1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "CoreThread/BsCoreObjectCore.h" |
7 | #include "Threading/BsAsyncOp.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup CoreThread |
12 | * @{ |
13 | */ |
14 | |
15 | /** |
16 | * Core objects provides functionality for dealing with objects that need to exist on both simulation and core thread. |
17 | * It handles cross-thread initialization, destruction as well as syncing data between the two threads. |
18 | * |
19 | * It also provides a standardized way to initialize/destroy objects, and a way to specify dependant CoreObject%s. For |
20 | * those purposes it might also be used for objects that only exist on the core thread. |
21 | * |
22 | * @note ct::CoreObject is a counterpart to CoreObject that is used exclusively on the core thread. CoreObject on the |
23 | * other hand should be used exclusively on the simulation thread. Types that exist on both threads need to |
24 | * implement both of these. |
25 | */ |
26 | class BS_CORE_EXPORT CoreObject |
27 | { |
28 | protected: |
29 | /** Values that represent current state of the core object */ |
30 | enum Flags |
31 | { |
32 | CGO_DESTROYED = 0x01, /**< Object has been destroyed and shouldn't be used. */ |
33 | CGO_INIT_ON_CORE_THREAD = 0x02, /**< Object requires initialization on core thread. */ |
34 | CGO_INITIALIZED = 0x04 /**< Object's initialize() method has been called. */ |
35 | }; |
36 | |
37 | public: |
38 | /** |
39 | * Frees all the data held by this object. |
40 | * |
41 | * @note |
42 | * If this object require initialization on core thread destruction is not done immediately, and is |
43 | * instead just scheduled on the core thread. Otherwise the object is destroyed immediately. |
44 | */ |
45 | virtual void destroy(); |
46 | |
47 | /** |
48 | * Initializes all the internal resources of this object. Must be called right after construction. Generally you |
49 | * should call this from a factory method to avoid the issue where user forgets to call it. |
50 | * |
51 | * @note |
52 | * If this object require initialization on core thread initialization is not done immediately, and is instead just |
53 | * scheduled on the core thread. Otherwise the object is initialized immediately. |
54 | */ |
55 | virtual void initialize(); |
56 | |
57 | /** Returns true if the object has been initialized. Non-initialized object should not be used. */ |
58 | bool isInitialized() const { return (mFlags & CGO_INITIALIZED) != 0; } |
59 | |
60 | /** Returns true if the object has been destroyed. Destroyed object should not be used. */ |
61 | bool isDestroyed() const { return (mFlags & CGO_DESTROYED) != 0; } |
62 | |
63 | /** |
64 | * Blocks the current thread until the resource is fully initialized. |
65 | * |
66 | * @note |
67 | * If you call this without calling initialize first a deadlock will occur. You should not call this from core thread. |
68 | */ |
69 | void blockUntilCoreInitialized() const; |
70 | |
71 | /** Returns an unique identifier for this object. */ |
72 | UINT64 getInternalID() const { return mInternalID; } |
73 | |
74 | /** Returns a shared_ptr version of "this" pointer. */ |
75 | SPtr<CoreObject> getThisPtr() const { return mThis.lock(); } |
76 | |
77 | /** |
78 | * Returns an object that contains a core thread specific implementation of this CoreObject. Null is a valid return |
79 | * value in case object requires no core thread implementation. |
80 | * |
81 | * @note Thread safe to retrieve, but its data is only valid on the core thread. |
82 | */ |
83 | SPtr<ct::CoreObject> getCore() const { return mCoreSpecific; } |
84 | |
85 | /** |
86 | * Ensures all dirty syncable data is send to the core thread counterpart of this object (if any). |
87 | * |
88 | * @note Call this if you have modified the object and need to make sure core thread has an up to date version. |
89 | * Normally this is done automatically at the end of a frame. |
90 | * @note This is an @ref asyncMethod "asynchronous method". |
91 | */ |
92 | void syncToCore(); |
93 | |
94 | public: // ***** INTERNAL ****** |
95 | /** @name Internal |
96 | * @{ |
97 | */ |
98 | |
99 | /** |
100 | * Sets a shared this pointer to this object. This must be called immediately after construction, but before |
101 | * initialize(). |
102 | * |
103 | * @note This should be called by the factory creation methods so user doesn't have to call it manually. |
104 | */ |
105 | void _setThisPtr(SPtr<CoreObject> ptrThis); |
106 | |
107 | /** Schedules the object to be destroyed, and then deleted. */ |
108 | template<class T, class MemAlloc> |
109 | static void _delete(CoreObject* obj) |
110 | { |
111 | if (!obj->isDestroyed()) |
112 | obj->destroy(); |
113 | |
114 | bs_delete<T, MemAlloc>((T*)obj); |
115 | } |
116 | |
117 | /** @} */ |
118 | protected: |
119 | /** |
120 | * Constructs a new core object. |
121 | * |
122 | * @param[in] requiresCoreInit (optional) Determines if the ct::CoreObject counterpart of this object |
123 | * (if it has any, see createCore()) requires initialization and destruction on the |
124 | * core thread. |
125 | */ |
126 | CoreObject(bool requiresCoreInit = true); |
127 | virtual ~CoreObject(); |
128 | |
129 | /** |
130 | * Queues a command to be executed on the core thread, without a return value. |
131 | * |
132 | * @note |
133 | * Requires a shared pointer to the object this function will be executed on, in order to make sure the object is |
134 | * not deleted before the command executes. Can be null if the function is static or global. |
135 | */ |
136 | static void queueGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func); |
137 | |
138 | /** |
139 | * Queues a command to be executed on the core thread, with a return value in the form of AsyncOp. |
140 | * |
141 | * @see AsyncOp |
142 | * |
143 | * @note |
144 | * Requires a shared pointer to the object this function will be executed on, in order to make sure the object is |
145 | * not deleted before the command executes. Can be null if the function is static or global. |
146 | */ |
147 | static AsyncOp queueReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func); |
148 | |
149 | bool requiresInitOnCoreThread() const { return (mFlags & CGO_INIT_ON_CORE_THREAD) != 0; } |
150 | void setIsDestroyed(bool destroyed) { mFlags = destroyed ? mFlags | CGO_DESTROYED : mFlags & ~CGO_DESTROYED; } |
151 | private: |
152 | friend class CoreObjectManager; |
153 | |
154 | volatile UINT8 mFlags; |
155 | UINT32 mCoreDirtyFlags; |
156 | UINT64 mInternalID; // ID == 0 is not a valid ID |
157 | std::weak_ptr<CoreObject> mThis; |
158 | |
159 | /** |
160 | * Queues object initialization command on the core thread. The command is added to the primary core thread queue |
161 | * and will be executed as soon as the core thread is ready. |
162 | */ |
163 | static void queueInitializeGpuCommand(const SPtr<ct::CoreObject>& obj); |
164 | |
165 | /** |
166 | * Queues object destruction command on the core thread. The command is added to the core thread queue of this |
167 | * thread and will be executed after qzeze commands are submitted and any previously queued commands are executed. |
168 | * |
169 | * @note It is up to the caller to ensure no other threads attempt to use this object. |
170 | */ |
171 | static void queueDestroyGpuCommand(const SPtr<ct::CoreObject>& obj); |
172 | |
173 | /** Helper wrapper method used for queuing commands with no return value on the core thread. */ |
174 | static void executeGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func); |
175 | |
176 | /** Helper wrapper method used for queuing commands with a return value on the core thread. */ |
177 | static void executeReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func, |
178 | AsyncOp& op); |
179 | |
180 | protected: |
181 | /************************************************************************/ |
182 | /* CORE OBJECT SYNC */ |
183 | /************************************************************************/ |
184 | |
185 | /** |
186 | * Creates an object that contains core thread specific data and methods for this CoreObject. Can be null if such |
187 | * object is not required. |
188 | */ |
189 | virtual SPtr<ct::CoreObject> createCore() const { return nullptr; } |
190 | |
191 | /** |
192 | * Marks the core data as dirty. This causes the syncToCore() method to trigger the next time objects are synced |
193 | * between core and sim threads. |
194 | * |
195 | * @param[in] flags (optional) Flags in case you want to signal that only part of the internal data is dirty. |
196 | * syncToCore() will be called regardless and it's up to the implementation to read |
197 | * the flags value if needed. |
198 | */ |
199 | void markCoreDirty(UINT32 flags = 0xFFFFFFFF); |
200 | |
201 | /** Marks the core data as clean. Normally called right after syncToCore() has been called. */ |
202 | void markCoreClean() { mCoreDirtyFlags = 0; } |
203 | |
204 | /** |
205 | * Notifies the core object manager that this object is dependant on some other CoreObject(s), and the dependencies |
206 | * changed since the last call to this method. This will trigger a call to getCoreDependencies() to collect the |
207 | * new dependencies. |
208 | */ |
209 | void markDependenciesDirty(); |
210 | |
211 | /** |
212 | * Checks is the core dirty flag set. This is used by external systems to know when internal data has changed and |
213 | * core thread potentially needs to be notified. |
214 | */ |
215 | bool isCoreDirty() const { return mCoreDirtyFlags != 0; } |
216 | |
217 | /** |
218 | * Returns the exact value of the internal flag that signals whether an object needs to be synced with the core thread. |
219 | */ |
220 | UINT32 getCoreDirtyFlags() const { return mCoreDirtyFlags; } |
221 | |
222 | /** |
223 | * Copy internal dirty data to a memory buffer that will be used for updating core thread version of that data. |
224 | * |
225 | * @note |
226 | * This generally happens at the end of every sim thread frame. Synced data becomes available to the core thread |
227 | * the start of the next core thread frame. |
228 | */ |
229 | virtual CoreSyncData syncToCore(FrameAlloc* allocator) { return CoreSyncData(); } |
230 | |
231 | /** |
232 | * Populates the provided array with all core objects that this core object depends upon. Dependencies are required |
233 | * for syncing to the core thread, so the system can be aware to update the dependant objects if a dependency is |
234 | * marked as dirty (for example updating a camera's viewport should also trigger an update on camera so it has |
235 | * a chance to potentially update its data). |
236 | */ |
237 | virtual void getCoreDependencies(Vector<CoreObject*>& dependencies) { } |
238 | |
239 | /** |
240 | * Gets called on an object when one of the dependencies (as returned from getCoreDependencies()) is marked as |
241 | * dirty. It gives the dependant object a chance to determine should it mark itself as dirty due to the dependency |
242 | * change. Dirty flags of the dependency object can be examined for more information on what part of the dependency |
243 | * was modified. |
244 | */ |
245 | virtual void onDependencyDirty(CoreObject* dependency, UINT32 dirtyFlags) |
246 | { |
247 | // By default any changes on a dependency mark the parent dirty as well |
248 | mCoreDirtyFlags |= DIRTY_DEPENDENCY_MASK; |
249 | } |
250 | |
251 | protected: |
252 | SPtr<ct::CoreObject> mCoreSpecific; |
253 | }; |
254 | |
255 | /** |
256 | * Creates a new core object using the specified allocators and returns a shared pointer to it. |
257 | * |
258 | * @note |
259 | * All core thread object shared pointers must be created using this method or its overloads and you should not create |
260 | * them manually. |
261 | */ |
262 | template<class Type, class MainAlloc, class PtrDataAlloc, class... Args> |
263 | SPtr<Type> bs_core_ptr_new(Args &&...args) |
264 | { |
265 | return SPtr<Type>(bs_new<Type, MainAlloc>(std::forward<Args>(args)...), |
266 | &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, PtrDataAlloc>()); |
267 | } |
268 | |
269 | /** |
270 | * Creates a new core object using the specified allocator and returns a shared pointer to it. |
271 | * |
272 | * @note |
273 | * All core thread object shared pointers must be created using this method or its overloads and you should not create |
274 | * them manually. |
275 | */ |
276 | template<class Type, class MainAlloc, class... Args> |
277 | SPtr<Type> bs_core_ptr_new(Args &&...args) |
278 | { |
279 | return SPtr<Type>(bs_new<Type, MainAlloc>(std::forward<Args>(args)...), |
280 | &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, GenAlloc>()); |
281 | } |
282 | |
283 | /** |
284 | * Creates a new core object and returns a shared pointer to it. |
285 | * |
286 | * @note |
287 | * All core thread object shared pointers must be created using this method or its overloads and you should not create |
288 | * them manually. |
289 | */ |
290 | template<class Type, class... Args> |
291 | SPtr<Type> bs_core_ptr_new(Args &&...args) |
292 | { |
293 | return SPtr<Type>(bs_new<Type, GenAlloc>(std::forward<Args>(args)...), |
294 | &CoreObject::_delete<Type, GenAlloc>, StdAlloc<Type, GenAlloc>()); |
295 | } |
296 | |
297 | /** |
298 | * Creates a core object shared pointer using a previously constructed object. |
299 | * |
300 | * @note |
301 | * All core thread object shared pointers must be created using this method or its overloads and you should not create |
302 | * them manually. |
303 | */ |
304 | template<class Type, class MainAlloc = GenAlloc, class PtrDataAlloc = GenAlloc> |
305 | SPtr<Type> bs_core_ptr(Type* data) |
306 | { |
307 | return SPtr<Type>(data, &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, PtrDataAlloc>()); |
308 | } |
309 | |
310 | /** @} */ |
311 | } |
312 | |
313 | |