| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" | 
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| 6 |  | 
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| 7 | namespace bs | 
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| 8 | { | 
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| 9 | /** @addtogroup Math | 
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| 10 | *  @{ | 
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| 11 | */ | 
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| 12 |  | 
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| 13 | /** Represents a 2D rectangle using integer values. Rectangle is represented with an origin in top left and width/height. */ | 
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| 14 | class BS_UTILITY_EXPORT Rect2I | 
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| 15 | { | 
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| 16 | public: | 
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| 17 | constexpr Rect2I() = default; | 
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| 18 |  | 
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| 19 | constexpr Rect2I(INT32 x, INT32 y, UINT32 width, UINT32 height) | 
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| 20 | :x(x), y(y), width(width), height(height) | 
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| 21 | { } | 
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| 22 |  | 
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| 23 | INT32 x = 0; | 
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| 24 | INT32 y = 0; | 
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| 25 | UINT32 width = 0; | 
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| 26 | UINT32 height = 0; | 
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| 27 |  | 
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| 28 | /** Returns true if the rectangle contains the provided point. */ | 
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| 29 | bool contains(const Vector2I& point) const; | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | * Returns true if the rectangle overlaps the provided rectangle. Also returns true if the rectangles are contained | 
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| 33 | * within each other completely (no intersecting edges). | 
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| 34 | */ | 
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| 35 | bool overlaps(const Rect2I& other) const; | 
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| 36 |  | 
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| 37 | /** Extends this rectangle so that the provided rectangle is completely contained within it. */ | 
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| 38 | void encapsulate(const Rect2I& other); | 
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| 39 |  | 
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| 40 | /** Clips current rectangle so that it does not overlap the provided rectangle. */ | 
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| 41 | void clip(const Rect2I& clipRect); | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | * Cuts the current rectangle with the provided rectangle and outputs the pieces. The pieces will contain all area | 
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| 45 | * of the current rectangle without including the cut rectangle area. | 
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| 46 | */ | 
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| 47 | void cut(const Rect2I& cutRect, Vector<Rect2I>& pieces); | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | * Cuts the current rectangle with the provided rectangles and outputs the pieces. The pieces will contain all area | 
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| 51 | * of the current rectangle without including the cut rectangles area. | 
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| 52 | */ | 
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| 53 | void cut(const Vector<Rect2I>& cutRects, Vector<Rect2I>& pieces); | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | * Transforms the bounds by the given matrix. Resulting value is an axis aligned rectangle encompassing the | 
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| 57 | * transformed points. | 
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| 58 | * | 
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| 59 | * @note | 
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| 60 | * Since the resulting value is an AA rectangle of the original transformed rectangle, the bounds will be larger | 
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| 61 | * than needed. Oriented rectangle would provide a much tighter fit. | 
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| 62 | */ | 
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| 63 | void transform(const Matrix4& matrix); | 
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| 64 |  | 
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| 65 | bool operator== (const Rect2I& rhs) const | 
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| 66 | { | 
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| 67 | return x == rhs.x && y == rhs.y && width == rhs.width && height == rhs.height; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | bool operator!= (const Rect2I& rhs) const | 
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| 71 | { | 
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| 72 | return !(*this == rhs); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | static const Rect2I EMPTY; | 
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| 76 | }; | 
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| 77 |  | 
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| 78 | /** @} */ | 
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| 79 | } | 
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| 80 |  | 
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