| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsVector3.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Math |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Represents a line segment in three dimensional space defined by a start and an end point. */ |
| 15 | class BS_UTILITY_EXPORT LineSegment3 |
| 16 | { |
| 17 | public: |
| 18 | LineSegment3() = default; |
| 19 | LineSegment3(const Vector3& start, const Vector3& end); |
| 20 | |
| 21 | /** |
| 22 | * Find the nearest point on the line segment and the provided ray. |
| 23 | * |
| 24 | * @return Set of nearest points and distance from the points. First nearest point is a point along the ray, |
| 25 | * while the second is along the line segment. |
| 26 | * |
| 27 | * @note If segment and ray are parallel the set of points at the segment origin are returned. |
| 28 | */ |
| 29 | std::pair<std::array<Vector3, 2>, float> getNearestPoint(const Ray& ray) const; |
| 30 | |
| 31 | /** Returns the length of the line segment. */ |
| 32 | float getLength() const { return start.distance(end); } |
| 33 | |
| 34 | /** Returns the center point along the line segment. */ |
| 35 | Vector3 getCenter() const { return start + (end - start) * 0.5f; } |
| 36 | |
| 37 | Vector3 start = BsZero; |
| 38 | Vector3 end = BsZero; |
| 39 | }; |
| 40 | |
| 41 | /** @} */ |
| 42 | } |
| 43 | |