1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "BsOAAudioListener.h" |
4 | #include "BsOAAudio.h" |
5 | #include "AL/al.h" |
6 | |
7 | namespace bs |
8 | { |
9 | OAAudioListener::OAAudioListener() |
10 | { |
11 | gOAAudio()._registerListener(this); |
12 | rebuild(); |
13 | } |
14 | |
15 | OAAudioListener::~OAAudioListener() |
16 | { |
17 | gOAAudio()._unregisterListener(this); |
18 | } |
19 | |
20 | void OAAudioListener::setTransform(const Transform& transform) |
21 | { |
22 | AudioListener::setTransform(transform); |
23 | |
24 | std::array<float, 6> orientation = getOrientation(); |
25 | auto& contexts = gOAAudio()._getContexts(); |
26 | |
27 | if (contexts.size() > 1) // If only one context is available it is guaranteed it is always active, so we can avoid setting it |
28 | { |
29 | auto context = gOAAudio()._getContext(this); |
30 | alcMakeContextCurrent(context); |
31 | } |
32 | |
33 | updatePosition(); |
34 | updateOrientation(orientation); |
35 | } |
36 | |
37 | void OAAudioListener::setVelocity(const Vector3& velocity) |
38 | { |
39 | AudioListener::setVelocity(velocity); |
40 | |
41 | auto& contexts = gOAAudio()._getContexts(); |
42 | if (contexts.size() > 1) |
43 | { |
44 | auto context = gOAAudio()._getContext(this); |
45 | alcMakeContextCurrent(context); |
46 | } |
47 | |
48 | updateVelocity(); |
49 | } |
50 | |
51 | void OAAudioListener::rebuild() |
52 | { |
53 | auto contexts = gOAAudio()._getContexts(); |
54 | |
55 | float globalVolume = gAudio().getVolume(); |
56 | std::array<float, 6> orientation = getOrientation(); |
57 | |
58 | if (contexts.size() > 1) |
59 | { |
60 | auto context = gOAAudio()._getContext(this); |
61 | alcMakeContextCurrent(context); |
62 | } |
63 | |
64 | updatePosition(); |
65 | updateOrientation(orientation); |
66 | updateVelocity(); |
67 | updateVolume(globalVolume); |
68 | } |
69 | |
70 | std::array<float, 6> OAAudioListener::getOrientation() const |
71 | { |
72 | Vector3 direction = getTransform().getForward(); |
73 | Vector3 up = getTransform().getUp(); |
74 | |
75 | return |
76 | {{ |
77 | direction.x, |
78 | direction.y, |
79 | direction.z, |
80 | up.x, |
81 | up.y, |
82 | up.z |
83 | }}; |
84 | } |
85 | |
86 | void OAAudioListener::updatePosition() |
87 | { |
88 | Vector3 position = getTransform().getPosition(); |
89 | |
90 | alListener3f(AL_POSITION, position.x, position.y, position.z); |
91 | } |
92 | |
93 | void OAAudioListener::updateOrientation(const std::array<float, 6>& orientation) |
94 | { |
95 | alListenerfv(AL_ORIENTATION, orientation.data()); |
96 | } |
97 | |
98 | void OAAudioListener::updateVelocity() |
99 | { |
100 | alListener3f(AL_VELOCITY, mVelocity.x, mVelocity.y, mVelocity.z); |
101 | } |
102 | |
103 | void OAAudioListener::updateVolume(float volume) |
104 | { |
105 | alListenerf(AL_GAIN, volume); |
106 | } |
107 | } |