1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "RenderAPI/BsSubMesh.h" |
7 | |
8 | namespace bs { namespace ct |
9 | { |
10 | /** @addtogroup Renderer-Engine-Internal |
11 | * @{ |
12 | */ |
13 | |
14 | /** Contains all information needed for rendering a single sub-mesh. Closely tied with Renderer. */ |
15 | class BS_EXPORT RenderElement |
16 | { |
17 | public: |
18 | /** Reference to the mesh to render. */ |
19 | SPtr<Mesh> mesh; |
20 | |
21 | /** Portion of the mesh to render. */ |
22 | SubMesh subMesh; |
23 | |
24 | /** Material to render the mesh with. */ |
25 | SPtr<Material> material; |
26 | |
27 | /** Index of the technique in the material to render the element with. */ |
28 | UINT32 techniqueIdx; |
29 | |
30 | /** All GPU parameters from the material used by the renderable. */ |
31 | SPtr<GpuParamsSet> params; |
32 | |
33 | /** Renderer specific value that identifies the type of this renderable element. */ |
34 | UINT32 type = 0; |
35 | |
36 | /** Executes the draw call for the render element. */ |
37 | virtual void draw() const = 0; |
38 | |
39 | protected: |
40 | ~RenderElement() = default; |
41 | }; |
42 | |
43 | /** @} */ |
44 | }} |