| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | #include "2D/BsSpriteMaterial.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup 2D-Internal |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Contains materials used for sprite rendering. */ |
| 16 | class BS_EXPORT SpriteManager : public Module<SpriteManager> |
| 17 | { |
| 18 | /** Types of sprite materials accessible by default. */ |
| 19 | enum class BuiltinSpriteMaterialType |
| 20 | { |
| 21 | ImageTransparent, |
| 22 | ImageOpaque, |
| 23 | ImageTransparentAnimated, |
| 24 | ImageOpaqueAnimated, |
| 25 | Text, |
| 26 | Line, |
| 27 | Count // Keep at end |
| 28 | }; |
| 29 | |
| 30 | public: |
| 31 | SpriteManager(); |
| 32 | ~SpriteManager(); |
| 33 | |
| 34 | /** Returns the material used for rendering image sprites. |
| 35 | * |
| 36 | * @param[in] transparent True if the material should be able to render transparecy. |
| 37 | * @param[in] animation True if the material should be able to perform sprite sheet animation. |
| 38 | * @return Requested sprite material. |
| 39 | */ |
| 40 | SpriteMaterial* getImageMaterial(bool transparent, bool animation = false) const |
| 41 | { |
| 42 | if(!animation) |
| 43 | { |
| 44 | if(transparent) |
| 45 | return getMaterial(builtinMaterialIds[(UINT32)BuiltinSpriteMaterialType::ImageTransparent]); |
| 46 | |
| 47 | return getMaterial(builtinMaterialIds[(UINT32)BuiltinSpriteMaterialType::ImageOpaque]); |
| 48 | } |
| 49 | else |
| 50 | { |
| 51 | if(transparent) |
| 52 | return getMaterial(builtinMaterialIds[(UINT32)BuiltinSpriteMaterialType::ImageTransparentAnimated]); |
| 53 | |
| 54 | return getMaterial(builtinMaterialIds[(UINT32)BuiltinSpriteMaterialType::ImageOpaqueAnimated]); |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | /** Returns the material used for rendering text sprites. */ |
| 59 | SpriteMaterial* getTextMaterial() const |
| 60 | { return getMaterial(builtinMaterialIds[(UINT32)BuiltinSpriteMaterialType::Text]); } |
| 61 | |
| 62 | /** Returns the material used for rendering antialiased lines. */ |
| 63 | SpriteMaterial* getLineMaterial() const |
| 64 | { return getMaterial(builtinMaterialIds[(UINT32)BuiltinSpriteMaterialType::Line]); } |
| 65 | |
| 66 | /** Returns a sprite material with the specified ID. Returns null if one cannot be found. */ |
| 67 | SpriteMaterial* getMaterial(UINT32 id) const; |
| 68 | |
| 69 | /** |
| 70 | * Registers a new material in the sprite manager. Caller must ensure the material has a unique ID that doesn't |
| 71 | * already exist in the sprite manager, otherwise the call will be ignored. |
| 72 | * |
| 73 | * @return Newly created material, or at existing one if one already exists. |
| 74 | */ |
| 75 | template <class T, class... Args> |
| 76 | SpriteMaterial* registerMaterial(Args &&...args) |
| 77 | { |
| 78 | SpriteMaterial* newMaterial = bs_new<T>(std::forward<Args>(args)...); |
| 79 | |
| 80 | UINT32 id = newMaterial->getId(); |
| 81 | auto iterFind = mMaterials.find(id); |
| 82 | if (iterFind != mMaterials.end()) |
| 83 | { |
| 84 | // Already exists |
| 85 | LOGWRN("Attempting to register a sprite material that already exists, ignoring request." ); |
| 86 | bs_delete(newMaterial); |
| 87 | return iterFind->second; |
| 88 | } |
| 89 | |
| 90 | mMaterials[id] = newMaterial; |
| 91 | return newMaterial; |
| 92 | } |
| 93 | private: |
| 94 | UnorderedMap<UINT32, SpriteMaterial*> mMaterials; |
| 95 | UINT32 builtinMaterialIds[(UINT32)BuiltinSpriteMaterialType::Count]; |
| 96 | }; |
| 97 | |
| 98 | /** @} */ |
| 99 | } |