| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsVector2.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Image |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Organizes a set of textures into a single larger texture (an atlas) by minimizing empty space. */ |
| 15 | class BS_UTILITY_EXPORT TextureAtlasLayout |
| 16 | { |
| 17 | /** Represent a single node in the texture atlas binary tree. */ |
| 18 | class TexAtlasNode |
| 19 | { |
| 20 | public: |
| 21 | constexpr TexAtlasNode() = default; |
| 22 | constexpr TexAtlasNode(UINT32 x, UINT32 y, UINT32 width, UINT32 height) |
| 23 | : x(x), y(y), width(width), height(height) |
| 24 | { } |
| 25 | |
| 26 | UINT32 x = 0; |
| 27 | UINT32 y = 0; |
| 28 | UINT32 width = 0; |
| 29 | UINT32 height = 0; |
| 30 | UINT32 children[2] { std::numeric_limits<UINT32>::max(), std::numeric_limits<UINT32>::max() }; |
| 31 | bool nodeFull = false; |
| 32 | }; |
| 33 | |
| 34 | public: |
| 35 | TextureAtlasLayout() = default; |
| 36 | |
| 37 | /** |
| 38 | * Constructs a new texture atlas layout with the provided parameters. |
| 39 | * |
| 40 | * @param[in] width Initial width of the atlas texture. |
| 41 | * @param[in] height Initial height of the atlas texture. |
| 42 | * @param[in] maxWidth Maximum width the atlas texture is allowed to grow to, when elements don't fit. |
| 43 | * @param[in] maxHeight Maximum height the atlas texture is allowed to grow to, when elements don't fit. |
| 44 | * @param[in] pow2 When true the resulting atlas size will always be a power of two. |
| 45 | */ |
| 46 | TextureAtlasLayout(UINT32 width, UINT32 height, UINT32 maxWidth, UINT32 maxHeight, bool pow2 = false) |
| 47 | : mInitialWidth(width), mInitialHeight(height), mWidth(width), mHeight(height), mPow2(pow2) |
| 48 | { |
| 49 | mNodes.push_back(TexAtlasNode(0, 0, maxWidth, maxHeight)); |
| 50 | } |
| 51 | |
| 52 | /** |
| 53 | * Attempts to add a new element in the layout. Elements should be added to the atlas from largest to smallest, |
| 54 | * otherwise a non-optimal layout is likely to be generated. |
| 55 | * |
| 56 | * @param[in] width Width of the new element, in pixels. |
| 57 | * @param[in] height Height of the new element, in pixels. |
| 58 | * @param[out] x Horizontal position of the new element within the atlas. Only valid if method returns true. |
| 59 | * @param[out] y Vertical position of the new element within the atlas. Only valid if method returns true. |
| 60 | * @return True if the element was added to the atlas, false if the element doesn't fit. |
| 61 | */ |
| 62 | bool addElement(UINT32 width, UINT32 height, UINT32& x, UINT32& y); |
| 63 | |
| 64 | /** Removes all entries from the layout. */ |
| 65 | void clear(); |
| 66 | |
| 67 | /** Checks have any elements been added to the layout. */ |
| 68 | bool isEmpty() const { return mNodes.size() == 1; } |
| 69 | |
| 70 | /** Returns the width of the atlas texture, in pixels. */ |
| 71 | UINT32 getWidth() const { return mWidth; } |
| 72 | |
| 73 | /** Returns the height of the atlas texture, in pixels. */ |
| 74 | UINT32 getHeight() const { return mHeight; } |
| 75 | |
| 76 | private: |
| 77 | /* |
| 78 | * Attempts to add a new element to the specified layout node. |
| 79 | * |
| 80 | * @param[in] nodeIdx Index of the node to which to add the element. |
| 81 | * @param[in] width Width of the new element, in pixels. |
| 82 | * @param[in] height Height of the new element, in pixels. |
| 83 | * @param[out] x Horizontal position of the new element within the atlas. Only valid if method |
| 84 | * returns true. |
| 85 | * @param[out] y Vertical position of the new element within the atlas. Only valid if method returns |
| 86 | * true. |
| 87 | * @param[in] allowGrowth When true, the width/height of the atlas will be allowed to grow to fit the element. |
| 88 | * @return True if the element was added to the atlas, false if the element doesn't fit. |
| 89 | */ |
| 90 | bool addToNode(UINT32 nodeIdx, UINT32 width, UINT32 height, UINT32& x, UINT32& y, bool allowGrowth); |
| 91 | |
| 92 | UINT32 mInitialWidth = 0; |
| 93 | UINT32 mInitialHeight = 0; |
| 94 | UINT32 mWidth = 0; |
| 95 | UINT32 mHeight = 0; |
| 96 | bool mPow2 = false; |
| 97 | |
| 98 | Vector<TexAtlasNode> mNodes; |
| 99 | }; |
| 100 | |
| 101 | /** Utility class used for texture atlas layouts. */ |
| 102 | class BS_UTILITY_EXPORT TextureAtlasUtility |
| 103 | { |
| 104 | public: |
| 105 | /** |
| 106 | * Represents a single element used as in input to TextureAtlasUtility. Usually represents a single texture. |
| 107 | * |
| 108 | * @note input is required to be filled in before passing it to TextureAtlasUtility. |
| 109 | * @note output will be filled after a call to TextureAtlasUtility::createAtlasLayout(). |
| 110 | */ |
| 111 | struct Element |
| 112 | { |
| 113 | struct |
| 114 | { |
| 115 | UINT32 width, height; |
| 116 | } input; |
| 117 | |
| 118 | struct |
| 119 | { |
| 120 | UINT32 x, y; |
| 121 | UINT32 idx; |
| 122 | INT32 page; |
| 123 | } output; |
| 124 | }; |
| 125 | |
| 126 | /** Describes a single page of the texture atlas. */ |
| 127 | struct Page |
| 128 | { |
| 129 | UINT32 width, height; |
| 130 | }; |
| 131 | |
| 132 | /** |
| 133 | * Creates an optimal texture layout by packing texture elements in order to end up with as little empty space |
| 134 | * as possible. Algorithm will split elements over multiple textures if they don't fit in a single texture. |
| 135 | * |
| 136 | * @param[in] elements Elements to process. They need to have their input structures filled in, |
| 137 | * and this method will fill output when it returns. |
| 138 | * @param[in] width Initial width of the atlas texture. |
| 139 | * @param[in] height Initial height of the atlas texture. |
| 140 | * @param[in] maxWidth Maximum width the atlas texture is allowed to grow to, when elements don't fit. |
| 141 | * @param[in] maxHeight Maximum height the atlas texture is allowed to grow to, when elements don't fit. |
| 142 | * @param[in] pow2 When true the resulting atlas size will always be a power of two. |
| 143 | * @return One or more descriptors that determine the size of the final atlas textures. |
| 144 | * Texture elements will reference these pages with their output.page parameter. |
| 145 | */ |
| 146 | static Vector<Page> createAtlasLayout(Vector<Element>& elements, UINT32 width, UINT32 height, UINT32 maxWidth, |
| 147 | UINT32 maxHeight, bool pow2 = false); |
| 148 | }; |
| 149 | |
| 150 | /** @} */ |
| 151 | } |
| 152 | |