| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #pragma once | 
| 4 |  | 
| 5 | #include "BsCorePrerequisites.h" | 
| 6 | #include "Utility/BsModule.h" | 
| 7 |  | 
| 8 | namespace bs | 
| 9 | { | 
| 10 | 	/** @addtogroup Renderer-Internal | 
| 11 | 	 *  @{ | 
| 12 | 	 */ | 
| 13 |  | 
| 14 | 	/** | 
| 15 | 	 * Allows you to change and retrieve the active renderer. Active renderer will be used for rendering all objects in  | 
| 16 | 	 * the following frame. | 
| 17 | 	 * 			 | 
| 18 | 	 * @note	No renderer is active by default. You must make a renderer active before doing any rendering. | 
| 19 | 	 */ | 
| 20 | 	class BS_CORE_EXPORT RendererManager : public Module<RendererManager> | 
| 21 | 	{ | 
| 22 | 	public: | 
| 23 | 		~RendererManager(); | 
| 24 |  | 
| 25 | 		/** | 
| 26 | 		 * Attempts to find a renderer with the specified name and makes it active. Exception is thrown if renderer with  | 
| 27 | 		 * the specified name doesn't exist. You must call initialize() after setting the active renderer to properly  | 
| 28 | 		 * activate it. | 
| 29 | 		 */ | 
| 30 | 		void setActive(const String& name); | 
| 31 |  | 
| 32 | 		/** Initializes the currently active renderer, making it ready to render. */ | 
| 33 | 		void initialize(); | 
| 34 |  | 
| 35 | 		/**	Returns the currently active renderer. Null if no renderer is active. */ | 
| 36 | 		SPtr<ct::Renderer> getActive() { return mActiveRenderer; } | 
| 37 |  | 
| 38 | 		/** | 
| 39 | 		 * Registers a new renderer factory. Any renderer you try to make active with setActive() you will need to have  | 
| 40 | 		 * previously registered here. | 
| 41 | 		 */ | 
| 42 | 		void _registerFactory(SPtr<RendererFactory> factory); | 
| 43 | 	private: | 
| 44 | 		Vector<SPtr<RendererFactory>> mAvailableFactories; | 
| 45 |  | 
| 46 | 		SPtr<ct::Renderer> mActiveRenderer; | 
| 47 | 	}; | 
| 48 |  | 
| 49 | 	/** @} */ | 
| 50 | } | 
| 51 |  | 
| 52 |  |