| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "GUI/BsGUIDimensions.h" |
| 7 | #include "GUI/BsGUILayoutData.h" |
| 8 | #include "Math/BsRect2I.h" |
| 9 | #include "Math/BsVector2I.h" |
| 10 | #include "Utility/BsRectOffset.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | /** @addtogroup Implementation |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** Base class for all GUI elements (visible or layout). */ |
| 19 | class BS_EXPORT GUIElementBase |
| 20 | { |
| 21 | public: |
| 22 | /** Valid types of GUI base elements. */ |
| 23 | enum class Type |
| 24 | { |
| 25 | Layout, |
| 26 | Element, |
| 27 | FixedSpace, |
| 28 | FlexibleSpace, |
| 29 | Panel |
| 30 | }; |
| 31 | |
| 32 | protected: |
| 33 | /** Flags that signal the state of the GUI element. */ |
| 34 | enum GUIElementFlags |
| 35 | { |
| 36 | GUIElem_Dirty = 0x01, |
| 37 | GUIElem_Hidden = 0x02, |
| 38 | GUIElem_Inactive = 0x04, |
| 39 | GUIElem_HiddenSelf = 0x08, |
| 40 | GUIElem_InactiveSelf = 0x10, |
| 41 | GUIElem_Disabled = 0x20, |
| 42 | GUIElem_DisabledSelf = 0x40 |
| 43 | }; |
| 44 | |
| 45 | public: |
| 46 | GUIElementBase() = default; |
| 47 | GUIElementBase(const GUIDimensions& dimensions); |
| 48 | virtual ~GUIElementBase(); |
| 49 | |
| 50 | /** |
| 51 | * Sets element position relative to parent GUI panel. |
| 52 | * |
| 53 | * @note |
| 54 | * Be aware that this value will be ignored if GUI element is part of a layout since then the layout controls its |
| 55 | * placement. |
| 56 | */ |
| 57 | void setPosition(INT32 x, INT32 y); |
| 58 | |
| 59 | /** Sets element width in pixels. */ |
| 60 | void setWidth(UINT32 width); |
| 61 | |
| 62 | /** |
| 63 | * Sets element width in pixels. Element will be resized according to its contents and parent layout but will |
| 64 | * always stay within the provided range. If maximum width is zero, the element is allowed to expand as much as |
| 65 | * it needs. |
| 66 | */ |
| 67 | void setFlexibleWidth(UINT32 minWidth = 0, UINT32 maxWidth = 0); |
| 68 | |
| 69 | /** Sets element height in pixels. */ |
| 70 | void setHeight(UINT32 height); |
| 71 | |
| 72 | /** Sets width and height of a GUI element in pixels. */ |
| 73 | void setSize(UINT32 width, UINT32 height); |
| 74 | |
| 75 | /** |
| 76 | * Sets element height in pixels. Element will be resized according to its contents and parent layout but will |
| 77 | * always stay within the provided range. If maximum height is zero, the element is allowed to expand as much as |
| 78 | * it needs. |
| 79 | */ |
| 80 | void setFlexibleHeight(UINT32 minHeight = 0, UINT32 maxHeight = 0); |
| 81 | |
| 82 | /** Resets element dimensions to their initial values dictated by the element's style. */ |
| 83 | virtual void resetDimensions(); |
| 84 | |
| 85 | /** |
| 86 | * Hides or shows this element and recursively applies the same state to all the child elements. This will not |
| 87 | * remove the element from the layout, the room for it will still be reserved but it just won't be visible. |
| 88 | */ |
| 89 | void setVisible(bool visible); |
| 90 | |
| 91 | /** |
| 92 | * Activates or deactives this element and recursively applies the same state to all the child elements. This has |
| 93 | * the same effect as setVisible(), but when disabled it will also remove the element from the layout, essentially |
| 94 | * having the same effect is if you destroyed the element. |
| 95 | */ |
| 96 | void setActive(bool active); |
| 97 | |
| 98 | /** Disables or enables the element. Disabled elements cannot be interacted with and have a faded out appearance. */ |
| 99 | void setDisabled(bool disabled); |
| 100 | |
| 101 | /** |
| 102 | * Returns non-clipped bounds of the GUI element. Relative to a parent GUI panel. |
| 103 | * |
| 104 | * @param[in] relativeTo Parent panel of the provided element relative to which to return the bounds. If null |
| 105 | * the bounds relative to the first parent panel are returned. Behavior is undefined if |
| 106 | * provided panel is not a parent of the element. |
| 107 | * |
| 108 | * @note This call can be potentially expensive if the GUI state is dirty. |
| 109 | */ |
| 110 | Rect2I getBounds(GUIPanel* relativeTo = nullptr); |
| 111 | |
| 112 | /** |
| 113 | * Sets the bounds of the GUI element. Relative to a parent GUI panel. Equivalent to calling setPosition(), |
| 114 | * setWidth() and setHeight(). |
| 115 | */ |
| 116 | void setBounds(const Rect2I& bounds); |
| 117 | |
| 118 | /** |
| 119 | * Returns non-clipped bounds of the GUI element. Relative to a parent GUI widget. |
| 120 | * |
| 121 | * @note This call can be potentially expensive if the GUI state is dirty. |
| 122 | */ |
| 123 | Rect2I getGlobalBounds(); |
| 124 | |
| 125 | /** |
| 126 | * Returns non-clipped bounds of the GUI element in screenspace. |
| 127 | * |
| 128 | * @note This call can be potentially expensive if the GUI state is dirty. |
| 129 | */ |
| 130 | Rect2I getScreenBounds() const; |
| 131 | |
| 132 | /** |
| 133 | * Returns non-clipped visible bounds of the GUI element (bounds exclude the margins). Relative to the parent GUI |
| 134 | * panel. |
| 135 | * |
| 136 | * @note This call can be potentially expensive as the bounds need to be calculated based on current GUI state. |
| 137 | */ |
| 138 | virtual Rect2I getVisibleBounds(); |
| 139 | |
| 140 | public: // ***** INTERNAL ****** |
| 141 | /** @name Internal |
| 142 | * @{ |
| 143 | */ |
| 144 | |
| 145 | /** |
| 146 | * Updates child elements positions, sizes, clip rectangles and depths so they fit into the provided bounds, while |
| 147 | * respecting their layout options. |
| 148 | * |
| 149 | * @param[in] data Layout data containing the necessary bounds and restrictions to use for calculating the |
| 150 | * child element layout data. |
| 151 | */ |
| 152 | virtual void _updateLayout(const GUILayoutData& data); |
| 153 | |
| 154 | /** Calculates optimal sizes of all child elements, as determined by their style and layout options. */ |
| 155 | virtual void _updateOptimalLayoutSizes(); |
| 156 | |
| 157 | /** @copydoc _updateLayout */ |
| 158 | virtual void _updateLayoutInternal(const GUILayoutData& data); |
| 159 | |
| 160 | /** |
| 161 | * Calculates positions & sizes of all elements in the layout. This method expects a pre-allocated array to store |
| 162 | * the data in. |
| 163 | * |
| 164 | * @param[in] layoutArea Parent layout area to position the child elements in. |
| 165 | * @param[out] elementAreas Array to hold output areas. Must be the same size as the number of child elements. |
| 166 | * @param[in] numElements Size of the element areas array. |
| 167 | * @param[in] sizeRanges Ranges of possible sizes used for the child elements. Array must be same size as |
| 168 | * elements array. |
| 169 | * @param[in] mySizeRange Size range of this element. |
| 170 | */ |
| 171 | virtual void _getElementAreas(const Rect2I& layoutArea, Rect2I* elementAreas, UINT32 numElements, |
| 172 | const Vector<LayoutSizeRange>& sizeRanges, const LayoutSizeRange& mySizeRange) const; |
| 173 | |
| 174 | /** Updates layout data that determines GUI elements final position & depth in the GUI widget. */ |
| 175 | virtual void _setLayoutData(const GUILayoutData& data) { mLayoutData = data; } |
| 176 | |
| 177 | /** Retrieves layout data that determines GUI elements final position & depth in the GUI widget. */ |
| 178 | const GUILayoutData& _getLayoutData() const { return mLayoutData; } |
| 179 | |
| 180 | /** Sets a new parent for this element. */ |
| 181 | void _setParent(GUIElementBase* parent); |
| 182 | |
| 183 | /** Returns number of child elements. */ |
| 184 | UINT32 _getNumChildren() const { return (UINT32)mChildren.size(); } |
| 185 | |
| 186 | /** Return the child element at the specified index.*/ |
| 187 | GUIElementBase* _getChild(UINT32 idx) const { return mChildren[idx]; } |
| 188 | |
| 189 | /** Returns previously calculated optimal size for this element. */ |
| 190 | virtual Vector2I _getOptimalSize() const = 0; |
| 191 | |
| 192 | /** Returns layout options that determine how is the element positioned and sized. */ |
| 193 | const GUIDimensions& _getDimensions() const { return mDimensions; } |
| 194 | |
| 195 | /** Calculates element size range constrained by its layout options. */ |
| 196 | virtual LayoutSizeRange _calculateLayoutSizeRange() const ; |
| 197 | |
| 198 | /** |
| 199 | * Returns element size range constrained by its layout options. This is different from _calculateLayoutSizeRange() |
| 200 | * because this method may return cached size range. |
| 201 | */ |
| 202 | virtual LayoutSizeRange _getLayoutSizeRange() const; |
| 203 | |
| 204 | /** |
| 205 | * Returns element padding that determines how far apart to space out this element from other elements in a layout. |
| 206 | */ |
| 207 | virtual const RectOffset& _getPadding() const = 0; |
| 208 | |
| 209 | /** Returns specific sub-type of this object. */ |
| 210 | virtual Type _getType() const = 0; |
| 211 | |
| 212 | /** Returns parent GUI base element. */ |
| 213 | GUIElementBase* _getParent() const { return mParentElement; } |
| 214 | |
| 215 | /** |
| 216 | * Returns the parent element whose layout needs to be updated when this elements contents change. |
| 217 | * |
| 218 | * @note |
| 219 | * Due to the nature of the GUI system, when a child element bounds or contents change, its parents and siblings |
| 220 | * usually need their layout bound updated. This function returns the first parent of all the elements that require |
| 221 | * updating. This parent usually has fixed bounds or some other property that allows its children to be updated |
| 222 | * independently from the even higher-up elements. |
| 223 | */ |
| 224 | GUIElementBase* _getUpdateParent() const { return mUpdateParent; } |
| 225 | |
| 226 | /** Returns parent GUI widget, can be null. */ |
| 227 | GUIWidget* _getParentWidget() const { return mParentWidget; } |
| 228 | |
| 229 | /** Checks if element is visible or hidden. */ |
| 230 | bool _isVisible() const { return (mFlags & GUIElem_Hidden) == 0; } |
| 231 | |
| 232 | /** |
| 233 | * Checks if element is active or inactive. Inactive elements are not visible, don't take up space |
| 234 | * in their parent layouts, and can't be interacted with. |
| 235 | */ |
| 236 | bool _isActive() const { return (mFlags & GUIElem_Inactive) == 0; } |
| 237 | |
| 238 | /** Checks if element is disabled. Disabled elements cannot be interacted with and have a faded out appearance. */ |
| 239 | bool _isDisabled() const { return (mFlags & GUIElem_Disabled) != 0; } |
| 240 | |
| 241 | /** |
| 242 | * Internal version of setVisible() that doesn't modify local visibility, instead it is only meant to be called |
| 243 | * on child elements of the element whose visibility was modified. |
| 244 | */ |
| 245 | void _setVisible(bool visible); |
| 246 | |
| 247 | /** |
| 248 | * Internal version of setActive() that doesn't modify local state, instead it is only meant to be called |
| 249 | * on child elements of the element whose state was modified. |
| 250 | * |
| 251 | * @copydoc setActive |
| 252 | */ |
| 253 | void _setActive(bool active); |
| 254 | |
| 255 | /** |
| 256 | * Internal version of setDisabled() that doesn't modify local state, instead it is only meant to be called |
| 257 | * on child elements of the element whose state was modified. |
| 258 | * |
| 259 | * @copydoc setDisabled |
| 260 | */ |
| 261 | void _setDisabled(bool disabled); |
| 262 | |
| 263 | /** |
| 264 | * Changes the active GUI element widget. This allows you to move an element to a different viewport, or change |
| 265 | * element style by using a widget with a different skin. You are allowed to pass null here, but elements with no |
| 266 | * parent will be unmanaged. You will be responsible for deleting them manually, and they will not render anywhere. |
| 267 | */ |
| 268 | virtual void _changeParentWidget(GUIWidget* widget); |
| 269 | |
| 270 | /**Registers a new child element. */ |
| 271 | void _registerChildElement(GUIElementBase* element); |
| 272 | |
| 273 | /** Unregisters an existing child element. */ |
| 274 | void _unregisterChildElement(GUIElementBase* element); |
| 275 | |
| 276 | /** Checks if element has been destroyed and is queued for deletion. */ |
| 277 | virtual bool _isDestroyed() const { return false; } |
| 278 | |
| 279 | /** Marks the element's dimensions as dirty, triggering a layout rebuild. */ |
| 280 | void _markLayoutAsDirty(); |
| 281 | |
| 282 | /** Marks the element's contents as dirty, which causes the sprite meshes to be recreated from scratch. */ |
| 283 | void _markContentAsDirty(); |
| 284 | |
| 285 | /** |
| 286 | * Mark only the elements that operate directly on the sprite mesh without requiring the mesh to be recreated as |
| 287 | * dirty. This includes position, depth and clip rectangle. This will cause the parent widget mesh to be rebuilt |
| 288 | * from its child element's meshes. |
| 289 | */ |
| 290 | void _markMeshAsDirty(); |
| 291 | |
| 292 | /** Returns true if elements contents have changed since last update. */ |
| 293 | bool _isDirty() const { return (mFlags & GUIElem_Dirty) != 0; } |
| 294 | |
| 295 | /** Marks the element contents to be up to date (meaning it's processed by the GUI system). */ |
| 296 | void _markAsClean(); |
| 297 | |
| 298 | /** @} */ |
| 299 | |
| 300 | protected: |
| 301 | /** Finds anchor and update parents and recursively assigns them to all children. */ |
| 302 | void _updateAUParents(); |
| 303 | |
| 304 | /** Refreshes update parents of all child elements. */ |
| 305 | void refreshChildUpdateParents(); |
| 306 | |
| 307 | /** |
| 308 | * Finds the first parent element whose size doesn't depend on child sizes. |
| 309 | * |
| 310 | * @note |
| 311 | * This allows us to optimize layout updates and trigger them only on such parents when their child elements |
| 312 | * contents change, compared to doing them on the entire GUI hierarchy. |
| 313 | */ |
| 314 | GUIElementBase* findUpdateParent(); |
| 315 | |
| 316 | /** |
| 317 | * Helper method for recursion in _updateAUParents(). Sets the provided anchor parent for all children recursively. |
| 318 | * Recursion stops when a child anchor is detected. |
| 319 | */ |
| 320 | void setAnchorParent(GUIPanel* anchorParent); |
| 321 | |
| 322 | /** |
| 323 | * Helper method for recursion in _updateAUParents(). Sets the provided update parent for all children recursively. |
| 324 | * Recursion stops when a child update parent is detected. |
| 325 | */ |
| 326 | void setUpdateParent(GUIElementBase* updateParent); |
| 327 | |
| 328 | /** Unregisters and destroys all child elements. */ |
| 329 | void destroyChildElements(); |
| 330 | |
| 331 | GUIWidget* mParentWidget = nullptr; |
| 332 | GUIPanel* mAnchorParent = nullptr; |
| 333 | GUIElementBase* mUpdateParent = nullptr; |
| 334 | GUIElementBase* mParentElement = nullptr; |
| 335 | |
| 336 | Vector<GUIElementBase*> mChildren; |
| 337 | UINT8 mFlags = GUIElem_Dirty; |
| 338 | |
| 339 | GUIDimensions mDimensions; |
| 340 | GUILayoutData mLayoutData; |
| 341 | }; |
| 342 | |
| 343 | /** @} */ |
| 344 | } |