| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "Material/BsMaterialParam.h" |
| 7 | #include "Math/BsVector2I.h" |
| 8 | #include "Image/BsColor.h" |
| 9 | #include "Material/BsShaderVariation.h" |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | /** @addtogroup 2D-Internal |
| 14 | * @{ |
| 15 | */ |
| 16 | |
| 17 | /** Extension structure that can be used by SpriteMaterial%s to access specialized data. */ |
| 18 | struct |
| 19 | { |
| 20 | virtual () = default; |
| 21 | |
| 22 | /** Creates a new deep copy of the object. */ |
| 23 | virtual SPtr<SpriteMaterialExtraInfo> () const |
| 24 | { |
| 25 | return bs_shared_ptr_new<SpriteMaterialExtraInfo>(); |
| 26 | } |
| 27 | }; |
| 28 | |
| 29 | /** Contains information for initializing a sprite material. */ |
| 30 | struct SpriteMaterialInfo |
| 31 | { |
| 32 | SpriteMaterialInfo() { } |
| 33 | |
| 34 | /** |
| 35 | * Creates a new deep copy of the object. This is different from standard copy constructor which will just reference |
| 36 | * the original "additionalData" field, while this will copy it. |
| 37 | */ |
| 38 | SpriteMaterialInfo clone() const |
| 39 | { |
| 40 | SpriteMaterialInfo info; |
| 41 | info.groupId = groupId; |
| 42 | info.texture = texture; |
| 43 | info.spriteTexture = spriteTexture; |
| 44 | info.tint = tint; |
| 45 | info.animationStartTime = animationStartTime; |
| 46 | |
| 47 | if(additionalData != nullptr) |
| 48 | info.additionalData = additionalData->clone(); |
| 49 | |
| 50 | return info; |
| 51 | } |
| 52 | |
| 53 | UINT64 groupId = 0; |
| 54 | HTexture texture; |
| 55 | HSpriteTexture spriteTexture; |
| 56 | Color tint; |
| 57 | float animationStartTime; |
| 58 | SPtr<SpriteMaterialExtraInfo> additionalData; |
| 59 | }; |
| 60 | |
| 61 | /** Interfaced implemented by materials used for rendering sprites. This is expected to be used as a singleton. */ |
| 62 | class BS_EXPORT SpriteMaterial |
| 63 | { |
| 64 | public: |
| 65 | SpriteMaterial(UINT32 id, const HMaterial& material, const ShaderVariation& variation = ShaderVariation::EMPTY, |
| 66 | bool allowBatching = true); |
| 67 | virtual ~SpriteMaterial(); |
| 68 | |
| 69 | /** Returns the unique ID of the sprite material. */ |
| 70 | UINT32 getId() const { return mId; }; |
| 71 | |
| 72 | /** Determines is this material allowed to be batched with other materials with the same merge hash. */ |
| 73 | bool allowBatching() const { return mAllowBatching; } |
| 74 | |
| 75 | /** |
| 76 | * Generates a hash value that describes the contents of the sprite material info structure. Returned hash doesn't |
| 77 | * guarantee that the two objects with the same hash are identical, but rather that the objects are mergeable via |
| 78 | * merge(). |
| 79 | */ |
| 80 | virtual UINT64 getMergeHash(const SpriteMaterialInfo& info) const; |
| 81 | |
| 82 | /** |
| 83 | * Merges two SpriteMaterialInfo%s into one structure. User must guarantee that the two objects are mergeable |
| 84 | * by ensuring their merge hashes match (by calling getMergeHash()). |
| 85 | * |
| 86 | * @param[in, out] mergeInto Object that contains the first part of the data, and will contain the result of the |
| 87 | * merge. |
| 88 | * @param[in] mergeFrom Object that contains the second part of the data to merge, which will be merged into |
| 89 | * the first object. |
| 90 | */ |
| 91 | virtual void merge(SpriteMaterialInfo& mergeInto, const SpriteMaterialInfo& mergeFrom) const { } |
| 92 | |
| 93 | /** |
| 94 | * Renders the provided mesh using the current material. |
| 95 | * |
| 96 | * @param[in] mesh Mesh to render, containing vertices in screen space. |
| 97 | * @param[in] subMesh Portion of @p mesh to render. |
| 98 | * @param[in] texture Optional texture to render the mesh with. |
| 99 | * @param[in] sampler Optional sampler to render the texture with. |
| 100 | * @param[in] paramBuffer Buffer containing data GPU parameters. |
| 101 | * @param[in] additionalData Optional additional data that might be required by the renderer. |
| 102 | */ |
| 103 | virtual void render(const SPtr<ct::MeshBase>& mesh, const SubMesh& subMesh, const SPtr<ct::Texture>& texture, |
| 104 | const SPtr<ct::SamplerState>& sampler, const SPtr<ct::GpuParamBlockBuffer>& paramBuffer, |
| 105 | const SPtr<SpriteMaterialExtraInfo>& additionalData) const; |
| 106 | |
| 107 | protected: |
| 108 | /** Perform initialization of core-thread specific objects. */ |
| 109 | virtual void initialize(); |
| 110 | |
| 111 | /** Destroys the core thread material. */ |
| 112 | static void destroy(const SPtr<ct::Material>& material, const SPtr<ct::GpuParamsSet>& params); |
| 113 | |
| 114 | UINT32 mId; |
| 115 | bool mAllowBatching; |
| 116 | |
| 117 | // Core thread only (everything below) |
| 118 | SPtr<ct::Material> mMaterial; |
| 119 | UINT32 mTechnique; |
| 120 | std::atomic<bool> mMaterialStored; |
| 121 | |
| 122 | SPtr<ct::GpuParamsSet> mParams; |
| 123 | UINT32 mParamBufferIdx; |
| 124 | mutable ct::MaterialParamTexture mTextureParam; |
| 125 | mutable ct::MaterialParamSampState mSamplerParam; |
| 126 | }; |
| 127 | |
| 128 | /** @} */ |
| 129 | } |
| 130 | |
| 131 | |