| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Renderer-Internal |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Allows you to change and retrieve the active renderer. Active renderer will be used for rendering all objects in |
| 16 | * the following frame. |
| 17 | * |
| 18 | * @note No renderer is active by default. You must make a renderer active before doing any rendering. |
| 19 | */ |
| 20 | class BS_CORE_EXPORT RendererManager : public Module<RendererManager> |
| 21 | { |
| 22 | public: |
| 23 | ~RendererManager(); |
| 24 | |
| 25 | /** |
| 26 | * Attempts to find a renderer with the specified name and makes it active. Exception is thrown if renderer with |
| 27 | * the specified name doesn't exist. You must call initialize() after setting the active renderer to properly |
| 28 | * activate it. |
| 29 | */ |
| 30 | void setActive(const String& name); |
| 31 | |
| 32 | /** Initializes the currently active renderer, making it ready to render. */ |
| 33 | void initialize(); |
| 34 | |
| 35 | /** Returns the currently active renderer. Null if no renderer is active. */ |
| 36 | SPtr<ct::Renderer> getActive() { return mActiveRenderer; } |
| 37 | |
| 38 | /** |
| 39 | * Registers a new renderer factory. Any renderer you try to make active with setActive() you will need to have |
| 40 | * previously registered here. |
| 41 | */ |
| 42 | void _registerFactory(SPtr<RendererFactory> factory); |
| 43 | private: |
| 44 | Vector<SPtr<RendererFactory>> mAvailableFactories; |
| 45 | |
| 46 | SPtr<ct::Renderer> mActiveRenderer; |
| 47 | }; |
| 48 | |
| 49 | /** @} */ |
| 50 | } |
| 51 | |
| 52 | |