| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
|---|
| 3 | #pragma once | 
|---|
| 4 |  | 
|---|
| 5 | #include "BsCorePrerequisites.h" | 
|---|
| 6 | #include "Utility/BsModule.h" | 
|---|
| 7 |  | 
|---|
| 8 | namespace bs | 
|---|
| 9 | { | 
|---|
| 10 | /** @addtogroup Profiling-Internal | 
|---|
| 11 | *  @{ | 
|---|
| 12 | */ | 
|---|
| 13 |  | 
|---|
| 14 | /**	Common object types to track resource statistics for. */ | 
|---|
| 15 | enum RenderStatResourceType | 
|---|
| 16 | { | 
|---|
| 17 | RenderStatObject_IndexBuffer, | 
|---|
| 18 | RenderStatObject_VertexBuffer, | 
|---|
| 19 | RenderStatObject_GpuBuffer, | 
|---|
| 20 | RenderStatObject_GpuParamBuffer, | 
|---|
| 21 | RenderStatObject_Texture, | 
|---|
| 22 | RenderStatObject_GpuProgram, | 
|---|
| 23 | RenderStatObject_Query | 
|---|
| 24 | }; | 
|---|
| 25 |  | 
|---|
| 26 | /** Object that stores various render statistics. */ | 
|---|
| 27 | struct BS_CORE_EXPORT RenderStatsData | 
|---|
| 28 | { | 
|---|
| 29 | RenderStatsData() = default; | 
|---|
| 30 |  | 
|---|
| 31 | UINT64 numDrawCalls = 0; | 
|---|
| 32 | UINT64 numComputeCalls = 0; | 
|---|
| 33 | UINT64 numRenderTargetChanges = 0; | 
|---|
| 34 | UINT64 numPresents = 0; | 
|---|
| 35 | UINT64 numClears = 0; | 
|---|
| 36 |  | 
|---|
| 37 | UINT64 numVertices = 0; | 
|---|
| 38 | UINT64 numPrimitives = 0; | 
|---|
| 39 |  | 
|---|
| 40 | UINT64 numPipelineStateChanges = 0; | 
|---|
| 41 |  | 
|---|
| 42 | UINT64 numGpuParamBinds = 0; | 
|---|
| 43 | UINT64 numVertexBufferBinds = 0; | 
|---|
| 44 | UINT64 numIndexBufferBinds = 0; | 
|---|
| 45 |  | 
|---|
| 46 | UINT64 numResourceWrites; | 
|---|
| 47 | UINT64 numResourceReads; | 
|---|
| 48 |  | 
|---|
| 49 | UINT64 numObjectsCreated; | 
|---|
| 50 | UINT64 numObjectsDestroyed; | 
|---|
| 51 | }; | 
|---|
| 52 |  | 
|---|
| 53 | /** | 
|---|
| 54 | * Tracks various render system statistics. | 
|---|
| 55 | * | 
|---|
| 56 | * @note	Core thread only. | 
|---|
| 57 | */ | 
|---|
| 58 | class BS_CORE_EXPORT RenderStats : public Module<RenderStats> | 
|---|
| 59 | { | 
|---|
| 60 | public: | 
|---|
| 61 | /** Increments draw call counter indicating how many times were render system API Draw methods called. */ | 
|---|
| 62 | void incNumDrawCalls() { mData.numDrawCalls++; } | 
|---|
| 63 |  | 
|---|
| 64 | /** Increments compute call counter indicating how many times were compute shaders dispatched. */ | 
|---|
| 65 | void incNumComputeCalls() { mData.numComputeCalls++; } | 
|---|
| 66 |  | 
|---|
| 67 | /** Increments render target change counter indicating how many times did the active render target change. */ | 
|---|
| 68 | void incNumRenderTargetChanges() { mData.numRenderTargetChanges++; } | 
|---|
| 69 |  | 
|---|
| 70 | /** Increments render target present counter indicating how many times did the buffer swap happen. */ | 
|---|
| 71 | void incNumPresents() { mData.numPresents++; } | 
|---|
| 72 |  | 
|---|
| 73 | /** | 
|---|
| 74 | * Increments render target clear counter indicating how many times did the target the cleared, entirely or | 
|---|
| 75 | * partially. | 
|---|
| 76 | */ | 
|---|
| 77 | void incNumClears() { mData.numClears++; } | 
|---|
| 78 |  | 
|---|
| 79 | /** Increments vertex draw counter indicating how many vertices were sent to the pipeline. */ | 
|---|
| 80 | void addNumVertices(UINT32 count) { mData.numVertices += count; } | 
|---|
| 81 |  | 
|---|
| 82 | /** Increments primitive draw counter indicating how many primitives were sent to the pipeline. */ | 
|---|
| 83 | void addNumPrimitives(UINT32 count) { mData.numPrimitives += count; } | 
|---|
| 84 |  | 
|---|
| 85 | /** Increments pipeline state change counter indicating how many times was a pipeline state bound. */ | 
|---|
| 86 | void incNumPipelineStateChanges() { mData.numPipelineStateChanges++; } | 
|---|
| 87 |  | 
|---|
| 88 | /** Increments GPU parameter change counter indicating how many times were GPU parameters bound to the pipeline. */ | 
|---|
| 89 | void incNumGpuParamBinds() { mData.numGpuParamBinds++; } | 
|---|
| 90 |  | 
|---|
| 91 | /** Increments vertex buffer change counter indicating how many times was a vertex buffer bound to the pipeline. */ | 
|---|
| 92 | void incNumVertexBufferBinds() { mData.numVertexBufferBinds++; } | 
|---|
| 93 |  | 
|---|
| 94 | /** Increments index buffer change counter indicating how many times was a index buffer bound to the pipeline. */ | 
|---|
| 95 | void incNumIndexBufferBinds() { mData.numIndexBufferBinds++; } | 
|---|
| 96 |  | 
|---|
| 97 | /** | 
|---|
| 98 | * Increments created GPU resource counter. | 
|---|
| 99 | * | 
|---|
| 100 | * @param[in]	category	Category of the resource. | 
|---|
| 101 | */ | 
|---|
| 102 | void incResCreated(UINT32 category) | 
|---|
| 103 | { | 
|---|
| 104 | // TODO - I'm ignoring resourceType for now. Later I will want to | 
|---|
| 105 | // count object creation/destruction/read/write per type. I will | 
|---|
| 106 | // also want to allow the caller to assign names to specific "resourceType" id. | 
|---|
| 107 | // (Since many types will be RenderAPI specific). | 
|---|
| 108 |  | 
|---|
| 109 | // TODO - I should also track number of active GPU objects using this method, instead | 
|---|
| 110 | // of just keeping track of how many were created and destroyed during the frame. | 
|---|
| 111 |  | 
|---|
| 112 | mData.numObjectsCreated++; | 
|---|
| 113 | } | 
|---|
| 114 |  | 
|---|
| 115 | /** | 
|---|
| 116 | * Increments destroyed GPU resource counter. | 
|---|
| 117 | * | 
|---|
| 118 | * @param[in]	category	Category of the resource. | 
|---|
| 119 | */ | 
|---|
| 120 | void incResDestroyed(UINT32 category) { mData.numObjectsDestroyed++; } | 
|---|
| 121 |  | 
|---|
| 122 | /** | 
|---|
| 123 | * Increments GPU resource read counter. | 
|---|
| 124 | * | 
|---|
| 125 | * @param[in]	category	Category of the resource. | 
|---|
| 126 | */ | 
|---|
| 127 | void incResRead(UINT32 category) { mData.numResourceReads++; } | 
|---|
| 128 |  | 
|---|
| 129 | /** | 
|---|
| 130 | * Increments GPU resource write counter. | 
|---|
| 131 | * | 
|---|
| 132 | * @param[in]	category	Category of the resource. | 
|---|
| 133 | */ | 
|---|
| 134 | void incResWrite(UINT32 category) { mData.numResourceWrites++; } | 
|---|
| 135 |  | 
|---|
| 136 | /** | 
|---|
| 137 | * Returns an object containing various rendering statistics. | 
|---|
| 138 | * | 
|---|
| 139 | * @note | 
|---|
| 140 | * Do not modify the returned state unless you know what you are doing, it will change the actual internal object. | 
|---|
| 141 | */ | 
|---|
| 142 | RenderStatsData& getData() { return mData; } | 
|---|
| 143 |  | 
|---|
| 144 | private: | 
|---|
| 145 | RenderStatsData mData; | 
|---|
| 146 | }; | 
|---|
| 147 |  | 
|---|
| 148 | #if BS_PROFILING_ENABLED | 
|---|
| 149 | #define BS_INC_RENDER_STAT_CAT(Stat, Category) RenderStats::instance().inc##Stat((UINT32)Category) | 
|---|
| 150 | #define BS_INC_RENDER_STAT(Stat) RenderStats::instance().inc##Stat() | 
|---|
| 151 | #define BS_ADD_RENDER_STAT(Stat, Count) RenderStats::instance().add##Stat(Count) | 
|---|
| 152 | #else | 
|---|
| 153 | #define BS_INC_RENDER_STAT_CAT(Stat, Category) | 
|---|
| 154 | #define BS_INC_RENDER_STAT(Stat) | 
|---|
| 155 | #define BS_ADD_RENDER_STAT(Stat, Count) | 
|---|
| 156 | #endif | 
|---|
| 157 |  | 
|---|
| 158 | /** @} */ | 
|---|
| 159 | } | 
|---|