1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | |
7 | namespace bs |
8 | { |
9 | struct GamepadInfo; |
10 | |
11 | /** Represents a single hardware gamepad. Used by the Input to report gamepad input events. */ |
12 | class BS_CORE_EXPORT Gamepad |
13 | { |
14 | public: |
15 | struct Pimpl; |
16 | |
17 | Gamepad(const String& name, const GamepadInfo& gamepadInfo, Input* owner); |
18 | ~Gamepad(); |
19 | |
20 | /** Returns the name of the device. */ |
21 | String getName() const { return mName; } |
22 | |
23 | /** Captures the input since the last call and triggers the events on the parent Input. */ |
24 | void capture(); |
25 | |
26 | /** Minimum allowed value as reported by the axis movement events. */ |
27 | static constexpr int MIN_AXIS = -32768; |
28 | |
29 | /** Maximum allowed value as reported by the axis movement events. */ |
30 | static constexpr int MAX_AXIS = 32767; |
31 | private: |
32 | friend class Input; |
33 | |
34 | /** Changes the capture context. Should be called when focus is moved to a new window. */ |
35 | void changeCaptureContext(UINT64 windowHandle); |
36 | |
37 | String mName; |
38 | Input* mOwner; |
39 | |
40 | Pimpl* m; |
41 | }; |
42 | } |
43 | |