| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #pragma once | 
| 4 |  | 
| 5 | #include "BsOAPrerequisites.h" | 
| 6 | #include "Audio/BsAudioClip.h" | 
| 7 | #include "BsOggVorbisDecoder.h" | 
| 8 |  | 
| 9 | namespace bs | 
| 10 | { | 
| 11 | 	/** @addtogroup OpenAudio | 
| 12 | 	 *  @{ | 
| 13 | 	 */ | 
| 14 | 	 | 
| 15 | 	/** OpenAudio implementation of an AudioClip. */ | 
| 16 | 	class OAAudioClip : public AudioClip | 
| 17 | 	{ | 
| 18 | 	public: | 
| 19 | 		OAAudioClip(const SPtr<DataStream>& samples, UINT32 streamSize, UINT32 numSamples, const AUDIO_CLIP_DESC& desc); | 
| 20 | 		virtual ~OAAudioClip(); | 
| 21 |  | 
| 22 | 		/**  | 
| 23 | 		 * Returns audio samples in PCM format, channel data interleaved. Only available if the audio data has been created | 
| 24 | 		 * with AudioReadMode::Stream, AudioReadMode::LoadCompressed (and the format is compressed), or if @p keepSourceData | 
| 25 | 		 * was enabled on creation. | 
| 26 | 		 * | 
| 27 | 		 * @param[in]	samples		Previously allocated buffer to contain the samples. | 
| 28 | 		 * @param[in]	offset		Offset in number of samples at which to start reading (should be a multiple of number | 
| 29 | 		 *							of channels). | 
| 30 | 		 * @param[in]	count		Number of samples to read (should be a multiple of number of channels). | 
| 31 | 		 * | 
| 32 | 		 * @note	Implementation must be thread safe as this will get called from audio streaming thread. | 
| 33 | 		 */ | 
| 34 | 		void getSamples(UINT8* samples, UINT32 offset, UINT32 count) const; | 
| 35 |  | 
| 36 | 		/** @name Internal | 
| 37 | 		 *  @{ | 
| 38 | 		 */ | 
| 39 |  | 
| 40 | 		/** Returns the internal OpenAL buffer. Only valid if the audio clip was created without AudioReadMode::Stream. */ | 
| 41 | 		UINT32 _getOpenALBuffer() const { return mBufferId; } | 
| 42 |  | 
| 43 | 		/** @} */ | 
| 44 | 	protected: | 
| 45 | 		/** @copydoc Resource::initialize */ | 
| 46 | 		void initialize() override; | 
| 47 |  | 
| 48 | 		/** @copydoc AudioClip::getSourceStream */ | 
| 49 | 		SPtr<DataStream> getSourceStream(UINT32& size) override; | 
| 50 | 	private: | 
| 51 | 		mutable Mutex mMutex; | 
| 52 | 		mutable OggVorbisDecoder mVorbisReader; | 
| 53 | 		bool mNeedsDecompression = false; | 
| 54 | 		UINT32 mBufferId = (UINT32)-1; | 
| 55 |  | 
| 56 | 		// These streams exist to save original audio data in case it's needed later (usually for saving with the editor, or | 
| 57 | 		// manual data manipulation). In normal usage (in-game) these will be null so no memory is wasted. | 
| 58 | 		SPtr<DataStream> mSourceStreamData; | 
| 59 | 		UINT32 mSourceStreamSize = 0; | 
| 60 | 	}; | 
| 61 |  | 
| 62 | 	/** @} */ | 
| 63 | } |