1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsGLPrerequisites.h" |
6 | #include "Managers/BsCommandBufferManager.h" |
7 | |
8 | namespace bs { namespace ct |
9 | { |
10 | /** @addtogroup GL |
11 | * @{ |
12 | */ |
13 | |
14 | /** |
15 | * Handles creation of OpenGL command buffers. See CommandBuffer. |
16 | * |
17 | * @note Core thread only. |
18 | */ |
19 | class GLCommandBufferManager : public CommandBufferManager |
20 | { |
21 | public: |
22 | /** @copydoc CommandBufferManager::createInternal() */ |
23 | SPtr<CommandBuffer> createInternal(GpuQueueType type, UINT32 deviceIdx = 0, UINT32 queueIdx = 0, |
24 | bool secondary = false) override; |
25 | }; |
26 | |
27 | /** @} */ |
28 | }} |