| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "BsCorePrerequisites.h" | 
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| 6 | #include "CoreThread/BsCoreObjectCore.h" | 
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| 7 | #include "Threading/BsAsyncOp.h" | 
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| 8 |  | 
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| 9 | namespace bs | 
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| 10 | { | 
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| 11 | /** @addtogroup CoreThread | 
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| 12 | *  @{ | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | /** | 
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| 16 | * Core objects provides functionality for dealing with objects that need to exist on both simulation and core thread. | 
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| 17 | * It handles cross-thread initialization, destruction as well as syncing data between the two threads. | 
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| 18 | * | 
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| 19 | * It also provides a standardized way to initialize/destroy objects, and a way to specify dependant CoreObject%s. For | 
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| 20 | * those purposes it might also be used for objects that only exist on the core thread. | 
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| 21 | * | 
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| 22 | * @note	ct::CoreObject is a counterpart to CoreObject that is used exclusively on the core thread. CoreObject on the | 
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| 23 | *			other hand should be used exclusively on the simulation thread. Types that exist on both threads need to | 
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| 24 | *			implement both of these. | 
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| 25 | */ | 
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| 26 | class BS_CORE_EXPORT CoreObject | 
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| 27 | { | 
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| 28 | protected: | 
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| 29 | /** Values that represent current state of the core object */ | 
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| 30 | enum Flags | 
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| 31 | { | 
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| 32 | CGO_DESTROYED = 0x01, /**< Object has been destroyed and shouldn't be used. */ | 
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| 33 | CGO_INIT_ON_CORE_THREAD = 0x02, /**< Object requires initialization on core thread. */ | 
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| 34 | CGO_INITIALIZED = 0x04 /**< Object's initialize() method has been called. */ | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | public: | 
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| 38 | /** | 
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| 39 | * Frees all the data held by this object. | 
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| 40 | * | 
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| 41 | * @note | 
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| 42 | * If this object require initialization on core thread destruction is not done immediately, and is | 
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| 43 | * instead just scheduled on the core thread. Otherwise the object is destroyed immediately. | 
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| 44 | */ | 
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| 45 | virtual void destroy(); | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | * Initializes all the internal resources of this object. Must be called right after construction. Generally you | 
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| 49 | * should call this from a factory method to avoid the issue where user forgets to call it. | 
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| 50 | * | 
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| 51 | * @note | 
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| 52 | * If this object require initialization on core thread initialization is not done immediately, and is instead just | 
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| 53 | * scheduled on the core thread. Otherwise the object is initialized immediately. | 
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| 54 | */ | 
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| 55 | virtual void initialize(); | 
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| 56 |  | 
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| 57 | /** Returns true if the object has been initialized. Non-initialized object should not be used. */ | 
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| 58 | bool isInitialized() const { return (mFlags & CGO_INITIALIZED) != 0; } | 
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| 59 |  | 
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| 60 | /** Returns true if the object has been destroyed. Destroyed object should not be used. */ | 
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| 61 | bool isDestroyed() const { return (mFlags & CGO_DESTROYED) != 0; } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * Blocks the current thread until the resource is fully initialized. | 
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| 65 | * | 
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| 66 | * @note | 
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| 67 | * If you call this without calling initialize first a deadlock will occur. You should not call this from core thread. | 
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| 68 | */ | 
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| 69 | void blockUntilCoreInitialized() const; | 
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| 70 |  | 
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| 71 | /** Returns an unique identifier for this object. */ | 
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| 72 | UINT64 getInternalID() const { return mInternalID; } | 
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| 73 |  | 
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| 74 | /** Returns a shared_ptr version of "this" pointer. */ | 
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| 75 | SPtr<CoreObject> getThisPtr() const { return mThis.lock(); } | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | * Returns an object that contains a core thread specific implementation of this CoreObject. Null is a valid return | 
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| 79 | * value in case object requires no core thread implementation. | 
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| 80 | * | 
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| 81 | * @note	Thread safe to retrieve, but its data is only valid on the core thread. | 
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| 82 | */ | 
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| 83 | SPtr<ct::CoreObject> getCore() const { return mCoreSpecific; } | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | * Ensures all dirty syncable data is send to the core thread counterpart of this object (if any). | 
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| 87 | * | 
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| 88 | * @note	Call this if you have modified the object and need to make sure core thread has an up to date version. | 
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| 89 | *			Normally this is done automatically at the end of a frame. | 
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| 90 | * @note	This is an @ref asyncMethod "asynchronous method". | 
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| 91 | */ | 
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| 92 | void syncToCore(); | 
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| 93 |  | 
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| 94 | public: // ***** INTERNAL ****** | 
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| 95 | /** @name Internal | 
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| 96 | *  @{ | 
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| 97 | */ | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | * Sets a shared this pointer to this object. This must be called immediately after construction, but before | 
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| 101 | * initialize(). | 
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| 102 | * | 
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| 103 | * @note	This should be called by the factory creation methods so user doesn't have to call it manually. | 
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| 104 | */ | 
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| 105 | void _setThisPtr(SPtr<CoreObject> ptrThis); | 
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| 106 |  | 
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| 107 | /** Schedules the object to be destroyed, and then deleted. */ | 
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| 108 | template<class T, class MemAlloc> | 
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| 109 | static void _delete(CoreObject* obj) | 
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| 110 | { | 
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| 111 | if (!obj->isDestroyed()) | 
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| 112 | obj->destroy(); | 
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| 113 |  | 
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| 114 | bs_delete<T, MemAlloc>((T*)obj); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | /** @} */ | 
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| 118 | protected: | 
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| 119 | /** | 
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| 120 | * Constructs a new core object. | 
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| 121 | * | 
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| 122 | * @param[in]	requiresCoreInit	(optional) Determines if the ct::CoreObject counterpart of this object | 
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| 123 | *									(if it has any, see createCore()) requires initialization and destruction on the | 
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| 124 | *									core thread. | 
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| 125 | */ | 
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| 126 | CoreObject(bool requiresCoreInit = true); | 
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| 127 | virtual ~CoreObject(); | 
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| 128 |  | 
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| 129 | /** | 
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| 130 | * Queues a command to be executed on the core thread, without a return value. | 
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| 131 | * | 
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| 132 | * @note | 
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| 133 | * Requires a shared pointer to the object this function will be executed on, in order to make sure the object is | 
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| 134 | * not deleted before the command executes. Can be null if the function is static or global. | 
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| 135 | */ | 
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| 136 | static void queueGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func); | 
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| 137 |  | 
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| 138 | /** | 
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| 139 | * Queues a command to be executed on the core thread, with a return value in the form of AsyncOp. | 
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| 140 | * | 
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| 141 | * @see		AsyncOp | 
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| 142 | * | 
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| 143 | * @note | 
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| 144 | * Requires a shared pointer to the object this function will be executed on, in order to make sure the object is | 
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| 145 | * not deleted before the command executes. Can be null if the function is static or global. | 
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| 146 | */ | 
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| 147 | static AsyncOp queueReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func); | 
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| 148 |  | 
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| 149 | bool requiresInitOnCoreThread() const { return (mFlags & CGO_INIT_ON_CORE_THREAD) != 0; } | 
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| 150 | void setIsDestroyed(bool destroyed) { mFlags = destroyed ? mFlags | CGO_DESTROYED : mFlags & ~CGO_DESTROYED; } | 
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| 151 | private: | 
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| 152 | friend class CoreObjectManager; | 
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| 153 |  | 
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| 154 | volatile UINT8 mFlags; | 
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| 155 | UINT32 mCoreDirtyFlags; | 
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| 156 | UINT64 mInternalID; // ID == 0 is not a valid ID | 
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| 157 | std::weak_ptr<CoreObject> mThis; | 
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| 158 |  | 
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| 159 | /** | 
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| 160 | * Queues object initialization command on the core thread. The command is added to the primary core thread queue | 
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| 161 | * and will be executed as soon as the core thread is ready. | 
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| 162 | */ | 
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| 163 | static void queueInitializeGpuCommand(const SPtr<ct::CoreObject>& obj); | 
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| 164 |  | 
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| 165 | /** | 
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| 166 | * Queues object destruction command on the core thread. The command is added to the core thread queue of this | 
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| 167 | * thread and will be executed after qzeze commands are submitted and any previously queued commands are executed. | 
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| 168 | * | 
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| 169 | * @note	It is up to the caller to ensure no other threads attempt to use this object. | 
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| 170 | */ | 
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| 171 | static void queueDestroyGpuCommand(const SPtr<ct::CoreObject>& obj); | 
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| 172 |  | 
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| 173 | /** Helper wrapper method used for queuing commands with no return value on the core thread. */ | 
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| 174 | static void executeGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func); | 
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| 175 |  | 
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| 176 | /**	Helper wrapper method used for queuing commands with a return value on the core thread. */ | 
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| 177 | static void executeReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func, | 
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| 178 | AsyncOp& op); | 
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| 179 |  | 
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| 180 | protected: | 
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| 181 | /************************************************************************/ | 
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| 182 | /* 							CORE OBJECT SYNC                      		*/ | 
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| 183 | /************************************************************************/ | 
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| 184 |  | 
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| 185 | /** | 
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| 186 | * Creates an object that contains core thread specific data and methods for this CoreObject. Can be null if such | 
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| 187 | * object is not required. | 
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| 188 | */ | 
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| 189 | virtual SPtr<ct::CoreObject> createCore() const { return nullptr; } | 
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| 190 |  | 
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| 191 | /** | 
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| 192 | * Marks the core data as dirty. This causes the syncToCore() method to trigger the next time objects are synced | 
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| 193 | * between core and sim threads. | 
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| 194 | * | 
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| 195 | * @param[in]	flags	(optional)	Flags in case you want to signal that only part of the internal data is dirty. | 
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| 196 | *									syncToCore() will be called regardless and it's up to the implementation to read | 
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| 197 | *									the flags value if needed. | 
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| 198 | */ | 
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| 199 | void markCoreDirty(UINT32 flags = 0xFFFFFFFF); | 
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| 200 |  | 
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| 201 | /** Marks the core data as clean. Normally called right after syncToCore() has been called. */ | 
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| 202 | void markCoreClean() { mCoreDirtyFlags = 0; } | 
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| 203 |  | 
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| 204 | /** | 
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| 205 | * Notifies the core object manager that this object is dependant on some other CoreObject(s), and the dependencies | 
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| 206 | * changed since the last call to this method. This will trigger a call to getCoreDependencies() to collect the | 
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| 207 | * new dependencies. | 
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| 208 | */ | 
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| 209 | void markDependenciesDirty(); | 
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| 210 |  | 
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| 211 | /** | 
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| 212 | * Checks is the core dirty flag set. This is used by external systems to know when internal data has changed and | 
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| 213 | * core thread potentially needs to be notified. | 
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| 214 | */ | 
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| 215 | bool isCoreDirty() const { return mCoreDirtyFlags != 0; } | 
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| 216 |  | 
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| 217 | /** | 
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| 218 | * Returns the exact value of the internal flag that signals whether an object needs to be synced with the core thread. | 
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| 219 | */ | 
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| 220 | UINT32 getCoreDirtyFlags() const { return mCoreDirtyFlags; } | 
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| 221 |  | 
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| 222 | /** | 
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| 223 | * Copy internal dirty data to a memory buffer that will be used for updating core thread version of that data. | 
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| 224 | * | 
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| 225 | * @note | 
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| 226 | * This generally happens at the end of every sim thread frame. Synced data becomes available to the core thread | 
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| 227 | * the start of the next core thread frame. | 
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| 228 | */ | 
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| 229 | virtual CoreSyncData syncToCore(FrameAlloc* allocator) { return CoreSyncData(); } | 
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| 230 |  | 
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| 231 | /** | 
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| 232 | * Populates the provided array with all core objects that this core object depends upon. Dependencies are required | 
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| 233 | * for syncing to the core thread, so the system can be aware to update the dependant objects if a dependency is | 
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| 234 | * marked as dirty (for example updating a camera's viewport should also trigger an update on camera so it has | 
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| 235 | * a chance to potentially update its data). | 
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| 236 | */ | 
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| 237 | virtual void getCoreDependencies(Vector<CoreObject*>& dependencies) { } | 
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| 238 |  | 
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| 239 | /** | 
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| 240 | * Gets called on an object when one of the dependencies (as returned from getCoreDependencies()) is marked as | 
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| 241 | * dirty. It gives the dependant object a chance to determine should it mark itself as dirty due to the dependency | 
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| 242 | * change. Dirty flags of the dependency object can be examined for more information on what part of the dependency | 
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| 243 | * was modified. | 
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| 244 | */ | 
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| 245 | virtual void onDependencyDirty(CoreObject* dependency, UINT32 dirtyFlags) | 
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| 246 | { | 
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| 247 | // By default any changes on a dependency mark the parent dirty as well | 
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| 248 | mCoreDirtyFlags |= DIRTY_DEPENDENCY_MASK; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | protected: | 
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| 252 | SPtr<ct::CoreObject> mCoreSpecific; | 
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| 253 | }; | 
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| 254 |  | 
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| 255 | /** | 
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| 256 | * Creates a new core object using the specified allocators and returns a shared pointer to it. | 
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| 257 | * | 
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| 258 | * @note | 
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| 259 | * All core thread object shared pointers must be created using this method or its overloads and you should not create | 
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| 260 | * them manually. | 
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| 261 | */ | 
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| 262 | template<class Type, class MainAlloc, class PtrDataAlloc, class... Args> | 
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| 263 | SPtr<Type> bs_core_ptr_new(Args &&...args) | 
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| 264 | { | 
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| 265 | return SPtr<Type>(bs_new<Type, MainAlloc>(std::forward<Args>(args)...), | 
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| 266 | &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, PtrDataAlloc>()); | 
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| 267 | } | 
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| 268 |  | 
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| 269 | /** | 
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| 270 | * Creates a new core object using the specified allocator and returns a shared pointer to it. | 
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| 271 | * | 
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| 272 | * @note | 
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| 273 | * All core thread object shared pointers must be created using this method or its overloads and you should not create | 
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| 274 | * them manually. | 
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| 275 | */ | 
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| 276 | template<class Type, class MainAlloc, class... Args> | 
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| 277 | SPtr<Type> bs_core_ptr_new(Args &&...args) | 
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| 278 | { | 
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| 279 | return SPtr<Type>(bs_new<Type, MainAlloc>(std::forward<Args>(args)...), | 
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| 280 | &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, GenAlloc>()); | 
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| 281 | } | 
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| 282 |  | 
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| 283 | /** | 
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| 284 | * Creates a new core object and returns a shared pointer to it. | 
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| 285 | * | 
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| 286 | * @note | 
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| 287 | * All core thread object shared pointers must be created using this method or its overloads and you should not create | 
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| 288 | * them manually. | 
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| 289 | */ | 
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| 290 | template<class Type, class... Args> | 
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| 291 | SPtr<Type> bs_core_ptr_new(Args &&...args) | 
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| 292 | { | 
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| 293 | return SPtr<Type>(bs_new<Type, GenAlloc>(std::forward<Args>(args)...), | 
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| 294 | &CoreObject::_delete<Type, GenAlloc>, StdAlloc<Type, GenAlloc>()); | 
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| 295 | } | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | * Creates a core object shared pointer using a previously constructed object. | 
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| 299 | * | 
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| 300 | * @note | 
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| 301 | * All core thread object shared pointers must be created using this method or its overloads and you should not create | 
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| 302 | * them manually. | 
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| 303 | */ | 
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| 304 | template<class Type, class MainAlloc = GenAlloc, class PtrDataAlloc = GenAlloc> | 
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| 305 | SPtr<Type> bs_core_ptr(Type* data) | 
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| 306 | { | 
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| 307 | return SPtr<Type>(data, &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, PtrDataAlloc>()); | 
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| 308 | } | 
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| 309 |  | 
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| 310 | /** @} */ | 
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| 311 | } | 
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| 312 |  | 
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| 313 |  | 
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