| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Image/BsTextureAtlasLayout.h" |
| 4 | #include "Debug/BsDebug.h" |
| 5 | #include "Utility/BsBitwise.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | bool TextureAtlasLayout::addElement(UINT32 width, UINT32 height, UINT32& x, UINT32& y) |
| 10 | { |
| 11 | if(width == 0 || height == 0) |
| 12 | { |
| 13 | x = 0; |
| 14 | y = 0; |
| 15 | return true; |
| 16 | } |
| 17 | |
| 18 | // Try adding without expanding, if that fails try to expand |
| 19 | if(!addToNode(0, width, height, x, y, false)) |
| 20 | { |
| 21 | if (!addToNode(0, width, height, x, y, true)) |
| 22 | return false; |
| 23 | } |
| 24 | |
| 25 | // Update size to cover all nodes |
| 26 | if(mPow2) |
| 27 | { |
| 28 | mWidth = std::max(mWidth, Bitwise::nextPow2(x + width)); |
| 29 | mHeight = std::max(mHeight, Bitwise::nextPow2(y + height)); |
| 30 | } |
| 31 | else |
| 32 | { |
| 33 | mWidth = std::max(mWidth, x + width); |
| 34 | mHeight = std::max(mHeight, y + height); |
| 35 | } |
| 36 | |
| 37 | return true; |
| 38 | } |
| 39 | |
| 40 | void TextureAtlasLayout::clear() |
| 41 | { |
| 42 | mNodes.clear(); |
| 43 | mNodes.push_back(TexAtlasNode(0, 0, mWidth, mHeight)); |
| 44 | |
| 45 | mWidth = mInitialWidth; |
| 46 | mHeight = mInitialHeight; |
| 47 | } |
| 48 | |
| 49 | bool TextureAtlasLayout::addToNode(UINT32 nodeIdx, UINT32 width, UINT32 height, UINT32& x, UINT32& y, bool allowGrowth) |
| 50 | { |
| 51 | TexAtlasNode* node = &mNodes[nodeIdx]; |
| 52 | float aspect = node->width / (float)node->height; |
| 53 | |
| 54 | if (node->children[0] != (UINT32)-1) |
| 55 | { |
| 56 | if (addToNode(node->children[0], width, height, x, y, allowGrowth)) |
| 57 | return true; |
| 58 | |
| 59 | return addToNode(node->children[1], width, height, x, y, allowGrowth); |
| 60 | } |
| 61 | else |
| 62 | { |
| 63 | if (node->nodeFull) |
| 64 | return false; |
| 65 | |
| 66 | if (width > node->width || height > node->height) |
| 67 | return false; |
| 68 | |
| 69 | if(!allowGrowth) |
| 70 | { |
| 71 | if (node->x + width > mWidth || node->y + height > mHeight) |
| 72 | return false; |
| 73 | } |
| 74 | |
| 75 | if (width == node->width && height == node->height) |
| 76 | { |
| 77 | x = node->x; |
| 78 | y = node->y; |
| 79 | node->nodeFull = true; |
| 80 | |
| 81 | return true; |
| 82 | } |
| 83 | |
| 84 | float dw = (float)(node->width - width); |
| 85 | float dh = (node->height - height) * aspect; |
| 86 | |
| 87 | UINT32 nextChildIdx = (UINT32)mNodes.size(); |
| 88 | node->children[0] = nextChildIdx; |
| 89 | node->children[1] = nextChildIdx + 1; |
| 90 | |
| 91 | TexAtlasNode nodeCopy = *node; |
| 92 | node = nullptr; // Undefined past this point |
| 93 | if (dw > dh) |
| 94 | { |
| 95 | mNodes.emplace_back(nodeCopy.x, nodeCopy.y, width, nodeCopy.height); |
| 96 | mNodes.emplace_back(nodeCopy.x + width, nodeCopy.y, nodeCopy.width - width, nodeCopy.height); |
| 97 | } |
| 98 | else |
| 99 | { |
| 100 | mNodes.emplace_back(nodeCopy.x, nodeCopy.y, nodeCopy.width, height); |
| 101 | mNodes.emplace_back(nodeCopy.x, nodeCopy.y + height, nodeCopy.width, nodeCopy.height - height); |
| 102 | } |
| 103 | |
| 104 | return addToNode(nodeCopy.children[0], width, height, x, y, allowGrowth); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | Vector<TextureAtlasUtility::Page> TextureAtlasUtility::createAtlasLayout(Vector<Element>& elements, UINT32 width, |
| 109 | UINT32 height, UINT32 maxWidth, UINT32 maxHeight, bool pow2) |
| 110 | { |
| 111 | for (size_t i = 0; i < elements.size(); i++) |
| 112 | { |
| 113 | elements[i].output.idx = (UINT32)i; // Preserve original index before sorting |
| 114 | elements[i].output.page = -1; |
| 115 | } |
| 116 | |
| 117 | std::sort(elements.begin(), elements.end(), |
| 118 | [](const Element& a, const Element& b) |
| 119 | { |
| 120 | return a.input.width * a.input.height > b.input.width * b.input.height; |
| 121 | }); |
| 122 | |
| 123 | Vector<TextureAtlasLayout> layouts; |
| 124 | UINT32 remainingCount = (UINT32)elements.size(); |
| 125 | while (remainingCount > 0) |
| 126 | { |
| 127 | layouts.push_back(TextureAtlasLayout(width, height, maxWidth, maxHeight, pow2)); |
| 128 | TextureAtlasLayout& curLayout = layouts.back(); |
| 129 | |
| 130 | // Find largest unassigned element that fits |
| 131 | UINT32 sizeLimit = std::numeric_limits<UINT32>::max(); |
| 132 | while (true) |
| 133 | { |
| 134 | UINT32 largestId = -1; |
| 135 | |
| 136 | // Assumes elements are sorted from largest to smallest |
| 137 | for (UINT32 i = 0; i < (UINT32)elements.size(); i++) |
| 138 | { |
| 139 | if (elements[i].output.page == -1) |
| 140 | { |
| 141 | UINT32 size = elements[i].input.width * elements[i].input.height; |
| 142 | if (size < sizeLimit) |
| 143 | { |
| 144 | largestId = i; |
| 145 | break; |
| 146 | } |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | if (largestId == (UINT32)-1) |
| 151 | break; // Nothing fits, start a new page |
| 152 | |
| 153 | Element& element = elements[largestId]; |
| 154 | |
| 155 | // Check if an element is too large to ever fit |
| 156 | if(element.input.width > maxWidth || element.input.height > maxHeight) |
| 157 | { |
| 158 | LOGWRN("Some of the provided elements don't fit in an atlas of provided size. Returning empty array of pages." ); |
| 159 | return Vector<Page>(); |
| 160 | } |
| 161 | |
| 162 | if (curLayout.addElement(element.input.width, element.input.height, element.output.x, element.output.y)) |
| 163 | { |
| 164 | element.output.page = (UINT32)layouts.size() - 1; |
| 165 | remainingCount--; |
| 166 | } |
| 167 | else |
| 168 | sizeLimit = element.input.width * element.input.height; |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | Vector<Page> pages; |
| 173 | for (auto& layout : layouts) |
| 174 | pages.push_back({ layout.getWidth(), layout.getHeight() }); |
| 175 | |
| 176 | return pages; |
| 177 | } |
| 178 | } |
| 179 | |