1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | namespace bs |
6 | { |
7 | /** @addtogroup Utility-Engine |
8 | * @{ |
9 | */ |
10 | |
11 | /** |
12 | * Helper class used for constructing HString%s that references the engine string table. Engine string table is just |
13 | * a separate string table so it doesn't conflict with the game string table. |
14 | */ |
15 | class BS_EXPORT HEString |
16 | { |
17 | public: |
18 | /** |
19 | * Creates a new localized string with the specified identifier in the engine string table. If the identifier |
20 | * doesn't previously exist in the string table, identifier value will also be used for initializing the default |
21 | * language version of the string. |
22 | * |
23 | * @param[in] identifier String you can use for later referencing the localized string. |
24 | */ |
25 | HEString(const String& identifier); |
26 | |
27 | /** |
28 | * Creates a new localized string with the specified identifier in the engine string table and sets the default |
29 | * language version of the string. If a string with that identifier already exists default language string will be |
30 | * updated. |
31 | * |
32 | * @param[in] identifier String you can use for later referencing the localized string. |
33 | * @param[in] defaultString Default string to assign to the specified identifier. Language to which it |
34 | * will be assigned depends on the StringTable::DEFAULT_LANGUAGE value. |
35 | */ |
36 | HEString(const String& identifier, const String& defaultString); |
37 | |
38 | /** Creates a new empty localized string in the engine string table. */ |
39 | HEString(); |
40 | |
41 | /** Implicitly casts the editor string type to a generic string type. */ |
42 | operator HString() const; |
43 | |
44 | private: |
45 | static const UINT32 ENGINE_STRING_TABLE_ID; |
46 | |
47 | HString mInternal; |
48 | }; |
49 | |
50 | /** @} */ |
51 | } |