| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsVector3.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Math |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Represents a torus at the world center. Outer radius represents the distance from the center, and inner radius |
| 16 | * represents the radius of the tube. Inner radius must be less or equal than the outer radius. |
| 17 | */ |
| 18 | class BS_UTILITY_EXPORT Torus |
| 19 | { |
| 20 | public: |
| 21 | Torus() = default; |
| 22 | |
| 23 | Torus(const Vector3& normal, float outerRadius, float innerRadius) |
| 24 | :normal(normal), outerRadius(outerRadius), innerRadius(innerRadius) |
| 25 | { } |
| 26 | |
| 27 | /** Ray/torus intersection, returns boolean result and distance to nearest intersection point. */ |
| 28 | std::pair<bool, float> intersects(const Ray& ray) const; |
| 29 | |
| 30 | Vector3 normal{BsZero}; |
| 31 | float outerRadius = 0.0f; |
| 32 | float innerRadius = 0.0f; |
| 33 | }; |
| 34 | |
| 35 | /** @} */ |
| 36 | } |
| 37 | |