1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "CoreThread/BsCoreObject.h" |
4 | #include "CoreThread/BsCoreObjectCore.h" |
5 | #include "CoreThread/BsCoreThread.h" |
6 | #include "CoreThread/BsCoreObjectManager.h" |
7 | |
8 | using namespace std::placeholders; |
9 | |
10 | namespace bs |
11 | { |
12 | CoreObject::CoreObject(bool initializeOnCoreThread) |
13 | : mFlags(initializeOnCoreThread ? CGO_INIT_ON_CORE_THREAD : 0) |
14 | , mCoreDirtyFlags(0) |
15 | , mInternalID(CoreObjectManager::instance().generateId()) |
16 | { |
17 | } |
18 | |
19 | CoreObject::~CoreObject() |
20 | { |
21 | if(!isDestroyed()) |
22 | { |
23 | // Object must be released with destroy() otherwise engine can still try to use it, even if it was destructed |
24 | // (e.g. if an object has one of its methods queued in a command queue, and is destructed, you will be accessing invalid memory) |
25 | BS_EXCEPT(InternalErrorException, "Destructor called but object is not destroyed. This will result in nasty issues." ); |
26 | } |
27 | |
28 | #if BS_DEBUG_MODE |
29 | if(!mThis.expired()) |
30 | { |
31 | BS_EXCEPT(InternalErrorException, "Shared pointer to this object still has active references but " \ |
32 | "the object is being deleted? You shouldn't delete CoreObjects manually." ); |
33 | } |
34 | #endif |
35 | } |
36 | |
37 | void CoreObject::destroy() |
38 | { |
39 | CoreObjectManager::instance().unregisterObject(this); |
40 | setIsDestroyed(true); |
41 | |
42 | if(requiresInitOnCoreThread()) |
43 | { |
44 | assert(BS_THREAD_CURRENT_ID != CoreThread::instance().getCoreThreadId() && "Cannot destroy sim thead object from core thread." ); |
45 | |
46 | // This will only destroy the ct::CoreObject if this was the last reference |
47 | queueDestroyGpuCommand(mCoreSpecific); |
48 | } |
49 | |
50 | mCoreSpecific = nullptr; |
51 | } |
52 | |
53 | void CoreObject::initialize() |
54 | { |
55 | CoreObjectManager::instance().registerObject(this); |
56 | mCoreSpecific = createCore(); |
57 | |
58 | if (mCoreSpecific != nullptr) |
59 | { |
60 | if (requiresInitOnCoreThread()) |
61 | { |
62 | mCoreSpecific->setScheduledToBeInitialized(true); |
63 | |
64 | assert(BS_THREAD_CURRENT_ID != CoreThread::instance().getCoreThreadId() && "Cannot initialize sim thread object from core thread." ); |
65 | |
66 | queueInitializeGpuCommand(mCoreSpecific); |
67 | } |
68 | else |
69 | { |
70 | mCoreSpecific->initialize(); |
71 | |
72 | // Even though this object might not require initialization on the core thread, it will be used on it, therefore |
73 | // do a memory barrier to ensure any stores are finished before continuing (When it requires init on core thread |
74 | // we use the core queue which uses a mutex, and therefore executes all stores as well, so we dont need to |
75 | // do this explicitly) |
76 | std::atomic_thread_fence(std::memory_order_release); // TODO - Need atomic variable, currently this does nothing |
77 | } |
78 | } |
79 | |
80 | mFlags |= CGO_INITIALIZED; |
81 | markDependenciesDirty(); |
82 | } |
83 | |
84 | void CoreObject::blockUntilCoreInitialized() const |
85 | { |
86 | if (mCoreSpecific != nullptr) |
87 | mCoreSpecific->synchronize(); |
88 | } |
89 | |
90 | void CoreObject::syncToCore() |
91 | { |
92 | CoreObjectManager::instance().syncToCore(this); |
93 | } |
94 | |
95 | void CoreObject::markCoreDirty(UINT32 flags) |
96 | { |
97 | bool wasDirty = isCoreDirty(); |
98 | |
99 | mCoreDirtyFlags |= flags; |
100 | |
101 | if (!wasDirty && isCoreDirty()) |
102 | CoreObjectManager::instance().notifyCoreDirty(this); |
103 | } |
104 | |
105 | void CoreObject::markDependenciesDirty() |
106 | { |
107 | CoreObjectManager::instance().notifyDependenciesDirty(this); |
108 | } |
109 | |
110 | void CoreObject::_setThisPtr(SPtr<CoreObject> ptrThis) |
111 | { |
112 | mThis = ptrThis; |
113 | } |
114 | |
115 | void CoreObject::queueGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func) |
116 | { |
117 | // We call another internal method and go through an additional layer of abstraction in order to keep an active |
118 | // reference to the obj (saved in the bound function). |
119 | // We could have called the function directly using "this" pointer but then we couldn't have used a shared_ptr for the object, |
120 | // in which case there is a possibility that the object would be released and deleted while still being in the command queue. |
121 | gCoreThread().queueCommand(std::bind(&CoreObject::executeGpuCommand, obj, func)); |
122 | } |
123 | |
124 | AsyncOp CoreObject::queueReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func) |
125 | { |
126 | // See queueGpuCommand |
127 | return gCoreThread().queueReturnCommand(std::bind(&CoreObject::executeReturnGpuCommand, obj, func, _1)); |
128 | } |
129 | |
130 | void CoreObject::queueInitializeGpuCommand(const SPtr<ct::CoreObject>& obj) |
131 | { |
132 | std::function<void()> func = std::bind(&ct::CoreObject::initialize, obj.get()); |
133 | |
134 | CoreThread::instance().queueCommand(std::bind(&CoreObject::executeGpuCommand, obj, func)); |
135 | } |
136 | |
137 | void CoreObject::queueDestroyGpuCommand(const SPtr<ct::CoreObject>& obj) |
138 | { |
139 | std::function<void()> func = [&](){}; // Do nothing function. We just need the shared pointer to stay alive until it reaches the core thread |
140 | |
141 | gCoreThread().queueCommand(std::bind(&CoreObject::executeGpuCommand, obj, func)); |
142 | } |
143 | |
144 | void CoreObject::executeGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func) |
145 | { |
146 | volatile SPtr<ct::CoreObject> objParam = obj; // Makes sure obj isn't optimized out? |
147 | |
148 | func(); |
149 | } |
150 | |
151 | void CoreObject::executeReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func, |
152 | AsyncOp& op) |
153 | { |
154 | volatile SPtr<ct::CoreObject> objParam = obj; // Makes sure obj isn't optimized out? |
155 | |
156 | func(op); |
157 | } |
158 | } |