1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Importer/BsImportOptions.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup Importer |
11 | * @{ |
12 | */ |
13 | |
14 | /** Supported types of low-level shading languages. */ |
15 | enum class BS_SCRIPT_EXPORT(m:Importer,n:ShadingLanguageFlags,api:bsf,api:bed) ShadingLanguageFlag |
16 | { |
17 | /** High level shading language used by DirectX backend. */ |
18 | HLSL = 1 << 0, |
19 | /** OpenGL shading language. */ |
20 | GLSL = 1 << 1, |
21 | /** Variant of GLSL used for Vulkan. */ |
22 | VKSL = 1 << 2, |
23 | /** Metal shading language. */ |
24 | MSL = 1 << 3, |
25 | /** Helper entry that includes all languages. */ |
26 | All = HLSL | GLSL | VKSL | MSL |
27 | }; |
28 | |
29 | using ShadingLanguageFlags = Flags<ShadingLanguageFlag>; |
30 | BS_FLAGS_OPERATORS(ShadingLanguageFlag) |
31 | |
32 | /** Contains import options you may use to control how is a shader imported. */ |
33 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Importer,api:bsf,api:bed) ShaderImportOptions : public ImportOptions |
34 | { |
35 | public: |
36 | /** |
37 | * Sets a define and its value. Replaces an existing define if one already exists with the provided name. |
38 | * |
39 | * @param[in] define Name of the define. |
40 | * @param[in] value Value to assign to the define. |
41 | */ |
42 | BS_SCRIPT_EXPORT() |
43 | void setDefine(const String& define, const String& value) |
44 | { |
45 | mDefines[define] = value; |
46 | } |
47 | |
48 | /** |
49 | * Checks if the define exists and returns its value if it does. |
50 | * |
51 | * @param[in] define Name of the define to get the value for. |
52 | * @param[out] value value of the define. Only defined if the method returns true. |
53 | * @returns True if the define was found, false otherwise. |
54 | */ |
55 | BS_SCRIPT_EXPORT() |
56 | bool getDefine(const String& define, String& value) const |
57 | { |
58 | auto iterFind = mDefines.find(define); |
59 | if(iterFind != mDefines.end()) |
60 | { |
61 | value = iterFind->second; |
62 | return true; |
63 | } |
64 | |
65 | return false; |
66 | } |
67 | |
68 | /** |
69 | * Checks if the provided define exists. |
70 | * |
71 | * @param[in] define Name of the define to check. |
72 | * @returns True if the define was found, false otherwise. |
73 | */ |
74 | BS_SCRIPT_EXPORT() |
75 | bool hasDefine(const String& define) const |
76 | { |
77 | auto iterFind = mDefines.find(define); |
78 | return iterFind != mDefines.end(); |
79 | } |
80 | |
81 | /** |
82 | * Unregisters a previously set define. |
83 | * |
84 | * @param[in] define Name of the define to unregister. |
85 | */ |
86 | BS_SCRIPT_EXPORT() |
87 | void removeDefine(const String& define) |
88 | { |
89 | mDefines.erase(define); |
90 | } |
91 | |
92 | /** Returns all the set defines and their values. */ |
93 | const UnorderedMap<String, String>& getDefines() const { return mDefines; } |
94 | |
95 | /** |
96 | * Flags that control which shading languages should the BSL shader be converted into. This ultimately controls on |
97 | * which render backends it will be able to run on. |
98 | */ |
99 | BS_SCRIPT_EXPORT() |
100 | ShadingLanguageFlags languages = ShadingLanguageFlag::All; |
101 | |
102 | /************************************************************************/ |
103 | /* SERIALIZATION */ |
104 | /************************************************************************/ |
105 | public: |
106 | friend class ShaderImportOptionsRTTI; |
107 | static RTTITypeBase* getRTTIStatic(); |
108 | RTTITypeBase* getRTTI() const override; |
109 | |
110 | private: |
111 | UnorderedMap<String, String> mDefines; |
112 | }; |
113 | |
114 | /** @} */ |
115 | } |