| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsVector3.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Math |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Represents a rectangle in three dimensional space. It is represented by two axes that extend from the specified |
| 16 | * origin. Axes should be perpendicular to each other and they extend in both positive and negative directions from the |
| 17 | * origin by the amount specified by extents. |
| 18 | */ |
| 19 | class BS_UTILITY_EXPORT Rect3 |
| 20 | { |
| 21 | public: |
| 22 | Rect3() = default; |
| 23 | |
| 24 | Rect3(const Vector3& center, const std::array<Vector3, 2>& axes, |
| 25 | const std::array<float, 2>& extents) |
| 26 | :mCenter(center), mAxisHorz(axes[0]), mAxisVert(axes[1]), |
| 27 | mExtentHorz(extents[0]), mExtentVert(extents[1]) |
| 28 | { } |
| 29 | |
| 30 | /** |
| 31 | * Find the nearest points of the provided ray and the rectangle. |
| 32 | * |
| 33 | * @return A set of nearest points and nearest distance. First value in the set corresponds to nearest point on |
| 34 | * the ray, and the second to the nearest point on the rectangle. They are same in the case of intersection. |
| 35 | * When ray is parallel to the rectangle there are two sets of nearest points but only one the set nearest |
| 36 | * to the ray origin is returned. |
| 37 | */ |
| 38 | std::pair<std::array<Vector3, 2>, float> getNearestPoint(const Ray& ray) const; |
| 39 | |
| 40 | /** |
| 41 | * Find the nearest point on the rectangle to the provided point. |
| 42 | * |
| 43 | * @return Nearest point and distance to nearest point. |
| 44 | */ |
| 45 | std::pair<Vector3, float> getNearestPoint(const Vector3& point) const; |
| 46 | |
| 47 | /** |
| 48 | * Ray/rectangle intersection. |
| 49 | * |
| 50 | * @return Boolean result and distance to intersection point. |
| 51 | */ |
| 52 | std::pair<bool, float> intersects(const Ray& ray) const; |
| 53 | |
| 54 | /** Gets the origin of the rectangle. */ |
| 55 | const Vector3& getCenter() const { return mCenter; } |
| 56 | |
| 57 | /** Returns the rectangle's horizontal axis. */ |
| 58 | const Vector3& getAxisHorz() const { return mAxisHorz; } |
| 59 | |
| 60 | /** Returns the rectangle's vertical axis. */ |
| 61 | const Vector3& getAxisVert() const { return mAxisVert; } |
| 62 | |
| 63 | /** Gets the extent of the rectangle along its horizontal axis. */ |
| 64 | const float& getExtentHorz() const { return mExtentHorz; } |
| 65 | |
| 66 | /** Gets the extent of the rectangle along its vertical axis. */ |
| 67 | const float& getExtentVertical() const { return mExtentVert; } |
| 68 | |
| 69 | private: |
| 70 | Vector3 mCenter{BsZero}; |
| 71 | Vector3 mAxisHorz{BsZero}; |
| 72 | Vector3 mAxisVert{BsZero}; |
| 73 | float mExtentHorz = 0.0f; |
| 74 | float mExtentVert = 0.0f; |
| 75 | }; |
| 76 | |
| 77 | /** @} */ |
| 78 | } |
| 79 | |