | class RenderWindowManager; |
| 466 | class RenderStateManager; |
| 467 | class HardwareBufferManager; |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | /************************************************************************/ |
| 472 | /* RTTI */ |
| 473 | /************************************************************************/ |
| 474 | namespace bs |
| 475 | { |
| 476 | enum TypeID_Core |
| 477 | { |
| 478 | TID_Texture = 1001, |
| 479 | TID_Mesh = 1002, |
| 480 | TID_MeshData = 1003, |
| 481 | TID_VertexDeclaration = 1004, |
| 482 | TID_VertexElementData = 1005, |
| 483 | TID_Component = 1006, |
| 484 | TID_ResourceHandle = 1009, |
| 485 | TID_GpuProgram = 1010, |
| 486 | TID_ResourceHandleData = 1011, |
| 487 | TID_CgProgram = 1012, |
| 488 | TID_Pass = 1014, |
| 489 | TID_Technique = 1015, |
| 490 | TID_Shader = 1016, |
| 491 | TID_Material = 1017, |
| 492 | TID_SamplerState = 1021, |
| 493 | TID_BlendState = 1023, |
| 494 | TID_RasterizerState = 1024, |
| 495 | TID_DepthStencilState = 1025, |
| 496 | TID_BLEND_STATE_DESC = 1034, |
| 497 | TID_SHADER_DATA_PARAM_DESC = 1035, |
| 498 | TID_SHADER_OBJECT_PARAM_DESC = 1036, |
| 499 | TID_SHADER_PARAM_BLOCK_DESC = 1047, |
| 500 | TID_ImportOptions = 1048, |
| 501 | TID_Font = 1051, |
| 502 | TID_FONT_DESC = 1052, |
| 503 | TID_CHAR_DESC = 1053, |
| 504 | TID_FontImportOptions = 1056, |
| 505 | TID_FontBitmap = 1057, |
| 506 | TID_SceneObject = 1059, |
| 507 | TID_GameObject = 1060, |
| 508 | TID_PixelData = 1062, |
| 509 | TID_GpuResourceData = 1063, |
| 510 | TID_VertexDataDesc = 1064, |
| 511 | TID_MeshBase = 1065, |
| 512 | TID_GameObjectHandleBase = 1066, |
| 513 | TID_ResourceManifest = 1067, |
| 514 | TID_ResourceManifestEntry = 1068, |
| 515 | TID_EmulatedParamBlock = 1069, |
| 516 | TID_TextureImportOptions = 1070, |
| 517 | TID_ResourceMetaData = 1071, |
| 518 | TID_ShaderInclude = 1072, |
| 519 | TID_Viewport = 1073, |
| 520 | TID_ResourceDependencies = 1074, |
| 521 | TID_ShaderMetaData = 1075, |
| 522 | TID_MeshImportOptions = 1076, |
| 523 | TID_Prefab = 1077, |
| 524 | TID_PrefabDiff = 1078, |
| 525 | TID_PrefabObjectDiff = 1079, |
| 526 | TID_PrefabComponentDiff = 1080, |
| 527 | TID_CGUIWidget = 1081, |
| 528 | /// TID_ProfilerOverlay = 1082, |
| 529 | TID_StringTable = 1083, |
| 530 | TID_LanguageData = 1084, |
| 531 | TID_LocalizedStringData = 1085, |
| 532 | TID_MaterialParamColor = 1086, |
| 533 | TID_WeakResourceHandle = 1087, |
| 534 | TID_TextureParamData = 1088, |
| 535 | TID_StructParamData = 1089, |
| 536 | TID_MaterialParams = 1090, |
| 537 | TID_MaterialRTTIParam = 1091, |
| 538 | TID_PhysicsMaterial = 1092, |
| 539 | TID_CCollider = 1093, |
| 540 | TID_CBoxCollider = 1094, |
| 541 | TID_CSphereCollider = 1095, |
| 542 | TID_CCapsuleCollider = 1096, |
| 543 | TID_CPlaneCollider = 1097, |
| 544 | TID_CRigidbody = 1098, |
| 545 | TID_PhysicsMesh = 1099, |
| 546 | TID_CMeshCollider = 1100, |
| 547 | TID_CJoint = 1101, |
| 548 | TID_CFixedJoint = 1102, |
| 549 | TID_CDistanceJoint = 1103, |
| 550 | TID_CHingeJoint = 1104, |
| 551 | TID_CSphericalJoint = 1105, |
| 552 | TID_CSliderJoint = 1106, |
| 553 | TID_CD6Joint = 1107, |
| 554 | TID_CCharacterController = 1108, |
| 555 | TID_FPhysicsMesh = 1109, |
| 556 | TID_ShaderImportOptions = 1110, |
| 557 | TID_AudioClip = 1111, |
| 558 | TID_AudioClipImportOptions = 1112, |
| 559 | TID_CAudioListener = 1113, |
| 560 | TID_CAudioSource = 1114, |
| 561 | TID_AnimationClip = 1115, |
| 562 | TID_AnimationCurve = 1116, |
| 563 | TID_KeyFrame = 1117, |
| 564 | TID_NamedAnimationCurve = 1118, |
| 565 | TID_Skeleton = 1119, |
| 566 | TID_SkeletonBoneInfo = 1120, |
| 567 | TID_AnimationSplitInfo = 1121, |
| 568 | TID_CAnimation = 1122, |
| 569 | TID_AnimationEvent = 1123, |
| 570 | TID_ImportedAnimationEvents = 1124, |
| 571 | TID_CBone = 1125, |
| 572 | TID_MaterialParamData = 1126, |
| 573 | TID_RenderSettings = 1127, |
| 574 | TID_MorphShape = 1128, |
| 575 | TID_MorphShapes = 1129, |
| 576 | TID_MorphChannel = 1130, |
| 577 | TID_ReflectionProbe = 1131, |
| 578 | TID_CReflectionProbe = 1132, |
| 579 | TID_CachedTextureData = 1133, |
| 580 | TID_Skybox = 1134, |
| 581 | TID_CSkybox = 1135, |
| 582 | TID_LightProbeVolume = 1136, |
| 583 | TID_SavedLightProbeInfo = 1137, |
| 584 | TID_CLightProbeVolume = 1138, |
| 585 | TID_Transform = 1139, |
| 586 | TID_SceneActor = 1140, |
| 587 | TID_AudioListener = 1141, |
| 588 | TID_AudioSource = 1142, |
| 589 | TID_ShaderVariationParam = 1143, |
| 590 | TID_ShaderVariation = 1144, |
| 591 | TID_GpuProgramBytecode = 1145, |
| 592 | TID_GpuParamBlockDesc = 1146, |
| 593 | TID_GpuParamDataDesc = 1147, |
| 594 | TID_GpuParamObjectDesc = 1148, |
| 595 | TID_GpuParamDesc = 1149, |
| 596 | TID_BlendStateDesc = 1150, |
| 597 | TID_RasterizerStateDesc = 1151, |
| 598 | TID_DepthStencilStateDesc = 1152, |
| 599 | TID_SerializedGpuProgramData = 1153, |
| 600 | TID_SubShader = 1154, |
| 601 | TID_ParticleSystem = 1155, |
| 602 | TID_ColorDistribution = 1156, |
| 603 | TID_TDistribution = 1157, |
| 604 | TID_SHADER_PARAM_ATTRIBUTE = 1158, |
| 605 | TID_DataParamInfo = 1159, |
| 606 | TID_SpriteSheetGridAnimation = 1160, |
| 607 | TID_ParticleEmitter = 1161, |
| 608 | TID_ParticleEmitterConeShape = 1162, |
| 609 | TID_ParticleEmitterSphereShape = 1163, |
| 610 | TID_ParticleEmitterHemisphereShape = 1164, |
| 611 | TID_ParticleEmitterBoxShape = 1165, |
| 612 | TID_ParticleEmitterCircleShape = 1166, |
| 613 | TID_ParticleEmitterRectShape = 1167, |
| 614 | TID_ParticleEmitterLineShape = 1168, |
| 615 | TID_ParticleEmitterStaticMeshShape = 1169, |
| 616 | TID_ParticleEmitterSkinnedMeshShape = 1170, |
| 617 | TID_ParticleTextureAnimation = 1171, |
| 618 | TID_ParticleCollisions = 1172, |
| 619 | TID_ParticleOrbit = 1173, |
| 620 | TID_ParticleVelocity = 1174, |
| 621 | TID_ParticleSystemSettings = 1175, |
| 622 | TID_ParticleSystemEmitters = 1176, |
| 623 | TID_ParticleSystemEvolvers = 1177, |
| 624 | TID_CParticleSystem = 1178, |
| 625 | TID_ParticleGravity = 1179, |
| 626 | TID_VectorField = 1180, |
| 627 | TID_ParticleVectorFieldSettings = 1181, |
| 628 | TID_ParticleGpuSimulationSettings = 1182, |
| 629 | TID_ParticleDepthCollisionSettings = 1183, |
| 630 | TID_BloomSettings = 1184, |
| 631 | TID_ParticleBurst = 1185, |
| 632 | TID_CoreSerializationContext = 1186, |
| 633 | TID_ParticleForce = 1187, |
| 634 | TID_ParticleSize = 1188, |
| 635 | TID_ParticleColor = 1189, |
| 636 | TID_ParticleRotation = 1190, |
| 637 | TID_Decal = 1191, |
| 638 | TID_CDecal = 1192, |
| 639 | TID_RenderTarget = 1193, |
| 640 | TID_RenderTexture = 1194, |
| 641 | TID_RenderWindow = 1195, |
| 642 | TID_ShaderVariationParamInfo = 1196, |
| 643 | TID_ShaderVariationParamValue = 1197, |
| 644 | |
| 645 | // Moved from Engine layer |
| 646 | TID_CCamera = 30000, |
| 647 | TID_Camera = 30003, |
| 648 | TID_CRenderable = 30001, |
| 649 | TID_SpriteTexture = 30002, |
| 650 | TID_Renderable = 30004, |
| 651 | TID_Light = 30011, |
| 652 | TID_CLight = 30012, |
| 653 | TID_AutoExposureSettings = 30016, |
| 654 | TID_TonemappingSettings = 30017, |
| 655 | TID_WhiteBalanceSettings = 30018, |
| 656 | TID_ColorGradingSettings = 30019, |
| 657 | TID_DepthOfFieldSettings = 30020, |
| 658 | TID_AmbientOcclusionSettings = 30021, |
| 659 | TID_ScreenSpaceReflectionsSettings = 30022, |
| 660 | TID_ShadowSettings = 30023, |
| 661 | }; |
| 662 | } |
| 663 | |
| 664 | /************************************************************************/ |
| 665 | /* Resource references */ |
| 666 | /************************************************************************/ |
| 667 | |
| 668 | #include "Resources/BsResourceHandle.h" |
| 669 | |
| 670 | namespace bs |
| 671 | { |
| 672 | /** @addtogroup Resources |
| 673 | * @{ |
| 674 | */ |
| 675 | |
| 676 | typedef ResourceHandle<Resource> HResource; |
| 677 | typedef ResourceHandle<Texture> HTexture; |
| 678 | typedef ResourceHandle<Mesh> HMesh; |
| 679 | typedef ResourceHandle<Material> HMaterial; |
| 680 | typedef ResourceHandle<ShaderInclude> HShaderInclude; |
| 681 | typedef ResourceHandle<Font> HFont; |
| 682 | typedef ResourceHandle<Shader> HShader; |
| 683 | typedef ResourceHandle<Prefab> HPrefab; |
| 684 | typedef ResourceHandle<StringTable> HStringTable; |
| 685 | typedef ResourceHandle<PhysicsMaterial> HPhysicsMaterial; |
| 686 | typedef ResourceHandle<PhysicsMesh> HPhysicsMesh; |
| 687 | typedef ResourceHandle<AudioClip> HAudioClip; |
| 688 | typedef ResourceHandle<AnimationClip> HAnimationClip; |
| 689 | typedef ResourceHandle<SpriteTexture> HSpriteTexture; |
| 690 | typedef ResourceHandle<VectorField> HVectorField; |
| 691 | |
| 692 | /** @} */ |
| 693 | } |
| 694 | |
| 695 | #include "Scene/BsGameObjectHandle.h" |
| 696 | |
| 697 | namespace bs |
| 698 | { |
| 699 | /** @addtogroup Scene |
| 700 | * @{ |
| 701 | */ |
| 702 | |
| 703 | // Game object handles |
| 704 | typedef GameObjectHandle<GameObject> HGameObject; |
| 705 | typedef GameObjectHandle<SceneObject> HSceneObject; |
| 706 | typedef GameObjectHandle<Component> HComponent; |
| 707 | typedef GameObjectHandle<CCamera> HCamera; |
| 708 | typedef GameObjectHandle<CRenderable> HRenderable; |
| 709 | typedef GameObjectHandle<CLight> HLight; |
| 710 | typedef GameObjectHandle<CAnimation> HAnimation; |
| 711 | typedef GameObjectHandle<CBone> HBone; |
| 712 | typedef GameObjectHandle<CRigidbody> HRigidbody; |
| 713 | typedef GameObjectHandle<CCollider> HCollider; |
| 714 | typedef GameObjectHandle<CBoxCollider> HBoxCollider; |
| 715 | typedef GameObjectHandle<CSphereCollider> HSphereCollider; |
| 716 | typedef GameObjectHandle<CCapsuleCollider> HCapsuleCollider; |
| 717 | typedef GameObjectHandle<CPlaneCollider> HPlaneCollider; |
| 718 | typedef GameObjectHandle<CMeshCollider> HMeshCollider; |
| 719 | typedef GameObjectHandle<CJoint> HJoint; |
| 720 | typedef GameObjectHandle<CHingeJoint> HHingeJoint; |
| 721 | typedef GameObjectHandle<CSliderJoint> HSliderJoint; |
| 722 | typedef GameObjectHandle<CDistanceJoint> HDistanceJoint; |
| 723 | typedef GameObjectHandle<CSphericalJoint> HSphericalJoint; |
| 724 | typedef GameObjectHandle<CFixedJoint> HFixedJoint; |
| 725 | typedef GameObjectHandle<CD6Joint> HD6Joint; |
| 726 | typedef GameObjectHandle<CCharacterController> HCharacterController; |
| 727 | typedef GameObjectHandle<CReflectionProbe> HReflectionProbe; |
| 728 | typedef GameObjectHandle<CSkybox> HSkybox; |
| 729 | typedef GameObjectHandle<CLightProbeVolume> HLightProbeVolume; |
| 730 | typedef GameObjectHandle<CAudioSource> HAudioSource; |
| 731 | typedef GameObjectHandle<CAudioListener> HAudioListener; |
| 732 | typedef GameObjectHandle<CParticleSystem> HParticleSystem; |
| 733 | typedef GameObjectHandle<CDecal> HDecal; |
| 734 | |
| 735 | /** @} */ |
| 736 | } |
| 737 | |
| 738 | namespace bs |
| 739 | { |
| 740 | /** |
| 741 | * Defers function execution until the next frame. If this function is called within another deferred call, then it will |
| 742 | * be executed the same frame, but only after all existing deferred calls are done. |
| 743 | * |
| 744 | * @note |
| 745 | * This method can be used for breaking dependencies among other things. If a class A depends on class B having |
| 746 | * something done, but class B also depends in some way on class A, you can break up the initialization into two |
| 747 | * separate steps, queuing the second step using this method. |
| 748 | * @note |
| 749 | * Similar situation can happen if you have multiple classes being initialized in an undefined order but some of them |
| 750 | * depend on others. Using this method you can defer the dependent step until next frame, which will ensure everything |
| 751 | * was initialized. |
| 752 | * |
| 753 | * @param[in] callback The callback. |
| 754 | */ |
| 755 | void BS_CORE_EXPORT deferredCall(std::function<void()> callback); |
| 756 | |
| 757 | // Special types for use by profilers |
| 758 | typedef std::basic_string<char, std::char_traits<char>, StdAlloc<char, ProfilerAlloc>> ProfilerString; |
| 759 | |
| 760 | template <typename T, typename A = StdAlloc<T, ProfilerAlloc>> |
| 761 | using ProfilerVector = std::vector<T, A>; |
| 762 | |
| 763 | template <typename T, typename A = StdAlloc<T, ProfilerAlloc>> |
| 764 | using ProfilerStack = std::stack<T, std::deque<T, A>>; |
| 765 | |
| 766 | /** Default thread policy for the framework. Performs special startup/shutdown on threads managed by thread pool. */ |
| 767 | class BS_CORE_EXPORT ThreadDefaultPolicy |
| 768 | { |
| 769 | public: |
| 770 | static void onThreadStarted(const String& name) |
| 771 | { |
| 772 | MemStack::beginThread(); |
| 773 | } |
| 774 | |
| 775 | static void onThreadEnded(const String& name) |
| 776 | { |
| 777 | MemStack::endThread(); |
| 778 | } |
| 779 | }; |
| 780 | |
| 781 | #define BS_ALL_LAYERS 0xFFFFFFFFFFFFFFFF |
| 782 | |
| 783 | /** Used for marking a CoreObject dependency as dirty. */ |
| 784 | static constexpr INT32 DIRTY_DEPENDENCY_MASK = 1 << 31; |
| 785 | |
| 786 | template<class T, bool Core> |
| 787 | struct CoreVariant { }; |
| 788 | |
| 789 | template<class T> |
| 790 | struct CoreVariant<T, false> { typedef T Type; }; |
| 791 | |
| 792 | template<class T> struct CoreVariant<T, true> { typedef typename CoreThreadType<T>::Type Type; }; |
| 793 | |
| 794 | /** |
| 795 | * Allows a simple way to define a member that can be both CoreObject variants depending on the Core template |
| 796 | * parameter. |
| 797 | */ |
| 798 | template<class T, bool Core> |
| 799 | using CoreVariantType = typename CoreVariant<T, Core>::Type; |
| 800 | |
| 801 | template<class T, bool Core> |
| 802 | struct CoreVariantHandle { }; |
| 803 | |
| 804 | template<class T> |
| 805 | struct CoreVariantHandle<T, false> { typedef ResourceHandle<T> Type; }; |
| 806 | |
| 807 | template<class T> struct CoreVariantHandle<T, true> { typedef SPtr<typename CoreThreadType<T>::Type> Type; }; |
| 808 | |
| 809 | /** |
| 810 | * Allows a simple way to define a member that can be both CoreObject variants depending on the Core template |
| 811 | * parameter. Sim thread type is wrapped in as a resource handle while the core thread variant is wrapped in a shared |
| 812 | * pointer. |
| 813 | */ |
| 814 | template<class T, bool Core> |
| 815 | using CoreVariantHandleType = typename CoreVariantHandle<T, Core>::Type; |
| 816 | |
| 817 | /** Flags that are provided to the serialization system to control serialization/deserialization. */ |
| 818 | enum SerializationFlags |
| 819 | { |
| 820 | /** |
| 821 | * Used when deserializing resources. Lets the system know not to discard any intermediate resource data that might |
| 822 | * be required if the resource needs to be serialized. |
| 823 | */ |
| 824 | SF_KeepResourceSourceData = 1 |
| 825 | }; |
| 826 | |
| 827 | /** Helper type that can contain either a component or scene actor version of an object. */ |
| 828 | template<class T> |
| 829 | struct ComponentOrActor |
| 830 | { |
| 831 | using ComponentType = typename ComponentType<T>::Type; |
| 832 | using HandleType = GameObjectHandle<ComponentType>; |
| 833 | |
| 834 | ComponentOrActor() = default; |
| 835 | |
| 836 | ComponentOrActor(const GameObjectHandle<ComponentType>& component) |
| 837 | :mComponent(component) |
| 838 | { } |
| 839 | |
| 840 | ComponentOrActor(const SPtr<T>& actor) |
| 841 | :mActor(actor) |
| 842 | { } |
| 843 | |
| 844 | /** Returns true if both the component and the actor fields are not assigned. */ |
| 845 | bool empty() const |
| 846 | { |
| 847 | return !mActor && !mComponent; |
| 848 | } |
| 849 | |
| 850 | /** Returns the assigned value as a scene actor. */ |
| 851 | SPtr<T> getActor() const |
| 852 | { |
| 853 | if(mActor) |
| 854 | return mActor; |
| 855 | |
| 856 | return mComponent->_getInternal(); |
| 857 | } |
| 858 | |
| 859 | /** Returns the assigned value as a component. */ |
| 860 | HandleType getComponent() const |
| 861 | { |
| 862 | return mComponent; |
| 863 | } |
| 864 | |
| 865 | private: |
| 866 | GameObjectHandle<ComponentType> mComponent; |
| 867 | SPtr<T> mActor; |
| 868 | }; |
| 869 | } |
| 870 | |
| 871 | #include "Utility/BsCommonTypes.h" |
| 872 | |