1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Input/BsGamepad.h" |
4 | #include "Input/BsInput.h" |
5 | #include "Private/Linux/BsLinuxInput.h" |
6 | #include <fcntl.h> |
7 | #include <linux/input.h> |
8 | |
9 | namespace bs |
10 | { |
11 | /** Contains private data for the Linux Gamepad implementation. */ |
12 | struct Gamepad::Pimpl |
13 | { |
14 | GamepadInfo info; |
15 | INT32 fileHandle; |
16 | ButtonCode povState; |
17 | bool hasInputFocus; |
18 | }; |
19 | |
20 | Gamepad::Gamepad(const String& name, const GamepadInfo& gamepadInfo, Input* owner) |
21 | : mName(name), mOwner(owner) |
22 | { |
23 | m = bs_new<Pimpl>(); |
24 | m->info = gamepadInfo; |
25 | m->povState = BC_UNASSIGNED; |
26 | m->hasInputFocus = true; |
27 | |
28 | String eventPath = "/dev/input/event" + toString(gamepadInfo.eventHandlerIdx); |
29 | m->fileHandle = open(eventPath.c_str(), O_RDWR | O_NONBLOCK); |
30 | |
31 | if(m->fileHandle == -1) |
32 | LOGERR("Failed to open input event file handle for device: " + gamepadInfo.name); |
33 | } |
34 | |
35 | Gamepad::~Gamepad() |
36 | { |
37 | if(m->fileHandle != -1) |
38 | close(m->fileHandle); |
39 | |
40 | bs_delete(m); |
41 | } |
42 | |
43 | void Gamepad::capture() |
44 | { |
45 | if(m->fileHandle == -1) |
46 | return; |
47 | |
48 | struct AxisState |
49 | { |
50 | bool moved; |
51 | INT32 value; |
52 | }; |
53 | |
54 | AxisState axisState[24]; |
55 | bs_zero_out(axisState); |
56 | |
57 | input_event events[BUFFER_SIZE_GAMEPAD]; |
58 | while(true) |
59 | { |
60 | ssize_t numReadBytes = read(m->fileHandle, &events, sizeof(events)); |
61 | if(numReadBytes < 0) |
62 | break; |
63 | |
64 | if(!m->hasInputFocus) |
65 | continue; |
66 | |
67 | UINT32 numEvents = numReadBytes / sizeof(input_event); |
68 | for(UINT32 i = 0; i < numEvents; ++i) |
69 | { |
70 | switch(events[i].type) |
71 | { |
72 | case EV_KEY: |
73 | { |
74 | auto findIter = m->info.buttonMap.find(events[i].code); |
75 | if(findIter == m->info.buttonMap.end()) |
76 | continue; |
77 | |
78 | if(events[i].value) |
79 | mOwner->_notifyButtonPressed(m->info.id, findIter->second, (UINT64)events[i].time.tv_usec); |
80 | else |
81 | mOwner->_notifyButtonReleased(m->info.id, findIter->second, (UINT64)events[i].time.tv_usec); |
82 | } |
83 | break; |
84 | case EV_ABS: |
85 | { |
86 | // Stick or trigger |
87 | if(events[i].code <= ABS_BRAKE) |
88 | { |
89 | const AxisInfo& axisInfo = m->info.axisMap[events[i].code]; |
90 | |
91 | if(axisInfo.axisIdx >= 24) |
92 | break; |
93 | |
94 | axisState[axisInfo.axisIdx].moved = true; |
95 | |
96 | // Scale range if needed |
97 | if(axisInfo.min == Gamepad::MIN_AXIS && axisInfo.max != Gamepad::MAX_AXIS ) |
98 | axisState[axisInfo.axisIdx].value = events[i].value; |
99 | else |
100 | { |
101 | float range = (float)(axisInfo.max - axisInfo.min); |
102 | float normalizedValue = (axisInfo.max - events[i].value) / range; |
103 | |
104 | range = (float)(Gamepad::MAX_AXIS - Gamepad::MIN_AXIS); |
105 | axisState[axisInfo.axisIdx].value = Gamepad::MIN_AXIS + (INT32)(normalizedValue * range); |
106 | } |
107 | } |
108 | else if(events[i].code <= ABS_HAT3Y) // POV |
109 | { |
110 | // Note: We only support a single POV and report events from all POVs as if they were from the |
111 | // same source |
112 | INT32 povIdx = events[i].code - ABS_HAT0X; |
113 | |
114 | ButtonCode povButton = BC_UNASSIGNED; |
115 | if((povIdx & 0x1) == 0) // Even, x axis |
116 | { |
117 | if(events[i].value == -1) |
118 | povButton = BC_GAMEPAD_DPAD_LEFT; |
119 | else if(events[i].value == 1) |
120 | povButton = BC_GAMEPAD_DPAD_RIGHT; |
121 | } |
122 | else // Odd, y axis |
123 | { |
124 | if(events[i].value == -1) |
125 | povButton = BC_GAMEPAD_DPAD_UP; |
126 | else if(events[i].value == 1) |
127 | povButton = BC_GAMEPAD_DPAD_DOWN; |
128 | } |
129 | |
130 | if(m->povState != povButton) |
131 | { |
132 | if(m->povState != BC_UNASSIGNED) |
133 | mOwner->_notifyButtonReleased(m->info.id, m->povState, (UINT64)events[i].time.tv_usec); |
134 | |
135 | if(povButton != BC_UNASSIGNED) |
136 | mOwner->_notifyButtonPressed(m->info.id, povButton, (UINT64)events[i].time.tv_usec); |
137 | |
138 | |
139 | m->povState = povButton; |
140 | } |
141 | } |
142 | break; |
143 | } |
144 | default: break; |
145 | } |
146 | } |
147 | } |
148 | |
149 | for(UINT32 i = 0; i < 24; i++) |
150 | { |
151 | if(axisState[i].moved) |
152 | mOwner->_notifyAxisMoved(m->info.id, i, axisState[i].value); |
153 | } |
154 | } |
155 | |
156 | void Gamepad::changeCaptureContext(UINT64 windowHandle) |
157 | { |
158 | m->hasInputFocus = windowHandle != (UINT64)-1; |
159 | } |
160 | } |
161 | |
162 | |