| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "2D/BsSpriteMaterial.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup 2D-Internal |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Sprite material used for rendering images. */ |
| 15 | class BS_EXPORT SpriteImageMaterial : public SpriteMaterial |
| 16 | { |
| 17 | public: |
| 18 | SpriteImageMaterial(bool transparent, bool animated = false); |
| 19 | }; |
| 20 | |
| 21 | /** Sprite material used for rendering text. */ |
| 22 | class BS_EXPORT SpriteTextMaterial : public SpriteMaterial |
| 23 | { |
| 24 | public: |
| 25 | SpriteTextMaterial(); |
| 26 | }; |
| 27 | |
| 28 | /** Sprite material used for antialiased lines. */ |
| 29 | class BS_EXPORT SpriteLineMaterial : public SpriteMaterial |
| 30 | { |
| 31 | public: |
| 32 | SpriteLineMaterial(); |
| 33 | }; |
| 34 | |
| 35 | /** @} */ |
| 36 | } |