| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | #include "Input/BsInput.h" |
| 8 | #include "Utility/BsEvent.h" |
| 9 | #include <atomic> |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | /** @addtogroup GUI-Internal |
| 14 | * @{ |
| 15 | */ |
| 16 | |
| 17 | /** Holds data returned by DragAndDropManager callbacks. */ |
| 18 | struct BS_EXPORT DragCallbackInfo |
| 19 | { |
| 20 | bool processed = false; |
| 21 | }; |
| 22 | |
| 23 | /** |
| 24 | * Handles GUI drag and drop operations. When active GUI elements will be notified of any drag events and will be able |
| 25 | * to retrieve dragged data. |
| 26 | * |
| 27 | * @note Sim thread only. |
| 28 | */ |
| 29 | class BS_EXPORT DragAndDropManager : public Module<DragAndDropManager> |
| 30 | { |
| 31 | public: |
| 32 | DragAndDropManager(); |
| 33 | ~DragAndDropManager(); |
| 34 | |
| 35 | /** |
| 36 | * Starts a drag operation of the specified type. This means GUI elements will start receiving drag and drop |
| 37 | * related events and they may choose to handle them. |
| 38 | * |
| 39 | * @param[in] typeId Type of the drag and drop operation that other objects may query and decide |
| 40 | * if they want to handle it. User defined. |
| 41 | * @param[in] data Some operation specific data that is just passed through to however needs it. |
| 42 | * @param[in] dropCallback The drop callback that gets triggered whenever mouse button is released and |
| 43 | * drag operation ends. You should perform any cleanup here. |
| 44 | * @param[in] needsValidDropTarget (optional) Determines whether the drop operation may happen anywhere or |
| 45 | * does the GUI element need to specifically accept the drag of this type. |
| 46 | * If false all GUI elements we mouse over will receive drag/drop events, |
| 47 | * otherwise only those that specifically subscribe to the specified drag |
| 48 | * operation of this typeId will. |
| 49 | * Additionally this will determine the cursor displayed (whether or not it |
| 50 | * can have a "denied" state). |
| 51 | */ |
| 52 | void startDrag(UINT32 typeId, void* data, std::function<void(bool)> dropCallback, bool needsValidDropTarget = false); |
| 53 | |
| 54 | /** Returns true if drag is currently in progress. */ |
| 55 | bool isDragInProgress() const { return mIsDragInProgress; } |
| 56 | |
| 57 | /** Get type ID of drag currently in progress. Only valid if drag is in progress. */ |
| 58 | UINT32 getDragTypeId() const { return mDragTypeId; } |
| 59 | |
| 60 | /** Gets drag specific data specified when the drag started. Only valid if drag is in progress. */ |
| 61 | void* getDragData() const { return mData; } |
| 62 | |
| 63 | /** |
| 64 | * Determines whether the drop operation may happen anywhere or does the GUI element need to specifically accept the |
| 65 | * drag of this type. If false all GUI elements we mouse over will receive drag/drop events, otherwise only those |
| 66 | * that specifically subscribe to the specified drag operation of this typeId will. |
| 67 | * |
| 68 | * Additionally this will determine the cursor displayed (whether or not it can have a "denied" state). |
| 69 | */ |
| 70 | bool needsValidDropTarget() const { return mNeedsValidDropTarget; } |
| 71 | |
| 72 | /** |
| 73 | * Registers a new callback that will be triggered when dragged item is dropped. Provided parameter specifies if |
| 74 | * the drop operation was handled by anyone or not. |
| 75 | */ |
| 76 | void addDropCallback(std::function<void(bool)> dropCallback); |
| 77 | |
| 78 | /** Called once per frame. Checks if drag ended or if window loses focus. */ |
| 79 | void _update(); |
| 80 | |
| 81 | /** |
| 82 | * Triggers a callback when user releases the pointer and the drag operation ends. Provided parameters inform the |
| 83 | * subscriber where the pointer was released, and allows the subscriber to note whether the drag operation was |
| 84 | * processed or not. |
| 85 | * |
| 86 | * @note Internal event. You should use addDropCallback for normal use. |
| 87 | */ |
| 88 | Event<void(const PointerEvent&, DragCallbackInfo&)> onDragEnded; |
| 89 | private: |
| 90 | |
| 91 | /** Triggers any drop callbacks and clears callback data. */ |
| 92 | void endDrag(bool processed); |
| 93 | |
| 94 | /** |
| 95 | * Called by the core thread whenever mouse capture state changes. This can happen when window loses focus |
| 96 | * (for example alt+tab). In that case we want to end the drag even if the user is still holding the dragged item. |
| 97 | * |
| 98 | * @note Core thread. |
| 99 | */ |
| 100 | void mouseCaptureChanged(); |
| 101 | |
| 102 | /** Called by the input system when pointer is released. */ |
| 103 | void cursorReleased(const PointerEvent& event); |
| 104 | |
| 105 | private: |
| 106 | UINT32 mDragTypeId = 0; |
| 107 | void* mData = nullptr; |
| 108 | Vector<std::function<void(bool)>> mDropCallbacks; |
| 109 | bool mIsDragInProgress = false; |
| 110 | bool mNeedsValidDropTarget = false; |
| 111 | HEvent mMouseCaptureChangedConn; |
| 112 | |
| 113 | std::atomic<bool> mCaptureChanged { false }; |
| 114 | std::atomic<int> mCaptureActive { 0 }; |
| 115 | std::atomic<UINT64> mCaptureChangeFrame; |
| 116 | }; |
| 117 | |
| 118 | /** @} */ |
| 119 | } |