| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | /** @addtogroup GUI |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | /** |
| 14 | * Contains a set of elements that can be navigated between using keyboard or gamepad buttons (i.e. the 'Tab' button) |
| 15 | */ |
| 16 | class BS_EXPORT GUINavGroup |
| 17 | { |
| 18 | public: |
| 19 | /** Creates a new navigation group. */ |
| 20 | static SPtr<GUINavGroup> create(); |
| 21 | |
| 22 | /** Sets the focus to the first element in the group. */ |
| 23 | void focusFirst(); |
| 24 | |
| 25 | /** |
| 26 | * Sets the focus to the next element in the navigation order. |
| 27 | * |
| 28 | * @param[in] anchor Element relative to which to determine the navigation. This is usually the currently |
| 29 | * focused element. |
| 30 | */ |
| 31 | void focusNext(GUIElement* anchor); |
| 32 | |
| 33 | private: |
| 34 | friend class GUIElement; |
| 35 | friend class GUIManager; |
| 36 | |
| 37 | /** |
| 38 | * Registers a new element with the tab group. Caller must ensure the element has been removed from the previous |
| 39 | * tab group, if any. |
| 40 | * |
| 41 | * @param[in] element Element to register. |
| 42 | * @param[in] tabIdx Index of the element in the tab group. Set setIndex() for more information on how |
| 43 | * is the index interpreted. |
| 44 | */ |
| 45 | void registerElement(GUIElement* element, INT32 tabIdx = 0); |
| 46 | |
| 47 | /** |
| 48 | * Sets the index of a previously registered element in the tab group. The index determines in what order will the |
| 49 | * element be visited compared to other elements. |
| 50 | * |
| 51 | * Index 0 is reserved and means that tab index will be calculated automatically based on element position. The |
| 52 | * rest of indices are visited in order from lowest to highest. Negative indices are visited before auto-positioned |
| 53 | * 0-index element, and positive indices are visited after. |
| 54 | */ |
| 55 | void setIndex(GUIElement* element, INT32 tabIdx); |
| 56 | |
| 57 | /** Unregisters an element from the tab group. */ |
| 58 | void unregisterElement(GUIElement* element); |
| 59 | |
| 60 | /** Sets the focus to the top-left element. Only iterates over elements with no explicit tab index. */ |
| 61 | void focusTopLeft(); |
| 62 | |
| 63 | UnorderedMap<GUIElement*, INT32> mElements; |
| 64 | MultiMap<INT32, GUIElement*> mOrderedElements; |
| 65 | }; |
| 66 | |
| 67 | /** @} */ |
| 68 | } |