1//************************************ bs::framework - Copyright 2018 Marko Pintera **************************************//
2//*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********//
3#include "BsGLCommandBufferManager.h"
4#include "BsGLCommandBuffer.h"
5
6namespace bs { namespace ct
7{
8 SPtr<CommandBuffer> GLCommandBufferManager::createInternal(GpuQueueType type, UINT32 deviceIdx,
9 UINT32 queueIdx, bool secondary)
10 {
11 CommandBuffer* buffer = new (bs_alloc<GLCommandBuffer>()) GLCommandBuffer(type, deviceIdx, queueIdx, secondary);
12 return bs_shared_ptr(buffer);
13 }
14}}