| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Material-Internal |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Interface that provides a method for finding a shader include resource based on the name of the include that was |
| 16 | * provided in a shader file. |
| 17 | */ |
| 18 | class BS_CORE_EXPORT IShaderIncludeHandler |
| 19 | { |
| 20 | public: |
| 21 | virtual ~IShaderIncludeHandler() = default; |
| 22 | |
| 23 | /** Attempts to find a shader include resource based on its name. */ |
| 24 | virtual HShaderInclude findInclude(const String& name) const = 0; |
| 25 | |
| 26 | /** Registers a path in which to look for shader include files, along the default places. */ |
| 27 | virtual void addSearchPath(const Path& path) { } |
| 28 | }; |
| 29 | |
| 30 | /** |
| 31 | * Implements shader include finding by converting the shader include name into a path that the resource will be loaded |
| 32 | * from. |
| 33 | */ |
| 34 | class BS_CORE_EXPORT DefaultShaderIncludeHandler : public IShaderIncludeHandler |
| 35 | { |
| 36 | public: |
| 37 | /** @copydoc IShaderIncludeHandler::findInclude */ |
| 38 | HShaderInclude findInclude(const String& name) const override; |
| 39 | }; |
| 40 | |
| 41 | /** A global manager that handles various shader specific operations. */ |
| 42 | class BS_CORE_EXPORT ShaderManager : public Module <ShaderManager> |
| 43 | { |
| 44 | public: |
| 45 | ShaderManager(const SPtr<IShaderIncludeHandler>& handler) { mIncludeHandler = handler; } |
| 46 | |
| 47 | /** |
| 48 | * Attempts to find a shader include based on the include name. |
| 49 | * |
| 50 | * @note |
| 51 | * The name is usually a path to the resource relative to the working folder, but can be other things depending on |
| 52 | * active handler. |
| 53 | */ |
| 54 | HShaderInclude findInclude(const String& name) const; |
| 55 | |
| 56 | /** Changes the active include handler that determines how is a shader include name mapped to the actual resource. */ |
| 57 | void setIncludeHandler(const SPtr<IShaderIncludeHandler>& handler) { mIncludeHandler = handler; } |
| 58 | |
| 59 | /** Registers a path in which to look for shader include files, along the default places. */ |
| 60 | void addSearchPath(const Path& path); |
| 61 | private: |
| 62 | SPtr<IShaderIncludeHandler> mIncludeHandler; |
| 63 | }; |
| 64 | |
| 65 | /** @} */ |
| 66 | } |