| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsOAPrerequisites.h" |
| 6 | #include "Audio/BsAudioClip.h" |
| 7 | #include "BsOggVorbisDecoder.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup OpenAudio |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** OpenAudio implementation of an AudioClip. */ |
| 16 | class OAAudioClip : public AudioClip |
| 17 | { |
| 18 | public: |
| 19 | OAAudioClip(const SPtr<DataStream>& samples, UINT32 streamSize, UINT32 numSamples, const AUDIO_CLIP_DESC& desc); |
| 20 | virtual ~OAAudioClip(); |
| 21 | |
| 22 | /** |
| 23 | * Returns audio samples in PCM format, channel data interleaved. Only available if the audio data has been created |
| 24 | * with AudioReadMode::Stream, AudioReadMode::LoadCompressed (and the format is compressed), or if @p keepSourceData |
| 25 | * was enabled on creation. |
| 26 | * |
| 27 | * @param[in] samples Previously allocated buffer to contain the samples. |
| 28 | * @param[in] offset Offset in number of samples at which to start reading (should be a multiple of number |
| 29 | * of channels). |
| 30 | * @param[in] count Number of samples to read (should be a multiple of number of channels). |
| 31 | * |
| 32 | * @note Implementation must be thread safe as this will get called from audio streaming thread. |
| 33 | */ |
| 34 | void getSamples(UINT8* samples, UINT32 offset, UINT32 count) const; |
| 35 | |
| 36 | /** @name Internal |
| 37 | * @{ |
| 38 | */ |
| 39 | |
| 40 | /** Returns the internal OpenAL buffer. Only valid if the audio clip was created without AudioReadMode::Stream. */ |
| 41 | UINT32 _getOpenALBuffer() const { return mBufferId; } |
| 42 | |
| 43 | /** @} */ |
| 44 | protected: |
| 45 | /** @copydoc Resource::initialize */ |
| 46 | void initialize() override; |
| 47 | |
| 48 | /** @copydoc AudioClip::getSourceStream */ |
| 49 | SPtr<DataStream> getSourceStream(UINT32& size) override; |
| 50 | private: |
| 51 | mutable Mutex mMutex; |
| 52 | mutable OggVorbisDecoder mVorbisReader; |
| 53 | bool mNeedsDecompression = false; |
| 54 | UINT32 mBufferId = (UINT32)-1; |
| 55 | |
| 56 | // These streams exist to save original audio data in case it's needed later (usually for saving with the editor, or |
| 57 | // manual data manipulation). In normal usage (in-game) these will be null so no memory is wasted. |
| 58 | SPtr<DataStream> mSourceStreamData; |
| 59 | UINT32 mSourceStreamSize = 0; |
| 60 | }; |
| 61 | |
| 62 | /** @} */ |
| 63 | } |