1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "Renderer/BsRendererExtension.h" |
7 | #include "GUI/BsGUIMouseEvent.h" |
8 | #include "GUI/BsGUITextInputEvent.h" |
9 | #include "GUI/BsGUICommandEvent.h" |
10 | #include "GUI/BsGUIVirtualButtonEvent.h" |
11 | #include "2D/BsSprite.h" |
12 | #include "Utility/BsModule.h" |
13 | #include "Image/BsColor.h" |
14 | #include "Math/BsMatrix4.h" |
15 | #include "Utility/BsEvent.h" |
16 | #include "Material/BsMaterialParam.h" |
17 | #include "Renderer/BsParamBlocks.h" |
18 | #include "RenderAPI/BsSubMesh.h" |
19 | |
20 | namespace bs |
21 | { |
22 | /** @addtogroup GUI-Internal |
23 | * @{ |
24 | */ |
25 | |
26 | namespace ct { class GUIRenderer; } |
27 | |
28 | /** |
29 | * Manages the rendering and input of all GUI widgets in the scene. |
30 | * |
31 | * @note |
32 | * If adding or modifying GUIManager functionality ensure that GUIManager data never gets modified outside of update() |
33 | * method or Input callbacks. If you need such functionality add temporary variables that store you changes and then |
34 | * execute them delayed in update(). |
35 | * @par |
36 | * This ensures that GUIElements don't recursively modify GUIManager while GUIManager is still using that data. |
37 | * @par |
38 | * For example setFocus() usually gets called from within GUIElements, however we don't want elements in focus be |
39 | * modified immediately since that setFocus() call could have originated in sendCommandEvent and elements in focus array |
40 | * would be modified while still being iterated upon. |
41 | */ |
42 | class BS_EXPORT GUIManager : public Module<GUIManager> |
43 | { |
44 | /** Valid states of a drag and drop operation. */ |
45 | enum class DragState |
46 | { |
47 | NoDrag, |
48 | HeldWithoutDrag, |
49 | Dragging |
50 | }; |
51 | |
52 | /** Data required for rendering a single GUI mesh. */ |
53 | struct GUIMeshData |
54 | { |
55 | UINT32 indexOffset = 0; |
56 | UINT32 indexCount = 0; |
57 | SpriteMaterial* material; |
58 | SpriteMaterialInfo matInfo; |
59 | GUIWidget* widget; |
60 | bool isLine; |
61 | }; |
62 | |
63 | /** GUI render data for a single viewport. */ |
64 | struct GUIRenderData |
65 | { |
66 | GUIRenderData() |
67 | :isDirty(true) |
68 | { } |
69 | |
70 | SPtr<Mesh> triangleMesh; |
71 | SPtr<Mesh> lineMesh; |
72 | Vector<GUIMeshData> cachedMeshes; |
73 | Vector<GUIWidget*> widgets; |
74 | bool isDirty; |
75 | }; |
76 | |
77 | /** Render data for a single GUI group used for notifying the core GUI renderer. */ |
78 | struct GUICoreRenderData |
79 | { |
80 | SPtr<ct::Mesh> mesh; |
81 | SubMesh subMesh; |
82 | SPtr<ct::Texture> texture; |
83 | SPtr<ct::SpriteTexture> spriteTexture; |
84 | SpriteMaterial* material; |
85 | Color tint; |
86 | float animationStartTime; |
87 | Matrix4 worldTransform; |
88 | SPtr<SpriteMaterialExtraInfo> additionalData; |
89 | UINT32 bufferIdx; |
90 | }; |
91 | |
92 | /** Container for a GUI widget. */ |
93 | struct WidgetInfo |
94 | { |
95 | WidgetInfo(GUIWidget* _widget) |
96 | :widget(_widget) |
97 | { } |
98 | |
99 | GUIWidget* widget; |
100 | }; |
101 | |
102 | /** Container for data about a single GUI element and its widget. */ |
103 | struct ElementInfo |
104 | { |
105 | ElementInfo(GUIElement* element, GUIWidget* widget) |
106 | :element(element), widget(widget) |
107 | { } |
108 | |
109 | GUIElement* element; |
110 | GUIWidget* widget; |
111 | }; |
112 | |
113 | /** Container for data about a single GUI element and its widget currently under the pointer. */ |
114 | struct ElementInfoUnderPointer |
115 | { |
116 | ElementInfoUnderPointer(GUIElement* element, GUIWidget* widget) |
117 | :element(element), widget(widget), usesMouseOver(false), |
118 | receivedMouseOver(false), isHovering(false) |
119 | { } |
120 | |
121 | GUIElement* element; |
122 | GUIWidget* widget; |
123 | bool usesMouseOver; |
124 | bool receivedMouseOver; |
125 | bool isHovering; |
126 | }; |
127 | |
128 | /** Container for GUI element in focus. */ |
129 | struct ElementFocusInfo |
130 | { |
131 | ElementFocusInfo(GUIElement* element, GUIWidget* widget, bool usesFocus) |
132 | :element(element), widget(widget), usesFocus(usesFocus) |
133 | { } |
134 | |
135 | GUIElement* element; |
136 | GUIWidget* widget; |
137 | bool usesFocus; |
138 | }; |
139 | |
140 | /** Container for GUI elements that need to have their focus state forcefully changed. */ |
141 | struct ElementForcedFocusInfo |
142 | { |
143 | GUIElement* element; |
144 | bool focus; |
145 | }; |
146 | |
147 | public: |
148 | GUIManager(); |
149 | ~GUIManager(); |
150 | |
151 | /** Registers a newly created widget with the GUI manager. This should be called by every GUI widget on creation. */ |
152 | void registerWidget(GUIWidget* widget); |
153 | |
154 | /** |
155 | * Unregisters a GUI widget from the GUI manager. This should be called by every GUI widget before getting deleted. |
156 | */ |
157 | void unregisterWidget(GUIWidget* widget); |
158 | |
159 | /** Called once per frame. */ |
160 | void update(); |
161 | |
162 | /** Queues the GUI element for destruction. Element will be destroyed during the next call to update(). */ |
163 | void queueForDestroy(GUIElement* element); |
164 | |
165 | /** Forces all GUI elements that are queued for destruction to be destroyed immediately. */ |
166 | void processDestroyQueue(); |
167 | |
168 | /** |
169 | * Change the GUI element focus state. |
170 | * |
171 | * @param[in] element Element whose focus state to change |
172 | * @param[in] focus Give the element focus or take it away. |
173 | * @param[in] clear If true the focus will be cleared from any elements currently in focus. Otherwise |
174 | * the element will just be appended to the in-focus list (if enabling focus). |
175 | */ |
176 | void setFocus(GUIElement* element, bool focus, bool clear); |
177 | |
178 | /** Changes the color of the input caret used in input boxes and similar controls. */ |
179 | void setCaretColor(const Color& color) { mCaretColor = color; updateCaretTexture(); } |
180 | |
181 | /** Changes the text selection highlight color used in input boxes and similar controls. */ |
182 | void setTextSelectionColor(const Color& color) { mTextSelectionColor = color; updateTextSelectionTexture(); } |
183 | |
184 | /** Returns the default caret texture used for rendering the input caret sprite. */ |
185 | const HSpriteTexture& getCaretTexture() const { return mCaretTexture; } |
186 | |
187 | /** Returns the default selection highlight texture used for rendering the selection highlight sprites. */ |
188 | const HSpriteTexture& getTextSelectionTexture() const { return mTextSelectionTexture; } |
189 | |
190 | /** Checks is the input caret visible this frame. */ |
191 | bool getCaretBlinkState() const { return mIsCaretOn; } |
192 | |
193 | /** |
194 | * Returns input caret helper tool that allows you to easily position and show an input caret in your GUI controls. |
195 | */ |
196 | GUIInputCaret* getInputCaretTool() const { return mInputCaret; } |
197 | |
198 | /** |
199 | * Returns input selection helper tool that allows you to easily position and show an input selection highlight in |
200 | * your GUI controls. |
201 | */ |
202 | GUIInputSelection* getInputSelectionTool() const { return mInputSelection; } |
203 | |
204 | /** |
205 | * Allows you to bridge GUI input from a GUI element into another render target. |
206 | * |
207 | * @param[in] renderTex The render target to which to bridge the input. |
208 | * @param[in] element The element from which to bridge input. Input will be transformed according to this |
209 | * elements position and size. Provide nullptr if you want to remove a bridge for the |
210 | * specified widget. |
211 | * |
212 | * @note |
213 | * This is useful if you use render textures, where your GUI is rendered off-screen. In such case you need to |
214 | * display the render texture within another GUIElement in a GUIWidget, but have no way of sending input to the |
215 | * render texture (normally input is only sent to render windows). This allows you to change that - any GUIWidget |
216 | * using the bridged render texture as a render target will then receive input when mouse is over the specified |
217 | * element. |
218 | * @note |
219 | * Bridged element needs to remove itself as the bridge when it is destroyed. |
220 | */ |
221 | void setInputBridge(const RenderTexture* renderTex, const GUIElement* element); |
222 | |
223 | /** |
224 | * Converts window coordinates to coordinates relative to the specified bridged render target (target displayed |
225 | * with a GUI element). Returned coordinates will be relative to the bridge element. |
226 | * |
227 | * @return If provided widget has no bridge, coordinates are returned as is. |
228 | */ |
229 | Vector2I windowToBridgedCoords(const SPtr<RenderTarget>& target, const Vector2I& windowPos) const; |
230 | |
231 | /** |
232 | * Returns the render window that holds the GUI element that displays the provided render texture. |
233 | * |
234 | * @param[in] target Render texture to find the bridged window for. |
235 | * @return Window that displays the GUI element with the render texture, or null if the render texture |
236 | * is not bridged. |
237 | */ |
238 | SPtr<RenderWindow> getBridgeWindow(const SPtr<RenderTexture>& target) const; |
239 | |
240 | /** Returns the parent render window of the specified widget. */ |
241 | const RenderWindow* getWidgetWindow(const GUIWidget& widget) const; |
242 | |
243 | private: |
244 | friend class ct::GUIRenderer; |
245 | |
246 | /** Recreates all dirty GUI meshes and makes them ready for rendering. */ |
247 | void updateMeshes(); |
248 | |
249 | /** Recreates the input caret texture. */ |
250 | void updateCaretTexture(); |
251 | |
252 | /** Recreates the input text selection highlight texture. */ |
253 | void updateTextSelectionTexture(); |
254 | |
255 | /** |
256 | * Destroys the core thread counterpart of the GUI manager. |
257 | * |
258 | * @param[in] core Previously constructed core thread GUI manager instance. |
259 | */ |
260 | void destroyCore(ct::GUIRenderer* core); |
261 | |
262 | /** |
263 | * Destroys any elements or widgets queued for destruction. |
264 | * |
265 | * @note |
266 | * Returns true if more elements have been added for destruction (will happen when destruction of one element |
267 | * queues up destruction of another). Usually needs to be run in a loop with multiple iterations. |
268 | */ |
269 | bool processDestroyQueueIteration(); |
270 | |
271 | /** |
272 | * Finds a GUI element under the pointer at the specified screen position. This method will also trigger pointer |
273 | * move/hover/leave events. |
274 | * |
275 | * @param[in] screenMousePos Position of the pointer in screen coordinates. |
276 | * @param[in] buttonStates States of the three mouse buttons (left, right, middle). |
277 | * @param[in] shift Is shift key held. |
278 | * @param[in] control Is control key held. |
279 | * @param[in] alt Is alt key held. |
280 | */ |
281 | bool findElementUnderPointer(const Vector2I& screenMousePos, bool buttonStates[3], bool shift, bool control, bool alt); |
282 | |
283 | /** Called whenever a pointer (for example mouse cursor) is moved. */ |
284 | void onPointerMoved(const PointerEvent& event); |
285 | |
286 | /** Called whenever a pointer button (for example mouse button) is released. */ |
287 | void onPointerReleased(const PointerEvent& event); |
288 | |
289 | /** Called whenever a pointer button (for example mouse button) is pressed. */ |
290 | void onPointerPressed(const PointerEvent& event); |
291 | |
292 | /** Called whenever a pointer button (for example mouse button) is double clicked. */ |
293 | void onPointerDoubleClick(const PointerEvent& event); |
294 | |
295 | /** Called whenever a text is input. */ |
296 | void onTextInput(const TextInputEvent& event); |
297 | |
298 | /** Called whenever an input command is input. */ |
299 | void onInputCommandEntered(InputCommandType commandType); |
300 | |
301 | /** Called whenever a virtual button is pressed. */ |
302 | void onVirtualButtonDown(const VirtualButton& button, UINT32 deviceIdx); |
303 | |
304 | /** Called by the drag and drop managed to notify us the drag ended. */ |
305 | void onMouseDragEnded(const PointerEvent& event, DragCallbackInfo& dragInfo); |
306 | |
307 | /** Called when the specified window gains focus. */ |
308 | void onWindowFocusGained(RenderWindow& win); |
309 | |
310 | /** Called when the specified window loses focus. */ |
311 | void onWindowFocusLost(RenderWindow& win); |
312 | |
313 | /** Called when the mouse leaves the specified window. */ |
314 | void onMouseLeftWindow(RenderWindow& win); |
315 | |
316 | /** Converts pointer buttons to mouse buttons. */ |
317 | GUIMouseButton buttonToGUIButton(PointerEventButton pointerButton) const; |
318 | |
319 | /** Converts screen coordinates to coordinates relative to the specified widget. */ |
320 | Vector2I getWidgetRelativePos(const GUIWidget* widget, const Vector2I& screenPos) const; |
321 | |
322 | /** Hides the tooltip if any is shown. */ |
323 | void hideTooltip(); |
324 | |
325 | /** Switches the focus to the first element in the tab group. */ |
326 | void tabFocusFirst(); |
327 | |
328 | /** Switches the focus to the next element in the tab group. Usually triggered when the user hits Tab key. */ |
329 | void tabFocusNext(); |
330 | |
331 | /** |
332 | * Sends a mouse event to the specified GUI element. |
333 | * |
334 | * @param[in] element Element to send the event to. |
335 | * @param[in] event Event data. |
336 | */ |
337 | bool sendMouseEvent(GUIElement* element, const GUIMouseEvent& event); |
338 | |
339 | /** |
340 | * Sends a text input event to the specified GUI element. |
341 | * |
342 | * @param[in] element Element to send the event to. |
343 | * @param[in] event Event data. |
344 | */ |
345 | bool sendTextInputEvent(GUIElement* element, const GUITextInputEvent& event); |
346 | |
347 | /** |
348 | * Sends a command event to the specified GUI element. |
349 | * |
350 | * @param[in] element Element to send the event to. |
351 | * @param[in] event Event data. |
352 | */ |
353 | bool sendCommandEvent(GUIElement* element, const GUICommandEvent& event); |
354 | |
355 | /** |
356 | * Sends a virtual button event to the specified GUI element. |
357 | * |
358 | * @param[in] element Element to send the event to. |
359 | * @param[in] event Event data. |
360 | */ |
361 | bool sendVirtualButtonEvent(GUIElement* element, const GUIVirtualButtonEvent& event); |
362 | |
363 | static const UINT32 DRAG_DISTANCE; |
364 | static const float TOOLTIP_HOVER_TIME; |
365 | |
366 | static const UINT32 MESH_HEAP_INITIAL_NUM_VERTS; |
367 | static const UINT32 MESH_HEAP_INITIAL_NUM_INDICES; |
368 | |
369 | Vector<WidgetInfo> mWidgets; |
370 | UnorderedMap<const Viewport*, GUIRenderData> mCachedGUIData; |
371 | |
372 | SPtr<ct::GUIRenderer> mRenderer; |
373 | bool mCoreDirty; |
374 | |
375 | SPtr<VertexDataDesc> mTriangleVertexDesc; |
376 | SPtr<VertexDataDesc> mLineVertexDesc; |
377 | |
378 | Stack<GUIElement*> mScheduledForDestruction; |
379 | |
380 | // Element and widget pointer is currently over |
381 | Vector<ElementInfoUnderPointer> mElementsUnderPointer; |
382 | Vector<ElementInfoUnderPointer> mNewElementsUnderPointer; |
383 | |
384 | // Element and widget that's being clicked on |
385 | GUIMouseButton mActiveMouseButton; |
386 | Vector<ElementInfo> mActiveElements; |
387 | Vector<ElementInfo> mNewActiveElements; |
388 | |
389 | // Element and widget that currently have the keyboard focus |
390 | Vector<ElementFocusInfo> mElementsInFocus; |
391 | Vector<ElementFocusInfo> mNewElementsInFocus; |
392 | |
393 | bool mForcedClearFocus = false; |
394 | Vector<ElementForcedFocusInfo> mForcedFocusElements; |
395 | |
396 | // Tooltip |
397 | bool mShowTooltip; |
398 | float mTooltipElementHoverStart; |
399 | |
400 | GUIInputCaret* mInputCaret; |
401 | GUIInputSelection* mInputSelection; |
402 | |
403 | bool mSeparateMeshesByWidget; |
404 | Vector2I mLastPointerScreenPos; |
405 | |
406 | DragState mDragState; |
407 | Vector2I mLastPointerClickPos; |
408 | Vector2I mDragStartPos; |
409 | |
410 | GUIMouseEvent mMouseEvent; |
411 | GUITextInputEvent mTextInputEvent; |
412 | GUICommandEvent mCommandEvent; |
413 | GUIVirtualButtonEvent mVirtualButtonEvent; |
414 | |
415 | HSpriteTexture mCaretTexture; |
416 | Color mCaretColor; |
417 | float mCaretBlinkInterval; |
418 | float mCaretLastBlinkTime; |
419 | bool mIsCaretOn; |
420 | CursorType mActiveCursor; |
421 | |
422 | HSpriteTexture mTextSelectionTexture; |
423 | Color mTextSelectionColor; |
424 | |
425 | Map<const RenderTexture*, const GUIElement*> mInputBridge; |
426 | |
427 | HEvent mOnPointerMovedConn; |
428 | HEvent mOnPointerPressedConn; |
429 | HEvent mOnPointerReleasedConn; |
430 | HEvent mOnPointerDoubleClick; |
431 | HEvent mOnTextInputConn; |
432 | HEvent mOnInputCommandConn; |
433 | HEvent mOnVirtualButtonDown; |
434 | |
435 | HEvent mDragEndedConn; |
436 | |
437 | HEvent mWindowGainedFocusConn; |
438 | HEvent mWindowLostFocusConn; |
439 | |
440 | HEvent mMouseLeftWindowConn; |
441 | }; |
442 | |
443 | namespace ct |
444 | { |
445 | BS_PARAM_BLOCK_BEGIN(GUISpriteParamBlockDef) |
446 | BS_PARAM_BLOCK_ENTRY(Matrix4, gWorldTransform) |
447 | BS_PARAM_BLOCK_ENTRY(float, gInvViewportWidth) |
448 | BS_PARAM_BLOCK_ENTRY(float, gInvViewportHeight) |
449 | BS_PARAM_BLOCK_ENTRY(float, gViewportYFlip) |
450 | BS_PARAM_BLOCK_ENTRY(Color, gTint) |
451 | BS_PARAM_BLOCK_ENTRY(Vector4, gUVSizeOffset) |
452 | BS_PARAM_BLOCK_END |
453 | |
454 | extern GUISpriteParamBlockDef gGUISpriteParamBlockDef; |
455 | |
456 | /** Handles GUI rendering on the core thread. */ |
457 | class BS_EXPORT GUIRenderer : public RendererExtension |
458 | { |
459 | friend class bs::GUIManager; |
460 | |
461 | public: |
462 | GUIRenderer(); |
463 | |
464 | /** @copydoc RendererExtension::initialize */ |
465 | void initialize(const Any& data) override; |
466 | |
467 | /** @copydoc RendererExtension::check */ |
468 | bool check(const Camera& camera) override; |
469 | |
470 | /** @copydoc RendererExtension::render */ |
471 | void render(const Camera& camera) override; |
472 | |
473 | private: |
474 | /** Called every frame from the main thread with the time of the current frame. */ |
475 | void update(float time); |
476 | |
477 | /** |
478 | * Updates the internal data that determines what will be rendered on the next render() call. |
479 | * |
480 | * @param[in] perCameraData GUI mesh/material per viewport. |
481 | */ |
482 | void updateData(const UnorderedMap<SPtr<Camera>, Vector<GUIManager::GUICoreRenderData>>& perCameraData); |
483 | |
484 | UnorderedMap<const Camera*, Vector<GUIManager::GUICoreRenderData>> mPerCameraData; |
485 | Set<SPtr<Camera>> mReferencedCameras; |
486 | Vector<SPtr<GpuParamBlockBuffer>> mParamBlocks; |
487 | SPtr<SamplerState> mSamplerState; |
488 | float mTime = 0.0f; |
489 | }; |
490 | } |
491 | |
492 | /** Provides easier access to GUIManager. */ |
493 | BS_EXPORT GUIManager& gGUIManager(); |
494 | |
495 | /** @} */ |
496 | } |
497 | |