| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Profiling-Internal |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Common object types to track resource statistics for. */ |
| 15 | enum RenderStatResourceType |
| 16 | { |
| 17 | RenderStatObject_IndexBuffer, |
| 18 | RenderStatObject_VertexBuffer, |
| 19 | RenderStatObject_GpuBuffer, |
| 20 | RenderStatObject_GpuParamBuffer, |
| 21 | RenderStatObject_Texture, |
| 22 | RenderStatObject_GpuProgram, |
| 23 | RenderStatObject_Query |
| 24 | }; |
| 25 | |
| 26 | /** Object that stores various render statistics. */ |
| 27 | struct BS_CORE_EXPORT RenderStatsData |
| 28 | { |
| 29 | RenderStatsData() = default; |
| 30 | |
| 31 | UINT64 numDrawCalls = 0; |
| 32 | UINT64 numComputeCalls = 0; |
| 33 | UINT64 numRenderTargetChanges = 0; |
| 34 | UINT64 numPresents = 0; |
| 35 | UINT64 numClears = 0; |
| 36 | |
| 37 | UINT64 numVertices = 0; |
| 38 | UINT64 numPrimitives = 0; |
| 39 | |
| 40 | UINT64 numPipelineStateChanges = 0; |
| 41 | |
| 42 | UINT64 numGpuParamBinds = 0; |
| 43 | UINT64 numVertexBufferBinds = 0; |
| 44 | UINT64 numIndexBufferBinds = 0; |
| 45 | |
| 46 | UINT64 numResourceWrites; |
| 47 | UINT64 numResourceReads; |
| 48 | |
| 49 | UINT64 numObjectsCreated; |
| 50 | UINT64 numObjectsDestroyed; |
| 51 | }; |
| 52 | |
| 53 | /** |
| 54 | * Tracks various render system statistics. |
| 55 | * |
| 56 | * @note Core thread only. |
| 57 | */ |
| 58 | class BS_CORE_EXPORT RenderStats : public Module<RenderStats> |
| 59 | { |
| 60 | public: |
| 61 | /** Increments draw call counter indicating how many times were render system API Draw methods called. */ |
| 62 | void incNumDrawCalls() { mData.numDrawCalls++; } |
| 63 | |
| 64 | /** Increments compute call counter indicating how many times were compute shaders dispatched. */ |
| 65 | void incNumComputeCalls() { mData.numComputeCalls++; } |
| 66 | |
| 67 | /** Increments render target change counter indicating how many times did the active render target change. */ |
| 68 | void incNumRenderTargetChanges() { mData.numRenderTargetChanges++; } |
| 69 | |
| 70 | /** Increments render target present counter indicating how many times did the buffer swap happen. */ |
| 71 | void incNumPresents() { mData.numPresents++; } |
| 72 | |
| 73 | /** |
| 74 | * Increments render target clear counter indicating how many times did the target the cleared, entirely or |
| 75 | * partially. |
| 76 | */ |
| 77 | void incNumClears() { mData.numClears++; } |
| 78 | |
| 79 | /** Increments vertex draw counter indicating how many vertices were sent to the pipeline. */ |
| 80 | void addNumVertices(UINT32 count) { mData.numVertices += count; } |
| 81 | |
| 82 | /** Increments primitive draw counter indicating how many primitives were sent to the pipeline. */ |
| 83 | void addNumPrimitives(UINT32 count) { mData.numPrimitives += count; } |
| 84 | |
| 85 | /** Increments pipeline state change counter indicating how many times was a pipeline state bound. */ |
| 86 | void incNumPipelineStateChanges() { mData.numPipelineStateChanges++; } |
| 87 | |
| 88 | /** Increments GPU parameter change counter indicating how many times were GPU parameters bound to the pipeline. */ |
| 89 | void incNumGpuParamBinds() { mData.numGpuParamBinds++; } |
| 90 | |
| 91 | /** Increments vertex buffer change counter indicating how many times was a vertex buffer bound to the pipeline. */ |
| 92 | void incNumVertexBufferBinds() { mData.numVertexBufferBinds++; } |
| 93 | |
| 94 | /** Increments index buffer change counter indicating how many times was a index buffer bound to the pipeline. */ |
| 95 | void incNumIndexBufferBinds() { mData.numIndexBufferBinds++; } |
| 96 | |
| 97 | /** |
| 98 | * Increments created GPU resource counter. |
| 99 | * |
| 100 | * @param[in] category Category of the resource. |
| 101 | */ |
| 102 | void incResCreated(UINT32 category) |
| 103 | { |
| 104 | // TODO - I'm ignoring resourceType for now. Later I will want to |
| 105 | // count object creation/destruction/read/write per type. I will |
| 106 | // also want to allow the caller to assign names to specific "resourceType" id. |
| 107 | // (Since many types will be RenderAPI specific). |
| 108 | |
| 109 | // TODO - I should also track number of active GPU objects using this method, instead |
| 110 | // of just keeping track of how many were created and destroyed during the frame. |
| 111 | |
| 112 | mData.numObjectsCreated++; |
| 113 | } |
| 114 | |
| 115 | /** |
| 116 | * Increments destroyed GPU resource counter. |
| 117 | * |
| 118 | * @param[in] category Category of the resource. |
| 119 | */ |
| 120 | void incResDestroyed(UINT32 category) { mData.numObjectsDestroyed++; } |
| 121 | |
| 122 | /** |
| 123 | * Increments GPU resource read counter. |
| 124 | * |
| 125 | * @param[in] category Category of the resource. |
| 126 | */ |
| 127 | void incResRead(UINT32 category) { mData.numResourceReads++; } |
| 128 | |
| 129 | /** |
| 130 | * Increments GPU resource write counter. |
| 131 | * |
| 132 | * @param[in] category Category of the resource. |
| 133 | */ |
| 134 | void incResWrite(UINT32 category) { mData.numResourceWrites++; } |
| 135 | |
| 136 | /** |
| 137 | * Returns an object containing various rendering statistics. |
| 138 | * |
| 139 | * @note |
| 140 | * Do not modify the returned state unless you know what you are doing, it will change the actual internal object. |
| 141 | */ |
| 142 | RenderStatsData& getData() { return mData; } |
| 143 | |
| 144 | private: |
| 145 | RenderStatsData mData; |
| 146 | }; |
| 147 | |
| 148 | #if BS_PROFILING_ENABLED |
| 149 | #define BS_INC_RENDER_STAT_CAT(Stat, Category) RenderStats::instance().inc##Stat((UINT32)Category) |
| 150 | #define BS_INC_RENDER_STAT(Stat) RenderStats::instance().inc##Stat() |
| 151 | #define BS_ADD_RENDER_STAT(Stat, Count) RenderStats::instance().add##Stat(Count) |
| 152 | #else |
| 153 | #define BS_INC_RENDER_STAT_CAT(Stat, Category) |
| 154 | #define BS_INC_RENDER_STAT(Stat) |
| 155 | #define BS_ADD_RENDER_STAT(Stat, Count) |
| 156 | #endif |
| 157 | |
| 158 | /** @} */ |
| 159 | } |