1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
---|---|
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "BsGLCommandBufferManager.h" |
4 | #include "BsGLCommandBuffer.h" |
5 | |
6 | namespace bs { namespace ct |
7 | { |
8 | SPtr<CommandBuffer> GLCommandBufferManager::createInternal(GpuQueueType type, UINT32 deviceIdx, |
9 | UINT32 queueIdx, bool secondary) |
10 | { |
11 | CommandBuffer* buffer = new (bs_alloc<GLCommandBuffer>()) GLCommandBuffer(type, deviceIdx, queueIdx, secondary); |
12 | return bs_shared_ptr(buffer); |
13 | } |
14 | }} |