| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsGLPrerequisites.h" |
| 6 | #include "Managers/BsCommandBufferManager.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | /** @addtogroup GL |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Handles creation of OpenGL command buffers. See CommandBuffer. |
| 16 | * |
| 17 | * @note Core thread only. |
| 18 | */ |
| 19 | class GLCommandBufferManager : public CommandBufferManager |
| 20 | { |
| 21 | public: |
| 22 | /** @copydoc CommandBufferManager::createInternal() */ |
| 23 | SPtr<CommandBuffer> createInternal(GpuQueueType type, UINT32 deviceIdx = 0, UINT32 queueIdx = 0, |
| 24 | bool secondary = false) override; |
| 25 | }; |
| 26 | |
| 27 | /** @} */ |
| 28 | }} |