| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "BsPrerequisites.h" | 
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| 6 | #include "Utility/BsModule.h" | 
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| 7 | #include "Input/BsInput.h" | 
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| 8 | #include "Utility/BsEvent.h" | 
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| 9 | #include <atomic> | 
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| 10 |  | 
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| 11 | namespace bs | 
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| 12 | { | 
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| 13 | /** @addtogroup GUI-Internal | 
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| 14 | *  @{ | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | /**	Holds data returned by DragAndDropManager callbacks. */ | 
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| 18 | struct BS_EXPORT DragCallbackInfo | 
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| 19 | { | 
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| 20 | bool processed = false; | 
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| 21 | }; | 
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| 22 |  | 
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| 23 | /** | 
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| 24 | * Handles GUI drag and drop operations. When active GUI elements will be notified of any drag events and will be able | 
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| 25 | * to retrieve dragged data. | 
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| 26 | * | 
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| 27 | * @note	Sim thread only. | 
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| 28 | */ | 
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| 29 | class BS_EXPORT DragAndDropManager : public Module<DragAndDropManager> | 
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| 30 | { | 
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| 31 | public: | 
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| 32 | DragAndDropManager(); | 
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| 33 | ~DragAndDropManager(); | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | * Starts a drag operation of the specified type. This means GUI elements will start receiving drag and drop | 
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| 37 | * related events and they may choose to handle them. | 
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| 38 | * | 
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| 39 | * @param[in]	typeId					Type of the drag and drop operation that other objects may query and decide | 
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| 40 | *										if they want to handle it. User defined. | 
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| 41 | * @param[in] 	data					Some operation specific data that is just passed through to however needs it. | 
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| 42 | * @param[in]	dropCallback			The drop callback that gets triggered whenever mouse button is released and | 
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| 43 | *										drag operation ends. You should perform any cleanup here. | 
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| 44 | * @param[in]	needsValidDropTarget	(optional) Determines whether the drop operation may happen anywhere or | 
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| 45 | *										does the GUI element need to specifically accept the drag of this type. | 
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| 46 | *										If false all GUI elements we mouse over will receive drag/drop events, | 
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| 47 | *										otherwise only those that specifically subscribe to the specified drag | 
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| 48 | *										operation of this typeId will. | 
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| 49 | * 										Additionally this will determine the cursor displayed (whether or not it | 
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| 50 | *										can have a "denied" state). | 
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| 51 | */ | 
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| 52 | void startDrag(UINT32 typeId, void* data, std::function<void(bool)> dropCallback, bool needsValidDropTarget = false); | 
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| 53 |  | 
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| 54 | /**	Returns true if drag is currently in progress. */ | 
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| 55 | bool isDragInProgress() const { return mIsDragInProgress; } | 
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| 56 |  | 
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| 57 | /**	Get type ID of drag currently in progress. Only valid if drag is in progress. */ | 
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| 58 | UINT32 getDragTypeId() const { return mDragTypeId; } | 
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| 59 |  | 
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| 60 | /**	Gets drag specific data specified when the drag started. Only valid if drag is in progress. */ | 
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| 61 | void* getDragData() const { return mData; } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * Determines whether the drop operation may happen anywhere or does the GUI element need to specifically accept the | 
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| 65 | * drag of this type. If false all GUI elements we mouse over will receive drag/drop events, otherwise only those | 
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| 66 | * that specifically subscribe to the specified drag operation of this typeId will. | 
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| 67 | * | 
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| 68 | * Additionally this will determine the cursor displayed (whether or not it can have a "denied" state). | 
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| 69 | */ | 
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| 70 | bool needsValidDropTarget() const { return mNeedsValidDropTarget; } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | * Registers a new callback that will be triggered when dragged item is dropped. Provided parameter specifies if | 
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| 74 | * the drop operation was handled by anyone or not. | 
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| 75 | */ | 
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| 76 | void addDropCallback(std::function<void(bool)> dropCallback); | 
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| 77 |  | 
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| 78 | /** Called once per frame. Checks if drag ended or if window loses focus. */ | 
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| 79 | void _update(); | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | * Triggers a callback when user releases the pointer and the drag operation ends. Provided parameters inform the | 
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| 83 | * subscriber where the pointer was released, and allows the subscriber to note whether the drag operation was | 
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| 84 | * processed or not. | 
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| 85 | * | 
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| 86 | * @note	Internal event. You should use addDropCallback for normal use. | 
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| 87 | */ | 
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| 88 | Event<void(const PointerEvent&, DragCallbackInfo&)> onDragEnded; | 
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| 89 | private: | 
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| 90 |  | 
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| 91 | /**	Triggers any drop callbacks and clears callback data. */ | 
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| 92 | void endDrag(bool processed); | 
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| 93 |  | 
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| 94 | /** | 
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| 95 | * Called by the core thread whenever mouse capture state changes. This can happen when window loses focus | 
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| 96 | * (for example alt+tab). In that case we want to end the drag even if the user is still holding the dragged item. | 
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| 97 | * | 
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| 98 | * @note	Core thread. | 
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| 99 | */ | 
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| 100 | void mouseCaptureChanged(); | 
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| 101 |  | 
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| 102 | /**	Called by the input system when pointer is released. */ | 
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| 103 | void cursorReleased(const PointerEvent& event); | 
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| 104 |  | 
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| 105 | private: | 
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| 106 | UINT32 mDragTypeId = 0; | 
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| 107 | void* mData = nullptr; | 
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| 108 | Vector<std::function<void(bool)>> mDropCallbacks; | 
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| 109 | bool mIsDragInProgress = false; | 
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| 110 | bool mNeedsValidDropTarget = false; | 
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| 111 | HEvent mMouseCaptureChangedConn; | 
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| 112 |  | 
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| 113 | std::atomic<bool> mCaptureChanged { false }; | 
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| 114 | std::atomic<int> mCaptureActive { 0 }; | 
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| 115 | std::atomic<UINT64> mCaptureChangeFrame; | 
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| 116 | }; | 
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| 117 |  | 
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| 118 | /** @} */ | 
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| 119 | } | 
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