1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Utility/BsModule.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup Material-Internal |
11 | * @{ |
12 | */ |
13 | |
14 | /** |
15 | * Interface that provides a method for finding a shader include resource based on the name of the include that was |
16 | * provided in a shader file. |
17 | */ |
18 | class BS_CORE_EXPORT IShaderIncludeHandler |
19 | { |
20 | public: |
21 | virtual ~IShaderIncludeHandler() = default; |
22 | |
23 | /** Attempts to find a shader include resource based on its name. */ |
24 | virtual HShaderInclude findInclude(const String& name) const = 0; |
25 | |
26 | /** Registers a path in which to look for shader include files, along the default places. */ |
27 | virtual void addSearchPath(const Path& path) { } |
28 | }; |
29 | |
30 | /** |
31 | * Implements shader include finding by converting the shader include name into a path that the resource will be loaded |
32 | * from. |
33 | */ |
34 | class BS_CORE_EXPORT DefaultShaderIncludeHandler : public IShaderIncludeHandler |
35 | { |
36 | public: |
37 | /** @copydoc IShaderIncludeHandler::findInclude */ |
38 | HShaderInclude findInclude(const String& name) const override; |
39 | }; |
40 | |
41 | /** A global manager that handles various shader specific operations. */ |
42 | class BS_CORE_EXPORT ShaderManager : public Module <ShaderManager> |
43 | { |
44 | public: |
45 | ShaderManager(const SPtr<IShaderIncludeHandler>& handler) { mIncludeHandler = handler; } |
46 | |
47 | /** |
48 | * Attempts to find a shader include based on the include name. |
49 | * |
50 | * @note |
51 | * The name is usually a path to the resource relative to the working folder, but can be other things depending on |
52 | * active handler. |
53 | */ |
54 | HShaderInclude findInclude(const String& name) const; |
55 | |
56 | /** Changes the active include handler that determines how is a shader include name mapped to the actual resource. */ |
57 | void setIncludeHandler(const SPtr<IShaderIncludeHandler>& handler) { mIncludeHandler = handler; } |
58 | |
59 | /** Registers a path in which to look for shader include files, along the default places. */ |
60 | void addSearchPath(const Path& path); |
61 | private: |
62 | SPtr<IShaderIncludeHandler> mIncludeHandler; |
63 | }; |
64 | |
65 | /** @} */ |
66 | } |