1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
6 | #include "Math/BsVector3.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup Math |
11 | * @{ |
12 | */ |
13 | |
14 | /** |
15 | * Represents a rectangle in three dimensional space. It is represented by two axes that extend from the specified |
16 | * origin. Axes should be perpendicular to each other and they extend in both positive and negative directions from the |
17 | * origin by the amount specified by extents. |
18 | */ |
19 | class BS_UTILITY_EXPORT Rect3 |
20 | { |
21 | public: |
22 | Rect3() = default; |
23 | |
24 | Rect3(const Vector3& center, const std::array<Vector3, 2>& axes, |
25 | const std::array<float, 2>& extents) |
26 | :mCenter(center), mAxisHorz(axes[0]), mAxisVert(axes[1]), |
27 | mExtentHorz(extents[0]), mExtentVert(extents[1]) |
28 | { } |
29 | |
30 | /** |
31 | * Find the nearest points of the provided ray and the rectangle. |
32 | * |
33 | * @return A set of nearest points and nearest distance. First value in the set corresponds to nearest point on |
34 | * the ray, and the second to the nearest point on the rectangle. They are same in the case of intersection. |
35 | * When ray is parallel to the rectangle there are two sets of nearest points but only one the set nearest |
36 | * to the ray origin is returned. |
37 | */ |
38 | std::pair<std::array<Vector3, 2>, float> getNearestPoint(const Ray& ray) const; |
39 | |
40 | /** |
41 | * Find the nearest point on the rectangle to the provided point. |
42 | * |
43 | * @return Nearest point and distance to nearest point. |
44 | */ |
45 | std::pair<Vector3, float> getNearestPoint(const Vector3& point) const; |
46 | |
47 | /** |
48 | * Ray/rectangle intersection. |
49 | * |
50 | * @return Boolean result and distance to intersection point. |
51 | */ |
52 | std::pair<bool, float> intersects(const Ray& ray) const; |
53 | |
54 | /** Gets the origin of the rectangle. */ |
55 | const Vector3& getCenter() const { return mCenter; } |
56 | |
57 | /** Returns the rectangle's horizontal axis. */ |
58 | const Vector3& getAxisHorz() const { return mAxisHorz; } |
59 | |
60 | /** Returns the rectangle's vertical axis. */ |
61 | const Vector3& getAxisVert() const { return mAxisVert; } |
62 | |
63 | /** Gets the extent of the rectangle along its horizontal axis. */ |
64 | const float& getExtentHorz() const { return mExtentHorz; } |
65 | |
66 | /** Gets the extent of the rectangle along its vertical axis. */ |
67 | const float& getExtentVertical() const { return mExtentVert; } |
68 | |
69 | private: |
70 | Vector3 mCenter{BsZero}; |
71 | Vector3 mAxisHorz{BsZero}; |
72 | Vector3 mAxisVert{BsZero}; |
73 | float mExtentHorz = 0.0f; |
74 | float mExtentVert = 0.0f; |
75 | }; |
76 | |
77 | /** @} */ |
78 | } |
79 | |