1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Utility/BsModule.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup Profiling-Internal |
11 | * @{ |
12 | */ |
13 | |
14 | /** Common object types to track resource statistics for. */ |
15 | enum RenderStatResourceType |
16 | { |
17 | RenderStatObject_IndexBuffer, |
18 | RenderStatObject_VertexBuffer, |
19 | RenderStatObject_GpuBuffer, |
20 | RenderStatObject_GpuParamBuffer, |
21 | RenderStatObject_Texture, |
22 | RenderStatObject_GpuProgram, |
23 | RenderStatObject_Query |
24 | }; |
25 | |
26 | /** Object that stores various render statistics. */ |
27 | struct BS_CORE_EXPORT RenderStatsData |
28 | { |
29 | RenderStatsData() = default; |
30 | |
31 | UINT64 numDrawCalls = 0; |
32 | UINT64 numComputeCalls = 0; |
33 | UINT64 numRenderTargetChanges = 0; |
34 | UINT64 numPresents = 0; |
35 | UINT64 numClears = 0; |
36 | |
37 | UINT64 numVertices = 0; |
38 | UINT64 numPrimitives = 0; |
39 | |
40 | UINT64 numPipelineStateChanges = 0; |
41 | |
42 | UINT64 numGpuParamBinds = 0; |
43 | UINT64 numVertexBufferBinds = 0; |
44 | UINT64 numIndexBufferBinds = 0; |
45 | |
46 | UINT64 numResourceWrites; |
47 | UINT64 numResourceReads; |
48 | |
49 | UINT64 numObjectsCreated; |
50 | UINT64 numObjectsDestroyed; |
51 | }; |
52 | |
53 | /** |
54 | * Tracks various render system statistics. |
55 | * |
56 | * @note Core thread only. |
57 | */ |
58 | class BS_CORE_EXPORT RenderStats : public Module<RenderStats> |
59 | { |
60 | public: |
61 | /** Increments draw call counter indicating how many times were render system API Draw methods called. */ |
62 | void incNumDrawCalls() { mData.numDrawCalls++; } |
63 | |
64 | /** Increments compute call counter indicating how many times were compute shaders dispatched. */ |
65 | void incNumComputeCalls() { mData.numComputeCalls++; } |
66 | |
67 | /** Increments render target change counter indicating how many times did the active render target change. */ |
68 | void incNumRenderTargetChanges() { mData.numRenderTargetChanges++; } |
69 | |
70 | /** Increments render target present counter indicating how many times did the buffer swap happen. */ |
71 | void incNumPresents() { mData.numPresents++; } |
72 | |
73 | /** |
74 | * Increments render target clear counter indicating how many times did the target the cleared, entirely or |
75 | * partially. |
76 | */ |
77 | void incNumClears() { mData.numClears++; } |
78 | |
79 | /** Increments vertex draw counter indicating how many vertices were sent to the pipeline. */ |
80 | void addNumVertices(UINT32 count) { mData.numVertices += count; } |
81 | |
82 | /** Increments primitive draw counter indicating how many primitives were sent to the pipeline. */ |
83 | void addNumPrimitives(UINT32 count) { mData.numPrimitives += count; } |
84 | |
85 | /** Increments pipeline state change counter indicating how many times was a pipeline state bound. */ |
86 | void incNumPipelineStateChanges() { mData.numPipelineStateChanges++; } |
87 | |
88 | /** Increments GPU parameter change counter indicating how many times were GPU parameters bound to the pipeline. */ |
89 | void incNumGpuParamBinds() { mData.numGpuParamBinds++; } |
90 | |
91 | /** Increments vertex buffer change counter indicating how many times was a vertex buffer bound to the pipeline. */ |
92 | void incNumVertexBufferBinds() { mData.numVertexBufferBinds++; } |
93 | |
94 | /** Increments index buffer change counter indicating how many times was a index buffer bound to the pipeline. */ |
95 | void incNumIndexBufferBinds() { mData.numIndexBufferBinds++; } |
96 | |
97 | /** |
98 | * Increments created GPU resource counter. |
99 | * |
100 | * @param[in] category Category of the resource. |
101 | */ |
102 | void incResCreated(UINT32 category) |
103 | { |
104 | // TODO - I'm ignoring resourceType for now. Later I will want to |
105 | // count object creation/destruction/read/write per type. I will |
106 | // also want to allow the caller to assign names to specific "resourceType" id. |
107 | // (Since many types will be RenderAPI specific). |
108 | |
109 | // TODO - I should also track number of active GPU objects using this method, instead |
110 | // of just keeping track of how many were created and destroyed during the frame. |
111 | |
112 | mData.numObjectsCreated++; |
113 | } |
114 | |
115 | /** |
116 | * Increments destroyed GPU resource counter. |
117 | * |
118 | * @param[in] category Category of the resource. |
119 | */ |
120 | void incResDestroyed(UINT32 category) { mData.numObjectsDestroyed++; } |
121 | |
122 | /** |
123 | * Increments GPU resource read counter. |
124 | * |
125 | * @param[in] category Category of the resource. |
126 | */ |
127 | void incResRead(UINT32 category) { mData.numResourceReads++; } |
128 | |
129 | /** |
130 | * Increments GPU resource write counter. |
131 | * |
132 | * @param[in] category Category of the resource. |
133 | */ |
134 | void incResWrite(UINT32 category) { mData.numResourceWrites++; } |
135 | |
136 | /** |
137 | * Returns an object containing various rendering statistics. |
138 | * |
139 | * @note |
140 | * Do not modify the returned state unless you know what you are doing, it will change the actual internal object. |
141 | */ |
142 | RenderStatsData& getData() { return mData; } |
143 | |
144 | private: |
145 | RenderStatsData mData; |
146 | }; |
147 | |
148 | #if BS_PROFILING_ENABLED |
149 | #define BS_INC_RENDER_STAT_CAT(Stat, Category) RenderStats::instance().inc##Stat((UINT32)Category) |
150 | #define BS_INC_RENDER_STAT(Stat) RenderStats::instance().inc##Stat() |
151 | #define BS_ADD_RENDER_STAT(Stat, Count) RenderStats::instance().add##Stat(Count) |
152 | #else |
153 | #define BS_INC_RENDER_STAT_CAT(Stat, Category) |
154 | #define BS_INC_RENDER_STAT(Stat) |
155 | #define BS_ADD_RENDER_STAT(Stat, Count) |
156 | #endif |
157 | |
158 | /** @} */ |
159 | } |