| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Math/BsLineSegment3.h" |
| 4 | #include "Math/BsRay.h" |
| 5 | |
| 6 | namespace bs |
| 7 | { |
| 8 | LineSegment3::LineSegment3(const Vector3& start, const Vector3& end) |
| 9 | : start(start), end(end) |
| 10 | { |
| 11 | |
| 12 | } |
| 13 | |
| 14 | std::pair<std::array<Vector3, 2>, float> LineSegment3::getNearestPoint(const Ray& ray) const |
| 15 | { |
| 16 | const Vector3& org = ray.getOrigin(); |
| 17 | const Vector3& dir = ray.getDirection(); |
| 18 | |
| 19 | Vector3 segDir = end - start; |
| 20 | float segExtent = segDir.normalize() * 0.5f; |
| 21 | Vector3 segCenter = start + segDir * segExtent; |
| 22 | |
| 23 | Vector3 diff = org - segCenter; |
| 24 | float a01 = -dir.dot(segDir); |
| 25 | float b0 = diff.dot(dir); |
| 26 | float c = diff.dot(diff); |
| 27 | float det = fabs(1.0f - a01*a01); |
| 28 | |
| 29 | float s0, s1; |
| 30 | float sqrDistance; |
| 31 | if (det > 0.0f) // Not parallel |
| 32 | { |
| 33 | |
| 34 | float b1 = -diff.dot(segDir); |
| 35 | s1 = a01 * b0 - b1; |
| 36 | float extDet = segExtent * det; |
| 37 | |
| 38 | if (s1 >= -extDet) |
| 39 | { |
| 40 | if (s1 <= extDet) // Interior of the segment and interior of the ray are closest |
| 41 | { |
| 42 | float invDet = 1.0f / det; |
| 43 | s0 = (a01*b1 - b0)*invDet; |
| 44 | s1 *= invDet; |
| 45 | |
| 46 | sqrDistance = s0*(s0 + a01*s1 + 2.0f*b0) + |
| 47 | s1*(a01*s0 + s1 + 2.0f*b1) + c; |
| 48 | } |
| 49 | else // Segment end and interior of the ray are closest |
| 50 | { |
| 51 | s1 = segExtent; |
| 52 | s0 = -(a01*s1 + b0); |
| 53 | sqrDistance = -s0*s0 + s1*(s1 + (2.0f)*b1) + c; |
| 54 | } |
| 55 | } |
| 56 | else // Segment start and interior of the ray are closest |
| 57 | { |
| 58 | s1 = -segExtent; |
| 59 | s0 = -(a01*s1 + b0); |
| 60 | sqrDistance = -s0*s0 + s1*(s1 + (2.0f)*b1) + c; |
| 61 | } |
| 62 | } |
| 63 | else // Parallel |
| 64 | { |
| 65 | s1 = 0; |
| 66 | s0 = -b0; |
| 67 | sqrDistance = b0*s0 + c; |
| 68 | } |
| 69 | |
| 70 | if (sqrDistance < 0.0f) |
| 71 | sqrDistance = 0.0f; |
| 72 | |
| 73 | float distance = std::sqrt(sqrDistance); |
| 74 | |
| 75 | std::array<Vector3, 2> nearestPoints; |
| 76 | nearestPoints[0] = org + s0 * dir; |
| 77 | nearestPoints[1] = segCenter + s1 * segDir; |
| 78 | |
| 79 | return std::make_pair(nearestPoints, distance); |
| 80 | } |
| 81 | } |
| 82 |