| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | /** @addtogroup RenderAPI-Internal |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | /** Factory class that you may specialize in order to start up a specific render system. */ |
| 14 | class RenderAPIFactory |
| 15 | { |
| 16 | public: |
| 17 | virtual ~RenderAPIFactory() = default; |
| 18 | |
| 19 | /** Creates and starts up the render system managed by this factory. */ |
| 20 | virtual void create() = 0; |
| 21 | |
| 22 | /** Returns the name of the render system this factory creates. */ |
| 23 | virtual const char* name() const = 0; |
| 24 | }; |
| 25 | |
| 26 | /** @} */ |
| 27 | } |