| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "CoreThread/BsCoreObjectCore.h" |
| 7 | #include "Threading/BsAsyncOp.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup CoreThread |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** |
| 16 | * Core objects provides functionality for dealing with objects that need to exist on both simulation and core thread. |
| 17 | * It handles cross-thread initialization, destruction as well as syncing data between the two threads. |
| 18 | * |
| 19 | * It also provides a standardized way to initialize/destroy objects, and a way to specify dependant CoreObject%s. For |
| 20 | * those purposes it might also be used for objects that only exist on the core thread. |
| 21 | * |
| 22 | * @note ct::CoreObject is a counterpart to CoreObject that is used exclusively on the core thread. CoreObject on the |
| 23 | * other hand should be used exclusively on the simulation thread. Types that exist on both threads need to |
| 24 | * implement both of these. |
| 25 | */ |
| 26 | class BS_CORE_EXPORT CoreObject |
| 27 | { |
| 28 | protected: |
| 29 | /** Values that represent current state of the core object */ |
| 30 | enum Flags |
| 31 | { |
| 32 | CGO_DESTROYED = 0x01, /**< Object has been destroyed and shouldn't be used. */ |
| 33 | CGO_INIT_ON_CORE_THREAD = 0x02, /**< Object requires initialization on core thread. */ |
| 34 | CGO_INITIALIZED = 0x04 /**< Object's initialize() method has been called. */ |
| 35 | }; |
| 36 | |
| 37 | public: |
| 38 | /** |
| 39 | * Frees all the data held by this object. |
| 40 | * |
| 41 | * @note |
| 42 | * If this object require initialization on core thread destruction is not done immediately, and is |
| 43 | * instead just scheduled on the core thread. Otherwise the object is destroyed immediately. |
| 44 | */ |
| 45 | virtual void destroy(); |
| 46 | |
| 47 | /** |
| 48 | * Initializes all the internal resources of this object. Must be called right after construction. Generally you |
| 49 | * should call this from a factory method to avoid the issue where user forgets to call it. |
| 50 | * |
| 51 | * @note |
| 52 | * If this object require initialization on core thread initialization is not done immediately, and is instead just |
| 53 | * scheduled on the core thread. Otherwise the object is initialized immediately. |
| 54 | */ |
| 55 | virtual void initialize(); |
| 56 | |
| 57 | /** Returns true if the object has been initialized. Non-initialized object should not be used. */ |
| 58 | bool isInitialized() const { return (mFlags & CGO_INITIALIZED) != 0; } |
| 59 | |
| 60 | /** Returns true if the object has been destroyed. Destroyed object should not be used. */ |
| 61 | bool isDestroyed() const { return (mFlags & CGO_DESTROYED) != 0; } |
| 62 | |
| 63 | /** |
| 64 | * Blocks the current thread until the resource is fully initialized. |
| 65 | * |
| 66 | * @note |
| 67 | * If you call this without calling initialize first a deadlock will occur. You should not call this from core thread. |
| 68 | */ |
| 69 | void blockUntilCoreInitialized() const; |
| 70 | |
| 71 | /** Returns an unique identifier for this object. */ |
| 72 | UINT64 getInternalID() const { return mInternalID; } |
| 73 | |
| 74 | /** Returns a shared_ptr version of "this" pointer. */ |
| 75 | SPtr<CoreObject> getThisPtr() const { return mThis.lock(); } |
| 76 | |
| 77 | /** |
| 78 | * Returns an object that contains a core thread specific implementation of this CoreObject. Null is a valid return |
| 79 | * value in case object requires no core thread implementation. |
| 80 | * |
| 81 | * @note Thread safe to retrieve, but its data is only valid on the core thread. |
| 82 | */ |
| 83 | SPtr<ct::CoreObject> getCore() const { return mCoreSpecific; } |
| 84 | |
| 85 | /** |
| 86 | * Ensures all dirty syncable data is send to the core thread counterpart of this object (if any). |
| 87 | * |
| 88 | * @note Call this if you have modified the object and need to make sure core thread has an up to date version. |
| 89 | * Normally this is done automatically at the end of a frame. |
| 90 | * @note This is an @ref asyncMethod "asynchronous method". |
| 91 | */ |
| 92 | void syncToCore(); |
| 93 | |
| 94 | public: // ***** INTERNAL ****** |
| 95 | /** @name Internal |
| 96 | * @{ |
| 97 | */ |
| 98 | |
| 99 | /** |
| 100 | * Sets a shared this pointer to this object. This must be called immediately after construction, but before |
| 101 | * initialize(). |
| 102 | * |
| 103 | * @note This should be called by the factory creation methods so user doesn't have to call it manually. |
| 104 | */ |
| 105 | void _setThisPtr(SPtr<CoreObject> ptrThis); |
| 106 | |
| 107 | /** Schedules the object to be destroyed, and then deleted. */ |
| 108 | template<class T, class MemAlloc> |
| 109 | static void _delete(CoreObject* obj) |
| 110 | { |
| 111 | if (!obj->isDestroyed()) |
| 112 | obj->destroy(); |
| 113 | |
| 114 | bs_delete<T, MemAlloc>((T*)obj); |
| 115 | } |
| 116 | |
| 117 | /** @} */ |
| 118 | protected: |
| 119 | /** |
| 120 | * Constructs a new core object. |
| 121 | * |
| 122 | * @param[in] requiresCoreInit (optional) Determines if the ct::CoreObject counterpart of this object |
| 123 | * (if it has any, see createCore()) requires initialization and destruction on the |
| 124 | * core thread. |
| 125 | */ |
| 126 | CoreObject(bool requiresCoreInit = true); |
| 127 | virtual ~CoreObject(); |
| 128 | |
| 129 | /** |
| 130 | * Queues a command to be executed on the core thread, without a return value. |
| 131 | * |
| 132 | * @note |
| 133 | * Requires a shared pointer to the object this function will be executed on, in order to make sure the object is |
| 134 | * not deleted before the command executes. Can be null if the function is static or global. |
| 135 | */ |
| 136 | static void queueGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func); |
| 137 | |
| 138 | /** |
| 139 | * Queues a command to be executed on the core thread, with a return value in the form of AsyncOp. |
| 140 | * |
| 141 | * @see AsyncOp |
| 142 | * |
| 143 | * @note |
| 144 | * Requires a shared pointer to the object this function will be executed on, in order to make sure the object is |
| 145 | * not deleted before the command executes. Can be null if the function is static or global. |
| 146 | */ |
| 147 | static AsyncOp queueReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func); |
| 148 | |
| 149 | bool requiresInitOnCoreThread() const { return (mFlags & CGO_INIT_ON_CORE_THREAD) != 0; } |
| 150 | void setIsDestroyed(bool destroyed) { mFlags = destroyed ? mFlags | CGO_DESTROYED : mFlags & ~CGO_DESTROYED; } |
| 151 | private: |
| 152 | friend class CoreObjectManager; |
| 153 | |
| 154 | volatile UINT8 mFlags; |
| 155 | UINT32 mCoreDirtyFlags; |
| 156 | UINT64 mInternalID; // ID == 0 is not a valid ID |
| 157 | std::weak_ptr<CoreObject> mThis; |
| 158 | |
| 159 | /** |
| 160 | * Queues object initialization command on the core thread. The command is added to the primary core thread queue |
| 161 | * and will be executed as soon as the core thread is ready. |
| 162 | */ |
| 163 | static void queueInitializeGpuCommand(const SPtr<ct::CoreObject>& obj); |
| 164 | |
| 165 | /** |
| 166 | * Queues object destruction command on the core thread. The command is added to the core thread queue of this |
| 167 | * thread and will be executed after qzeze commands are submitted and any previously queued commands are executed. |
| 168 | * |
| 169 | * @note It is up to the caller to ensure no other threads attempt to use this object. |
| 170 | */ |
| 171 | static void queueDestroyGpuCommand(const SPtr<ct::CoreObject>& obj); |
| 172 | |
| 173 | /** Helper wrapper method used for queuing commands with no return value on the core thread. */ |
| 174 | static void executeGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void()> func); |
| 175 | |
| 176 | /** Helper wrapper method used for queuing commands with a return value on the core thread. */ |
| 177 | static void executeReturnGpuCommand(const SPtr<ct::CoreObject>& obj, std::function<void(AsyncOp&)> func, |
| 178 | AsyncOp& op); |
| 179 | |
| 180 | protected: |
| 181 | /************************************************************************/ |
| 182 | /* CORE OBJECT SYNC */ |
| 183 | /************************************************************************/ |
| 184 | |
| 185 | /** |
| 186 | * Creates an object that contains core thread specific data and methods for this CoreObject. Can be null if such |
| 187 | * object is not required. |
| 188 | */ |
| 189 | virtual SPtr<ct::CoreObject> createCore() const { return nullptr; } |
| 190 | |
| 191 | /** |
| 192 | * Marks the core data as dirty. This causes the syncToCore() method to trigger the next time objects are synced |
| 193 | * between core and sim threads. |
| 194 | * |
| 195 | * @param[in] flags (optional) Flags in case you want to signal that only part of the internal data is dirty. |
| 196 | * syncToCore() will be called regardless and it's up to the implementation to read |
| 197 | * the flags value if needed. |
| 198 | */ |
| 199 | void markCoreDirty(UINT32 flags = 0xFFFFFFFF); |
| 200 | |
| 201 | /** Marks the core data as clean. Normally called right after syncToCore() has been called. */ |
| 202 | void markCoreClean() { mCoreDirtyFlags = 0; } |
| 203 | |
| 204 | /** |
| 205 | * Notifies the core object manager that this object is dependant on some other CoreObject(s), and the dependencies |
| 206 | * changed since the last call to this method. This will trigger a call to getCoreDependencies() to collect the |
| 207 | * new dependencies. |
| 208 | */ |
| 209 | void markDependenciesDirty(); |
| 210 | |
| 211 | /** |
| 212 | * Checks is the core dirty flag set. This is used by external systems to know when internal data has changed and |
| 213 | * core thread potentially needs to be notified. |
| 214 | */ |
| 215 | bool isCoreDirty() const { return mCoreDirtyFlags != 0; } |
| 216 | |
| 217 | /** |
| 218 | * Returns the exact value of the internal flag that signals whether an object needs to be synced with the core thread. |
| 219 | */ |
| 220 | UINT32 getCoreDirtyFlags() const { return mCoreDirtyFlags; } |
| 221 | |
| 222 | /** |
| 223 | * Copy internal dirty data to a memory buffer that will be used for updating core thread version of that data. |
| 224 | * |
| 225 | * @note |
| 226 | * This generally happens at the end of every sim thread frame. Synced data becomes available to the core thread |
| 227 | * the start of the next core thread frame. |
| 228 | */ |
| 229 | virtual CoreSyncData syncToCore(FrameAlloc* allocator) { return CoreSyncData(); } |
| 230 | |
| 231 | /** |
| 232 | * Populates the provided array with all core objects that this core object depends upon. Dependencies are required |
| 233 | * for syncing to the core thread, so the system can be aware to update the dependant objects if a dependency is |
| 234 | * marked as dirty (for example updating a camera's viewport should also trigger an update on camera so it has |
| 235 | * a chance to potentially update its data). |
| 236 | */ |
| 237 | virtual void getCoreDependencies(Vector<CoreObject*>& dependencies) { } |
| 238 | |
| 239 | /** |
| 240 | * Gets called on an object when one of the dependencies (as returned from getCoreDependencies()) is marked as |
| 241 | * dirty. It gives the dependant object a chance to determine should it mark itself as dirty due to the dependency |
| 242 | * change. Dirty flags of the dependency object can be examined for more information on what part of the dependency |
| 243 | * was modified. |
| 244 | */ |
| 245 | virtual void onDependencyDirty(CoreObject* dependency, UINT32 dirtyFlags) |
| 246 | { |
| 247 | // By default any changes on a dependency mark the parent dirty as well |
| 248 | mCoreDirtyFlags |= DIRTY_DEPENDENCY_MASK; |
| 249 | } |
| 250 | |
| 251 | protected: |
| 252 | SPtr<ct::CoreObject> mCoreSpecific; |
| 253 | }; |
| 254 | |
| 255 | /** |
| 256 | * Creates a new core object using the specified allocators and returns a shared pointer to it. |
| 257 | * |
| 258 | * @note |
| 259 | * All core thread object shared pointers must be created using this method or its overloads and you should not create |
| 260 | * them manually. |
| 261 | */ |
| 262 | template<class Type, class MainAlloc, class PtrDataAlloc, class... Args> |
| 263 | SPtr<Type> bs_core_ptr_new(Args &&...args) |
| 264 | { |
| 265 | return SPtr<Type>(bs_new<Type, MainAlloc>(std::forward<Args>(args)...), |
| 266 | &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, PtrDataAlloc>()); |
| 267 | } |
| 268 | |
| 269 | /** |
| 270 | * Creates a new core object using the specified allocator and returns a shared pointer to it. |
| 271 | * |
| 272 | * @note |
| 273 | * All core thread object shared pointers must be created using this method or its overloads and you should not create |
| 274 | * them manually. |
| 275 | */ |
| 276 | template<class Type, class MainAlloc, class... Args> |
| 277 | SPtr<Type> bs_core_ptr_new(Args &&...args) |
| 278 | { |
| 279 | return SPtr<Type>(bs_new<Type, MainAlloc>(std::forward<Args>(args)...), |
| 280 | &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, GenAlloc>()); |
| 281 | } |
| 282 | |
| 283 | /** |
| 284 | * Creates a new core object and returns a shared pointer to it. |
| 285 | * |
| 286 | * @note |
| 287 | * All core thread object shared pointers must be created using this method or its overloads and you should not create |
| 288 | * them manually. |
| 289 | */ |
| 290 | template<class Type, class... Args> |
| 291 | SPtr<Type> bs_core_ptr_new(Args &&...args) |
| 292 | { |
| 293 | return SPtr<Type>(bs_new<Type, GenAlloc>(std::forward<Args>(args)...), |
| 294 | &CoreObject::_delete<Type, GenAlloc>, StdAlloc<Type, GenAlloc>()); |
| 295 | } |
| 296 | |
| 297 | /** |
| 298 | * Creates a core object shared pointer using a previously constructed object. |
| 299 | * |
| 300 | * @note |
| 301 | * All core thread object shared pointers must be created using this method or its overloads and you should not create |
| 302 | * them manually. |
| 303 | */ |
| 304 | template<class Type, class MainAlloc = GenAlloc, class PtrDataAlloc = GenAlloc> |
| 305 | SPtr<Type> bs_core_ptr(Type* data) |
| 306 | { |
| 307 | return SPtr<Type>(data, &CoreObject::_delete<Type, MainAlloc>, StdAlloc<Type, PtrDataAlloc>()); |
| 308 | } |
| 309 | |
| 310 | /** @} */ |
| 311 | } |
| 312 | |
| 313 | |