1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
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2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Math/BsLineSegment3.h" |
4 | #include "Math/BsRay.h" |
5 | |
6 | namespace bs |
7 | { |
8 | LineSegment3::LineSegment3(const Vector3& start, const Vector3& end) |
9 | : start(start), end(end) |
10 | { |
11 | |
12 | } |
13 | |
14 | std::pair<std::array<Vector3, 2>, float> LineSegment3::getNearestPoint(const Ray& ray) const |
15 | { |
16 | const Vector3& org = ray.getOrigin(); |
17 | const Vector3& dir = ray.getDirection(); |
18 | |
19 | Vector3 segDir = end - start; |
20 | float segExtent = segDir.normalize() * 0.5f; |
21 | Vector3 segCenter = start + segDir * segExtent; |
22 | |
23 | Vector3 diff = org - segCenter; |
24 | float a01 = -dir.dot(segDir); |
25 | float b0 = diff.dot(dir); |
26 | float c = diff.dot(diff); |
27 | float det = fabs(1.0f - a01*a01); |
28 | |
29 | float s0, s1; |
30 | float sqrDistance; |
31 | if (det > 0.0f) // Not parallel |
32 | { |
33 | |
34 | float b1 = -diff.dot(segDir); |
35 | s1 = a01 * b0 - b1; |
36 | float extDet = segExtent * det; |
37 | |
38 | if (s1 >= -extDet) |
39 | { |
40 | if (s1 <= extDet) // Interior of the segment and interior of the ray are closest |
41 | { |
42 | float invDet = 1.0f / det; |
43 | s0 = (a01*b1 - b0)*invDet; |
44 | s1 *= invDet; |
45 | |
46 | sqrDistance = s0*(s0 + a01*s1 + 2.0f*b0) + |
47 | s1*(a01*s0 + s1 + 2.0f*b1) + c; |
48 | } |
49 | else // Segment end and interior of the ray are closest |
50 | { |
51 | s1 = segExtent; |
52 | s0 = -(a01*s1 + b0); |
53 | sqrDistance = -s0*s0 + s1*(s1 + (2.0f)*b1) + c; |
54 | } |
55 | } |
56 | else // Segment start and interior of the ray are closest |
57 | { |
58 | s1 = -segExtent; |
59 | s0 = -(a01*s1 + b0); |
60 | sqrDistance = -s0*s0 + s1*(s1 + (2.0f)*b1) + c; |
61 | } |
62 | } |
63 | else // Parallel |
64 | { |
65 | s1 = 0; |
66 | s0 = -b0; |
67 | sqrDistance = b0*s0 + c; |
68 | } |
69 | |
70 | if (sqrDistance < 0.0f) |
71 | sqrDistance = 0.0f; |
72 | |
73 | float distance = std::sqrt(sqrDistance); |
74 | |
75 | std::array<Vector3, 2> nearestPoints; |
76 | nearestPoints[0] = org + s0 * dir; |
77 | nearestPoints[1] = segCenter + s1 * segDir; |
78 | |
79 | return std::make_pair(nearestPoints, distance); |
80 | } |
81 | } |
82 |