| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Image/BsSpriteTexture.h" |
| 4 | #include "Private/RTTI/BsSpriteTextureRTTI.h" |
| 5 | #include "Image/BsTexture.h" |
| 6 | #include "Resources/BsResources.h" |
| 7 | #include "Resources/BsBuiltinResources.h" |
| 8 | #include "CoreThread/BsCoreObjectSync.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | Rect2 SpriteTextureBase::evaluate(float t) const |
| 13 | { |
| 14 | if(mPlayback == SpriteAnimationPlayback::None) |
| 15 | return Rect2(mUVOffset.x, mUVOffset.y, mUVScale.x, mUVScale.y); |
| 16 | |
| 17 | UINT32 row; |
| 18 | UINT32 column; |
| 19 | getAnimationFrame(t, row, column); |
| 20 | |
| 21 | Rect2 output; |
| 22 | |
| 23 | // Note: These could be pre-calculated |
| 24 | output.width = mUVScale.x / mAnimation.numColumns; |
| 25 | output.height = mUVScale.y / mAnimation.numRows; |
| 26 | |
| 27 | output.x = mUVOffset.x + column * output.width; |
| 28 | output.y = mUVOffset.y + row * output.height; |
| 29 | |
| 30 | return output; |
| 31 | } |
| 32 | |
| 33 | void SpriteTextureBase::getAnimationFrame(float t, UINT32& row, UINT32& column) const |
| 34 | { |
| 35 | if(mPlayback == SpriteAnimationPlayback::None) |
| 36 | { |
| 37 | row = 0; |
| 38 | column = 0; |
| 39 | |
| 40 | return; |
| 41 | } |
| 42 | |
| 43 | // Note: Duration could be pre-calculated |
| 44 | float duration = 0.0f; |
| 45 | if (mAnimation.fps > 0) |
| 46 | duration = mAnimation.count / (float)mAnimation.fps; |
| 47 | |
| 48 | switch(mPlayback) |
| 49 | { |
| 50 | default: |
| 51 | case SpriteAnimationPlayback::Normal: |
| 52 | t = Math::clamp(t, 0.0f, duration); |
| 53 | break; |
| 54 | case SpriteAnimationPlayback::Loop: |
| 55 | t = Math::repeat(t, duration); |
| 56 | break; |
| 57 | case SpriteAnimationPlayback::PingPong: |
| 58 | t = Math::pingPong(t, duration); |
| 59 | break; |
| 60 | } |
| 61 | |
| 62 | const float pct = t / duration; |
| 63 | UINT32 frame = 0; |
| 64 | |
| 65 | if(mAnimation.count > 0) |
| 66 | frame = Math::clamp(Math::floorToPosInt(pct * mAnimation.count), 0U, mAnimation.count - 1); |
| 67 | |
| 68 | row = frame / mAnimation.numColumns; |
| 69 | column = frame % mAnimation.numColumns; |
| 70 | } |
| 71 | |
| 72 | template <bool Core> |
| 73 | template <class P> |
| 74 | void TSpriteTexture<Core>::rttiEnumFields(P p) |
| 75 | { |
| 76 | p(mUVOffset); |
| 77 | p(mUVScale); |
| 78 | p(mAnimation); |
| 79 | p(mPlayback); |
| 80 | p(mAtlasTexture); |
| 81 | } |
| 82 | |
| 83 | SpriteTexture::SpriteTexture(const Vector2& uvOffset, const Vector2& uvScale, const HTexture& texture) |
| 84 | :TSpriteTexture(uvOffset, uvScale, texture) |
| 85 | { } |
| 86 | |
| 87 | const HSpriteTexture& SpriteTexture::dummy() |
| 88 | { |
| 89 | return BuiltinResources::instance().getDummySpriteTexture(); |
| 90 | } |
| 91 | |
| 92 | bool SpriteTexture::checkIsLoaded(const HSpriteTexture& tex) |
| 93 | { |
| 94 | return tex != nullptr && tex.isLoaded(false) && tex->getTexture() != nullptr && tex->getTexture().isLoaded(false); |
| 95 | } |
| 96 | |
| 97 | void SpriteTexture::setTexture(const HTexture& texture) |
| 98 | { |
| 99 | removeResourceDependency(mAtlasTexture); |
| 100 | mAtlasTexture = texture; |
| 101 | addResourceDependency(mAtlasTexture); |
| 102 | |
| 103 | markDependenciesDirty(); |
| 104 | } |
| 105 | |
| 106 | UINT32 SpriteTexture::getWidth() const |
| 107 | { |
| 108 | return Math::roundToInt(mAtlasTexture->getProperties().getWidth() * mUVScale.x); |
| 109 | } |
| 110 | |
| 111 | UINT32 SpriteTexture::getHeight() const |
| 112 | { |
| 113 | return Math::roundToInt(mAtlasTexture->getProperties().getHeight() * mUVScale.y); |
| 114 | } |
| 115 | |
| 116 | UINT32 SpriteTexture::getFrameWidth() const |
| 117 | { |
| 118 | return getWidth() / std::max(1U, mAnimation.numColumns); |
| 119 | } |
| 120 | |
| 121 | UINT32 SpriteTexture::getFrameHeight() const |
| 122 | { |
| 123 | return getHeight() / std::max(1U, mAnimation.numRows); |
| 124 | } |
| 125 | |
| 126 | void SpriteTexture::_markCoreDirty() |
| 127 | { |
| 128 | markCoreDirty(); |
| 129 | } |
| 130 | |
| 131 | void SpriteTexture::initialize() |
| 132 | { |
| 133 | addResourceDependency(mAtlasTexture); |
| 134 | } |
| 135 | |
| 136 | SPtr<ct::CoreObject> SpriteTexture::createCore() const |
| 137 | { |
| 138 | SPtr<ct::Texture> texturePtr; |
| 139 | if(mAtlasTexture.isLoaded()) |
| 140 | texturePtr = mAtlasTexture->getCore(); |
| 141 | |
| 142 | ct::SpriteTexture* spriteTexture = new (bs_alloc<ct::SpriteTexture>()) ct::SpriteTexture(mUVOffset, mUVScale, |
| 143 | std::move(texturePtr), mAnimation, mPlayback); |
| 144 | |
| 145 | SPtr<ct::SpriteTexture> spriteTexPtr = bs_shared_ptr<ct::SpriteTexture>(spriteTexture); |
| 146 | spriteTexPtr->_setThisPtr(spriteTexPtr); |
| 147 | |
| 148 | return spriteTexPtr; |
| 149 | } |
| 150 | |
| 151 | CoreSyncData SpriteTexture::syncToCore(FrameAlloc* allocator) |
| 152 | { |
| 153 | UINT32 size = coreSyncGetElemSize(*this); |
| 154 | |
| 155 | UINT8* buffer = allocator->alloc(size); |
| 156 | char* dataPtr = (char*)buffer; |
| 157 | dataPtr = coreSyncWriteElem(*this, dataPtr); |
| 158 | |
| 159 | return CoreSyncData(buffer, size); |
| 160 | } |
| 161 | |
| 162 | void SpriteTexture::getCoreDependencies(Vector<CoreObject*>& dependencies) |
| 163 | { |
| 164 | if (mAtlasTexture.isLoaded()) |
| 165 | dependencies.push_back(mAtlasTexture.get()); |
| 166 | } |
| 167 | |
| 168 | SPtr<ct::SpriteTexture> SpriteTexture::getCore() const |
| 169 | { |
| 170 | return std::static_pointer_cast<ct::SpriteTexture>(mCoreSpecific); |
| 171 | } |
| 172 | |
| 173 | HSpriteTexture SpriteTexture::create(const HTexture& texture) |
| 174 | { |
| 175 | SPtr<SpriteTexture> texturePtr = _createPtr(texture); |
| 176 | |
| 177 | return static_resource_cast<SpriteTexture>(gResources()._createResourceHandle(texturePtr)); |
| 178 | } |
| 179 | |
| 180 | HSpriteTexture SpriteTexture::create(const Vector2& uvOffset, const Vector2& uvScale, const HTexture& texture) |
| 181 | { |
| 182 | SPtr<SpriteTexture> texturePtr = _createPtr(uvOffset, uvScale, texture); |
| 183 | |
| 184 | return static_resource_cast<SpriteTexture>(gResources()._createResourceHandle(texturePtr)); |
| 185 | } |
| 186 | |
| 187 | SPtr<SpriteTexture> SpriteTexture::_createPtr(const HTexture& texture) |
| 188 | { |
| 189 | SPtr<SpriteTexture> texturePtr = bs_core_ptr<SpriteTexture> |
| 190 | (new (bs_alloc<SpriteTexture>()) SpriteTexture(Vector2(0.0f, 0.0f), Vector2(1.0f, 1.0f), texture)); |
| 191 | |
| 192 | texturePtr->_setThisPtr(texturePtr); |
| 193 | texturePtr->initialize(); |
| 194 | |
| 195 | return texturePtr; |
| 196 | } |
| 197 | |
| 198 | SPtr<SpriteTexture> SpriteTexture::_createPtr(const Vector2& uvOffset, const Vector2& uvScale, const HTexture& texture) |
| 199 | { |
| 200 | SPtr<SpriteTexture> texturePtr = bs_core_ptr<SpriteTexture> |
| 201 | (new (bs_alloc<SpriteTexture>()) SpriteTexture(uvOffset, uvScale, texture)); |
| 202 | |
| 203 | texturePtr->_setThisPtr(texturePtr); |
| 204 | texturePtr->initialize(); |
| 205 | |
| 206 | return texturePtr; |
| 207 | } |
| 208 | |
| 209 | SPtr<SpriteTexture> SpriteTexture::createEmpty() |
| 210 | { |
| 211 | SPtr<SpriteTexture> texturePtr = bs_core_ptr<SpriteTexture> |
| 212 | (new (bs_alloc<SpriteTexture>()) SpriteTexture(Vector2(0.0f, 0.0f), Vector2(1.0f, 1.0f), HTexture())); |
| 213 | |
| 214 | texturePtr->_setThisPtr(texturePtr); |
| 215 | |
| 216 | return texturePtr; |
| 217 | } |
| 218 | |
| 219 | RTTITypeBase* SpriteTexture::getRTTIStatic() |
| 220 | { |
| 221 | return SpriteTextureRTTI::instance(); |
| 222 | } |
| 223 | |
| 224 | RTTITypeBase* SpriteTexture::getRTTI() const |
| 225 | { |
| 226 | return SpriteTexture::getRTTIStatic(); |
| 227 | } |
| 228 | |
| 229 | namespace ct |
| 230 | { |
| 231 | SpriteTexture::SpriteTexture(const Vector2& uvOffset, const Vector2& uvScale, SPtr<Texture> texture, |
| 232 | const SpriteSheetGridAnimation& anim, SpriteAnimationPlayback playback) |
| 233 | :TSpriteTexture(uvOffset, uvScale, texture) |
| 234 | { |
| 235 | mAnimation = anim; |
| 236 | mPlayback = playback; |
| 237 | } |
| 238 | |
| 239 | void SpriteTexture::syncToCore(const CoreSyncData& data) |
| 240 | { |
| 241 | char* dataPtr = (char*)data.getBuffer(); |
| 242 | dataPtr = coreSyncReadElem(*this, dataPtr); |
| 243 | } |
| 244 | } |
| 245 | } |
| 246 | |