1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Resources/BsResource.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup Audio |
11 | * @{ |
12 | */ |
13 | |
14 | /** Valid internal engine audio formats. */ |
15 | enum class BS_SCRIPT_EXPORT(m:Audio) AudioFormat |
16 | { |
17 | PCM, /**< Pulse code modulation audio ("raw" uncompressed audio). */ |
18 | VORBIS /**< Vorbis compressed audio. */ |
19 | }; |
20 | |
21 | /** Modes that determine how and when is audio data read. */ |
22 | enum class BS_SCRIPT_EXPORT(m:Audio) AudioReadMode |
23 | { |
24 | /** Entire audio clip will be loaded and decompressed. Uses most memory but has lowest CPU impact. */ |
25 | LoadDecompressed, |
26 | /** |
27 | * Entire audio clip will be loaded, but will be decompressed while playing. Uses medium amount of memory and has |
28 | * the highest CPU impact. |
29 | */ |
30 | LoadCompressed, |
31 | /** |
32 | * Audio will be slowly streamed from the disk, and decompressed if needed. Uses very little memory, and has either |
33 | * low or high CPU impact depending if the audio is in a compressed format. Since data is streamed from the disk, |
34 | * read speeds could also be a bottleneck. |
35 | */ |
36 | Stream |
37 | }; |
38 | |
39 | /** Descriptor used for initializing an audio clip. */ |
40 | struct AUDIO_CLIP_DESC |
41 | { |
42 | /** Determines how is audio data read. */ |
43 | AudioReadMode readMode = AudioReadMode::LoadDecompressed; |
44 | |
45 | /** Determines in which format is the audio data in. */ |
46 | AudioFormat format = AudioFormat::PCM; |
47 | |
48 | /** Sample rate (frequency) of the audio data. */ |
49 | UINT32 frequency = 44100; |
50 | |
51 | /** Number of bits per sample. Not used for compressed formats. */ |
52 | UINT32 bitDepth = 16; |
53 | |
54 | /** Number of channels. Each channel has its own step of samples. */ |
55 | UINT32 numChannels = 2; |
56 | |
57 | /** Determines should the audio clip be played using 3D positioning. Only valid for mono audio. */ |
58 | bool is3D = true; |
59 | |
60 | /** |
61 | * Determines should the audio clip keep the original data in memory after creation. For example if the audio data |
62 | * is normally compressed, but audio clip uncompresses it on load, the original compressed data will be lost unless |
63 | * this is enabled. This will cause extra memory to be used, but can be useful in certain circumstances (for example |
64 | * you might require that data to save the audio clip on disk). |
65 | * |
66 | * When loading audio clip directly from disk, this properly is controlled by the ResourceLoadFlag::KeepSourceData. |
67 | */ |
68 | bool keepSourceData = true; |
69 | }; |
70 | |
71 | /** |
72 | * Audio clip stores audio data in a compressed or uncompressed format. Clips can be provided to audio sources or |
73 | * other audio methods to be played. |
74 | */ |
75 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Audio) AudioClip : public Resource |
76 | { |
77 | public: |
78 | virtual ~AudioClip() = default; |
79 | |
80 | /** Returns the size of a single sample, in bits. */ |
81 | BS_SCRIPT_EXPORT(n:BitDepth,pr:getter) |
82 | UINT32 getBitDepth() const { return mDesc.bitDepth; } |
83 | |
84 | /** Returns how many samples per second is the audio encoded in. */ |
85 | BS_SCRIPT_EXPORT(n:SampleRate,pr:getter) |
86 | UINT32 getFrequency() const { return mDesc.frequency; } |
87 | |
88 | /** Returns the number of channels provided by the clip. */ |
89 | BS_SCRIPT_EXPORT(n:NumChannels,pr:getter) |
90 | UINT32 getNumChannels() const { return mDesc.numChannels; } |
91 | |
92 | /** |
93 | * Returns in which format is audio data stored in. |
94 | * |
95 | * @see AudioFormat |
96 | */ |
97 | BS_SCRIPT_EXPORT(n:Format,pr:getter) |
98 | AudioFormat getFormat() const { return mDesc.format; } |
99 | |
100 | /** |
101 | * Returns how is the audio data read/decoded. |
102 | * |
103 | * @see AudioReadMode |
104 | */ |
105 | BS_SCRIPT_EXPORT(n:ReadMode,pr:getter) |
106 | AudioReadMode getReadMode() const { return mDesc.readMode; } |
107 | |
108 | /** Returns the length of the audio clip, in seconds. */ |
109 | BS_SCRIPT_EXPORT(n:Duration,pr:getter) |
110 | float getLength() const { return mLength; } |
111 | |
112 | /** Returns the total number of samples in the clip (includes all channels). */ |
113 | BS_SCRIPT_EXPORT(n:NumSamples,pr:getter) |
114 | UINT32 getNumSamples() const { return mNumSamples; } |
115 | |
116 | /** Determines will the clip be played a spatial 3D sound, or as a normal sound (for example music). */ |
117 | BS_SCRIPT_EXPORT(n:Is3D,pr:getter) |
118 | bool is3D() const { return mDesc.is3D; } |
119 | |
120 | /** |
121 | * Creates a new AudioClip and populates it with provided samples. |
122 | * |
123 | * @param[in] samples Data streams containing the samples to load. Data will be read starting from the current |
124 | * position in the stream. The samples should be in audio format as specified in the |
125 | * @p desc parameter. Ownership of the data stream is taken by the audio clip and the |
126 | * caller must not close it manually. |
127 | * @param[in] streamSize Number of bytes to read from the @p samples stream. |
128 | * @param[in] numSamples Total number of samples (including all channels). |
129 | * @param[in] desc Descriptor containing meta-data for the provided samples. |
130 | * |
131 | * @note If the provided samples are in PCM format, they should be signed integers of provided bit depth. |
132 | */ |
133 | static HAudioClip create(const SPtr<DataStream>& samples, UINT32 streamSize, UINT32 numSamples, |
134 | const AUDIO_CLIP_DESC& desc); |
135 | |
136 | public: // ***** INTERNAL ****** |
137 | /** @name Internal |
138 | * @{ |
139 | */ |
140 | |
141 | /** Creates a new AudioClip without initializing it. Use create() for normal use. */ |
142 | static SPtr<AudioClip> _createPtr(const SPtr<DataStream>& samples, UINT32 streamSize, UINT32 numSamples, |
143 | const AUDIO_CLIP_DESC& desc); |
144 | |
145 | /** @} */ |
146 | protected: |
147 | AudioClip(const SPtr<DataStream>& samples, UINT32 streamSize, UINT32 numSamples, const AUDIO_CLIP_DESC& desc); |
148 | |
149 | /** @copydoc Resource::initialize */ |
150 | void initialize() override; |
151 | |
152 | /** @copydoc Resource::isCompressible */ |
153 | bool isCompressible() const override { return false; } // Compression handled on a case by case basis manually by the audio system |
154 | |
155 | /** Returns original audio data. Only available if @p keepSourceData has been provided on creation. */ |
156 | virtual SPtr<DataStream> getSourceStream(UINT32& size) = 0; |
157 | |
158 | protected: |
159 | AUDIO_CLIP_DESC mDesc; |
160 | UINT32 mNumSamples; |
161 | UINT32 mStreamSize; |
162 | UINT32 mStreamOffset = 0; |
163 | float mLength = 0.0f; |
164 | SPtr<DataStream> mStreamData; |
165 | |
166 | /************************************************************************/ |
167 | /* SERIALIZATION */ |
168 | /************************************************************************/ |
169 | public: |
170 | friend class AudioClipRTTI; |
171 | static RTTITypeBase* getRTTIStatic(); |
172 | RTTITypeBase* getRTTI() const override; |
173 | |
174 | /** |
175 | * Creates an AudioClip with no samples. You must populate its data manually followed by a call to initialize(). |
176 | * |
177 | * @note For serialization use only. |
178 | */ |
179 | static SPtr<AudioClip> createEmpty(); |
180 | }; |
181 | |
182 | /** @} */ |
183 | } |