| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Animation/BsAnimation.h" |
| 4 | #include "Animation/BsAnimationManager.h" |
| 5 | #include "Animation/BsAnimationClip.h" |
| 6 | #include "Animation/BsAnimationUtility.h" |
| 7 | #include "Scene/BsSceneObject.h" |
| 8 | #include "Animation/BsMorphShapes.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | AnimationClipInfo::AnimationClipInfo(const HAnimationClip& clip) |
| 13 | : clip(clip) |
| 14 | { } |
| 15 | |
| 16 | AnimationProxy::AnimationProxy(UINT64 id) |
| 17 | : id(id) |
| 18 | { } |
| 19 | |
| 20 | AnimationProxy::~AnimationProxy() |
| 21 | { |
| 22 | clear(); |
| 23 | } |
| 24 | |
| 25 | void AnimationProxy::clear() |
| 26 | { |
| 27 | if (layers == nullptr) |
| 28 | return; |
| 29 | |
| 30 | for(UINT32 i = 0; i < numLayers; i++) |
| 31 | { |
| 32 | AnimationStateLayer& layer = layers[i]; |
| 33 | for(UINT32 j = 0; j < layer.numStates; j++) |
| 34 | { |
| 35 | AnimationState& state = layer.states[j]; |
| 36 | |
| 37 | if(state.curves != nullptr) |
| 38 | { |
| 39 | { |
| 40 | UINT32 numCurves = (UINT32)state.curves->position.size(); |
| 41 | for (UINT32 k = 0; k < numCurves; k++) |
| 42 | state.positionCaches[k].~TCurveCache(); |
| 43 | } |
| 44 | |
| 45 | { |
| 46 | UINT32 numCurves = (UINT32)state.curves->rotation.size(); |
| 47 | for (UINT32 k = 0; k < numCurves; k++) |
| 48 | state.rotationCaches[k].~TCurveCache(); |
| 49 | } |
| 50 | |
| 51 | { |
| 52 | UINT32 numCurves = (UINT32)state.curves->scale.size(); |
| 53 | for (UINT32 k = 0; k < numCurves; k++) |
| 54 | state.scaleCaches[k].~TCurveCache(); |
| 55 | } |
| 56 | |
| 57 | { |
| 58 | UINT32 numCurves = (UINT32)state.curves->generic.size(); |
| 59 | for (UINT32 k = 0; k < numCurves; k++) |
| 60 | state.genericCaches[k].~TCurveCache(); |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | if(skeleton != nullptr) |
| 65 | { |
| 66 | UINT32 numBones = skeleton->getNumBones(); |
| 67 | for (UINT32 k = 0; k < numBones; k++) |
| 68 | state.boneToCurveMapping[k].~AnimationCurveMapping(); |
| 69 | } |
| 70 | |
| 71 | if(state.soToCurveMapping != nullptr) |
| 72 | { |
| 73 | for(UINT32 k = 0; k < numSceneObjects; k++) |
| 74 | state.soToCurveMapping[k].~AnimationCurveMapping(); |
| 75 | } |
| 76 | |
| 77 | state.~AnimationState(); |
| 78 | } |
| 79 | |
| 80 | layer.~AnimationStateLayer(); |
| 81 | } |
| 82 | |
| 83 | for(UINT32 i = 0; i < numMorphShapes; i++) |
| 84 | { |
| 85 | morphShapeInfos[i].shape.~SPtr<MorphShape>(); |
| 86 | } |
| 87 | |
| 88 | // All of the memory is part of the same buffer, so we only need to free the first element |
| 89 | bs_free(layers); |
| 90 | layers = nullptr; |
| 91 | genericCurveOutputs = nullptr; |
| 92 | sceneObjectInfos = nullptr; |
| 93 | sceneObjectTransforms = nullptr; |
| 94 | |
| 95 | numLayers = 0; |
| 96 | numGenericCurves = 0; |
| 97 | } |
| 98 | |
| 99 | void AnimationProxy::rebuild(const SPtr<Skeleton>& skeleton, const SkeletonMask& mask, |
| 100 | Vector<AnimationClipInfo>& clipInfos, const Vector<AnimatedSceneObject>& sceneObjects, |
| 101 | const SPtr<MorphShapes>& morphShapes) |
| 102 | { |
| 103 | this->skeleton = skeleton; |
| 104 | this->skeletonMask = mask; |
| 105 | |
| 106 | // Note: I could avoid having a separate allocation for LocalSkeletonPoses and use the same buffer as the rest |
| 107 | // of AnimationProxy |
| 108 | if (skeleton != nullptr) |
| 109 | skeletonPose = LocalSkeletonPose(skeleton->getNumBones()); |
| 110 | |
| 111 | numSceneObjects = (UINT32)sceneObjects.size(); |
| 112 | if (numSceneObjects > 0) |
| 113 | sceneObjectPose = LocalSkeletonPose(numSceneObjects, true); |
| 114 | else |
| 115 | sceneObjectPose = LocalSkeletonPose(); |
| 116 | |
| 117 | rebuild(clipInfos, sceneObjects, morphShapes); |
| 118 | } |
| 119 | |
| 120 | void AnimationProxy::rebuild(Vector<AnimationClipInfo>& clipInfos, const Vector<AnimatedSceneObject>& sceneObjects, |
| 121 | const SPtr<MorphShapes>& morphShapes) |
| 122 | { |
| 123 | clear(); |
| 124 | |
| 125 | bs_frame_mark(); |
| 126 | { |
| 127 | FrameVector<bool> clipLoadState(clipInfos.size()); |
| 128 | FrameVector<AnimationStateLayer> tempLayers; |
| 129 | UINT32 clipIdx = 0; |
| 130 | for (auto& clipInfo : clipInfos) |
| 131 | { |
| 132 | UINT32 layer = clipInfo.state.layer; |
| 133 | if (layer == (UINT32)-1) |
| 134 | layer = 0; |
| 135 | else |
| 136 | layer += 1; |
| 137 | |
| 138 | auto iterFind = std::find_if(tempLayers.begin(), tempLayers.end(), |
| 139 | [&](auto& x) |
| 140 | { |
| 141 | return x.index == layer; |
| 142 | }); |
| 143 | |
| 144 | bool isLoaded = clipInfo.clip.isLoaded(); |
| 145 | clipLoadState[clipIdx] = isLoaded; |
| 146 | |
| 147 | if (iterFind == tempLayers.end()) |
| 148 | { |
| 149 | tempLayers.push_back(AnimationStateLayer()); |
| 150 | AnimationStateLayer& newLayer = tempLayers.back(); |
| 151 | |
| 152 | newLayer.index = layer; |
| 153 | newLayer.additive = isLoaded && clipInfo.clip->isAdditive(); |
| 154 | } |
| 155 | |
| 156 | clipIdx++; |
| 157 | } |
| 158 | |
| 159 | std::sort(tempLayers.begin(), tempLayers.end(), |
| 160 | [&](auto& x, auto& y) |
| 161 | { |
| 162 | return x.index < y.index; |
| 163 | }); |
| 164 | |
| 165 | numLayers = (UINT32)tempLayers.size(); |
| 166 | UINT32 numClips = (UINT32)clipInfos.size(); |
| 167 | UINT32 numBones; |
| 168 | |
| 169 | if (skeleton != nullptr) |
| 170 | numBones = skeleton->getNumBones(); |
| 171 | else |
| 172 | numBones = 0; |
| 173 | |
| 174 | UINT32 numPosCurves = 0; |
| 175 | UINT32 numRotCurves = 0; |
| 176 | UINT32 numScaleCurves = 0; |
| 177 | |
| 178 | clipIdx = 0; |
| 179 | for (auto& clipInfo : clipInfos) |
| 180 | { |
| 181 | bool isLoaded = clipLoadState[clipIdx++]; |
| 182 | if (!isLoaded) |
| 183 | continue; |
| 184 | |
| 185 | SPtr<AnimationCurves> curves = clipInfo.clip->getCurves(); |
| 186 | numPosCurves += (UINT32)curves->position.size(); |
| 187 | numRotCurves += (UINT32)curves->rotation.size(); |
| 188 | numScaleCurves += (UINT32)curves->scale.size(); |
| 189 | } |
| 190 | |
| 191 | numGenericCurves = 0; |
| 192 | if(clipInfos.size() > 0 && clipLoadState[0]) |
| 193 | { |
| 194 | SPtr<AnimationCurves> curves = clipInfos[0].clip->getCurves(); |
| 195 | numGenericCurves = (UINT32)curves->generic.size(); |
| 196 | } |
| 197 | |
| 198 | UINT32* mappedBoneIndices = (UINT32*)bs_frame_alloc(sizeof(UINT32) * numSceneObjects); |
| 199 | for (UINT32 i = 0; i < numSceneObjects; i++) |
| 200 | mappedBoneIndices[i] = -1; |
| 201 | |
| 202 | UINT32 numBoneMappedSOs = 0; |
| 203 | if (skeleton != nullptr) |
| 204 | { |
| 205 | for (UINT32 i = 0; i < numSceneObjects; i++) |
| 206 | { |
| 207 | if (sceneObjects[i].so.isDestroyed(true)) |
| 208 | continue; |
| 209 | |
| 210 | // Empty string always means root bone |
| 211 | if (sceneObjects[i].curveName.empty()) |
| 212 | { |
| 213 | UINT32 rootBoneIdx = skeleton->getRootBoneIndex(); |
| 214 | if (rootBoneIdx != (UINT32)-1) |
| 215 | { |
| 216 | mappedBoneIndices[i] = rootBoneIdx; |
| 217 | numBoneMappedSOs++; |
| 218 | } |
| 219 | } |
| 220 | else |
| 221 | { |
| 222 | for (UINT32 j = 0; j < numBones; j++) |
| 223 | { |
| 224 | if (skeleton->getBoneInfo(j).name == sceneObjects[i].curveName) |
| 225 | { |
| 226 | mappedBoneIndices[i] = j; |
| 227 | |
| 228 | numBoneMappedSOs++; |
| 229 | break; |
| 230 | } |
| 231 | } |
| 232 | } |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | if (morphShapes != nullptr) |
| 237 | { |
| 238 | numMorphChannels = morphShapes->getNumChannels(); |
| 239 | numMorphVertices = morphShapes->getNumVertices(); |
| 240 | |
| 241 | numMorphShapes = 0; |
| 242 | for (UINT32 i = 0; i < numMorphChannels; i++) |
| 243 | numMorphShapes += morphShapes->getChannel(i)->getNumShapes(); |
| 244 | } |
| 245 | else |
| 246 | { |
| 247 | numMorphChannels = 0; |
| 248 | numMorphShapes = 0; |
| 249 | numMorphVertices = 0; |
| 250 | } |
| 251 | |
| 252 | UINT32 numBoneMappings = numBones * numClips; |
| 253 | UINT32 = sizeof(AnimationStateLayer) * numLayers; |
| 254 | UINT32 clipsSize = sizeof(AnimationState) * numClips; |
| 255 | UINT32 boneMappingSize = numBoneMappings * sizeof(AnimationCurveMapping); |
| 256 | UINT32 posCacheSize = numPosCurves * sizeof(TCurveCache<Vector3>); |
| 257 | UINT32 rotCacheSize = numRotCurves * sizeof(TCurveCache<Quaternion>); |
| 258 | UINT32 scaleCacheSize = numScaleCurves * sizeof(TCurveCache<Vector3>); |
| 259 | UINT32 genCacheSize = numGenericCurves * sizeof(TCurveCache<float>); |
| 260 | UINT32 genericCurveOutputSize = numGenericCurves * sizeof(float); |
| 261 | UINT32 sceneObjectIdsSize = numSceneObjects * sizeof(AnimatedSceneObjectInfo); |
| 262 | UINT32 sceneObjectTransformsSize = numBoneMappedSOs * sizeof(Matrix4); |
| 263 | UINT32 morphChannelSize = numMorphChannels * sizeof(MorphChannelInfo); |
| 264 | UINT32 morphShapeSize = numMorphShapes * sizeof(MorphShapeInfo); |
| 265 | |
| 266 | UINT8* data = (UINT8*)bs_alloc(layersSize + clipsSize + boneMappingSize + posCacheSize + rotCacheSize + |
| 267 | scaleCacheSize + genCacheSize + genericCurveOutputSize + sceneObjectIdsSize + sceneObjectTransformsSize + |
| 268 | morphChannelSize + morphShapeSize); |
| 269 | |
| 270 | layers = (AnimationStateLayer*)data; |
| 271 | memcpy(layers, tempLayers.data(), layersSize); |
| 272 | data += layersSize; |
| 273 | |
| 274 | AnimationState* states = (AnimationState*)data; |
| 275 | for(UINT32 i = 0; i < numClips; i++) |
| 276 | new (&states[i]) AnimationState(); |
| 277 | |
| 278 | data += clipsSize; |
| 279 | |
| 280 | AnimationCurveMapping* boneMappings = (AnimationCurveMapping*)data; |
| 281 | for (UINT32 i = 0; i < numBoneMappings; i++) |
| 282 | new (&boneMappings[i]) AnimationCurveMapping(); |
| 283 | |
| 284 | data += boneMappingSize; |
| 285 | |
| 286 | TCurveCache<Vector3>* posCache = (TCurveCache<Vector3>*)data; |
| 287 | for (UINT32 i = 0; i < numPosCurves; i++) |
| 288 | new (&posCache[i]) TCurveCache<Vector3>(); |
| 289 | |
| 290 | data += posCacheSize; |
| 291 | |
| 292 | TCurveCache<Quaternion>* rotCache = (TCurveCache<Quaternion>*)data; |
| 293 | for (UINT32 i = 0; i < numRotCurves; i++) |
| 294 | new (&rotCache[i]) TCurveCache<Quaternion>(); |
| 295 | |
| 296 | data += rotCacheSize; |
| 297 | |
| 298 | TCurveCache<Vector3>* scaleCache = (TCurveCache<Vector3>*)data; |
| 299 | for (UINT32 i = 0; i < numScaleCurves; i++) |
| 300 | new (&scaleCache[i]) TCurveCache<Vector3>(); |
| 301 | |
| 302 | data += scaleCacheSize; |
| 303 | |
| 304 | TCurveCache<float>* genCache = (TCurveCache<float>*)data; |
| 305 | for (UINT32 i = 0; i < numGenericCurves; i++) |
| 306 | new (&genCache[i]) TCurveCache<float>(); |
| 307 | |
| 308 | data += genCacheSize; |
| 309 | |
| 310 | genericCurveOutputs = (float*)data; |
| 311 | data += genericCurveOutputSize; |
| 312 | |
| 313 | sceneObjectInfos = (AnimatedSceneObjectInfo*)data; |
| 314 | data += sceneObjectIdsSize; |
| 315 | |
| 316 | sceneObjectTransforms = (Matrix4*)data; |
| 317 | for (UINT32 i = 0; i < numBoneMappedSOs; i++) |
| 318 | sceneObjectTransforms[i] = Matrix4::IDENTITY; |
| 319 | |
| 320 | data += sceneObjectTransformsSize; |
| 321 | |
| 322 | morphChannelInfos = (MorphChannelInfo*)data; |
| 323 | data += morphChannelSize; |
| 324 | |
| 325 | morphShapeInfos = (MorphShapeInfo*)data; |
| 326 | data += morphShapeSize; |
| 327 | |
| 328 | // Generate data required for morph shape animation |
| 329 | if (morphShapes != nullptr) |
| 330 | { |
| 331 | UINT32 currentShapeIdx = 0; |
| 332 | for (UINT32 i = 0; i < numMorphChannels; i++) |
| 333 | { |
| 334 | SPtr<MorphChannel> morphChannel = morphShapes->getChannel(i); |
| 335 | UINT32 numShapes = morphChannel->getNumShapes(); |
| 336 | |
| 337 | MorphChannelInfo& channelInfo = morphChannelInfos[i]; |
| 338 | channelInfo.weight = 0.0f; |
| 339 | channelInfo.shapeStart = currentShapeIdx; |
| 340 | channelInfo.shapeCount = numShapes; |
| 341 | channelInfo.frameCurveIdx = (UINT32)-1; |
| 342 | channelInfo.weightCurveIdx = (UINT32)-1; |
| 343 | |
| 344 | for (UINT32 j = 0; j < numShapes; j++) |
| 345 | { |
| 346 | MorphShapeInfo& shapeInfo = morphShapeInfos[currentShapeIdx]; |
| 347 | new (&shapeInfo.shape) SPtr<MorphShape>(); |
| 348 | |
| 349 | SPtr<MorphShape> shape = morphChannel->getShape(j); |
| 350 | shapeInfo.shape = shape; |
| 351 | shapeInfo.frameWeight = shape->getWeight(); |
| 352 | shapeInfo.finalWeight = 0.0f; |
| 353 | |
| 354 | currentShapeIdx++; |
| 355 | } |
| 356 | } |
| 357 | |
| 358 | // Find any curves affecting morph shape animation |
| 359 | if (!clipInfos.empty()) |
| 360 | { |
| 361 | bool isClipValid = clipLoadState[0]; |
| 362 | if (isClipValid) |
| 363 | { |
| 364 | AnimationClipInfo& clipInfo = clipInfos[0]; |
| 365 | |
| 366 | for (UINT32 i = 0; i < numMorphChannels; i++) |
| 367 | { |
| 368 | SPtr<MorphChannel> morphChannel = morphShapes->getChannel(i); |
| 369 | MorphChannelInfo& channelInfo = morphChannelInfos[i]; |
| 370 | |
| 371 | clipInfo.clip->getMorphMapping(morphChannel->getName(), channelInfo.frameCurveIdx, |
| 372 | channelInfo.weightCurveIdx); |
| 373 | } |
| 374 | } |
| 375 | } |
| 376 | |
| 377 | morphChannelWeightsDirty = true; |
| 378 | } |
| 379 | |
| 380 | UINT32 curLayerIdx = 0; |
| 381 | UINT32 curStateIdx = 0; |
| 382 | |
| 383 | // Note: Hidden dependency. First clip info must be in layers[0].states[0] (needed for generic curves which only |
| 384 | // use the primary clip). |
| 385 | for(UINT32 i = 0; i < numLayers; i++) |
| 386 | { |
| 387 | AnimationStateLayer& layer = layers[i]; |
| 388 | |
| 389 | layer.states = &states[curStateIdx]; |
| 390 | layer.numStates = 0; |
| 391 | |
| 392 | UINT32 localStateIdx = 0; |
| 393 | for(UINT32 j = 0; j < (UINT32)clipInfos.size(); j++) |
| 394 | { |
| 395 | AnimationClipInfo& clipInfo = clipInfos[j]; |
| 396 | |
| 397 | UINT32 clipLayer = clipInfo.state.layer; |
| 398 | if (clipLayer == (UINT32)-1) |
| 399 | clipLayer = 0; |
| 400 | else |
| 401 | clipLayer += 1; |
| 402 | |
| 403 | if (clipLayer != layer.index) |
| 404 | continue; |
| 405 | |
| 406 | AnimationState& state = states[curStateIdx]; |
| 407 | state.loop = clipInfo.state.wrapMode == AnimWrapMode::Loop; |
| 408 | state.time = clipInfo.state.time; |
| 409 | |
| 410 | // Calculate weight if fading is active |
| 411 | float weight = clipInfo.state.weight; |
| 412 | |
| 413 | //// Assumes time is clamped to [0, fadeLength] and fadeLength != 0 |
| 414 | if(clipInfo.fadeDirection < 0.0f) |
| 415 | { |
| 416 | float t = clipInfo.fadeTime / clipInfo.fadeLength; |
| 417 | weight *= (1.0f - t); |
| 418 | } |
| 419 | else if(clipInfo.fadeDirection > 0.0f) |
| 420 | { |
| 421 | float t = clipInfo.fadeTime / clipInfo.fadeLength; |
| 422 | weight *= t; |
| 423 | } |
| 424 | |
| 425 | state.weight = weight; |
| 426 | |
| 427 | // Set up individual curves and their caches |
| 428 | bool isClipValid = clipLoadState[j]; |
| 429 | if (isClipValid) |
| 430 | { |
| 431 | state.curves = clipInfo.clip->getCurves(); |
| 432 | state.disabled = clipInfo.playbackType == AnimPlaybackType::None; |
| 433 | } |
| 434 | else |
| 435 | { |
| 436 | static SPtr<AnimationCurves> zeroCurves = bs_shared_ptr_new<AnimationCurves>(); |
| 437 | state.curves = zeroCurves; |
| 438 | state.disabled = true; |
| 439 | } |
| 440 | |
| 441 | state.positionCaches = posCache; |
| 442 | posCache += state.curves->position.size(); |
| 443 | |
| 444 | state.rotationCaches = rotCache; |
| 445 | rotCache += state.curves->rotation.size(); |
| 446 | |
| 447 | state.scaleCaches = scaleCache; |
| 448 | scaleCache += state.curves->scale.size(); |
| 449 | |
| 450 | state.genericCaches = genCache; |
| 451 | genCache += state.curves->generic.size(); |
| 452 | |
| 453 | clipInfo.layerIdx = curLayerIdx; |
| 454 | clipInfo.stateIdx = localStateIdx; |
| 455 | |
| 456 | if(isClipValid) |
| 457 | clipInfo.curveVersion = clipInfo.clip->getVersion(); |
| 458 | |
| 459 | // Set up bone mapping |
| 460 | if (skeleton != nullptr) |
| 461 | { |
| 462 | state.boneToCurveMapping = &boneMappings[curStateIdx * numBones]; |
| 463 | |
| 464 | if (isClipValid) |
| 465 | { |
| 466 | clipInfo.clip->getBoneMapping(*skeleton, state.boneToCurveMapping); |
| 467 | } |
| 468 | else |
| 469 | { |
| 470 | AnimationCurveMapping emptyMapping = { (UINT32)-1, (UINT32)-1, (UINT32)-1 }; |
| 471 | |
| 472 | for (UINT32 i = 0; i < numBones; i++) |
| 473 | state.boneToCurveMapping[i] = emptyMapping; |
| 474 | } |
| 475 | } |
| 476 | else |
| 477 | state.boneToCurveMapping = nullptr; |
| 478 | |
| 479 | layer.numStates++; |
| 480 | curStateIdx++; |
| 481 | localStateIdx++; |
| 482 | } |
| 483 | |
| 484 | curLayerIdx++; |
| 485 | |
| 486 | // Must be larger than zero otherwise the layer.states pointer will point to data held by some other layer |
| 487 | assert(layer.numStates > 0); |
| 488 | } |
| 489 | |
| 490 | Matrix4 invRootTransform(BsIdentity); |
| 491 | for (UINT32 i = 0; i < numSceneObjects; i++) |
| 492 | { |
| 493 | if(sceneObjects[i].curveName.empty()) |
| 494 | { |
| 495 | HSceneObject so = sceneObjects[i].so; |
| 496 | if (!so.isDestroyed(true)) |
| 497 | invRootTransform = so->getWorldMatrix().inverseAffine(); |
| 498 | |
| 499 | break; |
| 500 | } |
| 501 | } |
| 502 | |
| 503 | UINT32 boneIdx = 0; |
| 504 | for(UINT32 i = 0; i < numSceneObjects; i++) |
| 505 | { |
| 506 | HSceneObject so = sceneObjects[i].so; |
| 507 | AnimatedSceneObjectInfo& soInfo = sceneObjectInfos[i]; |
| 508 | soInfo.id = so.getInstanceId(); |
| 509 | soInfo.boneIdx = mappedBoneIndices[i]; |
| 510 | |
| 511 | bool isSOValid = !so.isDestroyed(true); |
| 512 | if (isSOValid) |
| 513 | soInfo.hash = so->getTransformHash(); |
| 514 | else |
| 515 | soInfo.hash = 0; |
| 516 | |
| 517 | soInfo.layerIdx = (UINT32)-1; |
| 518 | soInfo.stateIdx = (UINT32)-1; |
| 519 | |
| 520 | // If no bone mapping, find curves directly |
| 521 | if(soInfo.boneIdx == -1) |
| 522 | { |
| 523 | soInfo.curveIndices = { (UINT32)-1, (UINT32)-1, (UINT32)-1 }; |
| 524 | |
| 525 | if (isSOValid) |
| 526 | { |
| 527 | for (UINT32 j = 0; j < (UINT32)clipInfos.size(); j++) |
| 528 | { |
| 529 | AnimationClipInfo& clipInfo = clipInfos[j]; |
| 530 | |
| 531 | soInfo.layerIdx = clipInfo.layerIdx; |
| 532 | soInfo.stateIdx = clipInfo.stateIdx; |
| 533 | |
| 534 | bool isClipValid = clipLoadState[j]; |
| 535 | if (isClipValid) |
| 536 | { |
| 537 | // Note: If there are multiple clips with the relevant curve name, we only use the first |
| 538 | |
| 539 | clipInfo.clip->getCurveMapping(sceneObjects[i].curveName, soInfo.curveIndices); |
| 540 | break; |
| 541 | } |
| 542 | } |
| 543 | } |
| 544 | } |
| 545 | else |
| 546 | { |
| 547 | // No need to check if SO is valid, if it has a bone connection it must be |
| 548 | sceneObjectTransforms[boneIdx] = so->getWorldMatrix() * invRootTransform; |
| 549 | boneIdx++; |
| 550 | } |
| 551 | } |
| 552 | |
| 553 | bs_frame_free(mappedBoneIndices); |
| 554 | } |
| 555 | bs_frame_clear(); |
| 556 | } |
| 557 | |
| 558 | void AnimationProxy::updateClipInfos(const Vector<AnimationClipInfo>& clipInfos) |
| 559 | { |
| 560 | for(auto& clipInfo : clipInfos) |
| 561 | { |
| 562 | AnimationState& state = layers[clipInfo.layerIdx].states[clipInfo.stateIdx]; |
| 563 | |
| 564 | state.loop = clipInfo.state.wrapMode == AnimWrapMode::Loop; |
| 565 | state.weight = clipInfo.state.weight; |
| 566 | state.time = clipInfo.state.time; |
| 567 | |
| 568 | bool isLoaded = clipInfo.clip.isLoaded(); |
| 569 | state.disabled = !isLoaded || clipInfo.playbackType == AnimPlaybackType::None; |
| 570 | } |
| 571 | } |
| 572 | |
| 573 | void AnimationProxy::updateMorphChannelWeights(const Vector<float>& weights) |
| 574 | { |
| 575 | UINT32 numWeights = (UINT32)weights.size(); |
| 576 | for(UINT32 i = 0; i < numMorphChannels; i++) |
| 577 | { |
| 578 | if (i < numWeights) |
| 579 | morphChannelInfos[i].weight = weights[i]; |
| 580 | else |
| 581 | morphChannelInfos[i].weight = 0.0f; |
| 582 | } |
| 583 | |
| 584 | morphChannelWeightsDirty = true; |
| 585 | } |
| 586 | |
| 587 | void AnimationProxy::updateTransforms(const Vector<AnimatedSceneObject>& sceneObjects) |
| 588 | { |
| 589 | Matrix4 invRootTransform(BsIdentity); |
| 590 | for (UINT32 i = 0; i < numSceneObjects; i++) |
| 591 | { |
| 592 | if (sceneObjects[i].curveName.empty()) |
| 593 | { |
| 594 | HSceneObject so = sceneObjects[i].so; |
| 595 | if (!so.isDestroyed(true)) |
| 596 | invRootTransform = so->getWorldMatrix().inverseAffine(); |
| 597 | |
| 598 | break; |
| 599 | } |
| 600 | } |
| 601 | |
| 602 | UINT32 boneIdx = 0; |
| 603 | for (UINT32 i = 0; i < numSceneObjects; i++) |
| 604 | { |
| 605 | HSceneObject so = sceneObjects[i].so; |
| 606 | if (so.isDestroyed(true)) |
| 607 | { |
| 608 | sceneObjectInfos[i].hash = 0; |
| 609 | continue; |
| 610 | } |
| 611 | |
| 612 | sceneObjectInfos[i].hash = so->getTransformHash(); |
| 613 | |
| 614 | if (sceneObjectInfos[i].boneIdx == -1) |
| 615 | continue; |
| 616 | |
| 617 | sceneObjectTransforms[boneIdx] = sceneObjects[i].so->getWorldMatrix() * invRootTransform; |
| 618 | boneIdx++; |
| 619 | } |
| 620 | } |
| 621 | |
| 622 | void AnimationProxy::updateTime(const Vector<AnimationClipInfo>& clipInfos) |
| 623 | { |
| 624 | for (auto& clipInfo : clipInfos) |
| 625 | { |
| 626 | AnimationState& state = layers[clipInfo.layerIdx].states[clipInfo.stateIdx]; |
| 627 | state.time = clipInfo.state.time; |
| 628 | |
| 629 | bool isLoaded = clipInfo.clip.isLoaded(); |
| 630 | state.disabled = !isLoaded || clipInfo.playbackType == AnimPlaybackType::None; |
| 631 | } |
| 632 | } |
| 633 | |
| 634 | Animation::Animation() |
| 635 | { |
| 636 | mId = AnimationManager::instance().registerAnimation(this); |
| 637 | mAnimProxy = bs_shared_ptr_new<AnimationProxy>(mId); |
| 638 | } |
| 639 | |
| 640 | Animation::~Animation() |
| 641 | { |
| 642 | AnimationManager::instance().unregisterAnimation(mId); |
| 643 | } |
| 644 | |
| 645 | void Animation::setSkeleton(const SPtr<Skeleton>& skeleton) |
| 646 | { |
| 647 | mSkeleton = skeleton; |
| 648 | mDirty |= AnimDirtyStateFlag::All; |
| 649 | } |
| 650 | |
| 651 | void Animation::setMorphShapes(const SPtr<MorphShapes>& morphShapes) |
| 652 | { |
| 653 | mMorphShapes = morphShapes; |
| 654 | |
| 655 | UINT32 numChannels; |
| 656 | if (mMorphShapes != nullptr) |
| 657 | numChannels = mMorphShapes->getNumChannels(); |
| 658 | else |
| 659 | numChannels = 0; |
| 660 | |
| 661 | mMorphChannelWeights.assign(numChannels, 0.0f); |
| 662 | if (numChannels > 0) |
| 663 | mMorphChannelWeights[0] = 1.0f; |
| 664 | |
| 665 | mDirty |= AnimDirtyStateFlag::Layout; |
| 666 | mDirty |= AnimDirtyStateFlag::MorphWeights; |
| 667 | } |
| 668 | |
| 669 | void Animation::setMorphChannelWeight(UINT32 idx, float weight) |
| 670 | { |
| 671 | UINT32 numShapes = (UINT32)mMorphChannelWeights.size(); |
| 672 | if (idx >= numShapes) |
| 673 | return; |
| 674 | |
| 675 | mMorphChannelWeights[idx] = weight; |
| 676 | mDirty |= AnimDirtyStateFlag::MorphWeights; |
| 677 | } |
| 678 | |
| 679 | void Animation::setMask(const SkeletonMask& mask) |
| 680 | { |
| 681 | mSkeletonMask = mask; |
| 682 | mDirty |= AnimDirtyStateFlag::All; |
| 683 | } |
| 684 | |
| 685 | void Animation::setWrapMode(AnimWrapMode wrapMode) |
| 686 | { |
| 687 | mDefaultWrapMode = wrapMode; |
| 688 | |
| 689 | for (auto& clipInfo : mClipInfos) |
| 690 | clipInfo.state.wrapMode = wrapMode; |
| 691 | |
| 692 | mDirty |= AnimDirtyStateFlag::Value; |
| 693 | } |
| 694 | |
| 695 | void Animation::setSpeed(float speed) |
| 696 | { |
| 697 | mDefaultSpeed = speed; |
| 698 | |
| 699 | for (auto& clipInfo : mClipInfos) |
| 700 | { |
| 701 | // Special case: Ignore non-moving ones |
| 702 | if(!clipInfo.state.stopped) |
| 703 | clipInfo.state.speed = speed; |
| 704 | } |
| 705 | |
| 706 | mDirty |= AnimDirtyStateFlag::Value; |
| 707 | } |
| 708 | |
| 709 | void Animation::setBounds(const AABox& bounds) |
| 710 | { |
| 711 | mBounds = bounds; |
| 712 | |
| 713 | mDirty |= AnimDirtyStateFlag::Culling; |
| 714 | } |
| 715 | |
| 716 | void Animation::setCulling(bool cull) |
| 717 | { |
| 718 | mCull = cull; |
| 719 | |
| 720 | mDirty |= AnimDirtyStateFlag::Culling; |
| 721 | } |
| 722 | |
| 723 | void Animation::play(const HAnimationClip& clip) |
| 724 | { |
| 725 | AnimationClipInfo* clipInfo = addClip(clip, (UINT32)-1); |
| 726 | if(clipInfo != nullptr) |
| 727 | { |
| 728 | clipInfo->state.time = 0.0f; |
| 729 | clipInfo->state.speed = mDefaultSpeed; |
| 730 | clipInfo->state.weight = 1.0f; |
| 731 | clipInfo->state.wrapMode = mDefaultWrapMode; |
| 732 | clipInfo->playbackType = AnimPlaybackType::Normal; |
| 733 | } |
| 734 | |
| 735 | mSampleStep = AnimSampleStep::None; |
| 736 | mDirty |= AnimDirtyStateFlag::Value; |
| 737 | } |
| 738 | |
| 739 | void Animation::blendAdditive(const HAnimationClip& clip, float weight, float fadeLength, UINT32 layer) |
| 740 | { |
| 741 | if(clip != nullptr && !clip->isAdditive()) |
| 742 | { |
| 743 | LOGWRN("blendAdditive() called with a clip that doesn't contain additive animation. Ignoring." ); |
| 744 | |
| 745 | // Stop any clips on this layer, even if invalid |
| 746 | HAnimationClip nullClip; |
| 747 | addClip(nullClip, layer); |
| 748 | |
| 749 | mSampleStep = AnimSampleStep::None; |
| 750 | return; |
| 751 | } |
| 752 | |
| 753 | AnimationClipInfo* clipInfo = addClip(clip, layer); |
| 754 | if (clipInfo != nullptr) |
| 755 | { |
| 756 | clipInfo->state.time = 0.0f; |
| 757 | clipInfo->state.speed = mDefaultSpeed; |
| 758 | clipInfo->state.weight = weight; |
| 759 | clipInfo->state.wrapMode = mDefaultWrapMode; |
| 760 | |
| 761 | if(fadeLength > 0.0f) |
| 762 | { |
| 763 | clipInfo->fadeDirection = 1.0f; |
| 764 | clipInfo->fadeTime = 0.0f; |
| 765 | clipInfo->fadeLength = fadeLength; |
| 766 | } |
| 767 | |
| 768 | clipInfo->playbackType = AnimPlaybackType::Normal; |
| 769 | |
| 770 | mSampleStep = AnimSampleStep::None; |
| 771 | mDirty |= AnimDirtyStateFlag::Value; |
| 772 | } |
| 773 | } |
| 774 | |
| 775 | void Animation::blend1D(const Blend1DInfo& info, float t) |
| 776 | { |
| 777 | if (info.clips.size() == 0) |
| 778 | return; |
| 779 | |
| 780 | // Find valid range |
| 781 | float startPos = 0.0f; |
| 782 | float endPos = 0.0f; |
| 783 | |
| 784 | for (UINT32 i = 0; i < (UINT32)info.clips.size(); i++) |
| 785 | { |
| 786 | startPos = std::min(startPos, info.clips[i].position); |
| 787 | endPos = std::min(endPos, info.clips[i].position); |
| 788 | } |
| 789 | |
| 790 | float length = endPos - startPos; |
| 791 | if(Math::approxEquals(length, 0.0f) || info.clips.size() < 2) |
| 792 | { |
| 793 | play(info.clips[0].clip); |
| 794 | return; |
| 795 | } |
| 796 | |
| 797 | // Clamp or loop time |
| 798 | bool loop = mDefaultWrapMode == AnimWrapMode::Loop; |
| 799 | if (t < startPos) |
| 800 | { |
| 801 | if (loop) |
| 802 | t = t - std::floor(t / length) * length; |
| 803 | else // Clamping |
| 804 | t = startPos; |
| 805 | } |
| 806 | |
| 807 | if (t > endPos) |
| 808 | { |
| 809 | if (loop) |
| 810 | t = t - std::floor(t / length) * length; |
| 811 | else // Clamping |
| 812 | t = endPos; |
| 813 | } |
| 814 | |
| 815 | // Find keys to blend between |
| 816 | UINT32 leftKey = 0; |
| 817 | UINT32 rightKey = 0; |
| 818 | |
| 819 | INT32 start = 0; |
| 820 | INT32 searchLength = (INT32)info.clips.size(); |
| 821 | |
| 822 | while (searchLength > 0) |
| 823 | { |
| 824 | INT32 half = searchLength >> 1; |
| 825 | INT32 mid = start + half; |
| 826 | |
| 827 | if (t < info.clips[mid].position) |
| 828 | { |
| 829 | searchLength = half; |
| 830 | } |
| 831 | else |
| 832 | { |
| 833 | start = mid + 1; |
| 834 | searchLength -= (half + 1); |
| 835 | } |
| 836 | } |
| 837 | |
| 838 | leftKey = std::max(0, start - 1); |
| 839 | rightKey = std::min(start, (INT32)info.clips.size() - 1); |
| 840 | |
| 841 | float interpLength = info.clips[rightKey].position - info.clips[leftKey].position; |
| 842 | t = (t - info.clips[leftKey].position) / interpLength; |
| 843 | |
| 844 | // Add clips and set weights |
| 845 | for(UINT32 i = 0; i < (UINT32)info.clips.size(); i++) |
| 846 | { |
| 847 | AnimationClipInfo* clipInfo = addClip(info.clips[i].clip, (UINT32)-1, i == 0); |
| 848 | if (clipInfo != nullptr) |
| 849 | { |
| 850 | clipInfo->state.time = 0.0f; |
| 851 | clipInfo->state.stopped = true; |
| 852 | clipInfo->state.speed = 0.0f; |
| 853 | clipInfo->state.wrapMode = AnimWrapMode::Clamp; |
| 854 | |
| 855 | if (i == leftKey) |
| 856 | clipInfo->state.weight = 1.0f - t; |
| 857 | else if (i == rightKey) |
| 858 | clipInfo->state.weight = t; |
| 859 | else |
| 860 | clipInfo->state.weight = 0.0f; |
| 861 | |
| 862 | clipInfo->playbackType = AnimPlaybackType::Normal; |
| 863 | } |
| 864 | } |
| 865 | |
| 866 | mSampleStep = AnimSampleStep::None; |
| 867 | mDirty |= AnimDirtyStateFlag::Value; |
| 868 | } |
| 869 | |
| 870 | void Animation::blend2D(const Blend2DInfo& info, const Vector2& t) |
| 871 | { |
| 872 | AnimationClipInfo* topLeftClipInfo = addClip(info.topLeftClip, (UINT32)-1, true); |
| 873 | if (topLeftClipInfo != nullptr) |
| 874 | { |
| 875 | topLeftClipInfo->state.time = 0.0f; |
| 876 | topLeftClipInfo->state.stopped = true; |
| 877 | topLeftClipInfo->state.speed = 0.0f; |
| 878 | topLeftClipInfo->state.weight = (1.0f - t.x) * (1.0f - t.y); |
| 879 | topLeftClipInfo->state.wrapMode = AnimWrapMode::Clamp; |
| 880 | |
| 881 | topLeftClipInfo->playbackType = AnimPlaybackType::Normal; |
| 882 | } |
| 883 | |
| 884 | AnimationClipInfo* topRightClipInfo = addClip(info.topRightClip, (UINT32)-1, false); |
| 885 | if (topRightClipInfo != nullptr) |
| 886 | { |
| 887 | topRightClipInfo->state.time = 0.0f; |
| 888 | topRightClipInfo->state.stopped = true; |
| 889 | topRightClipInfo->state.speed = 0.0f; |
| 890 | topRightClipInfo->state.weight = t.x * (1.0f - t.y); |
| 891 | topRightClipInfo->state.wrapMode = AnimWrapMode::Clamp; |
| 892 | |
| 893 | topRightClipInfo->playbackType = AnimPlaybackType::Normal; |
| 894 | } |
| 895 | |
| 896 | AnimationClipInfo* botLeftClipInfo = addClip(info.botLeftClip, (UINT32)-1, false); |
| 897 | if (botLeftClipInfo != nullptr) |
| 898 | { |
| 899 | botLeftClipInfo->state.time = 0.0f; |
| 900 | botLeftClipInfo->state.stopped = true; |
| 901 | botLeftClipInfo->state.speed = 0.0f; |
| 902 | botLeftClipInfo->state.weight = (1.0f - t.x) * t.y; |
| 903 | botLeftClipInfo->state.wrapMode = AnimWrapMode::Clamp; |
| 904 | |
| 905 | botLeftClipInfo->playbackType = AnimPlaybackType::Normal; |
| 906 | } |
| 907 | |
| 908 | AnimationClipInfo* botRightClipInfo = addClip(info.botRightClip, (UINT32)-1, false); |
| 909 | if (botRightClipInfo != nullptr) |
| 910 | { |
| 911 | botRightClipInfo->state.time = 0.0f; |
| 912 | botRightClipInfo->state.stopped = true; |
| 913 | botRightClipInfo->state.speed = 0.0f; |
| 914 | botRightClipInfo->state.weight = t.x * t.y; |
| 915 | botRightClipInfo->state.wrapMode = AnimWrapMode::Clamp; |
| 916 | |
| 917 | botRightClipInfo->playbackType = AnimPlaybackType::Normal; |
| 918 | } |
| 919 | |
| 920 | mSampleStep = AnimSampleStep::None; |
| 921 | mDirty |= AnimDirtyStateFlag::Value; |
| 922 | } |
| 923 | |
| 924 | void Animation::crossFade(const HAnimationClip& clip, float fadeLength) |
| 925 | { |
| 926 | bool isFading = fadeLength > 0.0f; |
| 927 | if(!isFading) |
| 928 | { |
| 929 | play(clip); |
| 930 | return; |
| 931 | } |
| 932 | |
| 933 | AnimationClipInfo* clipInfo = addClip(clip, (UINT32)-1, false); |
| 934 | if (clipInfo != nullptr) |
| 935 | { |
| 936 | clipInfo->state.time = 0.0f; |
| 937 | clipInfo->state.speed = mDefaultSpeed; |
| 938 | clipInfo->state.weight = 1.0f; |
| 939 | clipInfo->state.wrapMode = mDefaultWrapMode; |
| 940 | clipInfo->playbackType = AnimPlaybackType::Normal; |
| 941 | |
| 942 | // Set up fade lengths |
| 943 | clipInfo->fadeDirection = 1.0f; |
| 944 | clipInfo->fadeTime = 0.0f; |
| 945 | clipInfo->fadeLength = fadeLength; |
| 946 | |
| 947 | for (auto& entry : mClipInfos) |
| 948 | { |
| 949 | if (entry.state.layer == (UINT32)-1 && entry.clip != clip) |
| 950 | { |
| 951 | // If other clips are already cross-fading, we need to persist their current weight before starting |
| 952 | // a new crossfade. We do that by adjusting the fade times. |
| 953 | if(clipInfo->fadeDirection != 0 && clipInfo->fadeTime < clipInfo->fadeLength) |
| 954 | { |
| 955 | float t = clipInfo->fadeTime / clipInfo->fadeLength; |
| 956 | if (clipInfo->fadeDirection < 0.0f) |
| 957 | t = (1.0f - t); |
| 958 | |
| 959 | clipInfo->state.weight *= t; |
| 960 | } |
| 961 | |
| 962 | clipInfo->fadeDirection = -1.0f; |
| 963 | clipInfo->fadeTime = 0.0f; |
| 964 | clipInfo->fadeLength = fadeLength; |
| 965 | } |
| 966 | } |
| 967 | } |
| 968 | |
| 969 | mSampleStep = AnimSampleStep::None; |
| 970 | mDirty |= AnimDirtyStateFlag::Value; |
| 971 | } |
| 972 | |
| 973 | void Animation::sample(const HAnimationClip& clip, float time) |
| 974 | { |
| 975 | AnimationClipInfo* clipInfo = addClip(clip, (UINT32)-1); |
| 976 | if (clipInfo != nullptr) |
| 977 | { |
| 978 | clipInfo->state.time = time; |
| 979 | clipInfo->state.speed = 0.0f; |
| 980 | clipInfo->state.weight = 1.0f; |
| 981 | clipInfo->state.wrapMode = mDefaultWrapMode; |
| 982 | clipInfo->playbackType = AnimPlaybackType::Sampled; |
| 983 | } |
| 984 | |
| 985 | mSampleStep = AnimSampleStep::Frame; |
| 986 | mDirty |= AnimDirtyStateFlag::Value; |
| 987 | } |
| 988 | |
| 989 | void Animation::stop(UINT32 layer) |
| 990 | { |
| 991 | bs_frame_mark(); |
| 992 | { |
| 993 | FrameVector<AnimationClipInfo> newClips; |
| 994 | for (auto& clipInfo : mClipInfos) |
| 995 | { |
| 996 | if (clipInfo.state.layer != layer) |
| 997 | newClips.push_back(clipInfo); |
| 998 | else |
| 999 | mDirty |= AnimDirtyStateFlag::Layout; |
| 1000 | } |
| 1001 | |
| 1002 | mClipInfos.resize(newClips.size()); |
| 1003 | for(UINT32 i = 0; i < (UINT32)newClips.size(); i++) |
| 1004 | mClipInfos[i] = newClips[i]; |
| 1005 | } |
| 1006 | bs_frame_clear(); |
| 1007 | } |
| 1008 | |
| 1009 | void Animation::stopAll() |
| 1010 | { |
| 1011 | mClipInfos.clear(); |
| 1012 | |
| 1013 | mSampleStep = AnimSampleStep::None; |
| 1014 | mDirty |= AnimDirtyStateFlag::Layout; |
| 1015 | } |
| 1016 | |
| 1017 | AnimationClipInfo* Animation::addClip(const HAnimationClip& clip, UINT32 layer, bool stopExisting) |
| 1018 | { |
| 1019 | AnimationClipInfo* output = nullptr; |
| 1020 | bool hasExisting = false; |
| 1021 | |
| 1022 | // Search for existing |
| 1023 | for (auto& clipInfo : mClipInfos) |
| 1024 | { |
| 1025 | if (clipInfo.state.layer == layer) |
| 1026 | { |
| 1027 | if (clipInfo.clip == clip) |
| 1028 | output = &clipInfo; |
| 1029 | else if (stopExisting) |
| 1030 | hasExisting = true; |
| 1031 | } |
| 1032 | } |
| 1033 | |
| 1034 | // Doesn't exist or found extra animations, rebuild |
| 1035 | if (output == nullptr || hasExisting) |
| 1036 | { |
| 1037 | bs_frame_mark(); |
| 1038 | { |
| 1039 | FrameVector<AnimationClipInfo> newClips; |
| 1040 | for (auto& clipInfo : mClipInfos) |
| 1041 | { |
| 1042 | if (!stopExisting || clipInfo.state.layer != layer || clipInfo.clip == clip) |
| 1043 | newClips.push_back(clipInfo); |
| 1044 | } |
| 1045 | |
| 1046 | if (output == nullptr && clip != nullptr) |
| 1047 | newClips.push_back(AnimationClipInfo()); |
| 1048 | |
| 1049 | mClipInfos.resize(newClips.size()); |
| 1050 | for(UINT32 i = 0; i < (UINT32)newClips.size(); i++) |
| 1051 | mClipInfos[i] = newClips[i]; |
| 1052 | |
| 1053 | mDirty |= AnimDirtyStateFlag::Layout; |
| 1054 | } |
| 1055 | bs_frame_clear(); |
| 1056 | } |
| 1057 | |
| 1058 | // If new clip was added, get its address |
| 1059 | if (output == nullptr && clip != nullptr) |
| 1060 | { |
| 1061 | AnimationClipInfo& newInfo = mClipInfos.back(); |
| 1062 | newInfo.clip = clip; |
| 1063 | newInfo.state.layer = layer; |
| 1064 | |
| 1065 | output = &newInfo; |
| 1066 | } |
| 1067 | |
| 1068 | return output; |
| 1069 | } |
| 1070 | |
| 1071 | bool Animation::_getAnimatesRoot() const |
| 1072 | { |
| 1073 | if (mSkeleton == nullptr) |
| 1074 | return false; |
| 1075 | |
| 1076 | UINT32 rootBoneIdx = mSkeleton->getRootBoneIndex(); |
| 1077 | if (rootBoneIdx == (UINT32)-1) |
| 1078 | return false; |
| 1079 | |
| 1080 | String rootBoneName = mSkeleton->getBoneInfo(rootBoneIdx).name; |
| 1081 | for (auto& entry : mClipInfos) |
| 1082 | { |
| 1083 | if (entry.clip.isLoaded()) |
| 1084 | { |
| 1085 | HAnimationClip clip = entry.clip; |
| 1086 | if(!clip->hasRootMotion()) |
| 1087 | { |
| 1088 | AnimationCurveMapping mapping; |
| 1089 | clip->getCurveMapping(rootBoneName, mapping); |
| 1090 | |
| 1091 | if (mapping.position != (UINT32)-1) |
| 1092 | return true; |
| 1093 | |
| 1094 | if (mapping.rotation != (UINT32)-1) |
| 1095 | return true; |
| 1096 | |
| 1097 | if (mapping.scale != (UINT32)-1) |
| 1098 | return true; |
| 1099 | } |
| 1100 | } |
| 1101 | } |
| 1102 | |
| 1103 | return false; |
| 1104 | } |
| 1105 | |
| 1106 | void Animation::getListenerResources(Vector<HResource>& resources) |
| 1107 | { |
| 1108 | for (auto& entry : mClipInfos) |
| 1109 | { |
| 1110 | if(entry.clip != nullptr) |
| 1111 | resources.push_back(entry.clip); |
| 1112 | } |
| 1113 | } |
| 1114 | |
| 1115 | void Animation::notifyResourceLoaded(const HResource& resource) |
| 1116 | { |
| 1117 | mDirty |= AnimDirtyStateFlag::Layout; |
| 1118 | } |
| 1119 | |
| 1120 | void Animation::notifyResourceChanged(const HResource& resource) |
| 1121 | { |
| 1122 | mDirty |= AnimDirtyStateFlag::Layout; |
| 1123 | } |
| 1124 | |
| 1125 | bool Animation::isPlaying() const |
| 1126 | { |
| 1127 | for(auto& clipInfo : mClipInfos) |
| 1128 | { |
| 1129 | if (clipInfo.clip.isLoaded()) |
| 1130 | return true; |
| 1131 | } |
| 1132 | |
| 1133 | return false; |
| 1134 | } |
| 1135 | |
| 1136 | bool Animation::getState(const HAnimationClip& clip, AnimationClipState& state) |
| 1137 | { |
| 1138 | if (clip == nullptr) |
| 1139 | return false; |
| 1140 | |
| 1141 | for (auto& clipInfo : mClipInfos) |
| 1142 | { |
| 1143 | if (clipInfo.clip == clip) |
| 1144 | { |
| 1145 | state = clipInfo.state; |
| 1146 | |
| 1147 | // Internally we store unclamped time, so clamp/loop it |
| 1148 | float clipLength = 0.0f; |
| 1149 | if (clip.isLoaded()) |
| 1150 | clipLength = clip->getLength(); |
| 1151 | |
| 1152 | bool loop = clipInfo.state.wrapMode == AnimWrapMode::Loop; |
| 1153 | AnimationUtility::wrapTime(clipInfo.state.time, 0.0f, clipLength, loop); |
| 1154 | |
| 1155 | return true; |
| 1156 | } |
| 1157 | } |
| 1158 | |
| 1159 | return false; |
| 1160 | } |
| 1161 | |
| 1162 | void Animation::setState(const HAnimationClip& clip, AnimationClipState state) |
| 1163 | { |
| 1164 | if (state.layer == 0) |
| 1165 | state.layer = (UINT32)-1; |
| 1166 | else |
| 1167 | state.layer -= 1; |
| 1168 | |
| 1169 | AnimationClipInfo* clipInfo = addClip(clip, state.layer, false); |
| 1170 | |
| 1171 | if (clipInfo == nullptr) |
| 1172 | return; |
| 1173 | |
| 1174 | clipInfo->state = state; |
| 1175 | clipInfo->playbackType = AnimPlaybackType::Normal; |
| 1176 | |
| 1177 | mSampleStep = AnimSampleStep::None; |
| 1178 | mDirty |= AnimDirtyStateFlag::Value; |
| 1179 | } |
| 1180 | |
| 1181 | UINT32 Animation::getNumClips() const |
| 1182 | { |
| 1183 | return (UINT32)mClipInfos.size(); |
| 1184 | } |
| 1185 | |
| 1186 | HAnimationClip Animation::getClip(UINT32 idx) const |
| 1187 | { |
| 1188 | if (idx >= (UINT32)mClipInfos.size()) |
| 1189 | return HAnimationClip(); |
| 1190 | |
| 1191 | return mClipInfos[idx].clip; |
| 1192 | } |
| 1193 | |
| 1194 | void Animation::triggerEvents(float delta) |
| 1195 | { |
| 1196 | for (auto& clipInfo : mClipInfos) |
| 1197 | { |
| 1198 | if (!clipInfo.clip.isLoaded()) |
| 1199 | continue; |
| 1200 | |
| 1201 | const Vector<AnimationEvent>& events = clipInfo.clip->getEvents(); |
| 1202 | bool loop = clipInfo.state.wrapMode == AnimWrapMode::Loop; |
| 1203 | |
| 1204 | float start = std::max(clipInfo.state.time - delta, 0.0f); |
| 1205 | float end = clipInfo.state.time; |
| 1206 | float clipLength = clipInfo.clip->getLength(); |
| 1207 | |
| 1208 | float wrappedStart = start; |
| 1209 | float wrappedEnd = end; |
| 1210 | AnimationUtility::wrapTime(wrappedStart, 0.0f, clipLength, loop); |
| 1211 | AnimationUtility::wrapTime(wrappedEnd, 0.0f, clipLength, loop); |
| 1212 | |
| 1213 | if(!loop) |
| 1214 | { |
| 1215 | for (auto& event : events) |
| 1216 | { |
| 1217 | if (event.time >= wrappedStart && (event.time < wrappedEnd || |
| 1218 | (event.time == clipLength && start < clipLength && end >= clipLength))) |
| 1219 | onEventTriggered(clipInfo.clip, event.name); |
| 1220 | } |
| 1221 | } |
| 1222 | else |
| 1223 | { |
| 1224 | if (wrappedStart < wrappedEnd) |
| 1225 | { |
| 1226 | for (auto& event : events) |
| 1227 | { |
| 1228 | if (event.time >= wrappedStart && event.time < wrappedEnd) |
| 1229 | onEventTriggered(clipInfo.clip, event.name); |
| 1230 | } |
| 1231 | } |
| 1232 | else if (wrappedEnd < wrappedStart) // End is looped, but start is not |
| 1233 | { |
| 1234 | for (auto& event : events) |
| 1235 | { |
| 1236 | if ((event.time >= wrappedStart && event.time <= clipLength) || (event.time >= 0 && event.time < wrappedEnd)) |
| 1237 | onEventTriggered(clipInfo.clip, event.name); |
| 1238 | } |
| 1239 | } |
| 1240 | } |
| 1241 | } |
| 1242 | } |
| 1243 | |
| 1244 | void Animation::mapCurveToSceneObject(const String& curve, const HSceneObject& so) |
| 1245 | { |
| 1246 | AnimatedSceneObject animSo = { so, curve }; |
| 1247 | mSceneObjects[so.getInstanceId()] = animSo; |
| 1248 | |
| 1249 | mDirty |= AnimDirtyStateFlag::All; |
| 1250 | } |
| 1251 | |
| 1252 | void Animation::unmapSceneObject(const HSceneObject& so) |
| 1253 | { |
| 1254 | mSceneObjects.erase(so.getInstanceId()); |
| 1255 | |
| 1256 | mDirty |= AnimDirtyStateFlag::All; |
| 1257 | } |
| 1258 | |
| 1259 | bool Animation::getGenericCurveValue(UINT32 curveIdx, float& value) |
| 1260 | { |
| 1261 | if (!mGenericCurveValuesValid || curveIdx >= (UINT32)mGenericCurveOutputs.size()) |
| 1262 | return false; |
| 1263 | |
| 1264 | value = mGenericCurveOutputs[curveIdx]; |
| 1265 | return true; |
| 1266 | } |
| 1267 | |
| 1268 | SPtr<Animation> Animation::create() |
| 1269 | { |
| 1270 | Animation* anim = new (bs_alloc<Animation>()) Animation(); |
| 1271 | |
| 1272 | SPtr<Animation> animPtr = bs_core_ptr(anim); |
| 1273 | animPtr->_setThisPtr(animPtr); |
| 1274 | animPtr->initialize(); |
| 1275 | |
| 1276 | return animPtr; |
| 1277 | } |
| 1278 | |
| 1279 | void Animation::updateAnimProxy(float timeDelta) |
| 1280 | { |
| 1281 | // Check if any of the clip curves are dirty and advance time, perform fading |
| 1282 | for (auto& clipInfo : mClipInfos) |
| 1283 | { |
| 1284 | float scaledTimeDelta = timeDelta * clipInfo.state.speed; |
| 1285 | clipInfo.state.time += scaledTimeDelta; |
| 1286 | |
| 1287 | HAnimationClip clip = clipInfo.clip; |
| 1288 | if (clip.isLoaded()) |
| 1289 | { |
| 1290 | if (clipInfo.curveVersion != clip->getVersion()) |
| 1291 | mDirty |= AnimDirtyStateFlag::Layout; |
| 1292 | } |
| 1293 | |
| 1294 | float fadeTime = clipInfo.fadeTime + scaledTimeDelta; |
| 1295 | clipInfo.fadeTime = Math::clamp(fadeTime, 0.0f, clipInfo.fadeLength); |
| 1296 | } |
| 1297 | |
| 1298 | if(mSampleStep == AnimSampleStep::None) |
| 1299 | mAnimProxy->sampleStep = AnimSampleStep::None; |
| 1300 | else if(mSampleStep == AnimSampleStep::Frame) |
| 1301 | { |
| 1302 | if(mAnimProxy->sampleStep == AnimSampleStep::None) |
| 1303 | mAnimProxy->sampleStep = AnimSampleStep::Frame; |
| 1304 | else |
| 1305 | mAnimProxy->sampleStep = AnimSampleStep::Done; |
| 1306 | } |
| 1307 | |
| 1308 | if (mDirty.isSet(AnimDirtyStateFlag::Culling)) |
| 1309 | { |
| 1310 | mAnimProxy->mCullEnabled = mCull; |
| 1311 | mAnimProxy->mBounds = mBounds; |
| 1312 | |
| 1313 | mDirty.unset(AnimDirtyStateFlag::Culling); |
| 1314 | } |
| 1315 | |
| 1316 | auto getAnimatedSOList = [&]() |
| 1317 | { |
| 1318 | Vector<AnimatedSceneObject> animatedSO(mSceneObjects.size()); |
| 1319 | UINT32 idx = 0; |
| 1320 | for (auto& entry : mSceneObjects) |
| 1321 | animatedSO[idx++] = entry.second; |
| 1322 | |
| 1323 | return animatedSO; |
| 1324 | }; |
| 1325 | |
| 1326 | bool didFullRebuild = false; |
| 1327 | if((UINT32)mDirty == 0) // Clean |
| 1328 | { |
| 1329 | mAnimProxy->updateTime(mClipInfos); |
| 1330 | } |
| 1331 | else |
| 1332 | { |
| 1333 | if (mDirty.isSet(AnimDirtyStateFlag::All)) |
| 1334 | { |
| 1335 | Vector<AnimatedSceneObject> animatedSOs = getAnimatedSOList(); |
| 1336 | |
| 1337 | mAnimProxy->rebuild(mSkeleton, mSkeletonMask, mClipInfos, animatedSOs, mMorphShapes); |
| 1338 | didFullRebuild = true; |
| 1339 | } |
| 1340 | else if (mDirty.isSet(AnimDirtyStateFlag::Layout)) |
| 1341 | { |
| 1342 | Vector<AnimatedSceneObject> animatedSOs = getAnimatedSOList(); |
| 1343 | |
| 1344 | mAnimProxy->rebuild(mClipInfos, animatedSOs, mMorphShapes); |
| 1345 | didFullRebuild = true; |
| 1346 | } |
| 1347 | else if(mDirty.isSet(AnimDirtyStateFlag::Value)) |
| 1348 | mAnimProxy->updateClipInfos(mClipInfos); |
| 1349 | |
| 1350 | if (mDirty.isSet(AnimDirtyStateFlag::MorphWeights) || didFullRebuild) |
| 1351 | mAnimProxy->updateMorphChannelWeights(mMorphChannelWeights); |
| 1352 | } |
| 1353 | |
| 1354 | // Check if there are dirty transforms |
| 1355 | if (!didFullRebuild) |
| 1356 | { |
| 1357 | for (UINT32 i = 0; i < mAnimProxy->numSceneObjects; i++) |
| 1358 | { |
| 1359 | AnimatedSceneObjectInfo& soInfo = mAnimProxy->sceneObjectInfos[i]; |
| 1360 | |
| 1361 | auto iterFind = mSceneObjects.find(soInfo.id); |
| 1362 | if (iterFind == mSceneObjects.end()) |
| 1363 | { |
| 1364 | assert(false); // Should never happen |
| 1365 | continue; |
| 1366 | } |
| 1367 | |
| 1368 | UINT32 hash; |
| 1369 | |
| 1370 | HSceneObject so = iterFind->second.so; |
| 1371 | if (so.isDestroyed(true)) |
| 1372 | hash = 0; |
| 1373 | else |
| 1374 | hash = so->getTransformHash(); |
| 1375 | |
| 1376 | if (hash != mAnimProxy->sceneObjectInfos[i].hash) |
| 1377 | { |
| 1378 | Vector<AnimatedSceneObject> animatedSOs = getAnimatedSOList(); |
| 1379 | mAnimProxy->updateTransforms(animatedSOs); |
| 1380 | break; |
| 1381 | } |
| 1382 | } |
| 1383 | } |
| 1384 | |
| 1385 | mDirty = AnimDirtyState(); |
| 1386 | } |
| 1387 | |
| 1388 | void Animation::updateFromProxy() |
| 1389 | { |
| 1390 | // When sampling a single frame we don't want to keep updating the scene objects so they can be moved through other |
| 1391 | // means (e.g. for the purposes of recording new keyframes if running from the editor). |
| 1392 | const bool disableSOUpdates = mAnimProxy->sampleStep == AnimSampleStep::Done; |
| 1393 | if(disableSOUpdates) |
| 1394 | return; |
| 1395 | |
| 1396 | // If the object was culled, then we have no valid data to read back |
| 1397 | if(mAnimProxy->wasCulled) |
| 1398 | return; |
| 1399 | |
| 1400 | HSceneObject rootSO; |
| 1401 | |
| 1402 | // Write TRS animation results to relevant SceneObjects |
| 1403 | for(UINT32 i = 0; i < mAnimProxy->numSceneObjects; i++) |
| 1404 | { |
| 1405 | AnimatedSceneObjectInfo& soInfo = mAnimProxy->sceneObjectInfos[i]; |
| 1406 | |
| 1407 | auto iterFind = mSceneObjects.find(soInfo.id); |
| 1408 | if (iterFind == mSceneObjects.end()) |
| 1409 | continue; |
| 1410 | |
| 1411 | HSceneObject so = iterFind->second.so; |
| 1412 | if (iterFind->second.curveName.empty()) |
| 1413 | rootSO = so; |
| 1414 | |
| 1415 | if (so.isDestroyed(true)) |
| 1416 | continue; |
| 1417 | |
| 1418 | if(soInfo.boneIdx != -1) |
| 1419 | { |
| 1420 | if (mAnimProxy->skeletonPose.hasOverride[soInfo.boneIdx]) |
| 1421 | continue; |
| 1422 | |
| 1423 | Vector3 position = mAnimProxy->skeletonPose.positions[soInfo.boneIdx]; |
| 1424 | Quaternion rotation = mAnimProxy->skeletonPose.rotations[soInfo.boneIdx]; |
| 1425 | Vector3 scale = mAnimProxy->skeletonPose.scales[soInfo.boneIdx]; |
| 1426 | |
| 1427 | const SPtr<Skeleton>& skeleton = mAnimProxy->skeleton; |
| 1428 | |
| 1429 | UINT32 parentBoneIdx = skeleton->getBoneInfo(soInfo.boneIdx).parent; |
| 1430 | if (parentBoneIdx == (UINT32)-1) |
| 1431 | { |
| 1432 | so->setPosition(position); |
| 1433 | so->setRotation(rotation); |
| 1434 | so->setScale(scale); |
| 1435 | } |
| 1436 | else |
| 1437 | { |
| 1438 | while(parentBoneIdx != (UINT32)-1) |
| 1439 | { |
| 1440 | // Update rotation |
| 1441 | const Quaternion& parentOrientation = mAnimProxy->skeletonPose.rotations[parentBoneIdx]; |
| 1442 | rotation = parentOrientation * rotation; |
| 1443 | |
| 1444 | // Update scale |
| 1445 | const Vector3& parentScale = mAnimProxy->skeletonPose.scales[parentBoneIdx]; |
| 1446 | scale = parentScale * scale; |
| 1447 | |
| 1448 | // Update position |
| 1449 | position = parentOrientation.rotate(parentScale * position); |
| 1450 | position += mAnimProxy->skeletonPose.positions[parentBoneIdx]; |
| 1451 | |
| 1452 | parentBoneIdx = skeleton->getBoneInfo(parentBoneIdx).parent; |
| 1453 | } |
| 1454 | |
| 1455 | // Search for root if not already found |
| 1456 | if(rootSO == nullptr) |
| 1457 | { |
| 1458 | for(auto& entry : mSceneObjects) |
| 1459 | { |
| 1460 | if (entry.second.curveName.empty()) |
| 1461 | rootSO = entry.second.so; |
| 1462 | } |
| 1463 | } |
| 1464 | |
| 1465 | while(rootSO && rootSO.isDestroyed(true)) |
| 1466 | rootSO = rootSO->getParent(); |
| 1467 | |
| 1468 | Vector3 parentPos = Vector3::ZERO; |
| 1469 | Quaternion parentRot = Quaternion::IDENTITY; |
| 1470 | Vector3 parentScale = Vector3::ONE; |
| 1471 | |
| 1472 | if(!rootSO.isDestroyed(true)) |
| 1473 | { |
| 1474 | const Transform& tfrm = rootSO->getTransform(); |
| 1475 | parentPos = tfrm.getPosition(); |
| 1476 | parentRot = tfrm.getRotation(); |
| 1477 | parentScale = tfrm.getScale(); |
| 1478 | } |
| 1479 | |
| 1480 | // Transform from space relative to root's parent to world space |
| 1481 | rotation = parentRot * rotation; |
| 1482 | |
| 1483 | scale = parentScale * scale; |
| 1484 | |
| 1485 | position = parentRot.rotate(parentScale * position); |
| 1486 | position += parentPos; |
| 1487 | |
| 1488 | so->setWorldPosition(position); |
| 1489 | so->setWorldRotation(rotation); |
| 1490 | so->setWorldScale(scale); |
| 1491 | } |
| 1492 | } |
| 1493 | else |
| 1494 | { |
| 1495 | if (!mAnimProxy->sceneObjectPose.hasOverride[i * 3 + 0]) |
| 1496 | so->setPosition(mAnimProxy->sceneObjectPose.positions[i]); |
| 1497 | |
| 1498 | if (!mAnimProxy->sceneObjectPose.hasOverride[i * 3 + 1]) |
| 1499 | so->setRotation(mAnimProxy->sceneObjectPose.rotations[i]); |
| 1500 | |
| 1501 | if (!mAnimProxy->sceneObjectPose.hasOverride[i * 3 + 2]) |
| 1502 | so->setScale(mAnimProxy->sceneObjectPose.scales[i]); |
| 1503 | } |
| 1504 | } |
| 1505 | |
| 1506 | // Must ensure that clip in the proxy and current primary clip are the same |
| 1507 | mGenericCurveValuesValid = false; |
| 1508 | if(mAnimProxy->numLayers > 0 && mAnimProxy->layers[0].numStates > 0) |
| 1509 | { |
| 1510 | const AnimationState& state = mAnimProxy->layers[0].states[0]; |
| 1511 | |
| 1512 | if(!state.disabled && mClipInfos.size() > 0) |
| 1513 | { |
| 1514 | const AnimationClipInfo& clipInfo = mClipInfos[0]; |
| 1515 | |
| 1516 | if (clipInfo.stateIdx == 0 && clipInfo.layerIdx == 0) |
| 1517 | { |
| 1518 | if (clipInfo.clip.isLoaded() && clipInfo.curveVersion == clipInfo.clip->getVersion()) |
| 1519 | { |
| 1520 | UINT32 numGenericCurves = (UINT32)clipInfo.clip->getCurves()->generic.size(); |
| 1521 | mGenericCurveValuesValid = numGenericCurves == mAnimProxy->numGenericCurves; |
| 1522 | } |
| 1523 | } |
| 1524 | } |
| 1525 | } |
| 1526 | |
| 1527 | if(mGenericCurveValuesValid) |
| 1528 | { |
| 1529 | mGenericCurveOutputs.resize(mAnimProxy->numGenericCurves); |
| 1530 | |
| 1531 | memcpy(mGenericCurveOutputs.data(), mAnimProxy->genericCurveOutputs, mAnimProxy->numGenericCurves * sizeof(float)); |
| 1532 | } |
| 1533 | } |
| 1534 | } |
| 1535 | |