| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | // Initial platform/compiler-related stuff to set. |
| 6 | #define BS_PLATFORM_WIN32 1 |
| 7 | #define BS_PLATFORM_LINUX 2 |
| 8 | #define BS_PLATFORM_OSX 3 |
| 9 | #define BS_PLATFORM_IOS 4 |
| 10 | #define BS_PLATFORM_ANDROID 5 |
| 11 | |
| 12 | #define BS_COMPILER_MSVC 1 |
| 13 | #define BS_COMPILER_GNUC 2 |
| 14 | #define BS_COMPILER_INTEL 3 |
| 15 | #define BS_COMPILER_CLANG 4 |
| 16 | |
| 17 | #define BS_ARCHITECTURE_x86_32 1 |
| 18 | #define BS_ARCHITECTURE_x86_64 2 |
| 19 | |
| 20 | #define BS_ENDIAN_LITTLE 1 |
| 21 | #define BS_ENDIAN_BIG 2 |
| 22 | #define BS_ENDIAN BS_ENDIAN_LITTLE |
| 23 | |
| 24 | // Finds the compiler type and version. |
| 25 | #if defined(__clang__) |
| 26 | # define BS_COMPILER BS_COMPILER_CLANG |
| 27 | # define BS_COMP_VER __clang_version__ |
| 28 | # define BS_THREADLOCAL __thread |
| 29 | # define BS_STDCALL __attribute__((stdcall)) |
| 30 | # define BS_CDECL __attribute__((cdecl)) |
| 31 | # define BS_FALLTHROUGH [[clang::fallthrough]]; |
| 32 | #elif defined(__GNUC__) // Check after Clang, as Clang defines this too |
| 33 | # define BS_COMPILER BS_COMPILER_GNUC |
| 34 | # define BS_COMP_VER (((__GNUC__)*100) + \ |
| 35 | (__GNUC_MINOR__*10) + \ |
| 36 | __GNUC_PATCHLEVEL__) |
| 37 | # define BS_THREADLOCAL __thread |
| 38 | # define BS_STDCALL __attribute__((stdcall)) |
| 39 | # define BS_CDECL __attribute__((cdecl)) |
| 40 | # define BS_FALLTHROUGH __attribute__((fallthrough)); |
| 41 | #elif defined (__INTEL_COMPILER) |
| 42 | # define BS_COMPILER BS_COMPILER_INTEL |
| 43 | # define BS_COMP_VER __INTEL_COMPILER |
| 44 | # define BS_STDCALL __stdcall |
| 45 | # define BS_CDECL __cdecl |
| 46 | # define BS_FALLTHROUGH |
| 47 | // BS_THREADLOCAL define is down below because Intel compiler defines it differently based on platform |
| 48 | #elif defined(_MSC_VER) // Check after Clang and Intel, since we could be building with either within VS |
| 49 | # define BS_COMPILER BS_COMPILER_MSVC |
| 50 | # define BS_COMP_VER _MSC_VER |
| 51 | # define BS_THREADLOCAL __declspec(thread) |
| 52 | # define BS_STDCALL __stdcall |
| 53 | # define BS_CDECL __cdecl |
| 54 | # define BS_FALLTHROUGH |
| 55 | # undef __PRETTY_FUNCTION__ |
| 56 | # define __PRETTY_FUNCTION__ __FUNCSIG__ |
| 57 | #else |
| 58 | # pragma error "No known compiler. " |
| 59 | #endif |
| 60 | |
| 61 | // Finds the current platform |
| 62 | #if defined( __WIN32__ ) || defined( _WIN32 ) |
| 63 | # define BS_PLATFORM BS_PLATFORM_WIN32 |
| 64 | #elif defined( __APPLE_CC__) |
| 65 | # define BS_PLATFORM BS_PLATFORM_OSX |
| 66 | #else |
| 67 | # define BS_PLATFORM BS_PLATFORM_LINUX |
| 68 | #endif |
| 69 | |
| 70 | // Find the architecture type |
| 71 | #if defined(__x86_64__) || defined(_M_X64) |
| 72 | # define BS_ARCH_TYPE BS_ARCHITECTURE_x86_64 |
| 73 | #else |
| 74 | # define BS_ARCH_TYPE BS_ARCHITECTURE_x86_32 |
| 75 | #endif |
| 76 | |
| 77 | // DLL export |
| 78 | #if BS_PLATFORM == BS_PLATFORM_WIN32 // Windows |
| 79 | # if BS_COMPILER == BS_COMPILER_MSVC |
| 80 | # if defined(BS_STATIC_LIB) |
| 81 | # define BS_UTILITY_EXPORT |
| 82 | # else |
| 83 | # if defined(BS_UTILITY_EXPORTS) |
| 84 | # define BS_UTILITY_EXPORT __declspec(dllexport) |
| 85 | # else |
| 86 | # define BS_UTILITY_EXPORT __declspec(dllimport) |
| 87 | # endif |
| 88 | # endif |
| 89 | # else |
| 90 | # if defined(BS_STATIC_LIB) |
| 91 | # define BS_UTILITY_EXPORT |
| 92 | # else |
| 93 | # if defined(BS_UTILITY_EXPORTS) |
| 94 | # define BS_UTILITY_EXPORT __attribute__ ((dllexport)) |
| 95 | # else |
| 96 | # define BS_UTILITY_EXPORT __attribute__ ((dllimport)) |
| 97 | # endif |
| 98 | # endif |
| 99 | # endif |
| 100 | #define BS_UTILITY_HIDDEN |
| 101 | #else // Linux/Mac settings |
| 102 | # define BS_UTILITY_EXPORT __attribute__ ((visibility ("default"))) |
| 103 | # define BS_UTILITY_HIDDEN __attribute__ ((visibility ("hidden"))) |
| 104 | #endif |
| 105 | |
| 106 | // DLL export for plugins |
| 107 | #if BS_PLATFORM == BS_PLATFORM_WIN32 // Windows |
| 108 | # if BS_COMPILER == BS_COMPILER_MSVC |
| 109 | # define BS_PLUGIN_EXPORT __declspec(dllexport) |
| 110 | # else |
| 111 | # define BS_PLUGIN_EXPORT __attribute__ ((dllexport)) |
| 112 | # endif |
| 113 | # define BS_UTILITY_HIDDEN |
| 114 | #else // Linux/Mac settings |
| 115 | # define BS_PLUGIN_EXPORT __attribute__ ((visibility ("default"))) |
| 116 | #endif |
| 117 | |
| 118 | // Windows Settings |
| 119 | #if BS_PLATFORM == BS_PLATFORM_WIN32 |
| 120 | // Win32 compilers use _DEBUG for specifying debug builds. |
| 121 | // for MinGW, we set DEBUG |
| 122 | # if defined(_DEBUG) || defined(DEBUG) |
| 123 | # define BS_DEBUG_MODE 1 |
| 124 | # else |
| 125 | # define BS_DEBUG_MODE 0 |
| 126 | # endif |
| 127 | |
| 128 | # if BS_COMPILER == BS_COMPILER_INTEL |
| 129 | # define BS_THREADLOCAL __declspec(thread) |
| 130 | # endif |
| 131 | #endif |
| 132 | |
| 133 | // Linux/Mac Settings |
| 134 | #if BS_PLATFORM == BS_PLATFORM_LINUX || BS_PLATFORM == BS_PLATFORM_OSX |
| 135 | # ifdef DEBUG |
| 136 | # define BS_DEBUG_MODE 1 |
| 137 | # else |
| 138 | # define BS_DEBUG_MODE 0 |
| 139 | # endif |
| 140 | |
| 141 | # if BS_COMPILER == BS_COMPILER_INTEL |
| 142 | # define BS_THREADLOCAL __thread |
| 143 | # endif |
| 144 | #endif |